🧂 What spices do

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Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.

⚠ Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.

or

Mammoth

With / without pairs
0
Swap pairs
494
Compared in dishes
0/16
Hunger Δ
–
Energy Δ
–

Instead of another ingredient in the same slot

Instead of Type FEP change Example: without → with Hunger Δ Pairs
Ice Bear adds FEP Strength +2 -2.44 ×0.76 · -24% 7/26 Constitution +1 -0.33 ×1.34 · +34% 26/30 Strength +1 +4.59 ×4.25 · +325% 14/30 Constitution +2 -4.81 ×0.40 · -60% 2/11 +11 Str+1 3.82, Con+1 4.50, Str+2 13.50, Cha+1 23.20, Dex+1 27.00 → Str+1 29.26, Con+1 4.50, Dex+1 20.25, Con+2 13.99, Cha+1 0.25 -0.97 30
Boar adds FEP Strength +2 +4.25 20/20 Strength +1 -3.98 ×0.56 · -44% 20/24 Constitution +1 +0.18 ×1.16 · +16% 20/24 Agility +1 +0.54 ×1.24 · +24% 7/24 +4 Str+1 14.29, Con+1 3.60 → Str+1 6.40, Con+1 5.54, Str+2 5.00 +0.81 24
Wolf adds FEP Constitution +1 +0.58 ×1.20 · +20% 22/24 Strength +2 +3.32 ×1.42 · +42% 13/18 Strength +1 -5.16 ×0.73 · -27% 15/24 Agility +1 -2.28 ×2.04 · +104% 13/24 +10 Per+1 6.38, Con+1 16.11, Str+1 15.00, Agi+1 1.88 → Per+1 15.00, Con+1 13.69, Dex+1 2.25, Con+2 8.30 +0.72 24
Bear adds FEP Constitution +1 -2.00 ×1.14 · +14% 18/21 Strength +1 -1.21 ×2.26 · +126% 16/21 Strength +2 +0.55 ×1.35 · +35% 8/16 Perception +1 +1.84 ×1.93 · +93% 8/21 +5 Per+1 1.66, Con+1 2.55, Dex+1 0.75, Wil+1 3.63, Str+1 21.79 → Per+1 1.66, Con+1 2.55, Dex+1 0.75, Con+2 3.87, Wil+1 14.52 +0.36 21
Narwhal adds FEP Constitution +1 -0.62 ×0.91 · -9% 17/21 Constitution +2 -5.30 ×0.54 · -46% 4/16 Strength +2 +4.47 ×4.80 · +380% 13/16 Agility +2 -4.39 ×0.13 · -87% 1/10 +8 Str+1 7.32, Con+1 4.50, Dex+1 20.25, Cha+1 0.25, Con+2 25.82 → Str+1 29.26, Con+1 4.50, Dex+1 20.25, Con+2 13.99, Cha+1 0.25 -0.23 21
Lynx adds FEP Strength +2 +4.35 ×3.55 · +255% 17/18 Constitution +1 +1.38 ×1.48 · +48% 17/19 Strength +1 -3.43 ×3.15 · +215% 15/19 Will +2 -0.11 ×0.98 · -2% 9/19 +5 Str+1 8.64, Con+1 5.54, Agi+1 3.36 → Str+1 5.76, Con+1 3.60, Str+2 7.70, Agi+1 2.24 +0.95 19
