🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Pike

Par z / bez
0
Par zamiany
44
Porównano w potrawach
0/4
Głód Δ
–
Energia Δ
–

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Roach podbija Intelligence +1 +0.94 ×1.44 · +44% 3/3 Strength +1 +0.15 ×1.23 · +23% 1/3 Constitution +1 -1.41 ×0.73 · -27% 1/3 Charisma +1 -1.35 ×0.73 · -27% 1/3 +2 Str+1 10.08, Int+1 2.40, Dex+1 1.02, Agi+1 0.30 → Str+1 6.00, Int+1 6.43, Agi+1 1.13 +0.01 3
Haddock podbija Strength +1 +1.64 ×1.97 · +97% 1/3 Intelligence +1 -0.68 ×0.89 · -11% 3/3 Agility +1 -0.16 ×2.97 · +197% 2/3 Constitution +1 -1.47 ×0.73 · -27% 1/3 +1 Int+1 5.58, Con+1 5.36, Cha+1 2.28 → Int+1 2.00, Con+1 3.89, Str+1 3.60, Cha+1 3.58 +0.16 3
Mullet podbija Strength +1 +1.51 ×1.43 · +43% 1/3 Intelligence +1 +0.72 ×1.17 · +17% 3/3 Agility +1 -1.05 ×1.15 · +15% 2/3 Constitution +1 -1.47 ×0.73 · -27% 1/3 +1 Int+1 2.00, Con+1 5.36, Cha+1 3.58, Agi+1 2.24 → Int+1 2.00, Con+1 3.89, Str+1 3.60, Cha+1 3.58 +0.16 3
Burbot podbija Strength +1 +1.56 ×1.58 · +58% 1/3 Intelligence +1 +0.92 ×1.31 · +31% 3/3 Constitution +1 -0.84 ×0.73 · -27% 3/3 Charisma +1 -1.90 ×0.65 · -35% 1/3 +1 Int+1 1.40, Con+1 5.36, Cha+1 5.48 → Int+1 2.00, Con+1 3.89, Str+1 3.60, Cha+1 3.58 +0.22 3
Grayling podbija Intelligence +1 +1.29 ×1.51 · +51% 3/3 Perception +1 -0.64 ×0.84 · -16% 3/3 Strength +1 +0.20 ×1.37 · +37% 1/3 Charisma +1 -0.90 ×0.80 · -20% 1/3 +2 Str+1 10.08, Int+1 2.55, Agi+1 0.53, Per+1 0.38 → Str+1 6.00, Int+1 6.43, Agi+1 1.13 +0.07 3
Zander podbija Strength +1 +1.00 ×1.63 · +63% 1/3 Intelligence +1 +0.68 ×1.34 · +34% 3/3 Charisma +1 -1.35 ×0.73 · -27% 1/3 Constitution +1 -1.01 ×0.79 · -21% 1/3 +1 Str+1 7.80, Int+1 2.57, Agi+1 0.45 → Str+1 6.00, Int+1 6.43, Agi+1 1.13 +0.22 3
Perch podbija Intelligence +1 +2.57 ×3.01 · +201% 2/2 Strength +1 -1.98 ×0.83 · -17% 2/2 Perception +1 -1.89 ×0.71 · -29% 2/2 Agility +1 +0.76 ×3.05 · +205% 1/2 Str+1 10.08, Int+1 1.28, Per+1 2.70, Agi+1 0.37 → Str+1 6.00, Int+1 6.43, Agi+1 1.13 -0.17 2
Salmon podbija Strength +1 +2.14 ×2.00 · +100% 2/2 Intelligence +1 -0.42 ×1.56 · +56% 2/2 Charisma +1 -5.00 1/2 Agility +1 +0.38 ×1.51 · +51% 1/2 Int+1 2.00, Per+1 2.70, Str+1 1.33, Cha+1 5.00 → Int+1 5.00, Per+1 2.70, Str+1 2.00 -0.10 2
Brill podbija Intelligence +1 +2.45 ×1.86 · +86% 2/2 Strength +1 -0.76 ×1.26 · +26% 2/2 Dexterity +1 -4.50 1/2 Agility +1 +0.38 ×1.51 · +51% 1/2 +1 Int+1 2.25, Per+1 3.00, Dex+1 4.50, Str+1 1.11 → Int+1 5.00, Per+1 2.70, Str+1 2.00 -0.08 2
Asp dodaje FEP Intelligence +1 +2.17 ×2.03 · +103% 2/2 Strength +1 -0.24 ×0.60 · -40% 1/2 Dexterity +1 -4.54 1/2 Charisma +1 +3.58 1/1 +3 Int+1 2.00, Con+1 6.21, Dex+1 4.54 → Int+1 2.00, Con+1 3.89, Str+1 3.60, Cha+1 3.58 -0.04 2
Eel dodaje FEP Strength +1 +1.80 1/2 Intelligence +1 +1.27 ×1.38 · +38% 2/2 Constitution +1 -1.47 ×0.73 · -27% 1/2 Charisma +1 -0.90 ×0.80 · -20% 1/2 +2 Int+1 1.60, Con+1 5.36, Cha+1 4.48, Agi+2 0.80 → Int+1 2.00, Con+1 3.89, Str+1 3.60, Cha+1 3.58 +0.23 2
