🧂 What spices do

288 online

Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.

⚠ Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.

or

Narwhal

With / without pairs
0
Swap pairs
282
Compared in dishes
0/11
Hunger Δ
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Energy Δ
–

Instead of another ingredient in the same slot

Instead of Type FEP change Example: without → with Hunger Δ Pairs
Mammoth adds FEP Constitution +1 +0.62 ×1.22 · +22% 17/21 Constitution +2 +5.30 ×1.85 · +85% 11/16 Strength +2 -4.47 ×0.28 · -72% 16/21 Agility +2 +4.39 ×7.50 · +650% 8/10 +8 Str+1 29.26, Con+1 4.50, Dex+1 20.25, Con+2 13.99, Cha+1 0.25 → Str+1 7.32, Con+1 4.50, Dex+1 20.25, Cha+1 0.25, Con+2 25.82 +0.23 21
Ice Bear adds FEP Constitution +2 +2.52 9/14 Constitution +1 -0.75 ×1.11 · +11% 14/17 Strength +2 -9.19 ×0.13 · -87% 11/17 Agility +1 -0.39 ×1.14 · +14% 9/17 +7 Str+1 3.82, Con+1 4.50, Str+2 13.50, Cha+1 23.20, Dex+1 27.00 → Str+1 7.32, Con+1 4.50, Dex+1 20.25, Cha+1 0.25, Con+2 25.82 -0.47 17
Bear adds FEP Constitution +1 -1.06 ×1.25 · +25% 11/12 Agility +2 +6.08 9/9 Strength +1 -8.24 ×0.60 · -40% 8/12 Will +2 -2.42 ×0.23 · -77% 5/12 +5 Cha+2 1.00, Con+1 3.00, Wil+1 2.00, Str+2 6.00 → Cha+2 1.00, Con+1 3.00, Wil+1 2.00, Agi+2 6.00 +0.35 12
Beef bollock adds FEP Constitution +2 -3.24 ×1.35 · +35% 9/11 Agility +2 +6.42 7/8 Constitution +1 -1.89 ×0.63 · -37% 8/11 Perception +1 -2.48 ×0.40 · -60% 5/11 +8 Per+1 1.25, Con+1 3.83, Dex+1 1.12, Wil+1 21.79, Con+2 2.49 → Per+1 0.42, Con+1 2.55, Dex+1 0.75, Agi+2 12.45, Wil+1 3.63 -0.60 11
Wolf adds FEP Constitution +1 +0.77 ×1.17 · +17% 9/11 Strength +1 -9.44 ×0.26 · -74% 7/11 Constitution +2 +9.16 7/7 Agility +1 -2.02 ×0.61 · -39% 7/11 +4 Str+1 43.89, Con+1 4.50, Dex+1 30.37, Cha+1 0.25 → Str+1 7.32, Con+1 4.50, Dex+1 20.25, Cha+1 0.25, Con+2 25.82 +1.02 11
Moose adds FEP Constitution +1 +1.38 ×1.61 · +61% 9/11 Agility +2 +5.95 ×5.23 · +423% 5/6 Constitution +2 +5.90 5/5 Charisma +1 -5.53 5/11 +8 Per+1 1.66, Con+1 2.55, Dex+1 0.75, Wil+1 5.81, Str+1 17.43 → Per+1 0.42, Con+1 2.55, Dex+1 0.75, Agi+2 12.45, Wil+1 3.63 +0.85 11
Walrus adds FEP Constitution +1 -1.76 ×0.95 · -5% 10/10 Agility +2 +1.92 4/6 Constitution +2 +7.55 5/5 Agility +1 -3.90 ×0.48 · -52% 5/10 +4 Agi+1 1.00, Str+1 2.00, Con+1 9.48 → Agi+1 1.00, Str+1 2.00, Con+2 9.48 +0.81 10
Lynx adds FEP Constitution +1 +1.71 ×1.43 · +43% 8/10 Strength +1 -3.63 ×0.48 · -52% 7/10 Constitution +2 +7.01 6/6 Agility +1 -2.34 ×0.34 · -66% 5/10 +7 Agi+1 2.00, Str+1 2.00, Int+1 7.12 → Agi+1 1.00, Str+1 2.00, Con+2 10.68 +1.13 10