Troll adds FEP Strength +2 +0.55 ×0.46 · -54% 8/13 Agility +2 -10.09 8/15 Will +2 -0.57 ×0.93 · -7% 7/15 Agility +1 -0.63 ×0.93 · -7% 5/15 +3 Str+1 29.26, Con+1 4.50, Dex+1 20.25, Cha+1 0.25, Con+2 42.21 → Str+1 29.26, Con+1 4.50, Dex+1 20.25, Con+2 13.99, Cha+1 0.25 -2.03 15
Beaver adds FEP Strength +2 +3.91 13/13 Constitution +1 +0.17 ×1.07 · +7% 12/14 Will +2 +1.12 ×1.64 · +64% 9/14 Will +1 -1.72 8/14 +6 Agi+1 4.00, Str+1 1.40, Int+1 1.42 → Agi+1 4.00, Str+1 2.00, Str+2 5.34 +1.30 14
Badger adds FEP Strength +2 +3.75 12/12 Agility +1 -2.61 ×0.71 · -29% 12/14 Constitution +1 +0.57 ×1.13 · +13% 10/14 Will +2 +0.10 ×1.03 · +3% 5/14 +7 Agi+1 9.61, Str+1 1.40 → Agi+1 4.00, Str+1 2.00, Str+2 5.34 +0.91 14
Puffin adds FEP Strength +2 +4.34 12/12 Dexterity +1 -3.18 ×0.79 · -21% 12/14 Constitution +1 +0.76 ×1.17 · +17% 12/14 Will +2 +0.13 ×1.04 · +4% 8/14 +6 Str+1 4.61, Con+1 3.60, Dex+1 5.91, Agi+1 1.79 → Str+1 5.76, Con+1 3.60, Str+2 7.70, Agi+1 2.24 +0.98 14
Ant adds FEP Strength +2 +4.17 11/11 Constitution +1 -0.11 ×1.10 · +10% 10/13 Will +1 -2.87 9/13 Agility +1 -2.25 ×0.62 · -38% 5/13 +5 Agi+1 9.26, Str+1 2.00 → Agi+1 4.00, Str+1 2.00, Str+2 5.34 +1.09 13
Reindeer Venison adds FEP Strength +2 +4.00 9/9 Constitution +1 +1.69 ×1.75 · +75% 9/13 Perception +1 -3.18 ×0.67 · -33% 8/13 Agility +1 +1.43 ×2.19 · +119% 6/13 +6 Wil+2 3.00, Con+1 3.60, Dex+2 3.60 → Wil+2 3.00, Con+1 9.00, Str+2 4.00 +1.06 13
Wolverine adds FEP Strength +2 +4.31 11/11 Constitution +1 +0.43 ×1.24 · +24% 11/13 Agility +1 -1.65 10/13 Intelligence +1 -2.11 7/13 +5 Str+1 5.76, Con+1 2.16, Int+1 4.44, Agi+1 2.24 → Str+1 5.76, Con+1 3.60, Str+2 7.70, Agi+1 2.24 +1.22 13
Beef adds FEP Strength +1 -1.92 ×1.75 · +75% 12/13 Constitution +1 +0.39 ×1.15 · +15% 11/13 Strength +2 +3.99 ×3.55 · +255% 9/10 Constitution +2 -1.82 3/8 +5 Per+1 1.25, Con+1 4.03, Str+1 9.03, Dex+1 1.63 → Per+1 3.75, Con+1 2.69, Dex+2 1.95, Con+2 6.57 +0.68 13
Venison adds FEP Strength +2 +4.19 11/11 Agility +1 -3.12 ×0.59 · -41% 9/12 Constitution +1 +1.56 ×1.41 · +41% 9/12 Perception +1 -3.97 ×0.52 · -48% 3/12 +3 Agi+1 8.63, Str+1 2.00 → Agi+1 4.00, Str+1 2.00, Str+2 5.34 +0.99 12
Moose adds FEP Strength +2 +4.39 ×4.59 · +359% 7/9 Constitution +1 +1.27 ×1.50 · +50% 9/12 Strength +1 -4.93 6/12 Will +1 +1.45 ×1.25 · +25% 6/12 +5 Per+1 1.66, Con+1 2.55, Dex+1 0.75, Wil+1 5.81, Str+1 17.43 → Per+1 1.66, Con+1 2.55, Dex+1 0.75, Con+2 3.87, Wil+1 14.52 +0.77 12
