🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Perch

Par z / bez
0
Par zamiany
78
Porównano w potrawach
0/4
Głód Δ
–
Energia Δ
–

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Haddock podbija Perception +1 +1.76 ×1.46 · +46% 2/6 Intelligence +1 -0.87 ×0.84 · -16% 1/6 Strength +1 +0.11 ×1.45 · +45% 5/6 Agility +1 -3.33 ×0.97 · -3% 4/6 +2 Int+2 3.00, Per+1 4.74, Agi+1 7.44 → Int+2 2.33, Per+1 6.00, Int+1 2.70 -0.56 6
Salmon dodaje FEP Intelligence +1 -1.07 ×1.90 · +90% 1/5 Strength +1 +2.25 ×1.90 · +90% 4/5 Perception +1 +2.19 ×1.51 · +51% 2/4 Charisma +1 -6.10 3/5 +4 Int+2 3.00, Per+1 3.72, Cha+1 9.30 → Int+2 2.33, Per+1 6.00, Int+1 2.70 -0.62 5
Whiting podbija Will +1 -2.58 4/4 Intelligence +1 +1.01 ×1.13 · +13% 1/4 Perception +1 +1.86 ×1.41 · +41% 1/3 Strength +1 +0.28 ×1.41 · +41% 3/4 +2 Int+2 4.65, Per+1 4.20, Wil+1 4.20 → Int+2 2.33, Per+1 6.00, Int+1 2.70 -0.15 4
Burbot dodaje FEP Strength +1 +1.92 ×1.70 · +70% 4/4 Constitution +1 -1.26 ×0.42 · -58% 4/4 Intelligence +1 -1.18 ×0.87 · -13% 4/4 Perception +1 +2.16 ×1.40 · +40% 2/3 +1 Str+1 2.10, Int+1 7.56, Int+2 6.00, Con+1 1.50 → Str+1 5.04, Int+1 2.25, Per+1 2.70, Int+2 6.00 +0.19 4
Grayling podbija Perception +1 +0.84 ×3.36 · +236% 4/4 Strength +1 +0.54 ×1.29 · +29% 4/4 Constitution +1 -1.80 ×0.50 · -50% 1/4 Agility +1 -0.16 ×0.70 · -30% 1/4 Int+1 4.00, Con+1 3.60, Str+1 0.98, Per+1 0.70 → Int+1 7.60, Con+1 1.80, Str+1 0.70 +0.16 4
Zander dodaje FEP Perception +1 +1.62 ×1.20 · +20% 2/4 Intelligence +1 -0.83 ×0.85 · -15% 4/4 Strength +1 +1.50 ×1.64 · +64% 3/4 Intelligence +2 -1.13 ×0.80 · -20% 2/4 +1 Str+1 7.80, Int+1 2.57, Agi+1 0.45 → Str+1 10.08, Int+1 1.28, Per+1 2.70, Agi+1 0.37 +0.14 4
Asp podbija Intelligence +1 +1.41 ×1.19 · +19% 1/4 Perception +1 +0.39 ×1.25 · +25% 3/4 Strength +1 +0.23 1/3 Dexterity +1 -1.98 2/4 +4 Int+1 4.00, Con+1 2.80, Dex+1 2.16, Cha+1 0.84 → Int+1 7.60, Con+1 1.80, Str+1 0.70 -0.01 4
Plaice podbija Intelligence +1 +0.75 ×1.19 · +19% 4/4 Perception +1 +0.39 ×1.25 · +25% 3/4 Strength +1 -0.09 ×0.90 · -10% 3/4 Intelligence +2 -0.46 ×0.86 · -14% 2/4 +2 Int+1 4.84, Con+1 3.60, Str+1 0.98 → Int+1 7.60, Con+1 1.80, Str+1 0.70 +0.00 4
Lavaret dodaje FEP Perception +1 +3.25 4/4 Constitution +1 -2.40 4/4 Strength +1 -0.92 ×0.89 · -11% 4/4 Intelligence +1 -0.19 ×0.91 · -9% 4/4 +1 Str+1 8.19, Int+1 1.65, Con+1 2.40, Per+2 8.19 → Str+1 4.50, Int+1 1.50, Per+1 4.91, Per+2 4.50 -0.42 4
