🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Pelican

Par z / bez
0
Par zamiany
188
Porównano w potrawach
0/6
Głód Δ
–
Energia Δ
–

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Puffin dodaje FEP Dexterity +1 -3.46 9/10 Constitution +1 -0.07 ×1.06 · +6% 8/10 Perception +2 +2.14 6/6 Will +2 -1.37 ×0.56 · -44% 6/10 +6 Agi+1 5.63, Wil+1 6.00, Dex+1 5.28, Per+1 5.63 → Agi+1 3.00, Wil+1 8.45, Int+1 2.50, Per+1 8.45 -0.23 10
Boar dodaje FEP Constitution +1 +0.27 ×1.17 · +17% 7/8 Strength +1 -4.42 ×0.16 · -84% 6/8 Perception +2 +2.14 6/6 Will +2 -1.50 ×0.54 · -46% 6/8 +4 Agi+1 4.63, Str+1 7.70 → Agi+1 4.00, Str+1 1.20, Int+1 1.78 -0.32 8
Lynx dodaje FEP Strength +1 -4.34 ×0.60 · -40% 7/7 Constitution +1 +2.39 ×1.77 · +77% 6/7 Perception +2 +2.14 6/6 Will +2 -1.70 ×0.53 · -47% 6/7 +2 Wil+2 3.00, Con+1 3.52, Str+1 7.05 → Wil+2 1.80, Con+1 7.05, Per+2 1.50 -0.34 7
Beaver dodaje FEP Perception +2 +2.14 6/6 Will +1 -1.88 6/7 Will +2 -0.28 ×0.90 · -10% 6/7 Constitution +1 -0.05 ×0.98 · -2% 6/7 +2 Wil+2 1.20, Con+1 2.10, Wil+1 5.00 → Wil+2 1.50, Con+1 1.80, Per+2 5.00 +0.25 7
Mammoth dodaje FEP Strength +2 -4.53 7/7 Perception +2 +2.14 6/6 Will +2 -1.54 ×0.54 · -46% 6/7 Constitution +1 -0.20 ×0.93 · -7% 6/7 +2 Agi+1 4.00, Str+1 2.00, Str+2 5.34 → Agi+1 4.00, Str+1 1.20, Int+1 1.78 -1.34 7
Golden Eagle dodaje FEP Intelligence +1 +1.78 ×4.17 · +317% 4/6 Agility +1 -1.74 ×0.77 · -23% 4/7 Will +1 -0.92 ×5.63 · +463% 4/7 Constitution +1 -1.80 ×0.90 · -10% 3/7 +7 Agi+1 7.04, Wil+1 1.50, Per+1 7.04, Str+1 7.50 → Agi+1 3.00, Wil+1 8.45, Int+1 2.50, Per+1 8.45 -0.27 7
Wolf dodaje FEP Agility +1 -2.53 ×1.90 · +90% 6/6 Constitution +1 +1.71 ×1.44 · +44% 5/6 Perception +2 +2.38 4/4 Will +2 -1.78 ×0.52 · -48% 4/6 +5 Wil+2 3.00, Con+1 2.50, Agi+1 5.00 → Wil+2 1.80, Con+1 5.00, Per+2 1.50 -0.29 6
Crane dodaje FEP Intelligence +1 +1.19 ×1.39 · +39% 4/6 Agility +1 -3.44 ×0.63 · -37% 4/6 Charisma +1 -1.99 ×0.73 · -27% 4/6 Constitution +1 -2.70 ×0.80 · -20% 2/6 +6 Agi+1 11.54, Wil+1 4.50, Per+1 7.04 → Agi+1 3.00, Wil+1 8.45, Int+1 2.50, Per+1 8.45 -0.22 6
Grey Seal dodaje FEP Intelligence +2 -9.15 6/6 Will +2 -2.42 ×0.53 · -48% 6/6 Constitution +1 +2.39 ×1.77 · +77% 6/6 Perception +2 +2.14 6/6 Wil+2 3.00, Con+1 2.50, Int+2 12.40 → Wil+2 1.80, Con+1 5.00, Per+2 1.86 -2.63 6
Venison dodaje FEP Perception +2 +2.38 4/4 Constitution +1 +1.61 ×1.31 · +31% 4/5 Will +2 -1.60 ×0.53 · -47% 4/5 Agility +1 -3.95 ×0.46 · -54% 3/5 +3 Wil+2 3.50, Con+1 3.00, Per+1 3.20 → Wil+2 1.50, Con+1 1.80, Per+2 5.00 -0.21 5
