Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.
⚠Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.
Adds new FEPs that do not exist without it: Dexterity +1 +0.20 1/1
Average multiplier of FEPs present on both sides: ×0.93, growing in 0% of cases.
| Dish | Type | Effect | Example: without → with | Hunger Δ | Pairs |
|---|---|---|---|---|---|
| Dressed Lettuce | adds FEP | Dexterity +1 +0.20 1/1 Agility +2 -0.20 ×0.80 · -20% 1/1 | Agi+2 1.00, Per+2 2.00, Cha+1 5.00 → Agi+2 0.80, Per+2 2.00, Cha+1 5.00, Dex+1 0.20 | -0.03 | 1 |
| FEP | Δ average | Multiplier | Δ median | Only with ingredient | Consistency | Pairs |
|---|---|---|---|---|---|---|
| Dexterity +1 | +0.20 | new FEP | +0.20 | 1/1 | 100% | 1 |
| Agility +2 | -0.20 | ×0.80 -20% | -0.20 | 0/1 | 0% | 1 |
Multiplier: average of (value with spice ÷ value without), i.e. by what percent the spice raised the stat; "new FEP" = absent without the spice. Only with ingredient: in how many pairs this FEP exists only in the variant with the ingredient. Consistency: share of pairs with a positive change.
| Instead of | Type | FEP change | Example: without → with | Hunger Δ | Pairs |
|---|---|---|---|---|---|
| Domestic Honey | adds FEP | Charisma +1 -0.37 ×0.91 · -9% 4/6 Agility +1 -0.27 ×0.91 · -9% 1/4 Dexterity +1 +0.24 ×1.03 · +3% 2/3 Psyche +1 -0.28 ×0.91 · -9% 2/6 +8 | Per+1 2.75, Agi+1 4.40, Cha+2 1.10, Dex+1 4.31, Con+1 3.23 → Per+1 2.00, Agi+1 4.00, Cha+2 1.00, Dex+1 4.42, Con+1 2.94 | -0.17 | 6 |
| Birch Sap | boosts | Agility +1 +0.60 ×1.13 · +13% 2/2 Dexterity +1 +1.06 ×1.32 · +32% 1/2 Constitution +1 +0.42 ×1.17 · +17% 1/2 | Agi+1 4.80, Psy+1 2.70, Cha+1 1.05 → Agi+1 6.00, Psy+1 2.70, Cha+1 1.05 | +0.19 | 2 |
| Wild-bee Honey | adds FEP | Dexterity +1 +4.42 1/1 Charisma +1 -4.16 1/1 Agility +1 +2.00 ×2.00 · +100% 1/1 Charisma +2 -1.00 ×0.50 · -50% 1/1 +1 | Per+1 2.00, Agi+1 2.00, Cha+2 2.00, Cha+1 4.16, Con+1 3.12 → Per+1 2.00, Agi+1 4.00, Cha+2 1.00, Dex+1 4.42, Con+1 2.94 | +0.01 | 1 |