🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Mole

Par z / bez
0
Par zamiany
161
Porównano w potrawach
0/4
Głód Δ
–
Energia Δ
–

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Boar dodaje FEP Perception +1 +1.25 7/7 Constitution +1 -0.77 ×0.96 · -4% 6/7 Will +2 -0.46 ×0.86 · -14% 6/7 Strength +1 -3.52 ×0.69 · -31% 5/7 +1 Wil+2 3.00, Con+1 4.39, Str+1 5.40 → Wil+2 3.00, Con+1 5.06, Per+1 1.00 -0.45 7
Beaver dodaje FEP Perception +1 +1.39 6/6 Constitution +1 -1.05 ×0.86 · -14% 6/6 Will +2 +0.70 ×1.33 · +33% 6/6 Will +1 -1.97 5/6 +1 Wil+2 1.20, Con+1 2.10, Wil+1 5.00 → Wil+2 1.00, Con+1 3.00, Per+1 3.75 +0.00 6
Mammoth dodaje FEP Strength +2 -3.93 6/6 Perception +1 +1.39 6/6 Constitution +1 -1.20 ×0.79 · -21% 6/6 Will +2 -0.50 ×0.88 · -13% 6/6 Wil+2 4.00, Con+1 3.00, Str+2 5.00 → Wil+2 1.00, Con+1 3.00, Per+1 3.75 -1.42 6
Lynx dodaje FEP Perception +1 +1.39 6/6 Constitution +1 +1.20 ×1.42 · +42% 6/6 Will +2 -0.67 ×0.87 · -13% 6/6 Strength +1 -4.50 5/6 +1 Wil+2 3.00, Con+1 2.50, Str+1 5.00 → Wil+2 3.00, Con+1 3.75, Per+1 1.00 -0.49 6
Bat podbija Perception +1 -0.29 ×0.81 · -19% 1/6 Constitution +1 -1.11 ×0.89 · -11% 5/6 Will +2 +0.72 ×1.33 · +33% 5/6 Intelligence +1 -0.80 1/6 +1 Wil+2 2.10, Con+1 9.00, Per+1 1.20 → Wil+2 3.00, Con+1 6.75, Per+1 1.00 -0.02 6
Badger dodaje FEP Agility +1 -3.15 6/6 Perception +1 +1.36 6/6 Will +2 -0.50 ×0.86 · -14% 5/6 Constitution +1 +0.26 ×1.06 · +6% 5/6 +1 Wil+2 3.50, Con+1 3.00, Agi+1 3.50 → Wil+2 1.00, Con+1 3.00, Per+1 3.75 -0.39 6
Venison dodaje FEP Will +2 -0.55 ×0.85 · -15% 6/6 Constitution +1 +0.45 ×1.11 · +11% 6/6 Perception +1 +0.16 ×0.71 · -29% 4/6 Agility +1 -2.96 4/6 Wil+2 3.18, Con+1 3.50, Agi+1 3.27 → Wil+2 3.18, Con+1 3.75, Per+1 1.00 -0.40 6
Boreworm dodaje FEP Perception +1 +1.39 6/6 Constitution +1 -1.00 ×0.90 · -10% 6/6 Will +2 +0.96 ×1.55 · +55% 6/6 Dexterity +1 -1.97 5/6 +1 Wil+2 1.20, Con+1 1.80, Dex+1 5.00 → Wil+2 1.00, Con+1 3.00, Per+1 3.75 +0.09 6
Bee dodaje FEP Agility +1 -3.20 6/6 Will +2 +1.62 ×4.21 · +321% 6/6 Perception +1 +1.39 6/6 Constitution +1 -0.80 ×1.46 · +46% 6/6 Wil+2 3.00, Con+1 0.60, Agi+1 5.00 → Wil+2 1.00, Con+1 3.00, Per+1 3.75 +0.11 6
Puffin dodaje FEP Dexterity +1 -3.20 5/5 Perception +1 +1.55 5/5 Will +2 -0.40 ×0.87 · -13% 5/5 Constitution +1 -0.26 ×0.95 · -5% 5/5 Wil+2 3.00, Con+1 3.00, Dex+1 4.00 → Wil+2 1.00, Con+1 3.00, Per+1 3.75 -0.43 5
Grey Seal dodaje FEP Intelligence +2 -8.62 5/5 Will +2 -1.76 ×0.83 · -17% 5/5 Perception +1 +1.55 5/5 Constitution +1 +1.29 ×1.40 · +40% 5/5 Wil+2 3.00, Con+1 2.50, Int+2 10.60 → Wil+2 3.18, Con+1 3.75, Per+1 1.00 -2.87 5
