Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.
⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.
Moundtree🪵 drewnoDodaje nowe FEP-y, których bez niego nie ma: Dexterity +1 +3.75 1/1 Intelligence +1 +2.25 1/1
Podbija konkretne istniejące FEP-y, reszta stoi w miejscu: Strength +1 +2.66 67% Perception +1 +2.74 100%
Najmocniej rośnie w poszczególnych potrawach: Smoked Badger Botillo → Strength +1 +3.75, Smoked Elk Dog → Strength +1 +4.23, Smoked Lynxalami → Constitution +1 +3.38, Smoked Moodog → Intelligence +1 +2.25, Smoked Wolfdog → Dexterity +1 +3.75
Średni mnożnik FEP-ów obecnych po obu stronach: ×1.22, rosną w 23% przypadków.
| Potrawa | Typ | Efekt | Przykład: bez → z | Głód Δ | Par |
|---|---|---|---|---|---|
| Smoked Badger Botillo | dodaje FEP | Strength +1 +3.75 1/1 | Con+1 7.50, Agi+1 4.50 → Con+1 7.50, Agi+1 4.50, Str+1 3.75 | +0.50 | 1 |
| Smoked Elk Dog | podbija | Strength +1 +4.23 ×1.94 · +94% 1/1 | Str+1 4.50, Int+2 4.50 → Str+1 8.73, Int+2 4.50 | +0.56 | 1 |
| Smoked Lynxalami | podbija | Constitution +1 +3.38 ×1.94 · +94% 1/1 Perception +1 +2.74 ×1.94 · +94% 1/1 | Per+1 2.93, Agi+2 3.00, Con+1 3.60 → Per+1 5.67, Agi+2 3.00, Con+1 6.98 | +0.82 | 1 |
| Smoked Moodog | dodaje FEP | Intelligence +1 +2.25 1/1 | Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 1.12, Con+1 3.37, Int+1 2.25 | +0.30 | 1 |
| Smoked Wolfdog | dodaje FEP | Dexterity +1 +3.75 1/1 | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Dex+1 3.75 | +0.50 | 1 |
| FEP | Δ średnia | Mnożnik | Δ mediana | Tylko ze składnikiem | Spójność | Par |
|---|---|---|---|---|---|---|
| Dexterity +1 | +3.75 | nowy FEP | +3.75 | 1/1 | 100% | 1 |
| Perception +1 | +2.74 | ×1.94 +94% | +2.74 | 0/1 | 100% | 1 |
| Strength +1 | +2.66 | ×1.47 +47% | +3.75 | 1/3 | 67% | 3 |
| Intelligence +1 | +2.25 | nowy FEP | +2.25 | 1/1 | 100% | 1 |
| Constitution +1 | +1.13 | ×1.31 +31% | 0.00 | 0/3 | 33% | 3 |
Mnożnik: średnia z (wartość z przyprawą ÷ wartość bez), czyli o ile procent przyprawa podniosła stat; „nowy FEP” = bez przyprawy go nie było. Tylko ze składnikiem: w ilu parach ten FEP istnieje wyłącznie w wariancie z badanym składnikiem. Spójność: odsetek par ze zmianą dodatnią.
