Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.
⚠Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.
| Instead of | Type | FEP change | Example: without → with | Hunger Δ | Pairs |
|---|---|---|---|---|---|
| Horse bollock | adds FEP | Dexterity +2 +3.94 2/2 Strength +2 -2.36 2/3 Will +2 -0.39 ×0.83 · -17% 2/3 Charisma +2 +10.68 1/1 +2 | Agi+1 6.41, Str+1 3.00, Agi+2 6.41 → Agi+1 5.34, Str+1 3.00, Cha+2 10.68 | +0.73 | 3 |
| Mammoth | adds FEP | Strength +2 -5.20 3/3 Dexterity +2 +3.94 2/2 Constitution +1 +3.32 ×2.06 · +106% 2/3 Strength +1 +2.13 ×1.50 · +50% 2/3 +3 | Agi+1 4.00, Str+1 2.00, Str+2 5.34 → Agi+1 5.34, Str+1 3.00, Cha+2 10.68 | +1.00 | 3 |
| Beef bollock | adds FEP | Constitution +2 -7.59 2/3 Dexterity +2 +3.94 2/2 Strength +1 -1.68 ×0.87 · -13% 2/3 Charisma +2 +10.68 1/1 +1 | Wil+2 2.25, Con+1 10.12, Con+2 4.50 → Wil+2 2.25, Con+1 10.13, Dex+2 4.50 | +0.31 | 3 |
| Ice Bear | adds FEP | Dexterity +2 +3.94 2/2 Constitution +1 +1.35 ×3.24 · +224% 2/3 Strength +1 +0.38 ×2.59 · +159% 2/3 Will +2 +0.09 ×1.50 · +50% 2/3 +4 | Agi+1 1.78, Str+1 10.00 → Agi+1 5.34, Str+1 3.00, Cha+2 10.68 | +0.75 | 3 |
| Troll | adds FEP | Agility +2 -13.41 2/3 Dexterity +2 +3.94 2/2 Constitution +1 +3.32 ×2.06 · +106% 2/3 Strength +1 +2.13 ×1.50 · +50% 2/3 +4 | Wil+2 2.25, Str+1 6.50, Con+1 2.00, Agi+2 18.81 → Wil+2 1.69, Str+1 9.75, Con+1 5.25, Dex+2 3.37 | -1.25 | 3 |
| Boar | adds FEP | Strength +1 -5.05 ×0.39 · -61% 2/2 Charisma +2 +10.68 1/1 Constitution +1 +5.74 ×2.31 · +131% 1/2 Dexterity +2 +4.50 1/1 +2 | Agi+1 4.63, Str+1 7.70 → Agi+1 5.34, Str+1 3.00, Cha+2 10.68 | +2.37 | 2 |
| Badger | adds FEP | Agility +1 -3.89 ×0.56 · -44% 2/2 Charisma +2 +10.68 1/1 Constitution +1 +5.41 ×2.15 · +115% 1/2 Dexterity +2 +4.50 1/1 +2 | Agi+1 9.61, Str+1 1.40 → Agi+1 5.34, Str+1 3.00, Cha+2 10.68 | +2.62 | 2 |
| Venison | adds FEP | Agility +1 -3.25 ×0.62 · -38% 2/2 Charisma +2 +10.68 1/1 Constitution +1 +5.40 ×2.14 · +114% 1/2 Dexterity +2 +4.50 1/1 +2 | Agi+1 8.63, Str+1 2.00 → Agi+1 5.34, Str+1 3.00, Cha+2 10.68 | +2.68 | 2 |
| Reindeer Venison | adds FEP | Charisma +2 +10.79 2/2 Agility +1 +3.99 ×3.34 · +234% 1/2 Strength +1 +1.61 ×1.59 · +59% 2/2 Perception +1 -4.81 1/2 +1 | Str+1 3.23, Con+1 5.44, Dex+2 4.72 → Str+1 5.44, Con+1 5.40, Agi+1 4.23, Cha+2 10.89 | +3.63 | 2 |
| Bear | adds FEP | Strength +1 -3.32 ×0.62 · -38% 2/2 Charisma +2 +10.68 1/1 Agility +1 +3.56 ×3.00 · +200% 1/2 Dexterity +2 +3.37 1/1 +2 | Agi+1 1.78, Str+1 8.00 → Agi+1 5.34, Str+1 3.00, Cha+2 10.68 | +2.38 | 2 |
