🧂 What spices do

108 online

Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.

⚠ Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.

or

Moose

With / without pairs
0
Swap pairs
199
Compared in dishes
0/11
Hunger Δ
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Energy Δ
–

Instead of another ingredient in the same slot

Instead of Type FEP change Example: without → with Hunger Δ Pairs
Mammoth adds FEP Strength +2 -4.39 ×0.22 · -78% 9/12 Constitution +1 -1.27 ×0.80 · -20% 9/12 Strength +1 +4.93 ×1.87 · +87% 2/6 Will +1 -1.45 ×0.90 · -10% 6/12 +5 Per+1 1.66, Con+1 2.55, Dex+1 0.75, Con+2 3.87, Wil+1 14.52 → Per+1 1.66, Con+1 2.55, Dex+1 0.75, Wil+1 5.81, Str+1 17.43 -0.77 12
Narwhal adds FEP Constitution +1 -1.38 ×0.74 · -26% 9/11 Agility +2 -5.95 ×0.19 · -81% 6/11 Constitution +2 -5.90 5/11 Charisma +1 +5.53 5/5 +8 Per+1 0.42, Con+1 2.55, Dex+1 0.75, Agi+2 12.45, Wil+1 3.63 → Per+1 1.66, Con+1 2.55, Dex+1 0.75, Wil+1 5.81, Str+1 17.43 -0.85 11
Ice Bear adds FEP Constitution +1 +0.09 ×1.03 · +3% 7/9 Intelligence +1 +6.23 6/6 Will +1 +0.79 ×1.42 · +42% 5/9 Constitution +2 -9.15 4/9 +9 Per+1 0.21, Con+1 3.00, Con+2 16.60, Agi+1 0.31, Wil+1 1.86 → Per+1 1.66, Con+1 2.55, Dex+1 0.75, Wil+1 5.81, Str+1 17.43 -1.94 9
Bear adds FEP Constitution +1 -3.32 ×0.77 · -23% 7/8 Strength +1 -1.08 ×1.04 · +4% 5/8 Charisma +1 +5.42 3/4 Strength +2 -3.81 ×1.23 · +23% 3/8 +4 Wil+2 3.00, Con+1 12.34 → Wil+2 3.00, Con+1 2.82, Cha+1 8.46 -0.44 8
Wolf adds FEP Strength +1 +1.00 ×1.90 · +90% 5/7 Constitution +1 -0.41 ×0.89 · -11% 5/7 Charisma +1 +5.74 ×1.64 · +64% 3/4 Agility +1 -3.16 4/7 +6 Str+1 1.37, Con+1 1.50, Str+2 11.70 → Str+1 1.22, Con+1 1.50, Str+2 2.40, Cha+1 7.20 +0.10 7
Reindeer Venison adds FEP Strength +1 +2.01 ×1.77 · +77% 1/5 Constitution +1 +0.14 ×1.05 · +5% 5/7 Intelligence +1 +4.68 3/3 Perception +1 -3.22 3/7 +5 Wil+2 3.00, Con+1 3.60, Dex+2 3.60 → Wil+2 3.00, Con+1 3.60, Cha+1 6.00 +0.16 7
Walrus adds FEP Constitution +1 -4.40 ×0.61 · -39% 7/7 Charisma +1 +5.02 ×0.53 · -47% 3/4 Intelligence +1 +5.32 3/3 Strength +1 +2.05 ×2.55 · +155% 3/7 +5 Wil+2 0.75, Con+1 13.39 → Wil+2 3.00, Con+1 2.82, Cha+1 8.46 -0.13 7
Wild Beef adds FEP Constitution +1 -1.66 ×0.60 · -40% 6/7 Strength +1 +3.23 ×5.93 · +493% 1/5 Will +1 +0.87 ×3.03 · +203% 4/7 Intelligence +1 +2.69 2/3 +7 Agi+1 4.00, Str+1 0.50, Con+1 2.37 → Agi+1 2.53, Str+1 6.80 +0.24 7
Lynx adds FEP Strength +1 -1.83 ×1.26 · +26% 1/6 Constitution +1 -0.38 ×0.88 · -12% 5/7 Charisma +1 +5.25 ×1.64 · +64% 2/3 Intelligence +1 +2.07 ×1.20 · +20% 1/3 +4 Wil+2 3.00, Con+1 3.52, Str+1 7.05 → Wil+2 3.00, Con+1 2.82, Cha+1 8.46 +0.04 7