Hedgehog dodaje FEP Perception +1 +1.55 5/5 Constitution +1 -1.28 ×0.84 · -16% 5/5 Will +2 -0.91 ×0.92 · -8% 5/5 Wil+2 6.05, Con+1 2.40 → Wil+2 1.00, Con+1 3.00, Per+1 3.75 -0.25 5
Wolverine dodaje FEP Agility +1 -2.95 5/5 Perception +1 +1.55 5/5 Constitution +1 -1.05 ×0.93 · -7% 5/5 Will +2 +0.69 ×1.42 · +42% 5/5 Wil+2 2.40, Con+1 1.80, Agi+1 5.00 → Wil+2 1.00, Con+1 3.00, Per+1 3.75 -0.17 5
Fox podbija Constitution +1 -1.11 ×0.89 · -11% 5/5 Perception +1 -0.91 ×0.59 · -41% 5/5 Will +2 +0.57 ×1.25 · +25% 5/5 Wil+2 2.10, Con+1 9.00, Per+1 1.80 → Wil+2 3.00, Con+1 6.75, Per+1 1.00 -0.14 5
Wildgoat dodaje FEP Charisma +1 -3.25 5/5 Constitution +1 +2.57 ×2.60 · +160% 5/5 Perception +1 +1.55 5/5 Will +2 -0.55 ×0.85 · -15% 5/5 Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 3.00, Con+1 6.75, Per+1 1.00 -0.04 5
Ant dodaje FEP Will +1 -3.19 5/5 Perception +1 +1.55 5/5 Will +2 +1.12 ×2.07 · +107% 5/5 Constitution +1 -0.93 ×1.10 · +10% 5/5 Wil+2 2.70, Con+1 1.20, Wil+1 5.00 → Wil+2 1.00, Con+1 3.00, Per+1 3.75 -0.05 5
Ice Bear dodaje FEP Constitution +2 -8.37 5/5 Constitution +1 +2.57 ×2.60 · +160% 5/5 Will +2 -1.76 ×0.83 · -17% 5/5 Perception +1 +1.55 5/5 Wil+2 3.00, Con+1 1.25, Con+2 10.60 → Wil+2 3.18, Con+1 3.75, Per+1 1.00 -2.58 5
Wild Mutton dodaje FEP Charisma +1 -3.25 5/5 Constitution +1 +2.57 ×2.60 · +160% 5/5 Perception +1 +1.55 5/5 Will +2 -0.55 ×0.85 · -15% 5/5 Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 3.00, Con+1 6.75, Per+1 1.00 -0.04 5
Cave louse dodaje FEP Will +2 -2.45 ×0.55 · -45% 5/5 Perception +1 +1.55 5/5 Constitution +1 -0.73 ×0.86 · -14% 5/5 Wil+2 7.56, Con+1 5.00 → Wil+2 3.00, Con+1 6.75, Per+1 1.00 -0.65 5
Troll dodaje FEP Agility +2 -7.44 5/5 Perception +1 +1.55 5/5 Will +2 -1.40 ×0.83 · -18% 5/5 Constitution +1 -1.29 ×0.80 · -20% 5/5 Wil+2 3.18, Con+1 5.00, Agi+2 8.18 → Wil+2 3.18, Con+1 3.75, Per+1 1.00 -2.79 5
Wolf dodaje FEP Agility +1 -4.56 5/5 Perception +1 +1.55 5/5 Constitution +1 +1.29 ×1.40 · +40% 5/5 Will +2 -0.76 ×0.85 · -15% 5/5 Wil+2 3.00, Con+1 2.50, Agi+1 5.30 → Wil+2 3.18, Con+1 3.75, Per+1 1.00 -0.52 5
Beef dodaje FEP Strength +1 -2.80 4/4 Will +2 +1.45 ×2.00 · +100% 4/4 Constitution +1 -1.38 ×0.75 · -25% 4/4 Perception +1 +0.90 4/4 Wil+2 1.59, Con+1 5.00, Str+1 3.18 → Wil+2 3.18, Con+1 3.75, Per+1 1.00 -0.05 4
Pelican dodaje FEP Perception +2 -2.67 3/3 Perception +1 +1.92 3/3 Constitution +1 -0.77 ×1.06 · +6% 3/3 Will +2 +0.63 ×1.33 · +33% 3/3 Wil+2 1.50, Con+1 1.80, Per+2 5.00 → Wil+2 1.00, Con+1 3.00, Per+1 3.75 -0.47 3