| Zamiast | Typ | Zmiana FEP | Przykład: bez → z | Głód Δ | Par |
|---|---|---|---|---|---|
Laurel🪵 drewno |
dodaje FEP | Dexterity +1 +2.40 3/5 Perception +1 -1.21 5/12 Strength +1 +0.93 ×1.13 · +13% 1/5 Constitution +1 +0.08 ×1.20 · +20% 5/12 +5 | Con+1 7.50, Agi+1 4.50, Per+1 3.75 → Con+1 7.50, Agi+1 4.50, Str+1 3.75 | +0.08 | 12 |
King's Oak🪵 drewno |
dodaje FEP | Strength +1 -0.13 ×1.19 · +19% 1/8 Dexterity +1 +0.58 ×0.86 · -14% 2/6 Constitution +1 +1.22 ×1.30 · +30% 4/12 Intelligence +1 +1.26 ×0.73 · -27% 2/3 +5 | Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 7.50, Str+2 3.00, Dex+1 3.75 | +0.17 | 12 |
Linden🪵 drewno |
dodaje FEP | Strength +1 +0.70 ×1.23 · +23% 1/6 Dexterity +1 +2.25 2/4 Agility +1 -2.87 ×0.67 · -33% 3/11 Intelligence +1 +2.00 2/3 +4 | Per+1 7.50, Dex+1 4.50, Wil+1 0.37, Cha+1 1.12, Str+1 3.75 → Per+1 7.50, Dex+1 4.50, Wil+1 0.38, Cha+1 1.12, Int+1 3.75 | +0.26 | 11 |
Dragontree🪵 drewno |
dodaje FEP | Strength +1 +0.65 ×1.12 · +12% 5/11 Dexterity +1 +2.25 2/4 Constitution +1 +0.43 ×1.07 · +7% 4/11 Intelligence +1 +2.00 2/3 +4 | Int+2 10.50, Str+2 4.32 → Int+2 10.50, Str+2 4.32, Dex+1 5.25 | +0.61 | 11 |
Buckthorn🪵 drewno |
dodaje FEP | Intelligence +1 -0.60 2/5 Strength +1 +1.99 ×1.31 · +31% 1/4 Dexterity +1 +1.69 2/4 Agility +1 -0.94 4/10 +4 | Per+1 7.50, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13, Agi+1 3.75 → Per+1 7.50, Dex+1 4.50, Wil+1 0.38, Cha+1 1.12, Int+1 3.75 | +0.41 | 10 |
Almond tree🪵 drewno |
dodaje FEP | Strength +1 +0.71 ×1.07 · +7% 1/6 Dexterity +1 -1.25 ×0.91 · -9% 5/10 Agility +1 -1.00 ×0.94 · -6% 4/10 Constitution +1 -0.12 ×1.08 · +8% 4/10 +3 | Con+1 7.50, Agi+1 4.50, Dex+1 3.75 → Con+1 7.50, Agi+1 4.50, Str+1 3.75 | -0.17 | 10 |
Lemon tree🪵 drewno |
dodaje FEP | Strength +1 +1.33 ×1.19 · +19% 1/6 Dexterity +1 +1.80 2/5 Intelligence +1 +2.00 2/3 Agility +1 -0.75 3/10 +4 | Per+1 14.55, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13 → Per+1 7.50, Dex+1 4.50, Wil+1 0.38, Cha+1 1.12, Int+1 3.75 | +0.20 | 10 |
Stonepine🪵 drewno |
dodaje FEP | Strength +1 +1.60 ×1.24 · +24% 1/5 Dexterity +1 +1.31 ×0.77 · -23% 2/4 Intelligence +1 +2.00 2/3 Constitution +1 -0.75 ×0.97 · -3% 3/10 +2 | Int+2 10.50, Str+2 4.32 → Int+2 10.50, Str+2 4.32, Dex+1 5.25 | +0.40 | 10 |
Rowan🪵 drewno |
dodaje FEP | Strength +1 +1.14 ×1.07 · +7% 1/5 Dexterity +1 +2.25 2/4 Intelligence +2 -6.55 ×0.55 · -45% 3/10 Will +1 -2.12 ×0.82 · -18% 3/10 +5 | Con+1 7.50, Agi+1 4.50, Wil+1 3.75 → Con+1 7.50, Agi+1 4.50, Str+1 3.75 | -0.55 | 10 |
Strawberry tree🪵 drewno |
