🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Pork

Par z / bez
0
Par zamiany
202
Porównano w potrawach
0/14
Głód Δ
–
Energia Δ
–

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Boar dodaje FEP Strength +1 +6.99 ×1.53 · +53% 24/25 Strength +2 +0.72 ×1.15 · +15% 15/25 Constitution +1 +9.49 ×2.30 · +130% 5/10 Agility +1 -1.60 ×0.58 · -42% 3/25 +2 Str+2 6.00, Str+1 25.71 → Str+2 6.00, Str+1 48.76 +1.51 25
Beef dodaje FEP Strength +1 +5.40 ×5.10 · +410% 1/11 Constitution +1 +1.15 ×1.59 · +59% 9/11 Constitution +2 -0.19 3/9 Agility +1 +1.44 ×0.74 · -26% 1/5 +5 Str+1 3.20, Con+1 5.54, Con+2 6.40 → Str+1 27.10, Con+1 3.60 +1.25 11
Ice Bear podbija Constitution +1 +2.49 ×2.61 · +161% 9/11 Strength +1 +10.51 ×8.57 · +757% 2/7 Strength +2 -7.82 ×0.45 · -55% 7/11 Constitution +2 +1.25 ×1.25 · +25% 1/4 +1 Str+1 1.13, Con+1 6.83, Str+2 10.00 → Str+1 27.10, Con+1 3.60 +0.03 11
Bear dodaje FEP Constitution +1 +1.62 ×2.14 · +114% 9/10 Strength +1 +4.15 ×7.61 · +661% 6/10 Strength +2 -6.91 ×0.72 · -28% 4/10 Perception +1 -0.24 ×0.91 · -9% 4/10 +3 Str+1 1.60, Con+1 5.54, Str+2 9.60 → Str+1 27.10, Con+1 3.60 +0.87 10
Mammoth podbija Strength +2 -2.76 ×1.73 · +73% 7/9 Constitution +1 +1.39 ×1.83 · +83% 7/9 Strength +1 +10.85 ×3.32 · +232% 2/6 Agility +1 -1.34 ×0.40 · -60% 1/3 +7 Str+1 6.40, Con+1 5.54, Str+2 5.00 → Str+1 27.10, Con+1 3.60 +0.66 9
Narwhal dodaje FEP Constitution +2 -0.74 3/7 Constitution +1 +1.86 ×1.89 · +89% 6/8 Strength +1 +7.88 ×3.50 · +250% 2/4 Agility +2 -6.38 4/8 +6 Str+1 1.41, Con+1 1.50, Con+2 16.61 → Str+1 1.41, Con+1 9.00, Str+2 10.16 +0.15 8
Pork bollock dodaje FEP Strength +2 -8.83 ×0.20 · -80% 1/5 Constitution +1 +5.25 ×3.32 · +232% 5/6 Perception +1 -0.50 ×0.81 · -19% 3/6 Strength +1 +0.44 ×0.46 · -54% 1/3 +6 Str+1 7.23, Con+1 2.25, Agi+2 2.31, Con+2 23.06 → Str+1 1.41, Con+1 9.00, Str+2 10.16 -3.38 6
Beef bollock podbija Constitution +2 -3.53 1/6 Constitution +1 +3.06 ×2.42 · +142% 4/6 Strength +1 +3.00 ×1.56 · +56% 1/4 Strength +2 +3.88 ×1.11 · +11% 1/3 +7 Agi+1 3.00, Str+1 3.00, Con+2 10.68 → Agi+1 1.78, Str+1 12.00 -0.65 6
Horse dodaje FEP Strength +1 +13.10 ×5.61 · +461% 2/6 Agility +2 -2.95 5/6 Constitution +1 -0.73 ×0.87 · -13% 5/6 Agility +1 +3.51 ×0.58 · -42% 1/2 +4 Str+1 3.84, Con+1 5.54, Agi+2 3.84 → Str+1 27.10, Con+1 3.60 +1.72 6
Reindeer Venison dodaje FEP Constitution +1 +2.19 ×1.66 · +66% 4/5 Dexterity +2 -3.67 3/5 Agility +1 +2.70 ×1.11 · +11% 2/3 Strength +1 +13.37 ×6.09 · +509% 2/5 +5 Str+1 3.23, Con+1 5.44, Dex+2 4.72 → Str+1 19.96, Con+1 3.60, Agi+1 7.76 +1.83 5