| Wolf | adds FEP | Agility +1 -1.61 ×1.50 · +50% 2/2 Charisma +2 +10.68 1/1 Constitution +1 +6.76 ×3.01 · +201% 1/2 Dexterity +2 +4.50 1/1 +2 | Agi+1 3.56, Str+1 6.00 → Agi+1 5.34, Str+1 3.00, Cha+2 10.68 | +2.76 | 2 |
| Fox | adds FEP | Charisma +2 +10.68 1/1 Dexterity +2 +4.50 1/1 Constitution +1 +3.38 ×1.50 · +50% 1/2 Intelligence +1 -2.14 1/2 +4 | Agi+1 4.00, Str+1 1.40, Int+1 2.14 → Agi+1 5.34, Str+1 3.00, Cha+2 10.68 | +3.09 | 2 |
| Bat | adds FEP | Charisma +2 +10.68 1/1 Dexterity +2 +4.50 1/1 Constitution +1 +3.38 ×1.50 · +50% 1/2 Strength +1 +1.60 ×2.14 · +114% 1/2 +4 | Agi+1 4.00, Str+1 1.40, Int+1 1.42 → Agi+1 5.34, Str+1 3.00, Cha+2 10.68 | +3.21 | 2 |
| Lynx | adds FEP | Strength +1 -2.00 ×1.50 · +50% 2/2 Charisma +2 +10.68 1/1 Intelligence +1 -7.12 1/2 Constitution +1 +6.76 ×3.01 · +201% 1/2 +3 | Agi+1 2.00, Str+1 2.00, Int+1 7.12 → Agi+1 5.34, Str+1 3.00, Cha+2 10.68 | +2.60 | 2 |
| Wolverine | adds FEP | Agility +1 -0.53 ×1.34 · +34% 2/2 Charisma +2 +10.68 1/1 Dexterity +2 +4.50 1/1 Constitution +1 +3.38 ×1.50 · +50% 1/2 +3 | Agi+1 4.00, Str+1 1.20, Int+1 2.85 → Agi+1 5.34, Str+1 3.00, Cha+2 10.68 | +3.04 | 2 |
| Ant | adds FEP | Charisma +2 +10.68 1/1 Dexterity +2 +4.50 1/1 Agility +1 -3.92 ×0.58 · -42% 1/2 Constitution +1 +3.38 ×1.50 · +50% 1/2 +3 | Agi+1 9.26, Str+1 2.00 → Agi+1 5.34, Str+1 3.00, Cha+2 10.68 | +2.79 | 2 |
| Wildgoat | adds FEP | Charisma +1 -3.21 2/2 Charisma +2 +10.68 1/1 Constitution +1 +8.44 ×5.99 · +499% 1/2 Dexterity +2 +4.50 1/1 +3 | Agi+1 4.00, Str+1 0.50, Cha+1 2.67 → Agi+1 5.34, Str+1 3.00, Cha+2 10.68 | +3.23 | 2 |
| Puffin | adds FEP | Dexterity +1 -3.64 2/2 Charisma +2 +10.68 1/1 Constitution +1 +4.73 ×1.88 · +88% 1/2 Dexterity +2 +4.50 1/1 +3 | Agi+1 3.20, Str+1 2.00, Dex+1 4.27 → Agi+1 5.34, Str+1 3.00, Cha+2 10.68 | +2.77 | 2 |
| Beaver | adds FEP | Charisma +2 +10.68 1/1 Dexterity +2 +4.50 1/1 Constitution +1 +3.38 ×1.50 · +50% 1/2 Strength +1 +1.60 ×2.14 · +114% 1/2 +4 | Agi+1 4.00, Str+1 1.40, Int+1 1.42 → Agi+1 5.34, Str+1 3.00, Cha+2 10.68 | +3.21 | 2 |
| Pork | adds FEP | Strength +1 -11.76 ×0.26 · -74% 2/2 Charisma +2 +10.79 2/2 Constitution +1 +1.80 ×1.50 · +50% 1/2 | Str+1 19.96, Con+1 3.60, Agi+1 7.76 → Str+1 5.44, Con+1 5.40, Agi+1 4.23, Cha+2 10.89 | +2.04 | 2 |
| Beef | adds FEP | Charisma +2 +10.79 2/2 Constitution +2 -7.19 2/2 Agility +1 +3.79 ×2.67 · +167% 1/2 Strength +1 +1.21 ×1.42 · +42% 2/2 +1 | Str+1 4.03, Con+1 6.42, Con+2 7.26 → Str+1 5.44, Con+1 5.40, Agi+1 4.23, Cha+2 10.89 | +2.10 | 2 |
