🧂 What spices do

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Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.

⚠ Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.

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Pork bollock

With / without pairs
0
Swap pairs
108
Compared in dishes
0/4
Hunger Δ
–
Energy Δ
–

Instead of another ingredient in the same slot

Instead of Type FEP change Example: without → with Hunger Δ Pairs
Ice Bear adds FEP Constitution +1 +1.74 ×1.57 · +57% 8/9 Constitution +2 +20.59 ×2.15 · +115% 2/6 Strength +2 +8.52 ×2.67 · +167% 1/6 Perception +1 +1.18 ×1.53 · +53% 5/9 +7 Str+1 3.82, Con+1 4.50, Str+2 13.50, Cha+1 23.20, Dex+1 27.00 → Str+1 43.89, Con+1 6.75, Dex+1 7.59, Cha+1 0.38, Con+2 75.94 +4.57 9
Mammoth boosts Constitution +1 +1.58 ×1.34 · +34% 7/8 Constitution +2 +33.32 ×6.49 · +549% 1/5 Perception +1 -1.37 ×0.83 · -17% 5/8 Strength +2 +16.78 ×3.97 · +297% 4/8 +6 Str+1 29.26, Con+1 4.50, Dex+1 20.25, Con+2 13.99, Cha+1 0.25 → Str+1 43.89, Con+1 6.75, Dex+1 7.59, Cha+1 0.38, Con+2 75.94 +5.81 8
Bear adds FEP Constitution +1 -2.42 ×1.04 · +4% 6/6 Strength +2 +19.17 ×2.33 · +133% 2/4 Perception +1 +1.80 ×1.17 · +17% 4/6 Strength +1 -0.33 ×1.44 · +44% 3/6 +5 Per+1 6.71, Con+1 30.15, Dex+1 2.25 → Per+1 5.62, Con+1 20.54, Dex+1 3.37, Con+2 56.25 +5.42 6
Narwhal adds FEP Constitution +2 +19.20 ×2.16 · +116% 2/5 Constitution +1 +0.23 ×1.28 · +28% 5/6 Agility +2 -4.94 1/4 Dexterity +1 -3.72 ×1.12 · +12% 3/6 +7 Str+1 7.32, Con+1 4.50, Dex+1 20.25, Cha+1 0.25, Con+2 25.82 → Str+1 43.89, Con+1 6.75, Dex+1 7.59, Cha+1 0.38, Con+2 75.94 +5.00 6
Pork adds FEP Strength +2 +8.83 ×9.75 · +875% 2/5 Constitution +1 -5.25 ×0.65 · -35% 5/6 Perception +1 +0.50 ×1.37 · +37% 3/6 Strength +1 -0.44 ×3.25 · +225% 3/6 +6 Str+1 1.41, Con+1 9.00, Str+2 10.16 → Str+1 7.23, Con+1 2.25, Agi+2 2.31, Con+2 23.06 +3.38 6
Wolf adds FEP Strength +1 -9.93 ×0.51 · -49% 5/6 Constitution +1 +1.71 ×1.31 · +31% 5/6 Strength +2 +26.37 ×6.56 · +556% 2/4 Perception +1 +0.08 ×1.13 · +13% 3/6 +6 Str+1 43.89, Con+1 4.50, Dex+1 30.37, Cha+1 0.25 → Str+1 43.89, Con+1 6.75, Dex+1 7.59, Cha+1 0.38, Con+2 75.94 +6.48 6
Beef adds FEP Strength +2 +14.97 ×8.25 · +725% 3/4 Strength +1 -2.41 ×0.78 · -22% 4/5 Constitution +1 -1.10 ×1.13 · +13% 4/5 Constitution +2 +3.08 1/3 +5 Str+1 1.75, Con+1 1.50, Con+2 6.50 → Str+1 1.37, Con+1 2.25, Str+2 19.01 +4.31 5