Roach dodaje FEP Perception +1 +2.16 ×1.40 · +40% 2/3 Intelligence +1 -0.56 ×0.80 · -20% 3/3 Strength +1 +0.27 ×1.25 · +25% 3/3 Dexterity +1 -1.41 2/3 +1 Str+1 10.08, Int+1 2.40, Dex+1 1.02, Agi+1 0.30 → Str+1 10.08, Int+1 1.28, Per+1 2.70, Agi+1 0.37 +0.17 3
Brill podbija Perception +1 +2.16 ×1.63 · +63% 1/3 Intelligence +1 +0.82 ×1.26 · +26% 1/3 Dexterity +1 -4.95 2/3 Strength +1 +1.22 ×1.44 · +44% 2/3 +2 Int+2 4.65, Per+1 3.00, Dex+1 5.40 → Int+2 2.33, Per+1 6.00, Int+1 2.70 -0.24 3
Mullet podbija Perception +1 -0.99 ×0.81 · -19% 1/3 Intelligence +1 -0.10 ×0.65 · -35% 1/3 Strength +1 +2.44 ×1.71 · +71% 2/3 Intelligence +2 -0.67 ×0.78 · -22% 1/3 +1 Int+2 3.00, Per+1 12.09 → Int+2 2.33, Per+1 6.00, Int+1 2.70 -0.04 3
Silver Bream dodaje FEP Perception +1 +1.80 2/3 Intelligence +1 -0.66 ×1.10 · +10% 3/3 Strength +1 +2.04 ×1.34 · +34% 2/3 Agility +1 -1.17 ×0.82 · -18% 2/3 +1 Str+1 6.00, Int+1 4.91, Agi+1 0.45 → Str+1 10.08, Int+1 1.28, Per+1 2.70, Agi+1 0.37 +0.28 3
Cod dodaje FEP Intelligence +1 -2.50 ×0.27 · -73% 1/3 Perception +1 -0.07 ×0.52 · -48% 2/3 Strength +1 +3.06 ×1.68 · +68% 2/3 Intelligence +2 -0.33 ×0.89 · -11% 2/3 +1 Str+1 3.00, Int+1 9.45, Int+2 6.00 → Str+1 5.04, Int+1 2.25, Per+1 2.70, Int+2 6.00 -0.23 3
Pike dodaje FEP Intelligence +1 -2.57 ×0.60 · -40% 2/2 Strength +1 +1.98 ×1.31 · +31% 2/2 Perception +1 +1.89 ×1.40 · +40% 1/2 Agility +1 -0.76 ×0.33 · -67% 1/2 Str+1 6.00, Int+1 6.43, Agi+1 1.13 → Str+1 10.08, Int+1 1.28, Per+1 2.70, Agi+1 0.37 +0.17 2
Zope niejednoznaczne Intelligence +1 +1.80 ×1.45 · +45% 2/2 Strength +1 +0.33 ×1.36 · +36% 2/2 Perception +1 -0.20 ×1.14 · +14% 2/2 Constitution +1 -1.80 ×0.50 · -50% 1/2 Int+1 4.00, Con+1 3.60, Str+1 0.98, Per+1 0.84 → Int+1 7.60, Con+1 1.80, Str+1 0.70 +0.17 2
Sturgeon podbija Psyche +1 -3.88 2/2 Intelligence +1 +3.60 ×2.42 · +142% 2/2 Strength +1 +0.06 ×1.14 · +14% 2/2 Constitution +1 -1.80 ×0.50 · -50% 1/2 +1 Int+1 2.40, Con+1 3.60, Str+1 1.40, Psy+1 3.00 → Int+1 7.60, Con+1 1.80, Str+1 0.70 -0.09 2
Smelt dodaje FEP Intelligence +1 +1.87 ×1.49 · +49% 2/2 Strength +1 -0.14 ×0.86 · -14% 2/2 Perception +1 +2.70 1/1 Constitution +1 -1.80 ×0.50 · -50% 1/2 +2 Int+1 4.00, Con+1 3.60, Str+1 0.98, Cha+1 0.56 → Int+1 7.60, Con+1 1.80, Str+1 0.70 +0.19 2
Chub dodaje FEP Strength +1 +1.83 ×1.15 · +15% 2/2 Charisma +1 -0.32 2/2 Intelligence +1 +0.30 ×1.10 · +10% 2/2 Perception +1 +2.70 1/1 +2 Str+1 6.00, Int+1 4.28, Agi+1 0.60, Cha+1 0.22 → Str+1 10.08, Int+1 1.28, Per+1 2.70, Agi+1 0.37 +0.42 2