Grey Seal adds FEP Strength +2 +4.43 ×3.55 · +255% 10/11 Intelligence +2 -9.91 10/12 Constitution +1 +2.26 ×1.77 · +77% 10/12 Will +2 -0.57 ×0.97 · -3% 9/12 +5 Wil+2 3.00, Con+1 2.50, Int+2 13.60 → Wil+2 3.00, Con+1 5.00, Str+2 5.44 -1.28 12
Beef bollock adds FEP Constitution +2 -5.11 ×1.55 · +55% 1/10 Strength +2 +4.22 ×2.37 · +137% 8/9 Constitution +1 -2.44 ×0.62 · -38% 6/11 Strength +1 -1.66 ×0.75 · -25% 6/11 +7 Agi+1 3.00, Str+1 3.00, Con+2 10.68 → Agi+1 4.00, Str+1 2.00, Str+2 5.34 -0.96 11
Boreworm adds FEP Strength +2 +3.95 ×1.78 · +78% 10/11 Constitution +1 +0.24 ×1.11 · +11% 9/11 Dexterity +1 -1.59 7/11 Will +2 +1.46 ×1.96 · +96% 6/11 +4 Agi+1 4.00, Str+1 1.20, Cha+1 1.42 → Agi+1 4.00, Str+1 2.00, Str+2 5.34 +1.47 11
Roe Venison adds FEP Constitution +1 +0.08 ×1.15 · +15% 8/10 Strength +2 +4.72 6/6 Perception +1 -3.09 ×0.47 · -53% 5/10 Agility +1 -2.90 ×0.51 · -49% 5/10 +5 Str+1 3.65, Con+1 6.16, Agi+1 4.12 → Str+1 5.76, Con+1 3.60, Str+2 7.70, Agi+1 2.24 +0.95 10
Wild Horse adds FEP Agility +1 -3.05 ×0.58 · -42% 10/10 Strength +2 +4.44 9/9 Strength +1 +0.83 ×2.69 · +169% 7/10 Constitution +1 +2.94 ×3.25 · +225% 1/5 +2 Wil+2 3.00, Con+1 2.25, Agi+1 3.75 → Wil+2 3.00, Con+1 9.00, Str+2 4.00 +1.37 10
Walrus adds FEP Constitution +1 -2.58 ×0.77 · -23% 10/10 Strength +2 +4.67 ×1.46 · +46% 8/9 Agility +1 -1.46 ×1.46 · +46% 1/6 Strength +1 +0.14 ×1.98 · +98% 5/10 +4 Agi+1 1.00, Str+1 2.00, Con+1 9.48 → Agi+1 4.00, Str+1 2.00, Str+2 4.74 +0.79 10
Pork adds FEP Strength +2 +2.76 ×3.70 · +270% 5/7 Constitution +1 -1.39 ×0.91 · -9% 7/9 Strength +1 -10.85 ×1.06 · +6% 6/9 Agility +1 +1.34 ×2.55 · +155% 3/9 +7 Str+1 27.10, Con+1 3.60 → Str+1 6.40, Con+1 5.54, Str+2 5.00 -0.66 9
Fox adds FEP Strength +2 +3.97 9/9 Perception +1 -2.74 ×0.38 · -62% 6/9 Constitution +1 +0.55 ×1.20 · +20% 6/9 Will +2 +1.17 ×1.59 · +59% 5/9 +4 Agi+1 4.00, Str+1 1.40, Int+1 2.14 → Agi+1 4.00, Str+1 2.00, Str+2 5.34 +1.24 9
Bat adds FEP Strength +2 +3.87 8/8 Constitution +1 +0.39 ×1.21 · +21% 8/9 Perception +1 -1.41 7/9 Will +2 +1.32 ×1.83 · +83% 5/9 +3 Agi+1 4.00, Str+1 1.40, Int+1 1.42 → Agi+1 4.00, Str+1 2.00, Str+2 5.34 +1.27 9