dodaje FEP | Strength +1 +1.20 ×1.16 · +16% 1/5 Dexterity +1 +1.05 2/5 Perception +1 -2.25 4/10 Intelligence +1 +2.00 2/3 +2 | Con+1 7.50, Agi+1 4.50, Dex+1 3.75 → Con+1 7.50, Agi+1 4.50, Str+1 3.75 | +0.24 | 10 |
Bay willow🪵 drewno |
dodaje FEP | Strength +1 +0.71 ×1.24 · +24% 1/6 Dexterity +1 +2.25 2/4 Constitution +1 -0.75 ×0.95 · -5% 4/9 Intelligence +1 +2.00 2/3 +4 | Per+1 7.50, Dex+1 4.50, Wil+1 0.38, Cha+1 1.12, Str+1 3.75 → Per+1 7.50, Dex+1 4.50, Wil+1 0.38, Cha+1 1.12, Int+1 3.75 | +0.20 | 9 |
Wartybirch🪵 drewno |
dodaje FEP | Constitution +1 -1.20 ×1.18 · +18% 5/9 Dexterity +1 +2.25 2/4 Perception +1 -0.26 ×1.09 · +9% 4/9 Will +1 -0.66 3/9 +5 | Int+2 7.50, Str+2 3.00, Con+1 3.75 → Int+2 7.50, Str+2 3.00, Dex+1 3.75 | -0.15 | 9 |
Larch🪵 drewno |
dodaje FEP | Dexterity +1 +2.25 2/4 Strength +1 +2.00 ×1.31 · +31% 1/4 Agility +1 -0.60 ×0.90 · -10% 3/9 Constitution +1 +0.50 ×1.08 · +8% 3/9 +3 | Int+2 10.50, Str+2 4.32 → Int+2 10.50, Str+2 4.32, Dex+1 5.25 | +0.48 | 9 |
Fig tree🪵 drewno |
dodaje FEP | Strength +1 +1.60 ×1.24 · +24% 1/5 Intelligence +1 +0.94 2/4 Will +1 -1.75 3/9 Constitution +1 -1.55 ×0.93 · -7% 3/9 +5 | Int+2 10.50, Str+2 4.32, Wil+1 5.25 → Int+2 10.50, Str+2 4.32, Dex+1 5.25 | -0.03 | 9 |
Mallorn🪵 drewno |
podbija | Strength +1 +0.45 ×1.15 · +15% 1/6 Constitution +1 -1.13 ×0.97 · -3% 4/9 Will +1 -0.87 ×1.01 · +1% 4/9 Charisma +1 -1.75 3/9 +3 | Int+2 10.50, Str+2 4.32, Cha+1 5.25 → Int+2 10.50, Str+2 4.32, Dex+1 5.25 | -0.21 | 9 |
Conker🪵 drewno |
dodaje FEP | Dexterity +1 +1.05 ×0.85 · -15% 2/5 Strength +1 -0.07 ×1.10 · +10% 5/9 Charisma +1 -2.68 ×0.71 · -29% 3/9 Intelligence +1 +2.00 2/3 +2 | Int+2 10.50, Str+2 4.32 → Int+2 10.50, Str+2 4.32, Dex+1 5.25 | +0.14 | 9 |
Osier🪵 drewno |
dodaje FEP | Strength +1 +1.99 ×1.31 · +31% 1/4 Intelligence +1 +2.00 2/3 Constitution +1 -0.12 ×1.20 · +20% 3/7 Charisma +1 -3.38 ×0.23 · -77% 2/7 +6 | Str+1 4.50, Int+2 5.90 → Str+1 8.73, Int+2 4.50 | +0.26 | 7 |
Zelkova🪵 drewno |
podbija | Strength +1 +2.00 ×1.31 · +31% 1/4 Constitution +1 +1.13 ×1.31 · +31% 3/6 Dexterity +1 -0.25 1/3 Perception +1 -0.13 ×1.94 · +94% 2/6 +2 | Con+2 4.50, Agi+1 4.50, Str+1 1.12, Con+1 3.37, Dex+1 2.25 → Con+2 4.50, Agi+1 4.50, Str+1 1.12, Con+1 3.37, Int+1 2.25 | +0.28 | 6 |
Chastetree🪵 drewno |
dodaje FEP | Strength +1 +1.25 ×1.20 · +20% 1/4 Intelligence +2 -2.18 ×0.75 · -25% 2/6 Intelligence +1 +1.13 1/2 Dexterity +1 +3.75 1/1 +2 | Str+1 4.50, Int+2 8.86 → Str+1 8.73, Int+2 4.50 | +0.40 | 6 |
Gray alder🪵 drewno |
