🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Oyster Mushroom

Par z / bez
0
Par zamiany
227
Porównano w potrawach
0/9
Głód Δ
–
Energia Δ
–

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Yellowfeet dodaje FEP Strength +1 -0.63 ×1.22 · +22% 2/28 Constitution +1 -0.27 ×0.97 · -3% 28/38 Perception +1 -0.26 ×0.90 · -10% 27/38 Dexterity +1 +0.84 ×1.58 · +58% 10/25 +11 Per+1 3.50, Con+1 4.03, Str+1 9.46 → Per+1 4.36, Con+1 6.87, Dex+2 1.95, Con+2 6.71 +0.11 38
Chantrelles dodaje FEP Dexterity +1 +0.42 ×1.37 · +37% 7/25 Constitution +1 +0.13 ×1.07 · +7% 24/31 Agility +1 -0.98 ×0.81 · -19% 23/31 Dexterity +2 +0.72 8/17 +9 Per+1 1.12, Con+1 3.00, Con+2 5.00, Int+2 10.00, Agi+1 1.68 → Per+1 0.94, Con+1 3.00, Con+2 5.00, Dex+1 0.81, Int+2 17.90 +0.16 31
Bay Bolete dodaje FEP Dexterity +2 -2.83 ×0.53 · -47% 22/26 Dexterity +1 +1.17 ×1.29 · +29% 11/18 Constitution +1 +0.44 ×1.21 · +21% 18/26 Perception +1 +0.87 ×1.28 · +28% 15/26 +10 Con+2 3.00, Wil+1 3.00, Cha+1 3.00, Dex+2 8.60 → Con+2 11.46, Wil+1 3.00, Cha+1 1.50, Dex+2 1.95 -0.46 26
Parasol Mushroom dodaje FEP Dexterity +1 -1.79 ×0.50 · -50% 19/21 Constitution +1 +0.42 ×1.07 · +7% 1/14 Perception +1 +0.46 ×1.34 · +34% 13/21 Strength +1 +1.05 ×0.87 · -13% 4/8 +9 Per+1 0.94, Con+1 2.55, Dex+1 4.90, Agi+2 5.63 → Per+1 2.08, Con+1 2.55, Dex+1 0.86, Agi+2 12.45 +0.04 21
Cave Lantern dodaje FEP Will +1 -7.87 ×0.98 · -2% 18/19 Perception +1 +1.48 ×3.66 · +266% 14/19 Constitution +1 +0.41 ×1.21 · +21% 13/19 Constitution +2 +3.55 ×3.14 · +214% 11/19 +8 Per+1 1.00, Con+1 2.55, Dex+1 0.75, Wil+1 2.19, Str+1 23.49 → Per+1 2.24, Con+1 10.05, Dex+1 0.86 -0.36 19
Giant Puffball dodaje FEP Perception +1 -2.40 ×0.76 · -24% 17/18 Dexterity +1 +0.98 ×1.39 · +39% 5/10 Constitution +1 +0.76 ×1.57 · +57% 10/18 Strength +1 +2.19 ×2.50 · +150% 7/8 +9 Con+2 4.58, Wil+1 3.00, Cha+1 3.00, Per+1 7.45 → Con+2 11.46, Wil+1 3.00, Cha+1 1.50, Dex+2 1.95 +0.06 18
Portobello Mushroom dodaje FEP Perception +1 -1.48 ×0.85 · -15% 13/18 Dexterity +1 +0.42 ×1.15 · +15% 3/9 Constitution +2 +0.85 ×1.19 · +19% 8/18 Strength +1 -0.09 ×1.34 · +34% 7/18 +8 Con+2 8.02, Wil+1 3.00, Cha+1 3.00, Per+1 4.58 → Con+2 11.46, Wil+1 3.00, Cha+1 1.50, Dex+2 1.95 +0.04 18
Snowtop dodaje FEP Agility +1 -2.20 ×0.09 · -91% 10/12 Constitution +2 +5.01 ×2.50 · +150% 2/9 Perception +1 +0.53 ×1.87 · +87% 9/12 Constitution +1 +0.44 ×1.98 · +98% 9/12 +9 Per+1 1.59, Con+1 2.01, Agi+1 4.22, Str+2 11.25 → Per+1 1.88, Con+1 6.85, Dex+1 1.29, Con+2 18.75 +0.95 12