Troll adds FEP Strength +2 +27.29 ×1.24 · +24% 2/3 Constitution +1 -0.37 ×1.13 · +13% 3/4 Agility +2 -22.58 2/4 Perception +1 +4.55 ×1.50 · +50% 2/4 +6 Str+1 27.54, Con+1 4.50, Per+1 16.20, Cha+1 0.25, Agi+2 37.15 → Str+1 10.33, Con+1 6.75, Per+1 24.30, Cha+1 0.38, Str+2 60.75 +3.07 4
Beef bollock boosts Constitution +2 +0.65 ×3.31 · +231% 4/4 Strength +2 +14.84 ×5.57 · +457% 1/3 Constitution +1 -3.37 ×0.75 · -25% 3/4 Strength +1 +0.85 ×1.18 · +18% 2/4 +2 Wil+2 2.25, Con+1 13.50, Con+2 4.50 → Wil+2 4.50, Con+1 3.38, Str+2 18.75 +3.06 4
Ant adds FEP Will +1 -3.60 2/2 Constitution +1 -0.89 ×1.33 · +33% 2/2 Constitution +2 +18.75 1/1 Strength +2 +18.75 1/1 +4 Per+1 1.70, Con+1 3.00, Wil+1 4.50, Agi+1 0.25, Dex+1 0.58 → Per+1 1.88, Con+1 6.85, Dex+1 1.29, Con+2 18.75 +5.86 2
Reindeer Venison adds FEP Constitution +1 +2.04 ×1.81 · +81% 2/2 Constitution +2 +18.75 1/1 Strength +2 +18.75 1/1 Perception +1 -8.14 ×0.19 · -81% 1/2 +3 Per+1 10.02, Con+1 2.55, Dex+1 0.86 → Per+1 1.88, Con+1 6.85, Dex+1 1.29, Con+2 18.75 +5.37 2
Roe Venison adds FEP Perception +1 -5.33 ×0.18 · -82% 2/2 Constitution +1 -0.66 ×1.53 · +53% 2/2 Constitution +2 +18.75 1/1 Strength +2 +18.75 1/1 +2 Per+1 10.74, Con+1 2.55, Dex+1 0.86 → Per+1 1.88, Con+1 6.85, Dex+1 1.29, Con+2 18.75 +5.51 2
Horse bollock adds FEP Perception +1 -3.09 ×0.62 · -38% 2/2 Strength +2 +0.81 ×4.59 · +359% 2/2 Constitution +2 +18.75 1/1 Constitution +1 +3.02 ×1.79 · +79% 1/2 +1 Per+1 8.05, Con+1 3.83, Dex+1 1.29, Str+2 8.05 → Per+1 1.88, Con+1 6.85, Dex+1 1.29, Con+2 18.75 +2.57 2
Wolverine adds FEP Constitution +1 -1.67 ×0.94 · -6% 2/2 Agility +1 -1.50 2/2 Constitution +2 +18.75 1/1 Strength +2 +18.75 1/1 +3 Per+1 5.00, Con+1 4.56, Dex+1 0.52, Agi+1 0.60 → Per+1 1.88, Con+1 6.85, Dex+1 1.29, Con+2 18.75 +5.73 2
Venison adds FEP Perception +1 -5.92 ×0.20 · -80% 2/2 Constitution +1 +1.34 ×1.68 · +68% 2/2 Constitution +2 +18.75 1/1 Strength +2 +18.75 1/1 +2 Per+1 9.56, Con+1 2.55, Dex+1 0.86 → Per+1 1.88, Con+1 6.85, Dex+1 1.29, Con+2 18.75 +5.41 2
Moose adds FEP Strength +2 +14.97 ×10.32 · +932% 1/2 Charisma +1 -6.00 1/2 Intelligence +1 -3.60 1/2 Will +2 +1.50 ×1.50 · +50% 1/2 +3 Wil+2 3.00, Con+1 3.60, Cha+1 6.00 → Wil+2 4.50, Con+1 3.38, Str+2 18.75 +4.40 2