Boreworm dodaje FEP Strength +1 +12.47 ×6.58 · +558% 2/4 Constitution +1 +2.25 ×1.56 · +56% 3/5 Charisma +1 -1.22 3/5 Agility +1 -2.45 ×0.36 · -64% 2/5 +4 Str+1 8.12, Con+1 2.40, Cha+1 1.44 → Str+1 25.70, Con+1 3.60 +1.65 5
Roe Venison dodaje FEP Perception +1 -4.63 ×0.10 · -90% 3/4 Constitution +1 +1.73 ×1.23 · +23% 3/4 Constitution +2 +11.25 2/2 Agility +1 -3.30 ×0.21 · -79% 1/2 +4 Per+1 10.74, Con+1 2.55, Dex+1 0.86 → Per+1 1.06, Con+1 3.00, Con+2 12.50, Agi+1 0.16, Dex+1 0.36 +1.78 4
Horse bollock dodaje FEP Strength +1 +10.17 ×4.00 · +300% 2/3 Agility +2 -3.94 3/4 Agility +1 -2.04 ×0.33 · -67% 1/3 Strength +2 -5.00 ×0.28 · -72% 2/4 +6 Agi+1 2.70, Con+1 1.50, Cha+1 5.05, Agi+2 2.70 → Agi+1 1.05, Con+1 2.00, Str+1 14.02 -0.47 4
Wolf podbija Strength +1 +2.25 ×1.57 · +57% 3/4 Constitution +1 +8.38 ×4.53 · +353% 2/4 Agility +1 -3.39 ×0.50 · -50% 2/4 Strength +2 +0.85 ×1.06 · +6% 2/4 +1 Wil+2 3.00, Con+1 4.50, Agi+1 5.00 → Wil+2 5.40, Con+1 13.75 +1.04 4
Lynx dodaje FEP Strength +1 +2.13 ×6.00 · +500% 1/4 Intelligence +1 -5.06 2/4 Constitution +1 +4.63 ×2.03 · +103% 2/4 Constitution +2 +10.00 1/1 +4 Agi+1 2.00, Str+1 2.00, Int+1 7.12 → Agi+1 1.78, Str+1 12.00 +1.18 4
Golden Eagle podbija Strength +1 +9.73 ×3.37 · +237% 1/3 Constitution +1 +2.38 ×1.26 · +26% 2/4 Perception +1 -1.02 ×4.00 · +300% 2/4 Agility +1 +0.86 ×5.59 · +459% 2/4 +3 Str+1 7.26, Con+1 3.60, Agi+1 0.71, Per+1 3.53 → Str+1 19.96, Con+1 3.60, Agi+1 7.76 +1.08 4
Troll dodaje FEP Strength +1 +10.51 ×6.00 · +500% 2/3 Strength +2 -10.26 ×0.08 · -93% 3/4 Constitution +1 +2.88 ×1.76 · +76% 2/4 Agility +1 -2.09 ×0.40 · -60% 2/4 +3 Agi+1 3.00, Con+1 1.00, Cha+1 1.80, Str+2 10.85 → Agi+1 1.05, Con+1 2.00, Str+1 14.02 -1.79 4
Moose dodaje FEP Intelligence +1 -5.04 3/4 Constitution +1 +3.72 ×2.27 · +127% 3/4 Strength +1 +10.76 2/2 Charisma +1 -3.90 2/4 +5 Agi+1 1.20, Con+1 1.00, Cha+1 1.80, Int+1 6.73 → Agi+1 1.05, Con+1 2.00, Str+1 14.02 +1.29 4
Ant dodaje FEP Agility +1 -3.78 ×0.42 · -58% 2/3 Will +1 -3.60 2/3 Constitution +1 +2.38 ×1.26 · +26% 2/3 Constitution +2 +12.50 1/1 +4 Per+1 1.70, Con+1 3.00, Wil+1 4.50, Agi+1 0.25, Dex+1 0.58 → Per+1 1.06, Con+1 3.00, Con+2 12.50, Agi+1 0.16, Dex+1 0.36 +1.77 3
Wolverine dodaje FEP Agility +1 -1.69 ×0.36 · -64% 3/3 Constitution +1 +1.60 ×1.09 · +9% 2/3 Constitution +2 +12.50 1/1 Strength +1 +10.80 ×10.00 · +900% 1/3 +4 Per+1 5.00, Con+1 4.56, Dex+1 0.52, Agi+1 0.60 → Per+1 1.06, Con+1 3.00, Con+2 12.50, Agi+1 0.16, Dex+1 0.36 +1.90 3
