🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Plaice

Par z / bez
0
Par zamiany
75
Porównano w potrawach
0/4
Głód Δ
–
Energia Δ
–

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Salmon dodaje FEP Charisma +1 -6.50 ×0.42 · -58% 5/6 Perception +1 +2.32 ×1.82 · +82% 2/5 Intelligence +1 -0.25 ×1.42 · +42% 2/5 Strength +1 +3.10 ×2.19 · +119% 3/6 +4 Int+2 3.00, Per+1 3.72, Cha+1 9.30 → Int+2 3.25, Per+1 6.00, Int+1 1.80 -0.38 6
Asp bez efektu FEP-y identyczne – nic nie zmienia Int+2 3.26, Per+1 6.00, Dex+1 1.80 → Int+2 3.25, Per+1 6.00, Int+1 1.80 -0.01 5
Haddock dodaje FEP Intelligence +1 -2.09 ×0.32 · -68% 2/5 Perception +1 +2.05 ×1.61 · +61% 3/5 Agility +1 -4.24 ×1.18 · +18% 4/5 Strength +1 +2.72 ×1.68 · +68% 3/5 +2 Int+2 3.00, Per+1 4.74, Agi+1 7.44 → Int+2 3.25, Per+1 6.00, Int+1 1.80 -0.16 5
Silver Bream dodaje FEP Intelligence +1 -1.33 ×0.78 · -22% 5/5 Perception +1 +1.03 3/5 Strength +1 +2.18 ×1.45 · +45% 3/5 Intelligence +2 +0.32 ×1.11 · +11% 3/5 +2 Str+1 6.00, Int+1 4.91, Agi+1 0.45 → Str+1 10.08, Int+1 2.10, Per+1 1.53, Agi+1 0.45 +0.21 5
Chub dodaje FEP Charisma +1 -0.78 ×0.79 · -21% 4/4 Strength +1 +2.19 ×1.55 · +55% 3/4 Perception +1 +1.91 ×1.34 · +34% 2/3 Intelligence +1 -1.43 ×0.71 · -29% 3/4 +3 Str+1 6.00, Int+1 4.28, Agi+1 0.60, Cha+1 0.22 → Str+1 10.08, Int+1 2.10, Per+1 1.53, Agi+1 0.45 +0.03 4
Perch podbija Intelligence +1 -0.75 ×0.97 · -3% 4/4 Perception +1 -0.39 ×0.86 · -14% 3/4 Strength +1 +0.09 ×1.13 · +13% 3/4 Intelligence +2 +0.46 ×1.20 · +20% 2/4 +2 Int+1 7.60, Con+1 1.80, Str+1 0.70 → Int+1 4.84, Con+1 3.60, Str+1 0.98 0.00 4
Cod dodaje FEP Intelligence +1 -1.48 ×0.36 · -64% 2/4 Perception +1 -0.72 ×0.66 · -34% 2/4 Intelligence +2 -0.42 ×0.93 · -7% 3/4 Strength +1 +3.06 ×1.68 · +68% 2/4 +1 Str+1 3.00, Int+1 9.45, Int+2 6.00 → Str+1 5.04, Int+1 2.10, Per+1 2.70, Int+2 6.00 -0.28 4
Burbot dodaje FEP Strength +1 +2.34 ×1.69 · +69% 3/3 Intelligence +1 -2.27 ×0.66 · -34% 3/3 Constitution +1 -0.86 ×0.84 · -16% 3/3 Perception +1 +2.12 2/2 +1 Str+1 2.10, Int+1 7.56, Int+2 6.00, Con+1 1.50 → Str+1 5.04, Int+1 2.10, Per+1 2.70, Int+2 6.00 +0.12 3
Grayling podbija Intelligence +1 -0.67 ×0.83 · -17% 3/3 Perception +1 +0.55 ×2.91 · +191% 3/3 Strength +1 +0.50 ×1.14 · +14% 3/3 Agility +1 -0.08 ×0.85 · -15% 1/3 Str+1 3.53, Int+1 4.50, Int+2 6.00, Per+1 1.50 → Str+1 5.04, Int+1 2.10, Per+1 2.70, Int+2 6.00 +0.07 3