| Boreworm | adds FEP | Charisma +2 +10.68 1/1 Dexterity +2 +4.50 1/1 Constitution +1 +3.38 ×1.50 · +50% 1/2 Strength +1 +1.80 ×2.50 · +150% 1/2 +4 | Agi+1 4.00, Str+1 1.20, Cha+1 1.42 → Agi+1 5.34, Str+1 3.00, Cha+2 10.68 | +3.28 | 2 |
| Reindeer bollock | adds FEP | Perception +2 -20.81 2/2 Strength +1 +2.44 ×1.50 · +50% 2/2 Charisma +2 +10.68 1/1 Dexterity +2 +3.37 1/1 +3 | Wil+2 3.37, Str+1 4.88, Con+1 3.00, Per+2 25.59 → Wil+2 1.69, Str+1 9.75, Con+1 5.25, Dex+2 3.37 | -3.55 | 2 |
| Golden Eagle | adds FEP | Charisma +2 +10.79 2/2 Strength +1 -0.91 ×0.87 · -13% 2/2 Agility +1 +0.87 ×3.35 · +235% 2/2 Perception +1 -3.53 1/2 +1 | Str+1 7.26, Con+1 3.60, Agi+1 0.71, Per+1 3.53 → Str+1 5.44, Con+1 5.40, Agi+1 4.23, Cha+2 10.89 | +3.71 | 2 |
| Narwhal | adds FEP | Strength +1 +2.13 ×1.50 · +50% 2/2 Charisma +2 +10.68 1/1 Constitution +2 -10.68 1/2 Agility +2 -5.91 1/2 +4 | Agi+1 1.00, Str+1 2.00, Con+2 10.68 → Agi+1 5.34, Str+1 3.00, Cha+2 10.68 | +0.78 | 2 |
| Bee | adds FEP | Constitution +1 +2.59 ×1.50 · +50% 2/2 Agility +1 -0.79 ×1.50 · +50% 2/2 Charisma +2 +10.89 1/1 Dexterity +1 -7.26 1/2 +3 | Str+1 1.45, Con+1 3.60, Agi+1 2.82, Dex+1 7.26 → Str+1 5.44, Con+1 5.40, Agi+1 4.23, Cha+2 10.89 | +2.76 | 2 |
| Goat bollock | adds FEP | Dexterity +2 +3.94 2/2 Will +2 -0.40 ×0.83 · -17% 2/2 Agility +2 -2.70 1/2 Strength +1 -2.03 ×0.83 · -17% 1/2 | Wil+2 2.70, Con+1 10.12, Agi+2 2.70 → Wil+2 2.25, Con+1 10.13, Dex+2 4.50 | +0.48 | 2 |
| Swan | adds FEP | Charisma +2 +10.68 1/1 Strength +1 +1.80 ×2.50 · +150% 1/1 Intelligence +1 -1.78 1/1 Agility +1 +1.34 ×1.34 · +34% 1/1 | Agi+1 4.00, Str+1 1.20, Int+1 1.78 → Agi+1 5.34, Str+1 3.00, Cha+2 10.68 | +4.54 | 1 |
| Wild Horse | adds FEP | Charisma +2 +10.68 1/1 Agility +1 -4.45 ×0.55 · -45% 1/1 Strength +1 +2.50 ×6.00 · +500% 1/1 | Agi+1 9.79, Str+1 0.50 → Agi+1 5.34, Str+1 3.00, Cha+2 10.68 | +3.88 | 1 |
| Roe Venison | adds FEP | Charisma +2 +10.68 1/1 Agility +1 -3.20 ×0.63 · -37% 1/1 Strength +1 +1.00 ×1.50 · +50% 1/1 | Agi+1 8.54, Str+1 2.00 → Agi+1 5.34, Str+1 3.00, Cha+2 10.68 | +3.83 | 1 |
| Mallard | adds FEP | Charisma +2 +10.68 1/1 Strength +1 +1.40 ×1.88 · +88% 1/1 Agility +1 +1.34 ×1.34 · +34% 1/1 Intelligence +1 -0.71 1/1 | Agi+1 4.00, Str+1 1.60, Int+1 0.71 → Agi+1 5.34, Str+1 3.00, Cha+2 10.68 | +4.68 | 1 |
| Seagull | adds FEP | Charisma +2 +10.68 1/1 Agility +1 +3.34 ×2.67 · +167% 1/1 Dexterity +1 -1.42 1/1 Strength +1 +1.00 ×1.50 · +50% 1/1 | Agi+1 2.00, Str+1 2.00, Dex+1 1.42 → Agi+1 5.34, Str+1 3.00, Cha+2 10.68 | +4.86 | 1 |
| Stoat | adds FEP | Charisma +2 +10.68 1/1 Agility +1 -2.85 ×0.65 · -35% 1/1 Strength +1 +1.80 ×2.50 · +150% 1/1 | Agi+1 8.19, Str+1 1.20 → Agi+1 5.34, Str+1 3.00, Cha+2 10.68 | +4.06 | 1 |