Troll adds FEP Constitution +2 +3.27 ×0.61 · -39% 6/7 Constitution +1 +0.14 ×1.14 · +14% 7/10 Strength +2 -9.67 ×0.09 · -91% 5/10 Strength +1 -4.99 ×0.70 · -30% 5/10 +6 Str+1 29.26, Con+1 4.50, Dex+1 20.25, Cha+1 0.25, Con+2 42.21 → Str+1 7.32, Con+1 4.50, Dex+1 20.25, Cha+1 0.25, Con+2 25.82 -2.24 10
Reindeer Venison adds FEP Constitution +1 +1.60 ×1.65 · +65% 7/9 Agility +2 +6.83 6/6 Perception +1 -6.02 ×0.17 · -83% 6/9 Dexterity +1 -0.57 4/9 +6 Per+1 8.40, Con+1 2.55, Dex+1 0.45, Agi+1 0.37 → Per+1 2.08, Con+1 2.55, Dex+1 0.45, Agi+2 12.45, Agi+1 0.37 +1.62 9
Boar adds FEP Strength +1 -3.58 ×0.51 · -49% 6/8 Constitution +1 -1.27 ×1.13 · +13% 6/8 Agility +2 +6.39 5/5 Constitution +2 +9.52 3/3 +4 Per+1 5.39, Con+1 9.19, Dex+1 0.86 → Per+1 2.08, Con+1 2.55, Dex+1 0.86, Agi+2 12.45 +1.31 8
Pork adds FEP Constitution +2 +0.74 4/7 Constitution +1 -1.86 ×0.87 · -13% 6/8 Strength +1 -7.88 ×0.58 · -42% 4/8 Agility +2 +6.38 4/4 +6 Str+1 1.41, Con+1 9.00, Str+2 10.16 → Str+1 1.41, Con+1 1.50, Con+2 16.61 -0.15 8
Beef adds FEP Strength +1 -2.86 ×0.75 · -25% 7/8 Constitution +1 +0.18 ×1.06 · +6% 6/8 Agility +2 +5.70 5/5 Will +1 -0.69 ×0.90 · -10% 4/8 +7 Per+1 0.43, Con+1 3.00, Str+1 5.00, Agi+1 0.63, Wil+1 6.66 → Per+1 0.25, Con+1 2.55, Dex+1 0.75, Agi+2 7.50, Wil+1 3.92 +0.87 8
Ant adds FEP Agility +1 -3.65 ×0.16 · -84% 6/8 Constitution +1 -0.63 ×0.90 · -10% 6/8 Constitution +2 +9.04 4/4 Agility +2 +7.99 4/4 +6 Per+1 3.32, Con+1 2.55, Wil+1 7.47, Dex+1 0.52, Str+1 0.38 → Per+1 2.07, Con+1 2.55, Dex+1 0.53, Agi+2 12.45, Str+1 0.37 +1.91 8
Roe Venison adds FEP Constitution +1 +1.43 ×1.39 · +39% 6/8 Agility +2 +5.70 5/5 Perception +1 -4.88 ×0.12 · -88% 5/8 Strength +1 -0.51 ×0.86 · -14% 4/8 +4 Agi+1 8.54, Str+1 2.00 → Agi+1 1.00, Str+1 2.00, Con+2 10.68 +1.58 8
Venison adds FEP Agility +2 +5.40 5/5 Constitution +1 +2.21 ×1.65 · +65% 5/7 Agility +1 -5.26 ×0.12 · -88% 4/7 Perception +1 -6.65 ×0.14 · -86% 3/7 +2 Agi+1 8.63, Str+1 2.00 → Agi+1 1.00, Str+1 2.00, Con+2 10.68 +1.30 7
Boreworm adds FEP Constitution +1 +0.36 ×1.27 · +27% 5/7 Constitution +2 +8.42 4/4 Charisma +1 -1.25 4/7 Dexterity +1 -0.12 ×1.66 · +66% 4/7 +7 Agi+1 4.00, Str+1 1.20, Cha+1 1.42 → Agi+1 1.00, Str+1 2.00, Con+2 10.68 +1.77 7
Pork bollock adds FEP Constitution +2 -19.20 ×0.53 · -47% 1/5 Constitution +1 -0.23 ×1.07 · +7% 5/6 Agility +2 +4.94 3/4 Dexterity +1 +3.72 ×1.33 · +33% 3/6 +7 Str+1 43.89, Con+1 6.75, Dex+1 7.59, Cha+1 0.38, Con+2 75.94 → Str+1 7.32, Con+1 4.50, Dex+1 20.25, Cha+1 0.25, Con+2 25.82 -5.00 6