Venison dodaje FEP Perception +1 -6.33 ×0.11 · -89% 2/3 Constitution +1 +4.60 ×1.96 · +96% 2/3 Agility +1 -3.35 ×0.21 · -79% 1/2 Constitution +2 +12.50 1/1 +3 Per+1 9.56, Con+1 2.55, Dex+1 0.86 → Per+1 1.06, Con+1 3.00, Con+2 12.50, Agi+1 0.16, Dex+1 0.36 +1.51 3
Badger dodaje FEP Agility +1 -4.24 ×0.19 · -81% 3/3 Constitution +1 +3.73 ×1.59 · +59% 2/3 Strength +1 +10.60 ×8.57 · +757% 1/3 Constitution +2 +10.00 1/1 +3 Agi+1 9.61, Str+1 1.40 → Agi+1 1.78, Str+1 12.00 +1.36 3
Wild Horse dodaje FEP Agility +1 -4.42 ×0.18 · -82% 3/3 Constitution +1 +5.75 ×3.56 · +256% 2/3 Strength +1 +11.50 ×24.00 · +2300% 1/3 Constitution +2 +10.00 1/1 +3 Agi+1 9.79, Str+1 0.50 → Agi+1 1.78, Str+1 12.00 +1.65 3
Wildgoat dodaje FEP Constitution +1 +5.75 ×3.56 · +256% 2/3 Charisma +1 -3.21 2/3 Agility +1 -1.86 ×0.45 · -55% 2/3 Strength +1 +11.50 ×24.00 · +2300% 1/3 +4 Agi+1 4.00, Str+1 0.50, Cha+1 2.67 → Agi+1 1.78, Str+1 12.00 +1.86 3
Puffin dodaje FEP Dexterity +1 -3.64 2/3 Constitution +1 +3.28 ×1.45 · +45% 2/3 Strength +1 +10.00 ×6.00 · +500% 1/3 Constitution +2 +10.00 1/1 +4 Agi+1 3.20, Str+1 2.00, Dex+1 4.27 → Agi+1 1.78, Str+1 12.00 +1.44 3
Bee dodaje FEP Strength +1 +13.01 ×13.77 · +1277% 1/2 Dexterity +1 -5.13 2/3 Constitution +1 +2.38 ×1.26 · +26% 2/3 Agility +1 +0.97 ×2.75 · +175% 2/3 +2 Str+1 1.45, Con+1 3.60, Agi+1 2.82, Dex+1 7.26 → Str+1 19.96, Con+1 3.60, Agi+1 7.76 +1.73 3
Wild Beef dodaje FEP Constitution +1 +3.63 ×1.71 · +71% 2/3 Will +1 +0.75 ×2.50 · +150% 2/3 Constitution +2 +10.00 1/1 Strength +1 +6.00 ×5.00 · +400% 1/3 +3 Cha+2 4.00, Con+1 4.50, Wil+1 0.50 → Cha+2 1.00, Con+1 3.00, Wil+1 2.00, Con+2 10.00 +1.37 3
Grey Seal dodaje FEP Strength +1 +14.96 ×7.81 · +681% 1/2 Intelligence +2 -10.00 2/3 Constitution +1 +3.99 ×1.90 · +90% 2/3 Dexterity +2 -6.00 1/3 +2 Str+1 3.29, Con+1 4.88, Int+2 10.00 → Str+1 25.70, Con+1 3.60 -0.58 3
Walrus dodaje FEP Constitution +1 +1.75 ×1.48 · +48% 3/3 Strength +1 +14.02 1/1 Constitution +2 +10.00 1/1 Agility +2 -6.00 1/3 +3 Agi+1 5.25, Con+1 1.00, Cha+1 3.37 → Agi+1 1.05, Con+1 2.00, Str+1 14.02 +1.48 3
Fox podbija Strength +1 +10.60 ×8.57 · +757% 1/2 Constitution +1 +4.75 ×1.53 · +53% 1/2 Will +2 +3.30 ×2.57 · +157% 1/2 Agility +1 -2.22 ×0.45 · -55% 1/2 +2 Agi+1 4.00, Str+1 1.40, Int+1 2.14 → Agi+1 1.78, Str+1 12.00 +1.39 2
Bat podbija Strength +1 +10.60 ×8.57 · +757% 1/2 Constitution +1 +4.75 ×1.53 · +53% 1/2 Will +2 +3.30 ×2.57 · +157% 1/2 Agility +1 -2.22 ×0.45 · -55% 1/2 +2 Agi+1 4.00, Str+1 1.40, Int+1 1.42 → Agi+1 1.78, Str+1 12.00 +1.52 2