Parboiled Morels dodaje FEP Perception +2 -0.91 ×0.81 · -19% 7/8 Perception +1 -0.86 ×0.90 · -10% 7/8 Dexterity +2 +1.14 ×1.12 · +12% 3/5 Constitution +1 +0.83 ×2.20 · +120% 5/8 +4 Cha+2 3.20, Int+1 2.00, Per+1 3.00, Con+1 2.40 → Cha+2 3.20, Int+1 2.00, Str+1 2.60, Con+1 2.40 +0.09 8
Liberty Caps dodaje FEP Dexterity +1 +0.94 ×1.21 · +21% 3/6 Psyche +1 -0.80 6/7 Constitution +1 +0.34 ×1.23 · +23% 6/7 Perception +1 +0.50 ×1.40 · +40% 5/7 +6 Per+1 1.75, Con+1 3.75, Str+2 3.62, Agi+1 3.13, Psy+1 1.05 → Per+1 1.75, Con+1 3.75, Dex+1 2.28, Str+2 2.59, Agi+1 2.98 +0.15 7
Black Trumpets dodaje FEP Intelligence +1 -0.94 ×0.74 · -26% 5/6 Charisma +2 -0.08 ×0.94 · -6% 5/6 Strength +1 +2.21 4/4 Psyche +1 -1.45 3/6 +7 Cha+2 3.60, Int+1 2.52, Wil+1 2.70 → Cha+2 3.60, Int+1 1.80, Str+1 2.34 -0.10 6
Cremini Mushroom dodaje FEP Perception +1 -0.75 ×1.05 · +5% 5/5 Strength +1 -0.61 ×0.80 · -20% 1/3 Dexterity +2 +1.14 2/2 Dexterity +1 +0.96 ×1.15 · +15% 1/2 +6 Con+2 2.80, Wil+1 2.00, Cha+1 2.00, Per+1 2.00 → Con+2 4.00, Wil+1 2.00, Cha+1 1.00, Dex+2 1.30 +0.04 5
Button Mushroom dodaje FEP Strength +1 -2.71 ×0.77 · -23% 1/4 Will +1 -0.20 ×0.96 · -4% 3/5 Constitution +2 +4.23 ×2.08 · +108% 2/5 Agility +1 -2.40 2/5 +7 Con+2 4.20, Wil+1 3.00, Cha+1 3.00, Str+1 6.88 → Con+2 11.46, Wil+1 3.00, Cha+1 1.50, Dex+2 1.95 +0.20 5
Fairy Mushroom niejednoznaczne Constitution +1 -12.64 ×0.33 · -67% 4/4 Perception +1 -7.67 ×0.33 · -67% 4/4 Dexterity +1 -1.74 ×0.38 · -62% 4/4 Constitution +2 -22.63 ×0.33 · -67% 3/4 Per+1 5.62, Con+1 20.54, Dex+1 3.37, Con+2 56.25 → Per+1 1.88, Con+1 6.85, Dex+1 1.29, Con+2 18.75 -2.97 4
Bloated Bolete dodaje FEP Dexterity +1 -2.35 ×0.66 · -34% 4/4 Dexterity +2 -0.59 ×0.70 · -30% 1/4 Perception +1 +1.22 ×2.56 · +156% 2/4 Agility +1 +0.45 ×1.26 · +26% 2/4 +7 Con+2 2.00, Wil+1 2.00, Cha+1 1.00, Dex+1 3.60, Per+2 1.50 → Con+2 4.00, Wil+1 2.00, Cha+1 1.00, Dex+2 1.30 -0.41 4
Ruby Bolete dodaje FEP Perception +1 +3.75 ×3.40 · +240% 2/2 Perception +2 -2.28 ×0.29 · -71% 2/2 Dexterity +1 +0.92 2/2 Constitution +1 -0.23 ×0.93 · -7% 2/2 +1 Per+1 2.05, Con+1 3.00, Per+2 3.75, Agi+1 0.11 → Per+1 8.80, Con+1 2.55, Dex+1 0.22, Per+2 1.08 -0.02 2
Field Blewits dodaje FEP Perception +1 -2.75 2/2 Dexterity +2 +1.63 2/2 Charisma +1 +0.25 ×1.25 · +25% 2/2 Con+2 9.84, Wil+1 3.00, Cha+1 1.20, Per+1 3.30 → Con+2 9.84, Wil+1 3.00, Cha+1 1.50, Dex+2 1.95 +0.11 2
Dried Morels dodaje FEP Charisma +1 -1.13 ×0.40 · -60% 1/1 Dexterity +1 +0.98 1/1 Strength +1 -0.88 ×0.80 · -20% 1/1 Per+1 2.50, Con+1 3.00, Str+1 4.38, Cha+1 1.88 → Per+1 2.50, Con+1 3.00, Str+1 3.50, Cha+1 0.75, Dex+1 0.98 -0.16 1