Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.
⚠Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.
| Instead of | Type | FEP change | Example: without → with | Hunger Δ | Pairs |
|---|---|---|---|---|---|
| Pickled Carrot | adds FEP | Charisma +1 -0.85 ×0.89 · -11% 8/8 Perception +1 -8.08 ×0.22 · -78% 5/8 Dexterity +1 +1.95 1/5 Agility +1 +6.15 ×3.42 · +242% 2/4 +3 | Wil+2 2.00, Cha+1 2.00, Con+1 2.25, Str+1 7.71, Per+1 3.60 → Wil+2 2.00, Cha+1 2.00, Con+1 2.25, Str+1 7.71, Agi+1 3.60 | +0.21 | 8 |
| Pickled Beetroot | adds FEP | Charisma +1 -0.70 ×0.90 · -10% 7/7 Dexterity +1 -4.81 ×0.80 · -20% 5/7 Agility +1 +3.16 ×1.05 · +5% 2/4 Perception +1 -3.33 3/7 +6 | Cha+1 7.39, Int+1 4.37, Per+1 2.00, Dex+1 8.70 → Cha+1 6.96, Int+1 4.37, Per+1 2.00, Agi+1 6.96 | -0.12 | 7 |