Mallard podbija Strength +1 +10.40 ×7.50 · +650% 1/2 Constitution +1 +8.15 ×2.46 · +146% 1/2 Agility +1 -2.22 ×0.45 · -55% 1/2 Will +2 +1.08 ×1.25 · +25% 1/2 +1 Agi+1 4.00, Str+1 1.60, Int+1 0.71 → Agi+1 1.78, Str+1 12.00 +1.58 2
Beaver podbija Strength +1 +10.60 ×8.57 · +757% 1/2 Constitution +1 +4.75 ×1.53 · +53% 1/2 Will +2 +3.30 ×2.57 · +157% 1/2 Agility +1 -2.22 ×0.45 · -55% 1/2 +2 Agi+1 4.00, Str+1 1.40, Int+1 1.42 → Agi+1 1.78, Str+1 12.00 +1.52 2
Seagull dodaje FEP Strength +1 +8.75 ×6.00 · +500% 1/2 Dexterity +1 -1.01 2/2 Strength +2 -0.75 ×0.50 · -50% 1/2 Agility +1 -0.22 ×0.89 · -11% 1/2 Agi+1 2.00, Str+1 2.00, Dex+1 1.42 → Agi+1 1.78, Str+1 12.00 +1.27 2
Mutton bollock podbija Strength +1 +11.76 ×3.83 · +283% 2/2 Charisma +2 -10.79 2/2 Constitution +1 -1.80 ×0.67 · -33% 1/2 Str+1 5.44, Con+1 5.40, Agi+1 4.23, Cha+2 10.89 → Str+1 19.96, Con+1 3.60, Agi+1 7.76 -2.04 2
Crane dodaje FEP Agility +1 -4.17 ×0.21 · -79% 2/2 Strength +1 +10.50 ×8.00 · +700% 1/2 Constitution +2 +10.00 1/1 Charisma +2 -3.00 ×0.25 · -75% 1/2 +1 Agi+1 8.62, Str+1 1.50 → Agi+1 1.78, Str+1 12.00 +1.41 2
Pelican podbija Strength +1 +10.80 ×10.00 · +900% 1/2 Constitution +1 +4.75 ×1.53 · +53% 1/2 Will +2 +3.60 ×3.00 · +200% 1/2 Agility +1 -2.22 ×0.45 · -55% 1/2 +2 Agi+1 4.00, Str+1 1.20, Int+1 1.78 → Agi+1 1.78, Str+1 12.00 +1.40 2
Cave louse dodaje FEP Constitution +1 +8.75 ×2.75 · +175% 1/2 Strength +1 +7.50 1/1 Strength +2 -2.25 ×0.25 · -75% 1/2 Will +2 -2.16 ×0.71 · -29% 1/2 +2 Wil+2 7.56, Con+1 5.00 → Wil+2 5.40, Con+1 13.75 +0.41 2
Goat dodaje FEP Constitution +2 +10.00 1/1 Strength +1 +7.50 1/1 Charisma +1 -4.00 1/2 Agility +1 -3.00 1/2 +2 Cha+2 2.00, Con+1 3.00, Wil+1 2.00, Cha+1 4.00 → Cha+2 1.00, Con+1 3.00, Wil+1 2.00, Con+2 10.00 +1.36 2
Eagle Owl dodaje FEP Strength +1 +11.23 ×3.99 · +299% 1/2 Intelligence +1 -3.52 2/2 Agility +1 +5.81 ×3.98 · +298% 1/2 Strength +2 -2.25 ×0.25 · -75% 1/2 +2 Str+1 5.00, Con+1 1.44, Int+1 5.04, Agi+1 1.95 → Str+1 19.96, Con+1 3.60, Agi+1 7.76 +1.61 2
Wild Mutton dodaje FEP Constitution +1 +5.75 ×3.56 · +256% 2/2 Charisma +1 -2.63 2/2 Constitution +2 +10.00 1/1 Charisma +2 -3.00 ×0.25 · -75% 1/2 +2 Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 5.40, Con+1 13.75 +2.13 2
Swan podbija Strength +1 +10.80 ×10.00 · +900% 1/1 Agility +1 -2.22 ×0.45 · -55% 1/1 Intelligence +1 -1.78 1/1 Agi+1 4.00, Str+1 1.20, Int+1 1.78 → Agi+1 1.78, Str+1 12.00 +1.36 1
