🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Parasol Mushroom

Par z / bez
0
Par zamiany
143
Porównano w potrawach
0/8
Głód Δ
–
Energia Δ
–

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Oyster Mushroom dodaje FEP Dexterity +1 +1.79 ×3.07 · +207% 7/19 Constitution +1 -0.42 ×0.96 · -4% 14/21 Perception +1 -0.46 ×0.82 · -18% 1/13 Strength +1 -1.05 ×1.23 · +23% 8/21 +9 Per+1 2.08, Con+1 2.55, Dex+1 0.86, Agi+2 12.45 → Per+1 0.94, Con+1 2.55, Dex+1 4.90, Agi+2 5.63 -0.04 21
Bay Bolete dodaje FEP Dexterity +1 +2.09 ×4.96 · +396% 14/17 Dexterity +2 -3.26 ×0.44 · -56% 16/19 Perception +1 +0.79 ×1.39 · +39% 11/19 Constitution +1 -0.11 ×0.98 · -2% 11/19 +9 Con+2 2.00, Wil+1 2.00, Cha+1 2.00, Dex+2 3.00 → Con+2 3.00, Wil+1 2.00, Cha+1 2.00, Dex+1 2.00 -0.53 19
Yellowfeet dodaje FEP Dexterity +1 +2.01 ×6.74 · +574% 11/16 Strength +1 -0.24 ×1.42 · +42% 13/18 Perception +1 -1.17 ×0.67 · -33% 11/18 Intelligence +1 -1.04 ×0.85 · -15% 11/18 +11 Per+1 2.07, Con+1 2.55, Dex+1 0.53, Agi+2 12.45, Str+1 0.37 → Per+1 0.94, Con+1 2.55, Dex+1 4.90, Agi+2 5.63 -0.12 18
Portobello Mushroom dodaje FEP Dexterity +1 +2.30 ×5.91 · +491% 8/13 Perception +1 -1.53 ×0.67 · -33% 9/14 Constitution +1 -1.29 ×0.88 · -12% 8/14 Strength +1 -1.24 ×1.25 · +25% 6/14 +7 Per+1 2.28, Con+1 2.55, Dex+1 0.75, Agi+2 13.69 → Per+1 0.94, Con+1 2.55, Dex+1 4.90, Agi+2 5.63 -0.27 14
Chantrelles dodaje FEP Dexterity +1 +1.23 ×2.79 · +179% 3/11 Agility +1 -1.26 ×0.75 · -25% 8/12 Charisma +1 +0.29 ×1.44 · +44% 7/12 Perception +1 -0.65 ×0.74 · -26% 5/12 +9 Dex+1 18.56, Cha+1 11.60, Per+2 3.00, Str+1 22.50, Agi+1 2.50 → Dex+1 16.31, Cha+1 10.00, Per+2 5.00, Str+1 46.41 +0.10 12
Giant Puffball dodaje FEP Perception +1 -2.53 ×0.82 · -18% 12/12 Dexterity +1 +2.23 ×5.72 · +472% 7/10 Intelligence +1 +0.82 ×1.47 · +47% 6/12 Charisma +1 -0.06 ×0.92 · -8% 6/12 +8 Con+2 3.29, Wil+1 3.00, Cha+1 3.00, Per+1 5.34 → Con+2 4.50, Wil+1 4.11, Cha+1 3.00, Dex+1 3.00 +0.09 12
Cave Lantern dodaje FEP Dexterity +1 +3.86 ×5.08 · +408% 4/8 Will +1 -6.97 ×2.20 · +120% 7/9 Perception +1 +0.70 ×2.74 · +174% 5/9 Constitution +1 +0.09 ×1.03 · +3% 5/9 +7 Dex+1 3.71, Cha+1 11.60, Per+2 5.00, Str+1 22.50, Agi+1 19.69 → Dex+1 16.31, Cha+1 10.00, Per+2 5.00, Str+1 46.41 -0.26 9
Parboiled Morels dodaje FEP Perception +2 -2.43 ×1.15 · +15% 6/7 Dexterity +1 +2.14 ×21.92 · +2092% 4/6 Perception +1 -0.83 ×0.85 · -15% 5/7 Constitution +1 +0.78 ×3.40 · +240% 4/7 +8 Cha+2 3.20, Int+1 2.00, Per+1 3.00, Con+1 2.40 → Cha+2 3.00, Int+1 3.20, Dex+1 2.00, Per+1 2.40 +0.32 7