Adder dodaje FEP Will +2 -6.59 ×0.34 · -66% 3/3 Constitution +1 +1.75 ×1.58 · +58% 3/3 Perception +1 +1.00 3/3 Wil+2 13.50, Con+1 3.00 → Wil+2 3.00, Con+1 6.75, Per+1 1.00 -1.67 3
Reindeer Venison dodaje FEP Constitution +1 +1.98 ×1.88 · +88% 3/3 Perception +1 +0.87 3/3 Dexterity +2 -3.64 2/3 Dexterity +1 -2.25 1/3 Wil+2 3.18, Con+1 2.00, Dex+2 3.68 → Wil+2 3.18, Con+1 3.75, Per+1 1.00 -0.45 3
Wild Beef dodaje FEP Perception +1 +0.67 3/3 Constitution +1 -0.17 ×1.05 · +5% 3/3 Will +2 -1.20 ×0.78 · -22% 2/3 Will +1 +1.00 ×3.00 · +200% 1/3 Wil+2 5.40, Con+1 5.00 → Wil+2 3.00, Con+1 6.75, Per+1 1.00 -0.13 3
Squirrel dodaje FEP Perception +1 +0.67 3/3 Intelligence +1 -1.05 2/3 Constitution +1 +1.00 ×1.22 · +22% 2/3 Will +2 -0.96 ×0.90 · -10% 2/3 +2 Wil+2 5.40, Con+1 4.00, Int+1 1.50 → Wil+2 3.00, Con+1 6.75, Per+1 1.00 -0.15 3
Mallard dodaje FEP Perception +1 +1.00 2/2 Will +2 -0.36 ×0.97 · -3% 2/2 Constitution +1 -0.35 ×0.94 · -6% 2/2 Wil+2 2.40, Con+1 5.60 → Wil+2 3.00, Con+1 3.75, Per+1 1.00 -0.01 2
Bear dodaje FEP Will +2 -1.20 ×0.78 · -22% 2/2 Perception +1 +0.80 2/2 Constitution +1 -0.25 ×1.89 · +89% 2/2 Strength +1 -4.50 1/2 Wil+2 2.44, Con+1 0.75, Str+1 4.50 → Wil+2 2.44, Con+1 2.25, Per+1 0.60 -0.70 2
Beef bollock dodaje FEP Constitution +1 -5.90 ×0.50 · -50% 2/2 Constitution +2 -4.50 2/2 Perception +1 +1.00 2/2 Will +2 +0.75 ×1.33 · +33% 2/2 Wil+2 2.25, Con+1 13.50, Con+2 4.50 → Wil+2 3.00, Con+1 6.75, Per+1 1.00 -1.98 2
Roe Venison podbija Constitution +1 -1.50 ×0.75 · -25% 2/2 Will +2 +1.09 ×1.67 · +67% 2/2 Perception +1 -0.70 ×0.53 · -47% 2/2 Wil+2 1.80, Con+1 9.00, Per+1 1.80 → Wil+2 3.00, Con+1 6.75, Per+1 1.00 +0.01 2
Moose dodaje FEP Constitution +1 +2.10 ×1.88 · +88% 2/2 Perception +1 +0.80 2/2 Charisma +1 -6.00 1/2 Strength +1 -3.60 1/2 Wil+2 3.00, Con+1 3.60, Cha+1 6.00 → Wil+2 3.00, Con+1 6.75, Per+1 1.00 -0.34 2
Narwhal dodaje FEP Agility +2 -3.75 2/2 Will +2 +2.04 ×4.00 · +300% 2/2 Constitution +1 -1.50 ×0.75 · -25% 2/2 Perception +1 +0.80 2/2 Wil+2 0.75, Con+1 9.00, Agi+2 4.50 → Wil+2 3.00, Con+1 6.75, Per+1 1.00 -0.71 2
Caverat dodaje FEP Constitution +1 -1.50 ×0.75 · -25% 2/2 Will +2 +1.36 ×2.00 · +100% 2/2 Perception +1 +0.80 2/2 Agility +1 -0.50 2/2 Wil+2 1.50, Con+1 9.00, Agi+1 0.60 → Wil+2 3.00, Con+1 6.75, Per+1 1.00 +0.28 2
Walrus dodaje FEP Constitution +1 -2.75 ×0.71 · -29% 1/1 Will +2 +1.65 ×2.22 · +122% 1/1 Perception +1 +1.00 1/1 Wil+2 1.35, Con+1 9.50 → Wil+2 3.00, Con+1 6.75, Per+1 1.00 +0.25 1