dodaje FEP | Strength +1 +1.48 ×0.89 · -11% 1/3 Constitution +1 +1.12 ×1.31 · +31% 3/6 Dexterity +1 +1.88 1/2 Perception +1 +1.38 ×1.47 · +47% 2/6 +2 | Con+1 7.50, Agi+1 5.62 → Con+1 7.50, Agi+1 4.50, Str+1 3.75 | +0.57 | 6 |
Sallow🪵 drewno |
dodaje FEP | Strength +1 +1.61 ×1.07 · +7% 1/3 Constitution +1 -0.10 3/6 Intelligence +1 +3.00 2/2 Perception +1 -2.29 ×0.97 · -3% 2/6 +2 | Per+1 13.65, Dex+1 4.50, Wil+1 0.38, Cha+1 1.13 → Per+1 7.50, Dex+1 4.50, Wil+1 0.38, Cha+1 1.12, Int+1 3.75 | +0.18 | 6 |
Sycamore🪵 drewno |
dodaje FEP | Dexterity +1 +1.75 1/3 Strength +1 +1.41 ×1.31 · +31% 3/6 Intelligence +2 -6.35 ×0.54 · -46% 2/6 Intelligence +1 +1.88 1/2 +5 | Per+1 7.50, Dex+1 4.50, Wil+1 0.38, Cha+1 1.13, Con+1 3.75 → Per+1 7.50, Dex+1 4.50, Wil+1 0.38, Cha+1 1.12, Int+1 3.75 | -0.32 | 6 |
Alder🪵 drewno |
dodaje FEP | Strength +1 +2.31 ×1.23 · +23% 1/3 Constitution +1 +0.84 ×1.19 · +19% 3/5 Intelligence +1 +2.25 1/1 Perception +1 +1.17 ×1.26 · +26% 1/5 +1 | Con+1 7.50, Agi+1 4.50, Dex+1 3.75 → Con+1 7.50, Agi+1 4.50, Str+1 3.75 | +0.52 | 5 |
Persimmon tree🪵 drewno |
dodaje FEP | Strength +1 +2.66 ×1.47 · +47% 1/3 Constitution +1 +1.12 ×1.31 · +31% 3/5 Perception +1 +0.25 ×1.94 · +94% 2/5 Dexterity +1 +3.75 1/1 +2 | Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.38, Cha+1 2.25 → Con+2 4.50, Agi+1 4.50, Str+1 1.12, Con+1 3.37, Int+1 2.25 | +0.77 | 5 |
Lotetree🪵 drewno |
dodaje FEP | Strength +1 +2.49 ×1.31 · +31% 1/3 Constitution +1 +0.79 ×1.17 · +17% 3/5 Dexterity +1 +0.75 1/2 Agility +1 -0.56 ×0.90 · -10% 2/5 +3 | Str+1 4.50, Int+2 4.50, Dex+1 2.25 → Str+1 8.73, Int+2 4.50 | +0.26 | 5 |
Elm🪵 drewno |
dodaje FEP | Strength +1 +2.66 ×1.47 · +47% 1/3 Constitution +1 +1.12 ×1.31 · +31% 3/5 Intelligence +2 -0.42 ×0.92 · -8% 2/5 Dexterity +1 +3.75 1/1 +4 | Con+1 7.50, Agi+1 4.50, Wil+1 3.75 → Con+1 7.50, Agi+1 4.50, Str+1 3.75 | +0.47 | 5 |
Sorb tree🪵 drewno |
dodaje FEP | Strength +1 +0.34 ×1.09 · +9% 1/4 Constitution +1 +1.12 ×1.31 · +31% 3/5 Dexterity +1 +3.75 1/1 Perception +1 +2.75 ×1.94 · +94% 1/5 +2 | Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.38, Wil+1 2.25 → Con+2 4.50, Agi+1 4.50, Str+1 1.12, Con+1 3.37, Int+1 2.25 | +0.45 | 5 |
Cherry🪵 drewno |
dodaje FEP | Strength +1 +2.66 ×1.47 · +47% 1/3 Constitution +1 +1.12 ×1.31 · +31% 3/5 Perception +1 -0.51 ×1.94 · +94% 2/5 Dexterity +1 +3.75 1/1 +3 | Con+1 7.50, Agi+1 4.50, Per+1 3.75 → Con+1 7.50, Agi+1 4.50, Str+1 3.75 | +0.48 | 5 |
Dogwood🪵 drewno |
dodaje FEP | Strength +1 +2.66 ×1.47 · +47% 1/3 Constitution +1 +1.12 ×1.31 · +31% 3/5 Agility +1 -1.51 ×0.80 · -20% 2/5 Perception +1 -0.50 ×1.94 · +94% 2/5 +4 | Con+1 7.50, Agi+1 4.50, Per+1 3.75 → Con+1 7.50, Agi+1 4.50, Str+1 3.75 | +0.27 | 5 |