Ant dodaje FEP Constitution +1 +0.08 ×1.08 · +7% 4/5 Will +1 -3.47 3/5 Perception +2 +2.67 3/3 Agility +1 -3.08 ×0.60 · -40% 2/5 +4 Agi+1 9.26, Str+1 2.00 → Agi+1 4.00, Str+1 1.20, Int+1 1.78 -0.01 5
Mallard dodaje FEP Constitution +1 -0.67 ×1.08 · +8% 4/5 Intelligence +1 +0.61 ×2.49 · +149% 3/5 Agility +1 +0.06 ×1.03 · +3% 3/5 Strength +1 +2.17 ×3.70 · +270% 2/5 +3 Con+2 3.00, Cha+1 5.40, Str+1 0.84, Con+1 5.10, Int+1 0.21, Agi+1 1.98 → Con+2 3.00, Cha+1 5.40, Str+1 5.58, Int+1 0.52, Agi+1 2.17 +0.13 5
Boreworm dodaje FEP Dexterity +1 -2.00 4/5 Perception +2 +2.67 3/3 Will +2 +0.10 ×1.08 · +8% 3/5 Intelligence +1 +1.27 2/2 +2 Wil+2 1.20, Con+1 1.80, Dex+1 5.00 → Wil+2 1.50, Con+1 1.80, Per+2 5.00 +0.32 5
Ice Bear dodaje FEP Constitution +1 +2.13 ×2.30 · +130% 4/5 Constitution +2 -7.08 3/5 Will +2 -3.63 ×0.45 · -55% 3/5 Perception +2 +2.67 3/3 +6 Wil+2 3.00, Con+1 1.25, Con+2 10.00 → Wil+2 1.80, Con+1 5.00, Per+2 1.50 -1.74 5
Badger dodaje FEP Agility +1 -4.03 ×0.42 · -58% 4/4 Perception +2 +2.67 3/3 Will +2 -1.47 ×0.54 · -46% 3/4 Constitution +1 +1.00 ×1.15 · +15% 3/4 +2 Agi+1 9.61, Str+1 1.40 → Agi+1 4.00, Str+1 1.20, Int+1 1.78 -0.21 4
Swan bez efektu FEP-y identyczne – nic nie zmienia Agi+1 7.04, Wil+1 3.60, Int+1 3.00, Per+1 7.04 → Agi+1 3.00, Wil+1 8.45, Int+1 2.50, Per+1 8.45 -0.06 4
Fox dodaje FEP Perception +1 -2.87 3/4 Perception +2 +2.67 3/3 Will +2 -0.30 ×0.85 · -15% 3/4 Constitution +1 -0.10 ×0.95 · -5% 3/4 +2 Wil+2 1.80, Con+1 2.10, Per+1 5.00 → Wil+2 1.50, Con+1 1.80, Per+2 5.00 +0.19 4
Bat dodaje FEP Perception +2 +2.67 3/3 Perception +1 -2.47 3/4 Will +2 -0.10 ×0.99 · -1% 3/4 Constitution +1 -0.10 ×0.95 · -5% 3/4 +2 Wil+2 1.20, Con+1 2.10, Per+1 5.00 → Wil+2 1.50, Con+1 1.80, Per+2 5.00 +0.32 4
Wolverine dodaje FEP Agility +1 -2.45 4/4 Perception +2 +2.67 3/3 Will +2 -0.30 ×0.88 · -13% 3/4 Intelligence +1 -1.07 ×0.62 · -38% 1/4 Wil+2 2.40, Con+1 1.80, Agi+1 5.00 → Wil+2 1.50, Con+1 1.80, Per+2 5.00 +0.13 4
Wildgoat dodaje FEP Charisma +1 -2.86 4/4 Constitution +1 +3.10 ×2.87 · +187% 3/4 Perception +2 +2.67 3/3 Will +2 -1.55 ×0.53 · -47% 3/4 +2 Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 1.80, Con+1 9.00, Per+2 1.50 +0.29 4
Troll dodaje FEP Agility +2 -7.00 3/4 Will +2 -2.97 ×0.46 · -54% 3/4 Perception +2 +2.67 3/3 Constitution +1 -0.40 ×0.87 · -13% 3/4 +3 Agi+1 4.00, Str+1 2.00, Str+2 10.68 → Agi+1 4.00, Str+1 1.20, Int+1 1.78 -2.82 4