Black Trumpets dodaje FEP Dexterity +1 +1.91 ×9.52 · +852% 5/6 Intelligence +1 -0.49 ×0.93 · -7% 5/7 Charisma +2 -0.44 ×0.89 · -11% 5/7 Constitution +1 -0.32 ×1.14 · +14% 4/7 +7 Cha+2 3.60, Int+1 2.52, Wil+1 2.70 → Cha+2 2.70, Int+1 3.60, Dex+1 1.80 -0.05 7
Snowtop dodaje FEP Dexterity +1 +3.34 ×2.63 · +163% 5/6 Constitution +1 -0.99 ×1.34 · +34% 6/7 Constitution +2 +6.54 ×2.00 · +100% 1/4 Agility +1 -1.73 ×0.22 · -78% 4/7 +6 Dex+1 6.19, Cha+1 8.70, Per+2 5.00, Con+1 7.50, Str+1 15.00 → Dex+1 16.31, Cha+1 10.00, Per+2 5.00, Str+1 46.41 +1.52 7
Bloated Bolete podbija Dexterity +1 -0.51 ×0.73 · -27% 5/5 Charisma +1 -1.41 ×1.06 · +6% 4/5 Perception +1 -5.58 ×2.75 · +175% 3/5 Dexterity +2 -1.97 ×0.60 · -40% 3/5 +5 Dex+1 13.05, Cha+1 16.50, Per+2 2.50, Str+1 11.25, Per+1 20.25, Dex+2 3.75 → Dex+1 16.31, Cha+1 10.00, Per+2 5.00, Str+1 46.41 -0.10 5
Dried Morels dodaje FEP Dexterity +1 +1.88 2/2 Strength +1 -1.57 ×0.80 · -20% 2/2 Constitution +1 +0.75 ×1.50 · +50% 2/2 Perception +1 -0.75 ×0.75 · -25% 2/2 +4 Per+1 3.50, Con+1 1.50, Str+1 2.25, Agi+2 1.50, Con+2 2.19 → Per+1 2.63, Con+1 3.00, Dex+1 2.50, Agi+2 1.13, Str+2 2.31 -0.02 2
Liberty Caps dodaje FEP Dexterity +1 +1.63 2/2 Psyche +1 -0.98 2/2 Constitution +2 +1.00 ×1.50 · +50% 1/2 Perception +1 +0.62 ×1.50 · +50% 1/2 Con+2 2.00, Wil+1 2.00, Cha+1 2.00, Psy+1 1.20 → Con+2 3.00, Wil+1 2.00, Cha+1 2.00, Dex+1 2.00 +0.31 2
Fairy Mushroom dodaje FEP Constitution +2 -31.40 ×0.30 · -70% 2/2 Constitution +1 -11.84 ×0.28 · -72% 2/2 Perception +1 -10.04 ×0.20 · -80% 2/2 Dexterity +1 +1.89 ×1.56 · +56% 2/2 +1 Per+1 18.67, Con+1 11.47, Dex+1 3.38, Con+2 37.35 → Per+1 2.81, Con+1 3.82, Dex+1 7.35, Con+2 5.63 -4.28 2
Cremini Mushroom dodaje FEP Perception +1 -2.00 2/2 Will +1 +1.06 ×1.38 · +38% 2/2 Dexterity +1 +2.00 1/1 Strength +1 +2.00 1/1 +2 Wil+1 2.80, Int+1 4.92, Per+2 2.00, Per+1 2.00 → Wil+1 4.92, Int+1 3.00, Per+2 2.00, Str+1 2.00 +0.04 2
Button Mushroom dodaje FEP Agility +1 -2.40 2/2 Will +1 +0.17 ×1.04 · +4% 2/2 Dexterity +1 +2.00 1/1 Strength +1 +2.00 1/1 +1 Con+2 2.80, Wil+1 2.00, Cha+1 2.00, Agi+1 2.40 → Con+2 3.00, Wil+1 2.00, Cha+1 2.00, Dex+1 2.00 -0.01 2
Ruby Bolete dodaje FEP Perception +1 +5.33 ×3.60 · +260% 1/1 Perception +2 -3.75 1/1 Dexterity +1 +2.13 1/1 Per+1 2.05, Con+1 3.00, Per+2 3.75, Agi+1 0.11 → Per+1 7.38, Con+1 3.00, Dex+1 2.13, Agi+1 0.16 +0.01 1
Field Blewits dodaje FEP Perception +1 -2.20 1/1 Dexterity +1 +2.00 1/1 Charisma +1 +1.20 ×2.50 · +150% 1/1 Constitution +2 -1.00 ×0.75 · -25% 1/1 Con+2 4.00, Wil+1 2.00, Cha+1 0.80, Per+1 2.20 → Con+2 3.00, Wil+1 2.00, Cha+1 2.00, Dex+1 2.00 -0.16 1