Abyss Gazer dodaje FEP Intelligence +1 +2.19 ×1.93 · +93% 2/2 Strength +1 +1.02 ×0.79 · -21% 1/2 Perception +2 -3.00 1/2 Constitution +1 -1.47 ×0.73 · -27% 1/2 +3 Str+1 7.56, Int+1 2.55, Agi+1 0.75, Per+2 3.00 → Str+1 6.00, Int+1 6.43, Agi+1 1.13 -0.27 2
Silver Bream dodaje FEP Strength +1 +1.80 1/2 Intelligence +1 +0.26 ×0.99 · -1% 2/2 Charisma +1 -0.90 ×0.80 · -20% 1/2 Agility +1 +0.68 ×2.51 · +151% 1/2 +1 Int+1 3.00, Con+1 4.56, Cha+1 4.48 → Int+1 2.00, Con+1 3.89, Str+1 3.60, Cha+1 3.58 +0.30 2
Zope podbija Strength +1 +1.07 ×2.15 · +115% 1/1 Perception +1 -0.63 ×0.81 · -19% 1/1 Int+1 5.00, Per+1 3.33, Str+1 0.93 → Int+1 5.00, Per+1 2.70, Str+1 2.00 +0.07 1
Whiting podbija Strength +1 +1.26 ×2.70 · +170% 1/1 Will +1 -0.93 1/1 Int+1 5.00, Per+1 2.70, Str+1 0.74, Wil+1 0.93 → Int+1 5.00, Per+1 2.70, Str+1 2.00 +0.05 1
Sturgeon podbija Psyche +1 -4.76 1/1 Intelligence +1 +2.00 ×1.67 · +67% 1/1 Strength +1 +0.95 ×1.90 · +90% 1/1 Int+1 3.00, Per+1 2.70, Str+1 1.05, Psy+1 4.76 → Int+1 5.00, Per+1 2.70, Str+1 2.00 -0.29 1
Rose fish dodaje FEP Strength +1 +3.60 1/1 Will +1 -3.14 1/1 Constitution +1 -1.47 ×0.73 · -27% 1/1 Charisma +1 +0.44 ×1.14 · +14% 1/1 Int+1 2.00, Con+1 5.36, Cha+1 3.14, Wil+1 3.14 → Int+1 2.00, Con+1 3.89, Str+1 3.60, Cha+1 3.58 -0.09 1
Catfish dodaje FEP Strength +1 +3.60 1/1 Psyche +1 -3.58 1/1 Agility +1 -2.69 1/1 Constitution +1 +1.89 ×1.95 · +95% 1/1 +1 Int+1 2.00, Con+1 2.00, Cha+1 2.86, Psy+1 3.58, Agi+1 2.69 → Int+1 2.00, Con+1 3.89, Str+1 3.60, Cha+1 3.58 -0.01 1
Cavelacanth dodaje FEP Strength +1 +3.60 1/1 Constitution +1 -1.47 ×0.73 · -27% 1/1 Perception +1 -1.00 1/1 Charisma +1 -0.90 ×0.80 · -20% 1/1 +1 Int+1 1.40, Con+1 5.36, Cha+1 4.48, Per+1 1.00 → Int+1 2.00, Con+1 3.89, Str+1 3.60, Cha+1 3.58 +0.13 1
Carp dodaje FEP Strength +1 +3.60 1/1 Perception +1 -2.50 1/1 Intelligence +1 -2.00 ×0.50 · -50% 1/1 Constitution +1 +0.87 ×1.29 · +29% 1/1 +1 Int+1 4.00, Con+1 3.02, Per+1 2.50, Cha+1 3.36 → Int+1 2.00, Con+1 3.89, Str+1 3.60, Cha+1 3.58 +0.03 1
Plaice podbija Intelligence +1 +4.33 ×3.06 · +206% 1/1 Strength +1 -4.08 ×0.60 · -40% 1/1 Perception +1 -1.53 1/1 Agility +1 +0.68 ×2.51 · +151% 1/1 Str+1 10.08, Int+1 2.10, Per+1 1.53, Agi+1 0.45 → Str+1 6.00, Int+1 6.43, Agi+1 1.13 -0.12 1
Lavaret podbija Intelligence +1 +5.03 ×4.59 · +359% 1/1 Strength +1 -4.08 ×0.60 · -40% 1/1 Constitution +1 -2.40 1/1 Agility +1 +0.72 ×2.76 · +176% 1/1 Str+1 10.08, Int+1 1.40, Con+1 2.40, Agi+1 0.41 → Str+1 6.00, Int+1 6.43, Agi+1 1.13 -0.15 1
Chub podbija Intelligence +1 +2.15 ×1.50 · +50% 1/1 Agility +1 +0.53 ×1.88 · +88% 1/1 Charisma +1 -0.22 1/1 Str+1 6.00, Int+1 4.28, Agi+1 0.60, Cha+1 0.22 → Str+1 6.00, Int+1 6.43, Agi+1 1.13 +0.49 1
Cave angler podbija Strength +2 -5.40 1/1 Intelligence +1 +2.15 ×1.50 · +50% 1/1 Strength +1 +1.80 ×1.43 · +43% 1/1 Agility +1 +0.38 ×1.51 · +51% 1/1 Str+1 4.20, Int+1 4.28, Agi+1 0.75, Str+2 5.40 → Str+1 6.00, Int+1 6.43, Agi+1 1.13 -1.30 1
Cod podbija Intelligence +1 +2.15 ×1.50 · +50% 1/1 Agility +1 +0.19 ×1.20 · +20% 1/1 Str+1 6.00, Int+1 4.28, Agi+1 0.94 → Str+1 6.00, Int+1 6.43, Agi+1 1.13 +0.47 1