Eagle Owl dodaje FEP Intelligence +1 +0.15 ×1.05 · +5% 2/4 Agility +1 +1.06 ×1.25 · +25% 1/3 Constitution +1 -3.15 ×2.00 · +100% 2/4 Perception +1 -3.13 ×0.50 · -50% 2/4 +5 Con+2 3.00, Cha+1 2.16, Int+1 5.40, Str+1 0.42, Con+1 6.89 → Con+2 3.00, Cha+1 5.40, Str+1 5.58, Int+1 0.52, Agi+1 2.17 -0.24 4
Cave louse dodaje FEP Will +2 -3.22 ×0.32 · -68% 4/4 Constitution +1 +0.32 4/4 Perception +2 +2.67 3/3 Intelligence +1 +0.75 1/1 +2 Wil+2 7.56, Con+1 5.00 → Wil+2 1.80, Con+1 9.00, Per+2 1.50 -0.29 4
Reindeer Venison dodaje FEP Constitution +1 +4.20 ×2.50 · +150% 2/3 Dexterity +2 -3.76 2/3 Perception +2 +1.68 2/2 Will +2 -1.56 ×0.54 · -46% 2/3 +4 Wil+2 3.00, Con+1 3.60, Dex+2 3.60 → Wil+2 1.80, Con+1 9.00, Per+2 1.50 -0.42 3
Bear dodaje FEP Constitution +1 -2.52 ×0.80 · -20% 2/3 Will +2 -2.40 ×0.47 · -53% 2/3 Perception +2 +1.50 2/2 Strength +1 -6.80 ×0.15 · -85% 1/3 +2 Agi+1 1.78, Str+1 8.00 → Agi+1 4.00, Str+1 1.20, Int+1 1.78 -0.65 3
Wild Horse dodaje FEP Agility +1 -4.43 ×0.41 · -59% 3/3 Constitution +1 +5.25 ×4.00 · +300% 2/3 Perception +2 +1.68 2/2 Will +2 -1.56 ×0.54 · -46% 2/3 +2 Wil+2 3.00, Con+1 2.25, Agi+1 3.75 → Wil+2 1.80, Con+1 9.00, Per+2 1.50 -0.03 3
Beef dodaje FEP Strength +1 -2.27 ×0.60 · -40% 3/3 Perception +2 +1.50 2/2 Will +2 +0.30 ×1.20 · +20% 2/3 Constitution +2 -7.12 1/3 +2 Agi+1 2.00, Str+1 2.00, Con+2 7.12 → Agi+1 4.00, Str+1 1.20, Int+1 1.78 -0.68 3
Narwhal dodaje FEP Agility +2 -4.50 2/3 Perception +2 +1.50 2/2 Will +2 +1.05 ×2.40 · +140% 2/3 Constitution +2 -10.68 1/3 +3 Agi+1 1.00, Str+1 2.00, Con+2 10.68 → Agi+1 4.00, Str+1 1.20, Int+1 1.78 -1.57 3
Bullfinch dodaje FEP Perception +1 -6.35 ×0.34 · -66% 3/3 Agility +1 +2.10 ×4.40 · +340% 1/3 Intelligence +1 +1.26 3/3 Constitution +1 -2.36 ×0.60 · -40% 2/3 +3 Agi+1 1.41, Wil+1 6.00, Per+1 16.90 → Agi+1 3.00, Wil+1 8.45, Int+1 2.50, Per+1 8.45 -0.36 3
Wood Grouse dodaje FEP Agility +1 -1.28 ×0.84 · -16% 3/3 Intelligence +1 +1.26 3/3 Constitution +1 -2.85 ×0.67 · -33% 2/3 Perception +1 -1.32 ×0.71 · -29% 1/2 +4 Agi+1 7.04, Wil+1 2.40, Per+1 11.84 → Agi+1 3.00, Wil+1 8.45, Int+1 2.50, Per+1 8.45 -0.05 3
Goshawk dodaje FEP Agility +1 -1.28 ×0.84 · -16% 3/3 Intelligence +1 +1.26 3/3 Constitution +1 -2.14 ×3.24 · +224% 2/3 Perception +1 +1.08 ×1.20 · +20% 1/2 +6 Agi+1 7.04, Wil+1 1.50, Str+2 7.50, Per+1 7.04 → Agi+1 3.00, Wil+1 8.45, Int+1 2.50, Per+1 8.45 -0.62 3
Hedgehog dodaje FEP Perception +2 +2.67 3/3 Will +2 -2.56 ×0.47 · -53% 3/3 Constitution +1 +0.43 ×1.02 · +2% 3/3 Wil+2 6.05, Con+1 2.40 → Wil+2 1.50, Con+1 1.80, Per+2 5.00 +0.11 3