Horse adds FEP Agility +2 -0.34 2/6 Constitution +1 +1.42 ×1.40 · +40% 5/6 Constitution +2 +6.89 4/4 Strength +1 -1.72 ×0.44 · -56% 4/6 +5 Str+1 3.46, Con+1 3.60, Agi+2 5.91, Agi+1 1.34 → Str+1 1.60, Con+1 10.72, Con+2 8.64 +1.08 6
Horse bollock adds FEP Agility +2 +0.32 2/5 Constitution +2 +7.86 3/3 Strength +2 -4.01 ×0.28 · -72% 3/5 Constitution +1 -0.67 ×0.97 · -3% 3/5 +7 Agi+1 6.41, Str+1 3.00, Agi+2 6.41 → Agi+1 1.00, Str+1 2.00, Con+2 10.68 -0.11 5
Wolverine adds FEP Agility +1 -2.25 ×0.25 · -75% 5/5 Constitution +2 +9.60 3/3 Intelligence +1 -3.27 3/5 Constitution +1 +2.85 ×2.32 · +132% 3/5 +5 Agi+1 4.00, Str+1 1.20, Int+1 2.85 → Agi+1 1.00, Str+1 2.00, Con+2 10.68 +2.20 5
Wild Beef adds FEP Agility +2 +4.50 3/3 Constitution +2 +6.99 2/2 Will +2 -3.24 ×0.19 · -81% 2/5 Will +1 +0.75 ×2.50 · +150% 2/5 +4 Agi+1 4.00, Str+1 0.50, Con+1 2.37 → Agi+1 1.00, Str+1 2.00, Con+2 9.48 +1.15 5
Puffin adds FEP Dexterity +1 -4.35 4/5 Constitution +1 +2.58 ×1.62 · +62% 4/5 Agility +2 +5.00 3/3 Constitution +2 +9.66 2/2 +5 Agi+1 3.20, Str+1 2.00, Dex+1 4.27 → Agi+1 1.00, Str+1 2.00, Con+2 10.68 +1.36 5
Grey Seal adds FEP Agility +2 +7.15 3/3 Constitution +1 +2.53 ×1.62 · +62% 3/4 Dexterity +2 -11.30 2/4 Intelligence +2 -10.00 2/4 +4 Per+1 2.12, Con+1 3.00, Dex+2 16.60, Agi+1 0.37, Dex+1 0.31 → Per+1 2.08, Con+1 2.55, Dex+1 0.45, Agi+2 12.45, Agi+1 0.37 -1.44 4
Wild Horse adds FEP Agility +1 -5.43 ×0.11 · -89% 4/4 Constitution +2 +10.08 2/2 Agility +2 +5.25 2/2 Constitution +1 +3.38 ×2.50 · +150% 2/4 +4 Agi+1 9.79, Str+1 0.50 → Agi+1 1.00, Str+1 2.00, Con+2 10.68 +1.88 4
Wildgoat adds FEP Constitution +1 +5.52 ×5.64 · +464% 3/4 Charisma +1 -3.53 3/4 Agility +1 -2.25 ×0.25 · -75% 3/4 Constitution +2 +9.66 2/2 +5 Agi+1 4.00, Str+1 0.50, Cha+1 2.67 → Agi+1 1.00, Str+1 2.00, Con+2 10.68 +2.06 4
Beaver adds FEP Agility +2 +4.00 3/3 Will +2 -1.27 ×0.36 · -64% 3/4 Will +1 -1.20 2/4 Intelligence +1 -1.11 2/4 +3 Agi+1 4.00, Str+1 1.40, Int+1 1.42 → Agi+1 1.00, Str+1 2.00, Con+2 10.68 +1.44 4
Stoat adds FEP Constitution +2 +7.52 3/3 Agility +1 -3.26 ×0.17 · -83% 3/4 Constitution +1 -0.58 ×0.88 · -12% 3/4 Strength +1 -1.10 ×0.96 · -4% 2/4 +4 Agi+1 8.19, Str+1 1.20 → Agi+1 1.00, Str+1 2.00, Con+2 10.68 +1.66 4
Bee adds FEP Agility +1 -1.61 ×1.25 · +25% 3/4 Constitution +2 +7.30 2/2 Dexterity +1 -4.87 2/4 Agility +2 +3.75 2/2 +2 Agi+1 0.72, Con+1 1.20, Dex+1 6.73 → Agi+1 0.90, Con+1 1.20, Con+2 10.10 +1.26 4
Fox adds FEP Agility +2 +6.00 2/2 Perception +1 -5.16 ×0.13 · -87% 2/3 Constitution +1 +1.01 ×1.39 · +39% 2/3 Strength +1 +0.36 ×1.43 · +43% 2/3 +5 Agi+1 4.00, Str+1 1.40, Int+1 2.14 → Agi+1 1.00, Str+1 2.00, Con+2 10.68 +1.83 3
