🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Mullet

Par z / bez
0
Par zamiany
84
Porównano w potrawach
0/6
Głód Δ
–
Energia Δ
–

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Haddock podbija Agility +1 -1.18 ×2.58 · +158% 2/8 Intelligence +1 -0.98 ×0.91 · -9% 6/8 Perception +1 +1.99 ×1.68 · +68% 5/8 Strength +1 +0.13 ×1.19 · +19% 3/8 +3 Int+2 3.00, Per+1 4.74, Agi+1 7.44 → Int+2 3.00, Per+1 12.09 -0.03 8
Roach dodaje FEP Intelligence +1 +0.41 ×1.28 · +28% 7/7 Agility +1 +1.96 ×3.27 · +227% 4/5 Strength +1 -1.06 ×0.86 · -14% 5/7 Dexterity +1 -1.84 ×0.63 · -37% 4/7 +4 Str+1 10.08, Int+1 2.40, Dex+1 1.02, Agi+1 0.30 → Str+1 6.00, Int+1 4.28, Agi+1 0.98 +0.07 7
Asp dodaje FEP Intelligence +1 +1.32 ×1.59 · +59% 5/6 Perception +1 -0.49 ×2.02 · +102% 5/6 Agility +1 +1.26 ×2.02 · +102% 2/4 Dexterity +1 -2.35 ×0.80 · -20% 3/6 +4 Int+2 3.26, Per+1 6.00, Dex+1 1.80 → Int+2 3.00, Per+1 12.09 +0.18 6
Zander podbija Intelligence +1 +0.46 ×1.44 · +44% 6/6 Strength +1 -1.83 ×0.86 · -14% 4/6 Perception +1 +3.25 ×1.63 · +63% 1/3 Agility +1 +1.10 ×2.17 · +117% 1/3 +3 Int+2 2.79, Per+1 6.00, Int+1 1.80 → Int+2 3.00, Per+1 12.09 +0.06 6
Silver Bream dodaje FEP Intelligence +1 -0.09 ×1.06 · +6% 5/5 Agility +1 +0.10 ×2.18 · +118% 1/3 Perception +1 +3.95 ×1.66 · +66% 2/5 Intelligence +2 +0.71 ×1.37 · +37% 2/5 +4 Int+2 2.79, Per+1 6.00, Int+1 1.50 → Int+2 3.00, Per+1 12.09 +0.50 5
Salmon dodaje FEP Intelligence +1 -1.49 ×1.80 · +80% 4/5 Charisma +1 -6.45 3/5 Perception +1 +3.31 ×1.93 · +93% 3/5 Strength +1 +1.11 ×1.43 · +43% 3/5 +3 Int+2 3.00, Per+1 3.72, Cha+1 9.30 → Int+2 3.00, Per+1 12.09 -0.13 5
Brill dodaje FEP Dexterity +1 -4.02 ×0.57 · -43% 3/4 Strength +1 -1.21 ×0.80 · -20% 3/4 Intelligence +1 +0.92 ×1.41 · +41% 3/4 Perception +1 +4.73 ×2.58 · +158% 2/4 +2 Int+2 4.65, Per+1 3.00, Dex+1 5.40 → Int+2 3.00, Per+1 12.09 -0.23 4
Sturgeon dodaje FEP Intelligence +1 +2.68 ×1.58 · +58% 3/3 Strength +1 -0.46 ×0.77 · -23% 1/3 Psyche +1 -3.51 2/3 Perception +1 +1.84 ×1.25 · +25% 1/2 +3 Int+1 3.00, Per+1 2.70, Str+1 1.05, Psy+1 4.76 → Int+1 5.00, Per+1 3.37, Str+1 1.07 +0.05 3