Ide dodaje FEP Intelligence +1 +1.72 ×1.42 · +42% 2/2 Strength +1 -0.21 ×0.81 · -19% 2/2 Perception +1 +2.70 1/1 Constitution +1 -1.80 ×0.50 · -50% 1/2 +2 Int+1 4.00, Con+1 3.60, Str+1 1.12, Dex+1 0.35 → Int+1 7.60, Con+1 1.80, Str+1 0.70 +0.23 2
Saithe dodaje FEP Intelligence +1 -4.33 ×0.17 · -83% 1/2 Perception +1 +2.55 ×1.67 · +67% 1/2 Agility +1 -3.60 1/2 Strength +1 +2.04 ×1.68 · +68% 1/2 Str+1 3.00, Int+1 13.61, Int+2 3.60 → Str+1 5.04, Int+1 2.25, Per+1 2.70, Int+2 6.00 -0.49 2
Cave angler dodaje FEP Strength +2 -6.10 2/2 Perception +1 +2.70 2/2 Intelligence +1 -1.74 ×0.57 · -43% 2/2 Strength +1 +1.66 ×1.52 · +52% 2/2 +3 Str+1 7.06, Int+1 3.00, Str+2 6.80, Con+1 6.80 → Str+1 4.50, Int+1 2.52, Per+1 2.70, Per+2 4.50 -1.73 2
Catfish podbija Intelligence +1 +2.48 ×1.48 · +48% 1/1 Constitution +1 -1.80 ×0.50 · -50% 1/1 Int+1 5.12, Con+1 3.60, Str+1 0.71 → Int+1 7.60, Con+1 1.80, Str+1 0.70 +0.11 1
Tench podbija Intelligence +1 +3.60 ×1.90 · +90% 1/1 Constitution +1 -2.78 ×0.39 · -61% 1/1 Strength +1 -0.14 ×0.83 · -17% 1/1 Int+1 4.00, Con+1 4.58, Str+1 0.84 → Int+1 7.60, Con+1 1.80, Str+1 0.70 +0.11 1
Carp podbija Perception +1 -5.00 1/1 Intelligence +1 +3.60 ×1.90 · +90% 1/1 Constitution +1 +0.90 ×2.00 · +100% 1/1 Strength +1 +0.35 ×2.00 · +100% 1/1 Int+1 4.00, Con+1 0.90, Per+1 5.00, Str+1 0.35 → Int+1 7.60, Con+1 1.80, Str+1 0.70 -0.02 1
Rose fish dodaje FEP Charisma +1 -4.20 1/1 Intelligence +1 +2.70 1/1 Intelligence +2 -2.32 ×0.50 · -50% 1/1 Perception +1 +1.80 ×1.43 · +43% 1/1 Int+2 4.65, Per+1 4.20, Cha+1 4.20 → Int+2 2.33, Per+1 6.00, Int+1 2.70 -0.87 1
Eel dodaje FEP Strength +1 +4.08 ×1.68 · +68% 1/1 Intelligence +1 -3.00 ×0.30 · -70% 1/1 Perception +1 +2.70 1/1 Agility +1 -0.53 ×0.41 · -59% 1/1 Str+1 6.00, Int+1 4.28, Agi+1 0.90 → Str+1 10.08, Int+1 1.28, Per+1 2.70, Agi+1 0.37 +0.65 1
Abyss Gazer dodaje FEP Perception +2 -3.00 1/1 Perception +1 +2.70 1/1 Strength +1 +2.52 ×1.33 · +33% 1/1 Intelligence +1 -1.27 ×0.50 · -50% 1/1 +1 Str+1 7.56, Int+1 2.55, Agi+1 0.75, Per+2 3.00 → Str+1 10.08, Int+1 1.28, Per+1 2.70, Agi+1 0.37 -0.48 1
Trout podbija Intelligence +1 -5.31 ×0.30 · -70% 1/1 Perception +1 -2.10 ×0.56 · -44% 1/1 Strength +1 +2.04 ×1.68 · +68% 1/1 Intelligence +2 +1.80 ×1.43 · +43% 1/1 Str+1 3.00, Int+1 7.56, Int+2 4.20, Per+1 4.80 → Str+1 5.04, Int+1 2.25, Per+1 2.70, Int+2 6.00 -0.35 1
Cavelacanth dodaje FEP Intelligence +1 -5.31 ×0.30 · -70% 1/1 Strength +1 +2.94 ×2.40 · +140% 1/1 Perception +1 +2.70 1/1 Perception +2 -1.50 1/1 Str+1 2.10, Int+1 7.56, Int+2 6.00, Per+2 1.50 → Str+1 5.04, Int+1 2.25, Per+1 2.70, Int+2 6.00 -0.53 1