Pork dodaje FEP Constitution +1 -7.00 ×0.49 · -51% 1/1 Will +2 -2.40 ×0.56 · -44% 1/1 Perception +1 +1.00 1/1 Wil+2 5.40, Con+1 13.75 → Wil+2 3.00, Con+1 6.75, Per+1 1.00 -1.73 1
Pork bollock dodaje FEP Strength +2 -18.75 1/1 Constitution +1 +3.37 ×2.00 · +100% 1/1 Will +2 -1.50 ×0.67 · -33% 1/1 Perception +1 +1.00 1/1 Wil+2 4.50, Con+1 3.38, Str+2 18.75 → Wil+2 3.00, Con+1 6.75, Per+1 1.00 -5.78 1
Golden Eagle dodaje FEP Perception +2 -3.75 1/1 Will +2 +2.25 ×4.00 · +300% 1/1 Constitution +1 -2.25 ×0.75 · -25% 1/1 Perception +1 +1.00 1/1 Wil+2 0.75, Con+1 9.00, Per+2 3.75 → Wil+2 3.00, Con+1 6.75, Per+1 1.00 -0.68 1
Wild Horse dodaje FEP Constitution +1 +4.50 ×3.00 · +200% 1/1 Agility +1 -3.75 1/1 Perception +1 +1.00 1/1 Wil+2 3.00, Con+1 2.25, Agi+1 3.75 → Wil+2 3.00, Con+1 6.75, Per+1 1.00 +0.28 1
Bog turtle podbija Constitution +1 +3.00 ×1.80 · +80% 1/1 Will +2 -2.40 ×0.56 · -44% 1/1 Wil+2 5.40, Con+1 3.75, Per+1 1.00 → Wil+2 3.00, Con+1 6.75, Per+1 1.00 -0.29 1
Horse bollock dodaje FEP Constitution +1 -5.07 ×0.50 · -50% 1/1 Strength +2 -2.70 1/1 Perception +1 +1.00 1/1 Will +2 +0.30 ×1.11 · +11% 1/1 Wil+2 2.70, Con+1 10.13, Str+2 2.70 → Wil+2 3.00, Con+1 5.06, Per+1 1.00 -1.42 1
Mutton bollock dodaje FEP Constitution +1 -5.07 ×0.50 · -50% 1/1 Dexterity +2 -4.50 1/1 Perception +1 +1.00 1/1 Will +2 +0.75 ×1.33 · +33% 1/1 Wil+2 2.25, Con+1 10.13, Dex+2 4.50 → Wil+2 3.00, Con+1 5.06, Per+1 1.00 -1.85 1
Goat bollock dodaje FEP Constitution +1 -5.06 ×0.50 · -50% 1/1 Agility +2 -2.70 1/1 Perception +1 +1.00 1/1 Will +2 +0.30 ×1.11 · +11% 1/1 Wil+2 2.70, Con+1 10.12, Agi+2 2.70 → Wil+2 3.00, Con+1 5.06, Per+1 1.00 -1.42 1
Rabbit dodaje FEP Agility +1 -0.70 1/1 Perception +1 +0.40 1/1 Will +1 -0.20 ×0.88 · -12% 1/1 Str+1 4.00, Cha+1 2.00, Wil+1 1.70, Agi+1 0.70 → Str+1 4.00, Cha+1 2.00, Wil+1 1.50, Per+1 0.40 -0.08 1
Chicken dodaje FEP Perception +1 +0.40 1/1 Dexterity +1 -0.40 1/1 Will +1 -0.10 ×0.94 · -6% 1/1 Str+1 4.00, Cha+1 2.00, Wil+1 1.60, Dex+1 0.40 → Str+1 4.00, Cha+1 2.00, Wil+1 1.50, Per+1 0.40 -0.02 1
Horse dodaje FEP Strength +1 -1.20 1/1 Will +2 +0.98 ×1.67 · +67% 1/1 Constitution +1 -0.75 ×0.75 · -25% 1/1 Perception +1 +0.60 1/1 Wil+2 1.46, Con+1 3.00, Str+1 1.20 → Wil+2 2.44, Con+1 2.25, Per+1 0.60 +0.12 1
Stoat dodaje FEP Will +2 +0.98 ×1.67 · +67% 1/1 Constitution +1 -0.75 ×0.75 · -25% 1/1 Perception +1 +0.60 1/1 Intelligence +1 -0.60 1/1 Wil+2 1.46, Con+1 3.00, Int+1 0.60 → Wil+2 2.44, Con+1 2.25, Per+1 0.60 +0.24 1