Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.
⚠Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.
Poplar🪵 wood| Instead of | Type | FEP change | Example: without → with | Hunger Δ | Pairs |
|---|---|---|---|---|---|
Sallow🪵 wood |
adds FEP | Strength +1 +1.58 ×1.79 · +79% 1/5 Dexterity +1 +0.50 1/1 Constitution +1 -0.50 ×0.67 · -33% 1/5 Charisma +1 -0.50 ×0.67 · -33% 1/5 +1 | Str+1 2.00 → Str+1 3.58 | +0.04 | 5 |
Spruce🪵 wood |
adds FEP | Strength +1 +1.02 ×1.40 · +40% 1/5 Dexterity +1 +0.50 1/1 Constitution +1 -0.43 ×0.70 · -30% 1/5 Intelligence +1 +0.37 ×1.37 · +37% 1/5 | Str+1 2.56 → Str+1 3.58 | +0.04 | 5 |
Larch🪵 wood |
adds FEP | Intelligence +1 -0.31 ×1.37 · +37% 2/5 Strength +1 +1.58 ×1.79 · +79% 1/5 Dexterity +1 +0.50 1/1 Constitution +1 -0.25 ×0.80 · -20% 1/5 | Str+1 2.00 → Str+1 3.58 | +0.03 | 5 |
Elm🪵 wood |
adds FEP | Charisma +1 -0.25 2/5 Strength +1 +1.20 ×1.50 · +50% 1/5 Dexterity +1 +0.50 1/1 Intelligence +1 +0.37 ×1.37 · +37% 1/5 | Str+1 2.38 → Str+1 3.58 | +0.04 | 5 |
King's Oak🪵 wood |
inconclusive | Strength +1 -0.36 ×0.91 · -9% 1/1 | Str+1 3.94 → Str+1 3.58 | -0.05 | 1 |