Bee adds FEP Strength +2 +15.27 ×20.63 · +1963% 1/2 Constitution +1 -5.62 ×0.38 · -62% 1/2 Will +2 +3.90 ×7.50 · +650% 1/2 Dexterity +1 -3.00 1/2 +3 Wil+2 0.60, Con+1 9.00, Agi+1 3.00 → Wil+2 4.50, Con+1 3.38, Str+2 18.75 +4.74 2
Cave louse adds FEP Strength +2 +14.07 ×4.13 · +313% 1/2 Will +2 -3.06 ×0.60 · -40% 1/2 Perception +1 +1.80 ×2.50 · +150% 1/2 Constitution +1 -1.62 ×0.68 · -32% 1/2 +2 Wil+2 7.56, Con+1 5.00 → Wil+2 4.50, Con+1 3.38, Str+2 18.75 +3.85 2
Boreworm adds FEP Strength +2 +14.07 ×4.13 · +313% 1/2 Constitution +1 -5.62 ×0.38 · -62% 1/2 Will +2 +2.70 ×2.50 · +150% 1/2 Perception +1 +1.80 ×2.50 · +150% 1/2 +3 Wil+2 1.80, Con+1 9.00, Dex+1 1.20 → Wil+2 4.50, Con+1 3.38, Str+2 18.75 +4.55 2
Lynx adds FEP Strength +2 +14.82 ×8.25 · +725% 1/2 Strength +1 -5.00 1/2 Intelligence +1 -3.00 1/2 Will +2 +1.50 ×1.50 · +50% 1/2 +3 Wil+2 3.00, Con+1 4.50, Str+1 5.00 → Wil+2 4.50, Con+1 3.38, Str+2 18.75 +4.41 2
Wild Beef adds FEP Strength +2 +14.07 ×4.13 · +313% 1/2 Perception +1 +2.50 ×6.00 · +500% 1/2 Constitution +1 -1.62 ×0.68 · -32% 1/2 Strength +1 -1.50 1/2 +2 Wil+2 5.40, Con+1 5.00 → Wil+2 4.50, Con+1 3.38, Str+2 18.75 +4.39 2
Grey Seal adds FEP Strength +2 +14.82 ×8.25 · +725% 1/2 Intelligence +2 -10.00 1/2 Dexterity +2 -6.00 1/2 Will +2 +1.50 ×1.50 · +50% 1/2 +3 Wil+2 3.00, Con+1 4.50, Int+2 10.00 → Wil+2 4.50, Con+1 3.38, Str+2 18.75 +2.49 2
Golden Eagle adds FEP Strength +2 +12.82 ×2.25 · +125% 1/2 Constitution +1 -5.62 ×0.38 · -62% 1/2 Will +2 +3.75 ×6.00 · +500% 1/2 Perception +2 -3.75 1/2 +2 Wil+2 0.75, Con+1 9.00, Per+2 3.75 → Wil+2 4.50, Con+1 3.38, Str+2 18.75 +3.93 2
Boar adds FEP Strength +2 +17.42 ×6.49 · +549% 1/2 Constitution +1 -2.60 ×0.93 · -7% 2/2 Strength +1 -3.23 ×0.30 · -70% 1/2 Will +2 +0.99 ×1.28 · +28% 1/2 Wil+2 3.51, Con+1 9.32 → Wil+2 4.50, Con+1 3.38, Str+2 18.75 +5.06 2
Tame Reindeer Venison boosts Strength +2 +10.88 ×8.25 · +725% 1/1 Perception +1 -2.60 ×0.54 · -46% 1/1 Will +1 +1.00 ×1.50 · +50% 1/1 Str+2 1.50, Wil+1 2.00, Per+1 5.60 → Str+2 12.38, Wil+1 3.00, Per+1 3.00 +3.22 1
Goat boosts Strength +2 +10.88 ×8.25 · +725% 1/1 Agility +1 -3.00 1/1 Will +1 +1.00 ×1.50 · +50% 1/1 Perception +1 +1.00 ×1.50 · +50% 1/1 Str+2 1.50, Wil+1 2.00, Per+1 2.00, Agi+1 3.00 → Str+2 12.38, Wil+1 3.00, Per+1 3.00 +3.32 1