Perch podbija Perception +1 +0.99 ×1.45 · +45% 3/3 Intelligence +1 +0.10 ×2.17 · +117% 3/3 Strength +1 -2.44 ×0.58 · -42% 2/3 Intelligence +2 +0.67 ×1.29 · +29% 1/3 +1 Int+2 2.33, Per+1 6.00, Int+1 2.70 → Int+2 3.00, Per+1 12.09 +0.04 3
Pike dodaje FEP Strength +1 -1.51 ×0.77 · -23% 3/3 Intelligence +1 -0.72 ×0.89 · -11% 3/3 Agility +1 +1.05 ×0.87 · -13% 1/2 Constitution +1 +1.47 ×1.38 · +38% 1/3 +1 Int+1 2.00, Con+1 3.89, Str+1 3.60, Cha+1 3.58 → Int+1 2.00, Con+1 5.36, Cha+1 3.58, Agi+1 2.24 -0.16 3
Burbot dodaje FEP Constitution +1 -0.35 3/3 Intelligence +1 +0.20 ×1.14 · +14% 3/3 Agility +1 +1.35 ×1.85 · +85% 1/2 Strength +1 +0.07 ×1.08 · +8% 2/3 +2 Int+1 1.40, Con+1 5.36, Cha+1 5.48 → Int+1 2.00, Con+1 5.36, Cha+1 3.58, Agi+1 2.24 +0.06 3
Grayling dodaje FEP Intelligence +1 +0.58 ×1.23 · +23% 3/3 Perception +1 -0.41 ×1.04 · +4% 3/3 Strength +1 -1.97 ×0.87 · -13% 2/3 Agility +1 +1.35 ×1.85 · +85% 1/2 +2 Str+1 10.08, Int+1 2.55, Agi+1 0.53, Per+1 0.38 → Str+1 6.00, Int+1 4.28, Agi+1 0.98 -0.09 3
Abyss Gazer dodaje FEP Intelligence +1 +1.42 ×1.56 · +56% 3/3 Agility +1 +1.42 ×1.31 · +31% 2/3 Perception +2 -2.25 2/3 Strength +1 -1.17 ×0.79 · -21% 2/3 +3 Str+1 7.56, Int+1 2.55, Agi+1 0.75, Per+2 3.00 → Str+1 6.00, Int+1 4.28, Agi+1 0.98 -0.37 3
Cavelacanth dodaje FEP Intelligence +1 +0.20 ×1.14 · +14% 3/3 Agility +1 +2.02 2/2 Perception +2 -1.50 2/3 Perception +1 +1.00 1/2 +4 Str+1 2.10, Int+1 6.35, Int+2 6.00, Per+2 1.50 → Str+1 3.00, Int+1 6.34, Int+2 4.80, Per+1 3.00 -0.12 3
Plaice dodaje FEP Intelligence +1 +1.11 ×2.22 · +122% 3/3 Perception +1 +0.92 ×2.02 · +102% 3/3 Strength +1 -3.06 ×0.60 · -40% 2/3 Agility +1 +1.17 ×2.18 · +118% 1/2 +2 Int+2 3.25, Per+1 6.00, Int+1 1.80 → Int+2 3.00, Per+1 12.09 +0.07 3
Cod podbija Intelligence +2 -0.75 ×0.90 · -10% 2/3 Perception +1 +0.69 ×1.17 · +17% 2/3 Int+2 7.50, Per+1 3.00 → Int+2 6.00, Per+1 3.90 -0.10 3
Whiting podbija Perception +1 +4.28 ×2.06 · +106% 2/2 Will +1 -2.57 2/2 Intelligence +2 -1.65 ×0.65 · -35% 1/2 Strength +1 +0.33 ×1.45 · +45% 1/2 Int+2 4.65, Per+1 4.20, Wil+1 4.20 → Int+2 3.00, Per+1 12.09 +0.05 2