Boar adds FEP Strength +1 -1.52 ×1.14 · +14% 5/6 Charisma +1 +3.81 ×1.18 · +18% 2/4 Constitution +1 -2.06 ×0.65 · -35% 4/6 Will +2 -0.17 ×0.95 · -5% 3/6 +3 Wil+2 3.00, Con+1 4.58, Str+1 5.64 → Wil+2 3.00, Con+1 2.82, Cha+1 8.46 -0.03 6
Venison adds FEP Agility +1 -3.24 ×0.31 · -69% 5/6 Strength +1 +4.10 ×2.62 · +162% 1/4 Charisma +1 +3.86 ×1.21 · +21% 2/4 Constitution +1 -1.47 ×0.62 · -38% 3/6 +3 Wil+2 3.00, Con+1 4.93, Agi+1 4.02 → Wil+2 3.00, Con+1 2.82, Cha+1 8.46 +0.08 6
Beef bollock adds FEP Constitution +2 -5.24 4/5 Will +1 -5.99 ×0.53 · -47% 3/5 Constitution +1 -4.23 ×0.53 · -47% 3/5 Strength +1 +10.62 ×2.27 · +127% 1/2 +9 Per+1 1.25, Con+1 3.83, Dex+1 1.12, Wil+1 21.79, Con+2 2.49 → Per+1 1.66, Con+1 2.55, Dex+1 0.75, Wil+1 5.81, Str+1 17.43 -1.65 5
Roe Venison adds FEP Constitution +1 -1.63 ×0.76 · -24% 4/5 Strength +1 +2.56 ×2.05 · +105% 1/3 Perception +1 -1.80 3/5 Intelligence +1 +4.62 2/2 +4 Wil+2 1.80, Con+1 9.00, Per+1 1.80 → Wil+2 3.00, Con+1 3.60, Cha+1 6.00 +0.24 5
Wild Horse adds FEP Agility +1 -2.92 ×0.29 · -71% 5/5 Strength +1 +4.91 ×6.12 · +512% 3/5 Charisma +1 +2.43 ×1.32 · +32% 1/3 Will +1 +1.16 ×3.71 · +271% 3/5 +4 Agi+1 8.69, Str+1 0.50 → Agi+1 2.53, Str+1 6.80 +0.32 5
Beef adds FEP Constitution +1 -1.80 ×0.70 · -30% 4/5 Strength +1 -1.45 ×1.30 · +30% 4/5 Intelligence +1 +4.40 3/3 Constitution +2 -3.50 2/5 +4 Wil+2 1.50, Con+1 9.00, Str+1 3.00 → Wil+2 3.00, Con+1 3.60, Cha+1 6.00 -0.10 5
Horse adds FEP Intelligence +1 +4.98 4/4 Constitution +1 -0.70 ×0.73 · -28% 4/5 Agility +2 -1.70 3/5 Strength +1 -0.27 ×1.83 · +83% 3/5 +5 Agi+1 1.80, Con+1 2.00, Agi+2 0.90, Cha+1 3.03 → Agi+1 1.20, Con+1 1.00, Cha+1 1.80, Int+1 6.73 +0.13 5
Wolverine adds FEP Strength +1 +1.91 ×2.79 · +179% 3/4 Agility +1 -1.60 ×0.63 · -37% 3/4 Charisma +1 +3.64 ×1.64 · +64% 1/2 Constitution +1 -2.70 ×0.70 · -30% 2/4 +4 Wil+2 1.80, Con+1 9.00, Agi+1 2.40 → Wil+2 3.00, Con+1 3.60, Cha+1 6.00 +0.22 4
Swan boosts Strength +1 +2.27 ×2.53 · +153% 4/4 Intelligence +1 +0.07 ×6.82 · +582% 4/4 Agility +1 -0.85 ×0.63 · -37% 2/4 Charisma +1 +0.64 ×1.32 · +32% 2/4 +3 Str+1 4.00, Cha+1 2.00, Wil+1 1.20, Int+1 1.55 → Str+1 9.92, Cha+1 2.00, Wil+1 2.00 +0.43 4
Troll adds FEP Intelligence +1 +5.04 3/3 Constitution +1 -1.80 ×0.80 · -20% 3/4 Agility +2 -11.00 2/4 Strength +2 -9.83 ×0.12 · -88% 2/4 +3 Str+1 4.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Agi+2 14.00 → Str+1 1.60, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Int+1 4.80 -2.87 4