Horse boosts Strength +2 +10.58 ×6.88 · +588% 1/1 Agility +2 -1.80 1/1 Will +1 +1.00 ×1.50 · +50% 1/1 Perception +1 +1.00 ×1.50 · +50% 1/1 Str+2 1.80, Wil+1 2.00, Per+1 2.00, Agi+2 1.80 → Str+2 12.38, Wil+1 3.00, Per+1 3.00 +3.13 1
Wood Grouse boosts Strength +2 +9.38 ×4.13 · +313% 1/1 Will +1 +1.00 ×1.50 · +50% 1/1 Perception +1 +0.60 ×1.25 · +25% 1/1 Str+2 3.00, Wil+1 2.00, Per+1 2.40 → Str+2 12.38, Wil+1 3.00, Per+1 3.00 +3.26 1
Seagull boosts Strength +2 +10.88 ×8.25 · +725% 1/1 Will +1 +1.00 ×1.50 · +50% 1/1 Perception +1 +1.00 ×1.50 · +50% 1/1 Dexterity +1 -0.60 1/1 Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+1 0.60 → Str+2 12.38, Wil+1 3.00, Per+1 3.00 +3.70 1
Eagle Owl boosts Strength +2 +9.38 ×4.13 · +313% 1/1 Perception +1 +2.20 ×3.75 · +275% 1/1 Intelligence +1 -2.00 1/1 Will +1 +1.00 ×1.50 · +50% 1/1 Str+2 3.00, Wil+1 2.00, Per+1 0.80, Int+1 2.00 → Str+2 12.38, Wil+1 3.00, Per+1 3.00 +3.19 1
Quail boosts Strength +2 +11.78 ×20.63 · +1963% 1/1 Dexterity +1 -4.20 1/1 Will +1 +1.00 ×1.50 · +50% 1/1 Perception +1 +1.00 ×1.50 · +50% 1/1 Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 → Str+2 12.38, Wil+1 3.00, Per+1 3.00 +3.42 1
Mallard adds FEP Strength +2 +18.75 1/1 Constitution +1 -2.22 ×0.60 · -40% 1/1 Will +2 +0.18 ×1.04 · +4% 1/1 Wil+2 4.32, Con+1 5.60 → Wil+2 4.50, Con+1 3.38, Str+2 18.75 +5.70 1
Adder adds FEP Strength +2 +18.75 1/1 Will +2 -9.00 ×0.33 · -67% 1/1 Constitution +1 +0.38 ×1.13 · +13% 1/1 Wil+2 13.50, Con+1 3.00 → Wil+2 4.50, Con+1 3.38, Str+2 18.75 +3.18 1
Beaver adds FEP Strength +2 +18.75 1/1 Constitution +1 -5.62 ×0.38 · -62% 1/1 Will +2 +2.40 ×2.14 · +114% 1/1 Will +1 -1.20 1/1 Wil+2 2.10, Con+1 9.00, Wil+1 1.20 → Wil+2 4.50, Con+1 3.38, Str+2 18.75 +5.68 1
Wildgoat adds FEP Strength +2 +18.75 1/1 Charisma +1 -3.75 1/1 Will +2 +1.50 ×1.50 · +50% 1/1 Constitution +1 +1.13 ×1.50 · +50% 1/1 Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 4.50, Con+1 3.38, Str+2 18.75 +6.06 1
Walrus adds FEP Strength +2 +18.75 1/1 Constitution +1 -6.12 ×0.36 · -64% 1/1 Will +2 +3.15 ×3.33 · +233% 1/1 Wil+2 1.35, Con+1 9.50 → Wil+2 4.50, Con+1 3.38, Str+2 18.75 +6.03 1
Bat adds FEP Strength +2 +18.75 1/1 Constitution +1 -5.62 ×0.38 · -62% 1/1 Will +2 +2.40 ×2.14 · +114% 1/1 Perception +1 -1.20 1/1 Wil+2 2.10, Con+1 9.00, Per+1 1.20 → Wil+2 4.50, Con+1 3.38, Str+2 18.75 +5.68 1