Rose fish dodaje FEP Charisma +1 -1.88 ×1.14 · +14% 2/2 Perception +1 +7.89 ×2.88 · +188% 1/2 Will +1 -3.14 1/2 Agility +1 +2.24 1/1 +1 Int+2 4.65, Per+1 4.20, Cha+1 4.20 → Int+2 3.00, Per+1 12.09 +0.00 2
Eel dodaje FEP Agility +1 +1.16 ×1.09 · +9% 1/2 Intelligence +1 +0.20 ×1.13 · +13% 2/2 Charisma +1 -0.90 ×0.80 · -20% 1/2 Agility +2 -0.80 1/2 Int+1 1.60, Con+1 5.36, Cha+1 4.48, Agi+2 0.80 → Int+1 2.00, Con+1 5.36, Cha+1 3.58, Agi+1 2.24 +0.01 2
Herring podbija Perception +1 +1.15 ×1.25 · +25% 2/2 Intelligence +1 -0.91 ×0.74 · -26% 2/2 Will +1 +0.30 ×1.23 · +23% 2/2 Per+1 4.60, Int+1 2.70, Wil+1 1.30 → Per+1 5.75, Int+1 2.00, Wil+1 1.60 +0.09 2
Chub dodaje FEP Agility +1 +1.09 ×1.63 · +63% 1/2 Charisma +1 -0.56 2/2 Strength +1 +0.30 ×1.13 · +13% 2/2 Dexterity +1 -0.72 ×0.80 · -20% 1/2 Str+1 2.40, Int+1 5.04, Dex+1 3.60, Cha+1 0.90 → Str+1 3.00, Int+1 5.04, Dex+1 2.88, Agi+1 1.80 +0.09 2
Zope podbija Strength +1 +0.14 ×1.15 · +15% 1/1 Int+1 5.00, Per+1 3.33, Str+1 0.93 → Int+1 5.00, Per+1 3.37, Str+1 1.07 +0.03 1
Catfish podbija Psyche +1 -3.58 1/1 Constitution +1 +3.36 ×2.68 · +168% 1/1 Charisma +1 +0.72 ×1.25 · +25% 1/1 Agility +1 -0.45 ×0.83 · -17% 1/1 Int+1 2.00, Con+1 2.00, Cha+1 2.86, Psy+1 3.58, Agi+1 2.69 → Int+1 2.00, Con+1 5.36, Cha+1 3.58, Agi+1 2.24 +0.01 1
Carp dodaje FEP Perception +1 -2.50 1/1 Constitution +1 +2.34 ×1.77 · +77% 1/1 Agility +1 +2.24 1/1 Intelligence +1 -2.00 ×0.50 · -50% 1/1 +1 Int+1 4.00, Con+1 3.02, Per+1 2.50, Cha+1 3.36 → Int+1 2.00, Con+1 5.36, Cha+1 3.58, Agi+1 2.24 +0.05 1
Saithe podbija Perception +1 +8.49 ×3.36 · +236% 1/1 Agility +1 -3.60 1/1 Intelligence +2 -1.65 ×0.65 · -35% 1/1 Int+2 4.65, Per+1 3.60, Agi+1 3.60 → Int+2 3.00, Per+1 12.09 +0.32 1
Lavaret podbija Strength +1 -4.08 ×0.60 · -40% 1/1 Intelligence +1 +2.88 ×3.06 · +206% 1/1 Constitution +1 -2.40 1/1 Agility +1 +0.57 ×2.39 · +139% 1/1 Str+1 10.08, Int+1 1.40, Con+1 2.40, Agi+1 0.41 → Str+1 6.00, Int+1 4.28, Agi+1 0.98 -0.61 1
Cave angler podbija Strength +2 -5.40 1/1 Strength +1 +1.80 ×1.43 · +43% 1/1 Agility +1 +0.23 ×1.31 · +31% 1/1 Str+1 4.20, Int+1 4.28, Agi+1 0.75, Str+2 5.40 → Str+1 6.00, Int+1 4.28, Agi+1 0.98 -1.76 1