Whiting dodaje FEP Will +1 -3.13 3/3 Intelligence +1 +0.08 ×0.84 · -16% 1/3 Perception +1 +2.25 ×1.43 · +43% 1/2 Intelligence +2 +0.20 ×1.06 · +6% 2/3 Int+2 4.65, Per+1 4.20, Wil+1 4.20 → Int+2 3.25, Per+1 6.00, Int+1 1.80 -0.25 3
Brill dodaje FEP Perception +1 +2.11 ×2.00 · +100% 2/3 Intelligence +1 -1.11 ×0.45 · -55% 1/3 Dexterity +1 -3.42 ×0.71 · -29% 2/3 Strength +1 +1.26 ×1.20 · +20% 2/3 +2 Int+2 4.65, Per+1 3.00, Dex+1 5.40 → Int+2 3.25, Per+1 6.00, Int+1 1.80 -0.30 3
Zander dodaje FEP Perception +1 +1.41 2/3 Intelligence +1 -0.97 ×0.76 · -24% 3/3 Strength +1 +1.71 ×1.29 · +29% 2/3 Intelligence +2 -0.67 ×0.97 · -3% 2/3 Str+1 3.90, Int+1 4.54, Int+2 7.80 → Str+1 5.04, Int+1 2.10, Per+1 2.70, Int+2 6.00 +0.14 3
Mullet dodaje FEP Intelligence +1 -1.11 ×0.45 · -55% 1/3 Perception +1 -0.92 ×0.50 · -50% 2/3 Strength +1 +3.06 ×1.68 · +68% 2/3 Agility +1 -1.17 ×0.46 · -54% 2/3 +2 Int+2 3.00, Per+1 12.09 → Int+2 3.25, Per+1 6.00, Int+1 1.80 -0.07 3
Roach dodaje FEP Perception +1 +2.01 3/3 Dexterity +1 -1.34 ×0.75 · -25% 3/3 Intelligence +1 -0.84 ×0.76 · -24% 3/3 Strength +1 +0.68 ×1.23 · +23% 3/3 +1 Str+1 5.04, Int+1 2.40, Dex+1 1.80, Int+2 6.00 → Str+1 5.04, Int+1 2.10, Per+1 2.70, Int+2 6.00 +0.11 3
Smelt dodaje FEP Intelligence +1 +0.42 ×1.11 · +10% 2/2 Perception +1 +2.70 1/1 Dexterity +1 -1.80 1/2 Charisma +1 -0.56 1/2 Str+1 5.04, Int+1 2.10, Dex+1 1.80, Int+2 6.00 → Str+1 5.04, Int+1 2.10, Per+1 2.70, Int+2 6.00 +0.11 2
Ide dodaje FEP Intelligence +1 +0.27 ×1.04 · +4% 2/2 Strength +1 -0.07 ×0.94 · -6% 2/2 Perception +1 +2.70 1/1 Psyche +1 -1.13 1/2 +1 Str+1 5.04, Int+1 2.40, Psy+1 1.13, Int+2 6.00 → Str+1 5.04, Int+1 2.10, Per+1 2.70, Int+2 6.00 +0.16 2
Saithe dodaje FEP Intelligence +1 -4.85 ×0.15 · -85% 1/2 Perception +1 +2.55 ×1.67 · +67% 1/2 Intelligence +2 +0.50 ×1.18 · +18% 2/2 Agility +1 -3.60 1/2 +1 Str+1 3.00, Int+1 13.61, Int+2 3.60 → Str+1 5.04, Int+1 2.10, Per+1 2.70, Int+2 6.00 -0.41 2
Abyss Gazer dodaje FEP Perception +2 -2.25 2/2 Strength +1 +1.89 ×1.33 · +33% 2/2 Perception +1 +1.67 2/2 Intelligence +1 -0.67 ×0.76 · -24% 2/2 +1 Str+1 7.56, Int+1 2.55, Agi+1 0.75, Per+2 3.00 → Str+1 10.08, Int+1 2.10, Per+1 1.53, Agi+1 0.45 -0.36 2
Cavelacanth dodaje FEP Intelligence +1 -4.20 ×0.35 · -65% 2/2 Strength +1 +2.94 ×2.40 · +140% 2/2 Perception +1 +2.25 2/2 Perception +2 -1.50 2/2 Str+1 2.10, Int+1 7.56, Int+2 6.00, Per+2 1.50 → Str+1 5.04, Int+1 2.10, Per+1 2.70, Int+2 6.00 -0.40 2