Wildgoat adds FEP Charisma +1 -2.79 ×4.00 · +300% 8/9 Strength +2 +4.88 7/7 Constitution +1 +3.14 ×3.14 · +214% 7/9 Agility +1 -0.50 3/9 +3 Str+1 5.76, Con+1 0.90, Cha+1 4.16, Agi+1 2.24 → Str+1 5.76, Con+1 3.60, Str+2 7.70, Agi+1 2.24 +1.42 9
Horse adds FEP Strength +2 +4.21 ×2.96 · +196% 7/8 Agility +2 -3.18 7/9 Strength +1 +0.94 ×1.53 · +53% 7/9 Constitution +1 -0.14 ×0.93 · -7% 7/9 +5 Str+1 3.46, Con+1 3.60, Agi+2 5.91, Agi+1 1.34 → Str+1 5.76, Con+1 3.60, Str+2 7.70, Agi+1 2.24 +0.86 9
Horse bollock adds FEP Strength +2 -0.15 ×2.19 · +119% 2/8 Constitution +1 -1.84 ×0.75 · -25% 6/8 Agility +2 -3.05 ×0.67 · -33% 4/8 Perception +1 -1.50 ×0.75 · -25% 4/8 +8 Per+1 8.05, Con+1 3.83, Dex+1 1.29, Str+2 8.05 → Per+1 5.00, Con+1 4.56, Dex+1 0.86, Con+2 2.80 -1.02 8
Pork bollock boosts Constitution +1 -1.58 ×0.95 · -5% 7/8 Constitution +2 -33.32 ×0.16 · -84% 5/8 Perception +1 +1.37 ×1.87 · +87% 5/8 Strength +2 -16.78 ×0.28 · -72% 1/4 +6 Str+1 43.89, Con+1 6.75, Dex+1 7.59, Cha+1 0.38, Con+2 75.94 → Str+1 29.26, Con+1 4.50, Dex+1 20.25, Con+2 13.99, Cha+1 0.25 -5.81 8
Wild Beef adds FEP Constitution +1 -0.14 ×1.25 · +25% 7/8 Strength +2 +3.54 ×1.78 · +78% 4/5 Constitution +2 +1.67 ×0.98 · -2% 2/3 Will +1 +1.00 ×3.00 · +200% 3/8 +2 Agi+1 4.00, Str+1 0.50, Con+1 2.37 → Agi+1 4.00, Str+1 2.00, Str+2 4.74 +0.89 8
Wild Mutton adds FEP Charisma +1 -2.41 ×0.79 · -21% 8/8 Strength +2 +4.20 6/6 Constitution +1 +3.22 ×3.00 · +200% 6/8 Constitution +2 +2.00 2/2 +2 Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 3.00, Con+1 9.00, Str+2 4.00 +1.20 8
Bee adds FEP Strength +2 +4.13 ×8.88 · +788% 7/8 Agility +1 -2.33 ×5.00 · +400% 7/8 Constitution +1 +0.34 ×1.57 · +57% 7/8 Will +2 +2.11 ×4.38 · +338% 6/8 +1 Agi+1 0.72, Con+1 1.20, Dex+1 6.73 → Agi+1 3.60, Con+1 1.20, Str+2 4.68 +1.39 8
Pelican adds FEP Strength +2 +4.53 7/7 Perception +2 -2.14 6/7 Will +2 +1.54 ×1.90 · +90% 6/7 Constitution +1 +0.20 ×1.11 · +11% 6/7 +2 Agi+1 4.00, Str+1 1.20, Int+1 1.78 → Agi+1 4.00, Str+1 2.00, Str+2 5.34 +1.34 7
Cave louse adds FEP Strength +2 +3.90 ×1.78 · +78% 5/6 Will +2 -1.85 ×0.67 · -33% 5/6 Constitution +1 +0.56 ×1.10 · +10% 5/6 Constitution +2 -1.60 1/6 +1 Wil+2 5.00, Con+1 4.20 → Wil+2 4.00, Con+1 3.00, Str+2 5.00 +0.77 6
