Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.
⚠Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.
| Instead of | Type | FEP change | Example: without → with | Hunger Δ | Pairs |
|---|---|---|---|---|---|
| Lake Snail | adds FEP | Constitution +1 -1.42 ×0.55 · -45% 6/6 Agility +1 +0.71 ×1.65 · +65% 6/6 Strength +2 -0.34 ×0.91 · -9% 5/6 Charisma +1 +2.32 3/3 +1 | Agi+1 2.10, Con+1 3.20, Str+2 4.96 → Agi+1 3.00, Con+1 1.00, Str+2 2.50, Cha+1 3.37 | +0.12 | 6 |
| River Pearl Mussel | adds FEP | Charisma +1 -2.09 ×0.36 · -64% 1/5 Agility +1 +0.64 ×1.54 · +54% 4/5 Constitution +1 -0.13 ×0.92 · -8% 4/5 Dexterity +1 -0.98 ×1.25 · +25% 3/5 +5 | Cha+2 3.00, Cha+1 17.34, Per+1 4.54, Dex+1 1.60 → Cha+2 2.00, Cha+1 6.22, Per+1 7.00, Int+1 15.55 | +0.83 | 5 |
| Round Clam | adds FEP | Dexterity +1 -0.87 4/5 Charisma +1 -1.85 ×0.36 · -64% 2/3 Strength +2 +1.49 ×1.21 · +21% 3/5 Intelligence +1 +15.55 1/1 +3 | Cha+2 3.00, Cha+1 17.34, Per+1 4.54, Agi+1 1.40 → Cha+2 2.00, Cha+1 6.22, Per+1 7.00, Int+1 15.55 | +0.52 | 5 |
| Bay Shrimp | adds FEP | Constitution +1 -0.13 ×0.99 · -1% 5/5 Charisma +1 +3.37 2/2 Strength +2 -1.09 ×0.77 · -23% 2/5 Constitution +2 -1.69 ×0.83 · -17% 1/5 +2 | Agi+1 3.60, Con+1 1.20, Str+2 4.68 → Agi+1 3.00, Con+1 1.00, Str+2 2.50, Cha+1 3.37 | -0.06 | 5 |
| Lobster | boosts | Strength +2 +5.22 ×1.87 · +87% 2/2 Dexterity +2 -0.67 2/2 Agility +1 +0.48 ×2.02 · +102% 2/2 | Agi+1 0.45, Con+1 2.00, Str+2 6.00, Dex+2 0.84 → Agi+1 1.05, Con+1 2.00, Str+2 11.22 | +1.53 | 2 |
| Razor Clam | adds FEP | Intelligence +1 +15.55 1/1 Charisma +1 -11.12 ×0.36 · -64% 1/1 Perception +1 +2.46 ×1.54 · +54% 1/1 Charisma +2 -1.20 ×0.63 · -38% 1/1 +1 | Cha+2 3.20, Cha+1 17.34, Per+1 4.54, Wil+1 1.00 → Cha+2 2.00, Cha+1 6.22, Per+1 7.00, Int+1 15.55 | +0.56 | 1 |
| Crab | boosts | Agility +1 +0.60 ×2.33 · +133% 1/1 Dexterity +1 -0.22 1/1 | Agi+1 0.45, Con+1 2.00, Str+2 11.22, Dex+1 0.22 → Agi+1 1.05, Con+1 2.00, Str+2 11.22 | +0.06 | 1 |
| Gooseneck Barnacle | boosts | Constitution +1 +0.60 ×1.43 · +43% 1/1 Will +1 -0.50 1/1 Agility +1 +0.30 ×1.40 · +40% 1/1 | Agi+1 0.75, Con+1 1.40, Wil+1 0.50, Con+2 8.41 → Agi+1 1.05, Con+1 2.00, Con+2 8.41 | +0.06 | 1 |