Swan adds FEP Constitution +2 +9.60 3/3 Agility +1 -2.75 ×0.25 · -75% 3/3 Intelligence +1 -2.04 3/3 Strength +1 -0.85 ×1.20 · +20% 3/3 +1 Agi+1 4.00, Str+1 1.20, Int+1 1.78 → Agi+1 1.00, Str+1 2.00, Con+2 10.68 +3.06 3
Badger adds FEP Agility +1 -4.50 ×0.10 · -90% 3/3 Agility +2 +5.25 2/2 Constitution +1 +1.35 ×1.21 · +21% 2/3 Constitution +2 +10.68 1/1 +4 Agi+1 9.61, Str+1 1.40 → Agi+1 1.00, Str+1 2.00, Con+2 10.68 +1.36 3
Pelican adds FEP Agility +2 +4.50 2/2 Perception +2 -1.50 2/3 Will +2 -1.05 ×0.42 · -58% 2/3 Constitution +2 +10.68 1/1 +3 Agi+1 4.00, Str+1 1.20, Int+1 1.78 → Agi+1 1.00, Str+1 2.00, Con+2 10.68 +1.57 3
Golden Eagle adds FEP Constitution +2 +7.59 2/2 Agility +1 -6.12 ×0.14 · -86% 1/3 Strength +2 -4.75 ×0.14 · -86% 1/3 Agility +2 +4.50 1/1 +3 Agi+1 7.12, Str+1 3.00 → Agi+1 1.00, Str+1 2.00, Con+2 10.68 +1.08 3
Goat adds FEP Constitution +2 +5.25 2/2 Agility +1 -3.50 2/3 Agility +2 +6.00 1/1 Charisma +1 -4.00 1/3 +3 Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Agi+1 4.00 → Str+1 1.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Con+2 6.00 +0.93 3
Bat adds FEP Constitution +2 +10.68 1/1 Agility +2 +4.50 1/1 Agility +1 -3.00 ×0.25 · -75% 1/2 Intelligence +1 -1.42 1/2 +3 Agi+1 4.00, Str+1 1.40, Int+1 1.42 → Agi+1 1.00, Str+1 2.00, Con+2 10.68 +2.17 2
Mallard adds FEP Constitution +2 +10.68 1/1 Agility +2 +4.50 1/1 Will +2 -3.57 ×0.17 · -83% 1/2 Constitution +1 +3.40 ×1.61 · +61% 1/2 +3 Agi+1 4.00, Str+1 1.60, Int+1 0.71 → Agi+1 1.00, Str+1 2.00, Con+2 10.68 +2.23 2
Seagull adds FEP Constitution +2 +7.59 2/2 Dexterity +1 -1.01 2/2 Agility +1 -1.00 ×0.50 · -50% 1/2 Strength +2 -0.75 ×0.50 · -50% 1/2 Agi+1 2.00, Str+1 2.00, Dex+1 1.42 → Agi+1 1.00, Str+1 2.00, Con+2 10.68 +2.45 2
Mutton bollock adds FEP Strength +1 -2.13 ×0.67 · -33% 2/2 Constitution +2 +10.68 1/1 Charisma +2 -10.68 1/2 Agility +2 +5.91 1/1 +4 Agi+1 5.34, Str+1 3.00, Cha+2 10.68 → Agi+1 1.00, Str+1 2.00, Con+2 10.68 -0.78 2
Reindeer bollock adds FEP Perception +2 -20.81 2/2 Strength +1 +0.31 2/2 Constitution +2 +10.68 1/1 Agility +2 +5.91 1/1 +3 Wil+2 3.37, Str+1 4.88, Con+1 3.00, Per+2 25.59 → Wil+2 0.56, Str+1 6.50, Con+1 2.00, Agi+2 5.91 -4.33 2
Crane adds FEP Agility +1 -4.56 ×0.12 · -88% 2/2 Constitution +2 +10.68 1/1 Agility +2 +6.00 1/1 Charisma +2 -3.00 ×0.25 · -75% 1/2 +2 Agi+1 8.62, Str+1 1.50 → Agi+1 1.00, Str+1 2.00, Con+2 10.68 +1.83 2
Tame Reindeer Venison adds FEP Constitution +2 +5.25 2/2 Dexterity +1 -4.80 1/2 Perception +1 -3.60 ×0.36 · -64% 1/2 Strength +1 -1.00 ×0.50 · -50% 1/2 +1 Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Dex+1 4.80 → Str+1 1.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Con+2 6.00 +0.81 2