Chestnut tree🪵 drewno |
dodaje FEP | Strength +1 +1.41 ×1.31 · +31% 3/5 Constitution +1 +1.12 ×1.31 · +31% 3/5 Agility +1 -1.13 ×0.83 · -17% 2/5 Intelligence +2 -0.29 ×0.94 · -6% 2/5 +4 | Str+1 4.50, Int+2 5.08 → Str+1 8.73, Int+2 4.50 | +0.31 | 5 |
Ash🪵 drewno |
dodaje FEP | Strength +1 +2.66 ×1.47 · +47% 1/3 Intelligence +2 -1.91 ×0.77 · -23% 2/4 Agility +1 -1.88 ×0.77 · -23% 2/4 Intelligence +1 -0.75 1/2 +1 | Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 7.50, Str+2 3.00, Dex+1 3.75 | +0.11 | 4 |
Yew🪵 drewno |
dodaje FEP | Strength +1 +2.66 ×1.47 · +47% 1/3 Agility +1 -1.64 ×0.79 · -21% 2/4 Dexterity +1 +3.75 1/1 Will +1 -3.75 1/4 +1 | Int+2 7.50, Str+2 3.00, Wil+1 3.75 → Int+2 7.50, Str+2 3.00, Dex+1 3.75 | +0.43 | 4 |
Cypress🪵 drewno |
dodaje FEP | Charisma +1 -2.00 3/4 Strength +1 +3.99 ×1.94 · +94% 1/2 Dexterity +1 +1.88 1/2 Intelligence +1 +3.75 1/1 | Con+1 7.50, Agi+1 4.50, Cha+1 3.75 → Con+1 7.50, Agi+1 4.50, Str+1 3.75 | +0.64 | 4 |
Juniper🪵 drewno |
dodaje FEP | Strength +1 +3.99 ×1.94 · +94% 1/2 Dexterity +1 +1.88 1/2 Will +1 -1.12 ×1.03 · +3% 2/4 Charisma +1 -3.76 ×0.23 · -77% 1/4 | Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 7.50, Str+2 3.00, Dex+1 3.75 | +0.30 | 4 |
| Elderberry bush | dodaje FEP | Strength +1 +3.99 ×1.94 · +94% 1/2 Dexterity +1 +1.88 1/2 Will +1 -1.12 ×1.03 · +3% 2/4 Constitution +1 -3.00 ×0.71 · -29% 1/4 | Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 7.50, Str+2 3.00, Dex+1 3.75 | +0.35 | 4 |
Crampbark🪵 drewno |
dodaje FEP | Strength +1 +1.41 ×1.94 · +94% 1/3 Dexterity +1 +1.05 ×0.73 · -27% 1/2 Intelligence +1 +3.75 1/1 | Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 7.50, Str+2 3.00, Dex+1 3.75 | +0.58 | 4 |
Towercap🪵 drewno |
dodaje FEP | Dexterity +1 +3.38 2/2 Intelligence +1 -3.38 ×0.67 · -33% 2/4 Strength +1 -1.13 2/4 Perception +1 +0.65 ×1.33 · +33% 2/4 +3 | Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 7.50, Str+2 3.00, Dex+1 3.75 | +0.16 | 4 |
Hornbeam🪵 drewno |
dodaje FEP | Dexterity +1 +1.25 1/3 Charisma +1 -1.25 3/3 Intelligence +1 +0.89 1/2 Will +1 -3.75 ×0.09 · -91% 1/3 | Int+2 7.50, Str+2 3.00, Cha+1 3.75 → Int+2 7.50, Str+2 3.00, Dex+1 3.75 | -0.38 | 3 |
Tea bush🪵 drewno |
dodaje FEP | Dexterity +1 +1.88 1/2 Intelligence +2 -5.25 ×0.59 · -41% 1/2 Intelligence +1 +3.75 1/1 | Int+2 12.75, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Dex+1 3.75 | +0.05 | 2 |
Apple tree🪵 drewno |
dodaje FEP | Dexterity +1 +1.88 1/2 Intelligence +2 -4.80 ×0.61 · -39% 1/2 Intelligence +1 +3.75 1/1 | Int+2 12.30, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Dex+1 3.75 | +0.10 | 2 |