Mole dodaje FEP Perception +2 +2.67 3/3 Perception +1 -1.92 3/3 Constitution +1 +0.77 ×1.09 · +9% 3/3 Will +2 -0.63 ×0.90 · -10% 3/3 Wil+2 1.00, Con+1 3.00, Per+1 3.75 → Wil+2 1.50, Con+1 1.80, Per+2 5.00 +0.47 3
Wild Mutton dodaje FEP Constitution +1 +3.10 ×2.87 · +187% 3/3 Charisma +1 -2.92 3/3 Perception +2 +2.67 3/3 Will +2 -1.55 ×0.53 · -47% 3/3 Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 1.80, Con+1 9.00, Per+2 1.50 +0.39 3
Bee dodaje FEP Agility +1 -3.67 3/3 Perception +2 +2.67 3/3 Constitution +1 +0.40 ×1.67 · +67% 3/3 Will +2 +0.30 ×2.17 · +117% 3/3 Wil+2 3.00, Con+1 0.60, Agi+1 5.00 → Wil+2 1.50, Con+1 1.80, Per+2 5.00 +0.43 3
Roe Venison dodaje FEP Agility +1 -4.54 ×0.47 · -53% 1/2 Perception +1 -1.80 1/2 Intelligence +1 +1.78 1/1 Perception +2 +1.50 1/1 +1 Agi+1 8.54, Str+1 2.00 → Agi+1 4.00, Str+1 1.20, Int+1 1.78 -0.25 2
Pork dodaje FEP Strength +1 -10.80 ×0.10 · -90% 1/2 Constitution +1 -4.75 ×0.65 · -35% 1/2 Will +2 -3.60 ×0.33 · -67% 1/2 Agility +1 +2.22 ×2.25 · +125% 1/2 +2 Agi+1 1.78, Str+1 12.00 → Agi+1 4.00, Str+1 1.20, Int+1 1.78 -1.40 2
Beef bollock dodaje FEP Constitution +2 -7.59 2/2 Constitution +1 -4.50 ×0.67 · -33% 1/2 Strength +1 -1.80 ×0.40 · -60% 1/2 Intelligence +1 +1.78 1/1 +3 Agi+1 3.00, Str+1 3.00, Con+2 10.68 → Agi+1 4.00, Str+1 1.20, Int+1 1.78 -2.95 2
Quail podbija Intelligence +1 -7.20 ×0.16 · -84% 2/2 Agility +1 +0.89 ×1.61 · +61% 2/2 Constitution +1 -5.10 1/2 Strength +1 +4.53 ×5.31 · +431% 1/2 +3 Agi+1 1.41, Wil+1 6.00, Per+1 7.04, Int+1 9.86 → Agi+1 3.00, Wil+1 8.45, Int+1 2.50, Per+1 8.45 -0.37 2
Adder dodaje FEP Will +2 -8.70 ×0.19 · -81% 2/2 Constitution +1 +4.00 ×2.33 · +133% 2/2 Perception +2 +1.50 2/2 Wil+2 13.50, Con+1 3.00 → Wil+2 1.80, Con+1 9.00, Per+2 1.50 -1.66 2
Walrus dodaje FEP Constitution +1 -3.42 ×0.74 · -26% 2/2 Perception +2 +1.50 2/2 Will +2 +0.75 ×1.87 · +87% 2/2 Wil+2 0.75, Con+1 13.39 → Wil+2 1.80, Con+1 7.05, Per+2 1.50 +0.18 2
Moose dodaje FEP Charisma +1 -7.23 2/2 Constitution +1 +4.82 ×2.50 · +150% 2/2 Perception +2 +1.50 2/2 Will +2 -1.20 ×0.60 · -40% 2/2 Wil+2 3.00, Con+1 2.82, Cha+1 8.46 → Wil+2 1.80, Con+1 7.05, Per+2 1.50 -0.29 2
Horse bollock dodaje FEP Agility +2 -6.41 1/1 Agility +1 -2.41 ×0.62 · -38% 1/1 Strength +1 -1.80 ×0.40 · -60% 1/1 Intelligence +1 +1.78 1/1 Agi+1 6.41, Str+1 3.00, Agi+2 6.41 → Agi+1 4.00, Str+1 1.20, Int+1 1.78 -3.04 1
Seagull dodaje FEP Agility +1 +2.00 ×2.00 · +100% 1/1 Intelligence +1 +1.78 1/1 Dexterity +1 -1.42 1/1 Strength +1 -0.80 ×0.60 · -40% 1/1 Agi+1 2.00, Str+1 2.00, Dex+1 1.42 → Agi+1 4.00, Str+1 1.20, Int+1 1.78 +0.32 1