Catfish podbija Intelligence +1 -0.28 ×0.95 · -5% 1/1 Strength +1 +0.27 ×1.38 · +38% 1/1 Int+1 5.12, Con+1 3.60, Str+1 0.71 → Int+1 4.84, Con+1 3.60, Str+1 0.98 0.00 1
Tench podbija Constitution +1 -0.98 ×0.79 · -21% 1/1 Intelligence +1 +0.84 ×1.21 · +21% 1/1 Strength +1 +0.14 ×1.17 · +17% 1/1 Int+1 4.00, Con+1 4.58, Str+1 0.84 → Int+1 4.84, Con+1 3.60, Str+1 0.98 0.00 1
Sturgeon podbija Psyche +1 -3.00 1/1 Intelligence +1 +2.44 ×2.02 · +102% 1/1 Strength +1 -0.42 ×0.70 · -30% 1/1 Int+1 2.40, Con+1 3.60, Str+1 1.40, Psy+1 3.00 → Int+1 4.84, Con+1 3.60, Str+1 0.98 -0.15 1
Carp podbija Perception +1 -5.00 1/1 Constitution +1 +2.70 ×4.00 · +300% 1/1 Intelligence +1 +0.84 ×1.21 · +21% 1/1 Strength +1 +0.63 ×2.80 · +180% 1/1 Int+1 4.00, Con+1 0.90, Per+1 5.00, Str+1 0.35 → Int+1 4.84, Con+1 3.60, Str+1 0.98 -0.13 1
Zope podbija Perception +1 -0.84 1/1 Intelligence +1 +0.84 ×1.21 · +21% 1/1 Int+1 4.00, Con+1 3.60, Str+1 0.98, Per+1 0.84 → Int+1 4.84, Con+1 3.60, Str+1 0.98 0.00 1
Rose fish dodaje FEP Charisma +1 -4.20 1/1 Intelligence +1 +1.80 1/1 Perception +1 +1.80 ×1.43 · +43% 1/1 Intelligence +2 -1.40 ×0.70 · -30% 1/1 Int+2 4.65, Per+1 4.20, Cha+1 4.20 → Int+2 3.25, Per+1 6.00, Int+1 1.80 -0.68 1
Pike dodaje FEP Intelligence +1 -4.33 ×0.33 · -67% 1/1 Strength +1 +4.08 ×1.68 · +68% 1/1 Perception +1 +1.53 1/1 Agility +1 -0.68 ×0.40 · -60% 1/1 Str+1 6.00, Int+1 6.43, Agi+1 1.13 → Str+1 10.08, Int+1 2.10, Per+1 1.53, Agi+1 0.45 +0.12 1
Lavaret dodaje FEP Constitution +1 -2.40 1/1 Perception +1 +1.53 1/1 Intelligence +1 +0.70 ×1.50 · +50% 1/1 Str+1 10.08, Int+1 1.40, Con+1 2.40, Agi+1 0.41 → Str+1 10.08, Int+1 2.10, Per+1 1.53, Agi+1 0.45 -0.03 1
Eel dodaje FEP Strength +1 +4.08 ×1.68 · +68% 1/1 Intelligence +1 -2.18 ×0.49 · -51% 1/1 Perception +1 +1.53 1/1 Agility +1 -0.45 ×0.50 · -50% 1/1 Str+1 6.00, Int+1 4.28, Agi+1 0.90 → Str+1 10.08, Int+1 2.10, Per+1 1.53, Agi+1 0.45 +0.59 1
Cave angler dodaje FEP Strength +1 +5.88 ×2.40 · +140% 1/1 Strength +2 -5.40 1/1 Intelligence +1 -2.18 ×0.49 · -51% 1/1 Perception +1 +1.53 1/1 +1 Str+1 4.20, Int+1 4.28, Agi+1 0.75, Str+2 5.40 → Str+1 10.08, Int+1 2.10, Per+1 1.53, Agi+1 0.45 -1.18 1
Trout podbija Intelligence +1 -5.46 ×0.28 · -72% 1/1 Perception +1 -2.10 ×0.56 · -44% 1/1 Strength +1 +2.04 ×1.68 · +68% 1/1 Intelligence +2 +1.80 ×1.43 · +43% 1/1 Str+1 3.00, Int+1 7.56, Int+2 4.20, Per+1 4.80 → Str+1 5.04, Int+1 2.10, Per+1 2.70, Int+2 6.00 -0.38 1