Reindeer bollock podbija Perception +2 -16.02 1/1 Strength +1 +9.00 ×4.00 · +300% 1/1 Agility +1 -1.22 ×0.59 · -41% 1/1 Agi+1 3.00, Str+1 3.00, Per+2 16.02 → Agi+1 1.78, Str+1 12.00 -4.85 1
Stoat podbija Strength +1 +10.80 ×10.00 · +900% 1/1 Agility +1 -6.41 ×0.22 · -78% 1/1 Agi+1 8.19, Str+1 1.20 → Agi+1 1.78, Str+1 12.00 +0.88 1
Tame Reindeer Venison dodaje FEP Strength +1 +7.50 1/1 Perception +1 -3.60 ×0.36 · -64% 1/1 Strength +2 -0.75 ×0.50 · -50% 1/1 Str+2 1.50, Wil+1 2.00, Per+1 5.60 → Str+2 0.75, Wil+1 2.00, Per+1 2.00, Str+1 7.50 +0.38 1
Wood Grouse dodaje FEP Strength +1 +7.50 1/1 Strength +2 -2.25 ×0.25 · -75% 1/1 Perception +1 -0.40 ×0.83 · -17% 1/1 Str+2 3.00, Wil+1 2.00, Per+1 2.40 → Str+2 0.75, Wil+1 2.00, Per+1 2.00, Str+1 7.50 +0.42 1
Quail dodaje FEP Strength +1 +7.50 1/1 Dexterity +1 -4.20 1/1 Strength +2 +0.15 ×1.25 · +25% 1/1 Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 → Str+2 0.75, Wil+1 2.00, Per+1 2.00, Str+1 7.50 +0.58 1
Goat bollock dodaje FEP Constitution +2 +10.00 1/1 Will +2 -3.60 1/1 Charisma +2 -2.60 ×0.28 · -72% 1/1 Constitution +1 -1.50 ×0.67 · -33% 1/1 +1 Cha+2 3.60, Con+1 4.50, Wil+1 3.00, Wil+2 3.60 → Cha+2 1.00, Con+1 3.00, Wil+1 2.00, Con+2 10.00 +0.82 1
Adder podbija Constitution +1 +10.75 ×4.58 · +358% 1/1 Will +2 -8.10 ×0.40 · -60% 1/1 Wil+2 13.50, Con+1 3.00 → Wil+2 5.40, Con+1 13.75 -0.87 1
Bog turtle podbija Constitution +1 +10.00 ×3.67 · +267% 1/1 Perception +1 -1.00 1/1 Wil+2 5.40, Con+1 3.75, Per+1 1.00 → Wil+2 5.40, Con+1 13.75 +1.44 1
Squirrel podbija Constitution +1 +9.75 ×3.44 · +244% 1/1 Intelligence +1 -1.50 1/1 Wil+2 5.40, Con+1 4.00, Int+1 1.50 → Wil+2 5.40, Con+1 13.75 +1.32 1
Caverat podbija Constitution +1 +4.75 ×1.53 · +53% 1/1 Will +2 +3.90 ×3.60 · +260% 1/1 Agility +1 -0.60 1/1 Wil+2 1.50, Con+1 9.00, Agi+1 0.60 → Wil+2 5.40, Con+1 13.75 +1.91 1
Mole podbija Constitution +1 +7.00 ×2.04 · +104% 1/1 Will +2 +2.40 ×1.80 · +80% 1/1 Perception +1 -1.00 1/1 Wil+2 3.00, Con+1 6.75, Per+1 1.00 → Wil+2 5.40, Con+1 13.75 +1.73 1
Hedgehog podbija Constitution +1 +7.70 ×2.27 · +127% 1/1 Will +2 +1.08 ×1.25 · +25% 1/1 Wil+2 4.32, Con+1 6.05 → Wil+2 5.40, Con+1 13.75 +1.58 1
Duck podbija Strength +1 +17.38 ×3.09 · +209% 1/1 Agility +1 -1.80 1/1 Constitution +1 +1.20 ×1.50 · +50% 1/1 Str+1 8.32, Con+1 2.40, Agi+1 1.80 → Str+1 25.70, Con+1 3.60 +2.69 1
Bullfinch dodaje FEP Strength +1 +18.35 ×12.40 · +1140% 1/1 Perception +1 -10.16 1/1 Agility +1 +7.76 1/1 Constitution +1 -3.95 ×0.48 · -52% 1/1 Str+1 1.61, Con+1 7.55, Per+1 10.16 → Str+1 19.96, Con+1 3.60, Agi+1 7.76 +1.92 1