Mutton bollock dodaje FEP Charisma +2 -10.68 1/1 Strength +1 -1.80 ×0.40 · -60% 1/1 Intelligence +1 +1.78 1/1 Agility +1 -1.34 ×0.75 · -25% 1/1 Agi+1 5.34, Str+1 3.00, Cha+2 10.68 → Agi+1 4.00, Str+1 1.20, Int+1 1.78 -4.54 1
Reindeer bollock dodaje FEP Perception +2 -16.02 1/1 Strength +1 -1.80 ×0.40 · -60% 1/1 Intelligence +1 +1.78 1/1 Agility +1 +1.00 ×1.33 · +33% 1/1 Agi+1 3.00, Str+1 3.00, Per+2 16.02 → Agi+1 4.00, Str+1 1.20, Int+1 1.78 -6.21 1
Stoat dodaje FEP Agility +1 -4.19 ×0.49 · -51% 1/1 Intelligence +1 +1.78 1/1 Agi+1 8.19, Str+1 1.20 → Agi+1 4.00, Str+1 1.20, Int+1 1.78 -0.48 1
Magpie dodaje FEP Charisma +1 +2.24 ×1.71 · +71% 1/1 Strength +1 +1.09 ×1.24 · +24% 1/1 Constitution +2 -0.60 ×0.83 · -17% 1/1 Intelligence +1 +0.52 1/1 +2 Con+2 3.60, Cha+1 3.16, Dex+1 0.40, Str+1 4.49, Agi+1 1.75 → Con+2 3.00, Cha+1 5.40, Str+1 5.58, Int+1 0.52, Agi+1 2.17 +0.43 1
Chicken dodaje FEP Constitution +1 -5.10 1/1 Strength +1 +4.74 ×6.64 · +564% 1/1 Intelligence +1 +0.52 1/1 Dexterity +1 -0.21 1/1 +1 Con+2 3.00, Cha+1 5.40, Str+1 0.84, Con+1 5.10, Agi+1 1.98, Dex+1 0.21 → Con+2 3.00, Cha+1 5.40, Str+1 5.58, Int+1 0.52, Agi+1 2.17 +0.02 1
Duck dodaje FEP Strength +1 +5.05 ×10.53 · +953% 1/1 Constitution +1 -4.44 1/1 Agility +1 -2.26 ×0.49 · -51% 1/1 Charisma +1 +1.80 ×1.50 · +50% 1/1 +1 Con+2 3.00, Cha+1 3.60, Agi+1 4.43, Str+1 0.53, Con+1 4.44 → Con+2 3.00, Cha+1 5.40, Str+1 5.58, Int+1 0.52, Agi+1 2.17 +0.11 1
Pork bollock dodaje FEP Strength +2 -18.75 1/1 Constitution +1 +5.62 ×2.66 · +166% 1/1 Will +2 -2.70 ×0.40 · -60% 1/1 Perception +2 +1.50 1/1 Wil+2 4.50, Con+1 3.38, Str+2 18.75 → Wil+2 1.80, Con+1 9.00, Per+2 1.50 -5.48 1
Wild Beef dodaje FEP Constitution +1 +4.00 ×1.80 · +80% 1/1 Will +2 -3.60 ×0.33 · -67% 1/1 Perception +2 +1.50 1/1 Wil+2 5.40, Con+1 5.00 → Wil+2 1.80, Con+1 9.00, Per+2 1.50 -0.03 1
Bog turtle dodaje FEP Constitution +1 +5.25 ×2.40 · +140% 1/1 Will +2 -3.60 ×0.33 · -67% 1/1 Perception +2 +1.50 1/1 Perception +1 -1.00 1/1 Wil+2 5.40, Con+1 3.75, Per+1 1.00 → Wil+2 1.80, Con+1 9.00, Per+2 1.50 +0.01 1
Squirrel dodaje FEP Constitution +1 +5.00 ×2.25 · +125% 1/1 Will +2 -3.60 ×0.33 · -67% 1/1 Perception +2 +1.50 1/1 Intelligence +1 -1.50 1/1 Wil+2 5.40, Con+1 4.00, Int+1 1.50 → Wil+2 1.80, Con+1 9.00, Per+2 1.50 -0.11 1
Caverat dodaje FEP Perception +2 +1.50 1/1 Agility +1 -0.60 1/1 Will +2 +0.30 ×1.20 · +20% 1/1 Wil+2 1.50, Con+1 9.00, Agi+1 0.60 → Wil+2 1.80, Con+1 9.00, Per+2 1.50 +0.48 1