Cave louse adds FEP Will +2 -6.81 ×0.10 · -90% 1/2 Agility +2 +4.50 1/1 Constitution +1 +4.00 ×1.80 · +80% 1/2 Constitution +2 +2.90 ×2.81 · +181% 1/2 +2 Wil+2 7.56, Con+1 5.00 → Wil+2 0.75, Con+1 9.00, Agi+2 4.50 +0.12 2
Goat bollock adds FEP Agility +2 +5.96 2/2 Will +2 -2.54 ×0.28 · -72% 2/2 Constitution +1 -2.38 ×0.52 · -48% 2/2 Strength +1 -5.28 ×0.55 · -45% 1/2 +2 Cha+2 3.60, Con+1 4.50, Wil+1 3.00, Wil+2 3.60 → Cha+2 1.00, Con+1 3.00, Wil+1 2.00, Agi+2 6.00 -0.21 2
Wild Mutton adds FEP Agility +2 +5.25 2/2 Constitution +1 +3.38 ×2.50 · +150% 2/2 Charisma +1 -2.63 2/2 Charisma +2 -3.00 ×0.25 · -75% 1/2 +2 Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 0.75, Con+1 9.00, Agi+2 4.50 +1.08 2
Squirrel adds FEP Agility +2 +3.75 2/2 Will +2 -3.00 ×0.23 · -77% 2/2 Constitution +1 +2.50 ×1.63 · +63% 2/2 Intelligence +1 -1.50 1/2 +1 Wil+2 5.40, Con+1 4.00, Int+1 1.50 → Wil+2 0.75, Con+1 9.00, Agi+2 4.50 +0.51 2
Caverat adds FEP Agility +2 +3.75 2/2 Will +2 -0.68 ×0.50 · -50% 2/2 Agility +1 -0.50 2/2 Wil+2 1.50, Con+1 9.00, Agi+1 0.60 → Wil+2 0.75, Con+1 9.00, Agi+2 4.50 +0.99 2
Mole adds FEP Agility +2 +3.75 2/2 Will +2 -2.04 ×0.25 · -75% 2/2 Constitution +1 +1.50 ×1.33 · +33% 2/2 Perception +1 -0.80 2/2 Wil+2 3.00, Con+1 6.75, Per+1 1.00 → Wil+2 0.75, Con+1 9.00, Agi+2 4.50 +0.71 2
Wood Grouse adds FEP Constitution +2 +4.50 1/1 Strength +2 -2.25 ×0.25 · -75% 1/1 Perception +1 -0.40 ×0.83 · -17% 1/1 Str+2 3.00, Wil+1 2.00, Per+1 2.40 → Str+2 0.75, Wil+1 2.00, Per+1 2.00, Con+2 4.50 +0.66 1
Eagle Owl adds FEP Constitution +2 +4.50 1/1 Strength +2 -2.25 ×0.25 · -75% 1/1 Intelligence +1 -2.00 1/1 Perception +1 +1.20 ×2.50 · +150% 1/1 Str+2 3.00, Wil+1 2.00, Per+1 0.80, Int+1 2.00 → Str+2 0.75, Wil+1 2.00, Per+1 2.00, Con+2 4.50 +0.59 1
Quail adds FEP Constitution +2 +4.50 1/1 Dexterity +1 -4.20 1/1 Strength +2 +0.15 ×1.25 · +25% 1/1 Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 → Str+2 0.75, Wil+1 2.00, Per+1 2.00, Con+2 4.50 +0.82 1
Adder adds FEP Will +2 -12.75 ×0.06 · -94% 1/1 Constitution +1 +6.00 ×3.00 · +200% 1/1 Agility +2 +4.50 1/1 Wil+2 13.50, Con+1 3.00 → Wil+2 0.75, Con+1 9.00, Agi+2 4.50 -1.68 1
Bog turtle adds FEP Constitution +1 +5.25 ×2.40 · +140% 1/1 Will +2 -4.65 ×0.14 · -86% 1/1 Agility +2 +4.50 1/1 Perception +1 -1.00 1/1 Wil+2 5.40, Con+1 3.75, Per+1 1.00 → Wil+2 0.75, Con+1 9.00, Agi+2 4.50 +0.63 1
Hedgehog adds FEP Agility +2 +4.50 1/1 Will +2 -3.57 ×0.17 · -83% 1/1 Constitution +1 +2.95 ×1.49 · +49% 1/1 Wil+2 4.32, Con+1 6.05 → Wil+2 0.75, Con+1 9.00, Agi+2 4.50 +0.77 1