Boreworm adds FEP Charisma +1 +1.55 2/4 Constitution +1 -2.47 ×0.54 · -46% 3/4 Intelligence +1 +5.17 2/2 Will +2 +1.09 ×1.67 · +67% 2/4 +5 Agi+1 3.72, Con+1 1.20, Dex+1 0.75 → Agi+1 1.20, Con+1 1.00, Cha+1 1.80, Int+1 6.73 +0.42 4
Pork adds FEP Intelligence +1 +5.04 3/3 Constitution +1 -3.72 ×0.59 · -41% 3/4 Strength +1 -10.76 2/4 Charisma +1 +3.90 2/2 +5 Agi+1 1.05, Con+1 2.00, Str+1 14.02 → Agi+1 1.20, Con+1 1.00, Cha+1 1.80, Int+1 6.73 -1.29 4
Badger adds FEP Agility +1 -1.98 4/4 Charisma +1 +2.43 ×1.32 · +32% 1/3 Will +1 +0.47 ×1.43 · +43% 3/4 Strength +1 +4.16 ×2.33 · +133% 2/4 +4 Wil+2 3.00, Con+1 6.30, Agi+1 3.50 → Wil+2 3.00, Con+1 3.60, Cha+1 6.00 +0.16 4
Puffin adds FEP Constitution +1 -1.61 ×0.75 · -25% 4/4 Dexterity +1 -3.07 3/4 Charisma +1 +7.23 2/2 Intelligence +1 +4.75 ×9.39 · +839% 1/2 +3 Wil+2 3.00, Con+1 5.64, Dex+1 4.23 → Wil+2 3.00, Con+1 2.82, Cha+1 8.46 +0.04 4
Beaver adds FEP Constitution +1 -2.59 ×0.66 · -34% 4/4 Will +1 -1.28 3/4 Will +2 +0.84 ×1.43 · +43% 3/4 Charisma +1 +7.23 2/2 +2 Wil+2 2.10, Con+1 7.05, Wil+1 1.20 → Wil+2 3.00, Con+1 2.82, Cha+1 8.46 +0.44 4
Stoat adds FEP Intelligence +1 +2.58 ×1.60 · +60% 1/3 Constitution +1 +0.30 ×1.30 · +30% 3/3 Agility +1 -0.98 2/3 Strength +1 +0.60 ×0.40 · -60% 1/2 +2 Str+1 4.00, Con+1 4.00, Wil+1 4.00, Int+2 1.36, Agi+1 0.60 → Str+1 1.60, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Int+1 4.80 +0.66 3
Ant adds FEP Agility +1 -3.96 ×0.31 · -69% 2/3 Constitution +1 -3.00 ×0.50 · -50% 2/3 Strength +1 +2.16 ×2.09 · +109% 2/3 Charisma +1 +6.00 1/1 +3 Wil+2 1.20, Con+1 9.00, Wil+1 2.70 → Wil+2 3.00, Con+1 3.60, Cha+1 6.00 +0.10 3
Bee adds FEP Constitution +1 -3.60 ×0.40 · -60% 2/3 Agility +1 -2.50 2/3 Will +2 +2.18 ×4.99 · +399% 2/3 Charisma +1 +6.00 1/1 +4 Wil+2 0.60, Con+1 9.00, Agi+1 3.00 → Wil+2 3.00, Con+1 3.60, Cha+1 6.00 +0.47 3
Goat adds FEP Intelligence +1 +4.40 3/3 Agility +1 -3.50 2/3 Charisma +1 -4.00 1/3 Strength +1 -0.40 ×0.80 · -20% 1/3 +2 Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Agi+1 4.00 → Str+1 1.60, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Int+1 4.80 +0.02 3
Grey Seal adds FEP Intelligence +2 -10.00 2/3 Charisma +1 +7.23 2/2 Constitution +1 -0.80 ×0.80 · -20% 2/3 Dexterity +2 -6.00 1/3 +2 Wil+2 3.00, Con+1 4.50, Int+2 10.00 → Wil+2 3.00, Con+1 3.60, Cha+1 6.00 -1.93 3
Wildgoat adds FEP Constitution +1 +1.36 ×2.21 · +121% 3/3 Intelligence +1 +4.62 2/2 Agility +1 -2.11 2/3 Charisma +2 -2.40 ×0.40 · -60% 1/3 +3 Cha+2 4.00, Con+1 3.00, Wil+1 0.50, Agi+1 1.50 → Cha+2 1.60, Con+1 3.00, Wil+1 2.00, Int+1 4.80 +0.31 3
