Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.
⚠Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.
| Instead of | Type | FEP change | Example: without → with | Hunger Δ | Pairs |
|---|---|---|---|---|---|
| Pickled Beetroot | adds FEP | Perception +1 +8.05 ×4.48 · +348% 6/9 Dexterity +1 -8.03 2/9 Charisma +1 +0.16 ×1.03 · +3% 9/9 Strength +1 -9.00 ×0.76 · -24% 4/9 +6 | Str+1 43.89, Con+1 6.75, Dex+1 7.59, Cha+1 0.38, Con+2 75.94 → Str+1 10.33, Con+1 6.75, Per+1 24.30, Cha+1 0.38, Str+2 60.75 | -0.71 | 9 |
| Pickled Radish | adds FEP | Charisma +1 +0.85 ×1.17 · +17% 8/8 Perception +1 +8.08 ×4.48 · +348% 4/5 Dexterity +1 -1.95 3/5 Agility +1 -6.15 ×0.51 · -49% 4/8 +3 | Wil+2 2.00, Cha+1 2.00, Con+1 2.25, Str+1 7.71, Agi+1 3.60 → Wil+2 2.00, Cha+1 2.00, Con+1 2.25, Str+1 7.71, Per+1 3.60 | -0.21 | 8 |