Pelican adds FEP Strength +2 +18.75 1/1 Constitution +1 -5.62 ×0.38 · -62% 1/1 Will +2 +2.70 ×2.50 · +150% 1/1 Perception +2 -1.50 1/1 Wil+2 1.80, Con+1 9.00, Per+2 1.50 → Wil+2 4.50, Con+1 3.38, Str+2 18.75 +5.48 1
Puffin adds FEP Strength +2 +18.75 1/1 Constitution +1 -3.82 ×0.47 · -53% 1/1 Dexterity +1 -3.00 1/1 Will +2 +1.50 ×1.50 · +50% 1/1 Wil+2 3.00, Con+1 7.20, Dex+1 3.00 → Wil+2 4.50, Con+1 3.38, Str+2 18.75 +5.39 1
Wild Horse adds FEP Strength +2 +18.75 1/1 Agility +1 -3.75 1/1 Will +2 +1.50 ×1.50 · +50% 1/1 Constitution +1 +1.13 ×1.50 · +50% 1/1 Wil+2 3.00, Con+1 2.25, Agi+1 3.75 → Wil+2 4.50, Con+1 3.38, Str+2 18.75 +6.06 1
Bog turtle adds FEP Strength +2 +18.75 1/1 Perception +1 -1.00 1/1 Will +2 -0.90 ×0.83 · -17% 1/1 Constitution +1 -0.37 ×0.90 · -10% 1/1 Wil+2 5.40, Con+1 3.75, Per+1 1.00 → Wil+2 4.50, Con+1 3.38, Str+2 18.75 +5.49 1
Squirrel adds FEP Strength +2 +18.75 1/1 Intelligence +1 -1.50 1/1 Will +2 -0.90 ×0.83 · -17% 1/1 Constitution +1 -0.62 ×0.85 · -16% 1/1 Wil+2 5.40, Con+1 4.00, Int+1 1.50 → Wil+2 4.50, Con+1 3.38, Str+2 18.75 +5.37 1
Caverat adds FEP Strength +2 +18.75 1/1 Constitution +1 -5.62 ×0.38 · -62% 1/1 Will +2 +3.00 ×3.00 · +200% 1/1 Agility +1 -0.60 1/1 Wil+2 1.50, Con+1 9.00, Agi+1 0.60 → Wil+2 4.50, Con+1 3.38, Str+2 18.75 +5.96 1
Mole adds FEP Strength +2 +18.75 1/1 Constitution +1 -3.37 ×0.50 · -50% 1/1 Will +2 +1.50 ×1.50 · +50% 1/1 Perception +1 -1.00 1/1 Wil+2 3.00, Con+1 6.75, Per+1 1.00 → Wil+2 4.50, Con+1 3.38, Str+2 18.75 +5.78 1
Badger adds FEP Strength +2 +18.75 1/1 Agility +1 -3.50 1/1 Constitution +1 -2.92 ×0.54 · -46% 1/1 Will +2 +1.50 ×1.50 · +50% 1/1 Wil+2 3.00, Con+1 6.30, Agi+1 3.50 → Wil+2 4.50, Con+1 3.38, Str+2 18.75 +5.45 1
Hedgehog adds FEP Strength +2 +18.75 1/1 Constitution +1 -2.67 ×0.56 · -44% 1/1 Will +2 +0.18 ×1.04 · +4% 1/1 Wil+2 4.32, Con+1 6.05 → Wil+2 4.50, Con+1 3.38, Str+2 18.75 +5.63 1
Fox adds FEP Strength +2 +18.75 1/1 Constitution +1 -5.62 ×0.38 · -62% 1/1 Will +2 +2.40 ×2.14 · +114% 1/1 Perception +1 -1.80 1/1 Wil+2 2.10, Con+1 9.00, Per+1 1.80 → Wil+2 4.50, Con+1 3.38, Str+2 18.75 +5.58 1
Wild Mutton adds FEP Strength +2 +18.75 1/1 Charisma +1 -3.75 1/1 Will +2 +1.50 ×1.50 · +50% 1/1 Constitution +1 +1.13 ×1.50 · +50% 1/1 Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 4.50, Con+1 3.38, Str+2 18.75 +6.06 1