Wild Mutton adds FEP Charisma +1 -0.25 ×1.09 · +9% 3/3 Will +1 +1.50 ×4.00 · +300% 2/3 Constitution +1 +0.68 ×1.30 · +30% 2/3 Intelligence +1 +4.80 1/1 +2 Cha+2 4.00, Con+1 3.00, Wil+1 0.50, Cha+1 1.50 → Cha+2 1.60, Con+1 3.00, Wil+1 2.00, Int+1 4.80 +0.39 3
Fox boosts Charisma +1 +2.43 ×1.32 · +32% 1/3 Strength +1 +3.88 ×2.09 · +109% 2/3 Intelligence +1 -1.15 2/3 Will +1 +0.35 ×1.29 · +29% 2/3 +5 Wil+2 2.10, Con+1 9.00, Per+1 1.80 → Wil+2 3.00, Con+1 3.60, Cha+1 6.00 +0.29 3
Horse bollock adds FEP Intelligence +1 +5.17 2/2 Agility +2 -2.70 2/2 Charisma +1 -3.25 ×0.36 · -64% 1/2 Strength +2 -1.50 ×0.44 · -56% 1/2 +4 Agi+1 2.70, Con+1 1.50, Cha+1 5.05, Agi+2 2.70 → Agi+1 1.20, Con+1 1.00, Cha+1 1.80, Int+1 6.73 -0.85 2
Tame Reindeer Venison adds FEP Intelligence +1 +4.20 2/2 Dexterity +1 -4.80 1/2 Perception +1 -3.60 ×0.36 · -64% 1/2 Strength +1 -0.40 ×0.80 · -20% 1/2 +1 Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Dex+1 4.80 → Str+1 1.60, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Int+1 4.80 -0.08 2
Cave louse adds FEP Charisma +1 +6.00 1/1 Will +2 -4.56 ×0.40 · -60% 1/2 Intelligence +1 +3.60 1/1 Strength +2 -1.80 ×0.40 · -60% 1/2 +3 Wil+2 7.56, Con+1 5.00 → Wil+2 3.00, Con+1 3.60, Cha+1 6.00 -0.55 2
Pork bollock adds FEP Strength +2 -14.97 ×0.10 · -90% 2/2 Charisma +1 +6.00 1/1 Intelligence +1 +3.60 1/1 Will +2 -1.50 ×0.67 · -33% 1/2 +3 Wil+2 4.50, Con+1 3.38, Str+2 18.75 → Wil+2 3.00, Con+1 3.60, Cha+1 6.00 -4.40 2
Golden Eagle adds FEP Charisma +1 +6.00 1/1 Constitution +1 -5.40 ×0.40 · -60% 1/2 Strength +2 -4.30 ×0.22 · -78% 1/2 Perception +2 -3.75 1/2 +3 Wil+2 0.75, Con+1 9.00, Per+2 3.75 → Wil+2 3.00, Con+1 3.60, Cha+1 6.00 -0.47 2
Bat adds FEP Charisma +1 +3.94 ×2.34 · +134% 1/2 Constitution +1 -5.40 ×0.40 · -60% 1/2 Strength +1 +2.40 ×2.17 · +117% 1/2 Perception +1 -1.20 1/2 +4 Wil+2 2.10, Con+1 9.00, Per+1 1.20 → Wil+2 3.00, Con+1 3.60, Cha+1 6.00 +0.15 2
Pelican adds FEP Charisma +1 +7.23 2/2 Constitution +1 -4.82 ×0.40 · -60% 2/2 Perception +2 -1.50 2/2 Will +2 +1.20 ×1.67 · +67% 2/2 Wil+2 1.80, Con+1 7.05, Per+2 1.50 → Wil+2 3.00, Con+1 2.82, Cha+1 8.46 +0.29 2
Squirrel adds FEP Charisma +1 +2.64 1/2 Constitution +1 -1.10 ×0.65 · -35% 2/2 Will +2 -0.96 ×0.90 · -10% 2/2 Strength +1 +3.60 1/1 +1 Wil+2 5.40, Con+1 4.00, Int+1 1.50 → Wil+2 3.00, Con+1 3.60, Cha+1 6.00 +0.15 2
Caverat adds FEP Constitution +1 -3.60 ×0.40 · -60% 2/2 Will +2 +1.36 ×2.00 · +100% 2/2 Agility +1 -0.50 2/2 Charisma +1 +6.00 1/1 +1 Wil+2 1.50, Con+1 9.00, Agi+1 0.60 → Wil+2 3.00, Con+1 3.60, Cha+1 6.00 +0.63 2