Salt🧂 przyprawa |
dodaje FEP | Dexterity +1 +3.75 1/1 Intelligence +2 -0.90 ×0.89 · -11% 1/1 | Int+2 8.40, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Dex+1 3.75 | +0.26 | 1 |
Chives🧂 przyprawa |
dodaje FEP | Dexterity +1 +3.75 1/1 | Int+2 7.50, Str+2 3.00, Agi+1 0.01 → Int+2 7.50, Str+2 3.00, Dex+1 3.75 | +0.50 | 1 |
Clove of Garlic🧂 przyprawa |
dodaje FEP | Dexterity +1 +3.75 1/1 Intelligence +2 -1.80 ×0.81 · -19% 1/1 | Int+2 9.30, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Dex+1 3.75 | +0.02 | 1 |
Kvann🧂 przyprawa |
dodaje FEP | Dexterity +1 +3.75 1/1 | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Dex+1 3.75 | +0.50 | 1 |
Laurel Leaves🧂 przyprawa |
dodaje FEP | Dexterity +1 +3.75 1/1 Intelligence +2 -0.75 ×0.91 · -9% 1/1 | Int+2 8.25, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Dex+1 3.75 | +0.30 | 1 |
Juniper Berries🧂 przyprawa |
dodaje FEP | Dexterity +1 +3.75 1/1 Strength +2 -1.77 ×0.63 · -37% 1/1 | Int+2 7.50, Str+2 4.77 → Int+2 7.50, Str+2 3.00, Dex+1 3.75 | +0.03 | 1 |
Beech🪵 drewno |
dodaje FEP | Dexterity +1 +3.75 1/1 | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Dex+1 3.75 | +1.17 | 1 |
Willow🪵 drewno |
zamienia staty | Zamienia wartości między statami: Strength +1 → Dexterity +1 ×1 | Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 7.50, Str+2 3.00, Dex+1 3.75 | 0.00 | 1 |
Spruce🪵 drewno |
dodaje FEP | Dexterity +1 +3.75 1/1 Strength +2 -0.39 ×0.88 · -12% 1/1 | Int+2 7.50, Str+2 3.39 → Int+2 7.50, Str+2 3.00, Dex+1 3.75 | +0.40 | 1 |
Tree Heath🪵 drewno |
dodaje FEP | Dexterity +1 +3.75 1/1 Intelligence +2 -3.00 ×0.71 · -29% 1/1 | Int+2 10.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Dex+1 3.75 | -0.30 | 1 |
Whitebeam🪵 drewno |
zamienia staty | Zamienia wartości między statami: Will +1 → Dexterity +1 ×1 | Int+2 7.50, Str+2 3.00, Wil+1 3.75 → Int+2 7.50, Str+2 3.00, Dex+1 3.75 | 0.00 | 1 |
Cedar🪵 drewno |
dodaje FEP | Dexterity +1 +3.75 1/1 | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Dex+1 3.75 | +1.16 | 1 |
Mayflower tree🪵 drewno |
dodaje FEP | Dexterity +1 +3.75 1/1 Strength +2 -2.01 ×0.60 · -40% 1/1 | Int+2 7.50, Str+2 5.01 → Int+2 7.50, Str+2 3.00, Dex+1 3.75 | -0.04 | 1 |
Oak🪵 drewno |
dodaje FEP | Dexterity +1 +3.75 1/1 | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Dex+1 3.75 | +1.14 | 1 |
Blackpine🪵 drewno |
dodaje FEP | Dexterity +1 +3.75 1/1 Strength +2 -1.29 ×0.70 · -30% 1/1 | Int+2 7.50, Str+2 4.29 → Int+2 7.50, Str+2 3.00, Dex+1 3.75 | +0.16 | 1 |