| Crane | adds FEP | Charisma +2 +10.68 1/1 Agility +1 -3.28 ×0.62 · -38% 1/1 Strength +1 +1.50 ×2.00 · +100% 1/1 | Agi+1 8.62, Str+1 1.50 → Agi+1 5.34, Str+1 3.00, Cha+2 10.68 | +3.92 | 1 |
| Pelican | adds FEP | Charisma +2 +10.68 1/1 Strength +1 +1.80 ×2.50 · +150% 1/1 Intelligence +1 -1.78 1/1 Agility +1 +1.34 ×1.34 · +34% 1/1 | Agi+1 4.00, Str+1 1.20, Int+1 1.78 → Agi+1 5.34, Str+1 3.00, Cha+2 10.68 | +4.54 | 1 |
| Grey Seal | adds FEP | Intelligence +2 -10.00 1/1 Constitution +1 +6.76 ×3.01 · +201% 1/1 Dexterity +2 +4.50 1/1 Will +2 -0.75 ×0.75 · -25% 1/1 | Wil+2 3.00, Con+1 3.37, Int+2 10.00 → Wil+2 2.25, Con+1 10.13, Dex+2 4.50 | -0.92 | 1 |
| Hedgehog | adds FEP | Dexterity +2 +4.50 1/1 Constitution +1 +1.96 ×1.24 · +24% 1/1 Will +2 -0.15 ×0.94 · -6% 1/1 | Wil+2 2.40, Con+1 8.17 → Wil+2 2.25, Con+1 10.13, Dex+2 4.50 | +1.71 | 1 |
| Mole | adds FEP | Constitution +1 +5.07 ×2.00 · +100% 1/1 Dexterity +2 +4.50 1/1 Perception +1 -1.00 1/1 Will +2 -0.75 ×0.75 · -25% 1/1 | Wil+2 3.00, Con+1 5.06, Per+1 1.00 → Wil+2 2.25, Con+1 10.13, Dex+2 4.50 | +1.85 | 1 |
| Wild Mutton | adds FEP | Constitution +1 +8.44 ×5.99 · +499% 1/1 Dexterity +2 +4.50 1/1 Charisma +1 -3.75 1/1 Will +2 -0.75 ×0.75 · -25% 1/1 | Wil+2 3.00, Con+1 1.69, Cha+1 3.75 → Wil+2 2.25, Con+1 10.13, Dex+2 4.50 | +1.95 | 1 |
| Cave louse | adds FEP | Dexterity +2 +4.50 1/1 Constitution +1 +3.38 ×1.50 · +50% 1/1 Will +2 -1.95 ×0.54 · -46% 1/1 | Wil+2 4.20, Con+1 6.75 → Wil+2 2.25, Con+1 10.13, Dex+2 4.50 | +1.36 | 1 |
| Eagle Owl | adds FEP | Charisma +2 +10.89 1/1 Intelligence +1 -5.04 1/1 Constitution +1 +3.96 ×3.75 · +275% 1/1 Agility +1 +2.28 ×2.17 · +117% 1/1 +1 | Str+1 5.00, Con+1 1.44, Int+1 5.04, Agi+1 1.95 → Str+1 5.44, Con+1 5.40, Agi+1 4.23, Cha+2 10.89 | +3.75 | 1 |
| Bullfinch | adds FEP | Charisma +2 +10.89 1/1 Perception +1 -10.16 1/1 Agility +1 +4.23 1/1 Strength +1 +3.83 ×3.38 · +238% 1/1 +1 | Str+1 1.61, Con+1 7.55, Per+1 10.16 → Str+1 5.44, Con+1 5.40, Agi+1 4.23, Cha+2 10.89 | +2.81 | 1 |
| Horse | adds FEP | Charisma +2 +10.89 1/1 Agility +2 -4.35 1/1 Agility +1 +4.23 1/1 Strength +1 +1.60 ×1.42 · +42% 1/1 +1 | Str+1 3.84, Con+1 5.29, Agi+2 4.35 → Str+1 5.44, Con+1 5.40, Agi+1 4.23, Cha+2 10.89 | +3.05 | 1 |
| Walrus | adds FEP | Agility +1 -5.91 1/1 Dexterity +2 +3.37 1/1 Constitution +1 +3.25 ×2.63 · +163% 1/1 Strength +1 +1.00 ×1.11 · +11% 1/1 +1 | Wil+2 0.75, Str+1 8.75, Con+1 2.00, Agi+1 5.91 → Wil+2 1.69, Str+1 9.75, Con+1 5.25, Dex+2 3.37 | +0.93 | 1 |