Mole adds FEP Constitution +1 -2.10 ×0.53 · -47% 2/2 Perception +1 -0.80 2/2 Charisma +1 +6.00 1/1 Strength +1 +3.60 1/1 Wil+2 3.00, Con+1 6.75, Per+1 1.00 → Wil+2 3.00, Con+1 3.60, Cha+1 6.00 +0.34 2
Wood Grouse adds FEP Intelligence +1 +3.60 1/1 Strength +2 -1.80 ×0.40 · -60% 1/1 Perception +1 -0.40 ×0.83 · -17% 1/1 Str+2 3.00, Wil+1 2.00, Per+1 2.40 → Str+2 1.20, Wil+1 2.00, Per+1 2.00, Int+1 3.60 -0.06 1
Seagull adds FEP Intelligence +1 +3.60 1/1 Dexterity +1 -0.60 1/1 Strength +2 -0.30 ×0.80 · -20% 1/1 Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+1 0.60 → Str+2 1.20, Wil+1 2.00, Per+1 2.00, Int+1 3.60 +0.38 1
Eagle Owl boosts Strength +2 -1.80 ×0.40 · -60% 1/1 Intelligence +1 +1.60 ×1.80 · +80% 1/1 Perception +1 +1.20 ×2.50 · +150% 1/1 Str+2 3.00, Wil+1 2.00, Per+1 0.80, Int+1 2.00 → Str+2 1.20, Wil+1 2.00, Per+1 2.00, Int+1 3.60 -0.13 1
Quail adds FEP Dexterity +1 -4.20 1/1 Intelligence +1 +3.60 1/1 Strength +2 +0.60 ×2.00 · +100% 1/1 Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 → Str+2 1.20, Wil+1 2.00, Per+1 2.00, Int+1 3.60 +0.10 1
Crane adds FEP Intelligence +1 +4.80 1/1 Charisma +2 -2.40 ×0.40 · -60% 1/1 Agility +1 -1.50 1/1 Will +1 +0.50 ×1.33 · +33% 1/1 Cha+2 4.00, Con+1 3.00, Wil+1 1.50, Agi+1 1.50 → Cha+2 1.60, Con+1 3.00, Wil+1 2.00, Int+1 4.80 -0.16 1
Goat bollock adds FEP Intelligence +1 +4.80 1/1 Will +2 -3.60 1/1 Charisma +2 -2.00 ×0.44 · -56% 1/1 Constitution +1 -1.50 ×0.67 · -33% 1/1 +1 Cha+2 3.60, Con+1 4.50, Wil+1 3.00, Wil+2 3.60 → Cha+2 1.60, Con+1 3.00, Wil+1 2.00, Int+1 4.80 -1.42 1
Mallard adds FEP Charisma +1 +6.00 1/1 Constitution +1 -2.00 ×0.64 · -36% 1/1 Will +2 -1.32 ×0.69 · -31% 1/1 Wil+2 4.32, Con+1 5.60 → Wil+2 3.00, Con+1 3.60, Cha+1 6.00 +0.22 1
Adder adds FEP Will +2 -10.50 ×0.22 · -78% 1/1 Charisma +1 +6.00 1/1 Constitution +1 +0.60 ×1.20 · +20% 1/1 Wil+2 13.50, Con+1 3.00 → Wil+2 3.00, Con+1 3.60, Cha+1 6.00 -2.30 1
Bog turtle adds FEP Charisma +1 +6.00 1/1 Will +2 -2.40 ×0.56 · -44% 1/1 Perception +1 -1.00 1/1 Constitution +1 -0.15 ×0.96 · -4% 1/1 Wil+2 5.40, Con+1 3.75, Per+1 1.00 → Wil+2 3.00, Con+1 3.60, Cha+1 6.00 +0.01 1
Hedgehog adds FEP Charisma +1 +6.00 1/1 Constitution +1 -2.45 ×0.60 · -40% 1/1 Will +2 -1.32 ×0.69 · -31% 1/1 Wil+2 4.32, Con+1 6.05 → Wil+2 3.00, Con+1 3.60, Cha+1 6.00 +0.15 1
Rabbit boosts Strength +1 +2.40 ×2.17 · +117% 1/1 Charisma +1 +1.28 ×1.64 · +64% 1/1 Constitution +2 -1.20 ×0.40 · -60% 1/1 Agility +1 -0.41 1/1 +1 Str+1 2.05, Con+2 2.00, Cha+1 2.00, Wil+1 0.61, Agi+1 0.41 → Str+1 4.45, Con+2 0.80, Cha+1 3.28, Wil+1 0.72 +0.16 1