Mole adds FEP Strength +2 +3.93 6/6 Perception +1 -1.39 6/6 Constitution +1 +1.20 ×1.28 · +28% 6/6 Will +2 +0.50 ×1.50 · +50% 6/6 Wil+2 1.00, Con+1 3.00, Per+1 3.75 → Wil+2 4.00, Con+1 3.00, Str+2 5.00 +1.42 6
Stoat adds FEP Strength +2 +4.08 4/4 Agility +1 -1.64 ×0.66 · -34% 4/5 Constitution +1 +0.24 ×1.29 · +29% 4/5 Strength +1 +0.40 ×1.33 · +33% 2/5 +4 Agi+1 8.19, Str+1 1.20 → Agi+1 4.00, Str+1 2.00, Str+2 5.34 +1.35 5
Hedgehog adds FEP Strength +2 +4.22 5/5 Will +2 -0.31 ×1.02 · +2% 5/5 Wil+2 6.05, Con+1 2.40 → Wil+2 4.00, Con+1 3.00, Str+2 5.00 +1.25 5
Golden Eagle adds FEP Strength +2 +3.06 ×0.97 · -3% 2/3 Perception +2 -2.42 2/4 Perception +1 +0.75 ×2.50 · +150% 2/4 Constitution +2 +4.07 1/1 +4 Agi+1 7.12, Str+1 3.00 → Agi+1 4.00, Str+1 2.00, Str+2 5.34 +0.84 4
Mallard adds FEP Strength +2 +4.45 3/3 Constitution +1 +1.40 ×1.25 · +25% 2/4 Intelligence +1 -0.45 2/4 Will +2 -0.36 ×0.97 · -3% 2/4 +3 Agi+1 4.00, Str+1 1.60, Int+1 0.71 → Agi+1 4.00, Str+1 2.00, Str+2 5.34 +1.30 4
Swan adds FEP Strength +2 +5.48 4/4 Intelligence +1 -1.92 4/4 Strength +1 +0.40 ×1.33 · +33% 4/4 Constitution +1 +1.44 ×1.67 · +67% 1/4 +1 Str+1 5.76, Con+1 2.16, Int+1 2.77, Agi+1 2.24 → Str+1 5.76, Con+1 3.60, Str+2 7.70, Agi+1 2.24 +1.78 4
Adder adds FEP Will +2 -5.84 ×0.34 · -66% 4/4 Strength +2 +3.69 4/4 Constitution +1 +3.33 ×2.11 · +111% 3/4 Strength +1 +1.60 ×1.67 · +67% 1/4 Wil+2 13.50, Con+1 3.00 → Wil+2 3.00, Con+1 9.00, Str+2 4.00 -0.22 4
Mutton bollock adds FEP Strength +2 +5.20 3/3 Dexterity +2 -3.94 2/3 Constitution +1 -3.32 ×0.52 · -48% 2/3 Strength +1 -2.13 ×0.67 · -33% 2/3 +3 Agi+1 5.34, Str+1 3.00, Cha+2 10.68 → Agi+1 4.00, Str+1 2.00, Str+2 5.34 -1.00 3
Goat adds FEP Strength +2 +3.67 ×3.55 · +255% 1/2 Agility +1 -3.50 2/3 Charisma +1 -4.00 1/3 Constitution +2 +3.00 1/1 +2 Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Agi+1 4.00 → Str+1 4.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Str+2 3.50 +0.84 3
Goat bollock adds FEP Constitution +1 -2.71 ×0.57 · -43% 3/3 Will +2 -1.03 ×1.11 · +11% 3/3 Strength +2 +5.14 2/2 Strength +1 -5.28 ×0.55 · -45% 1/3 +4 Wil+2 2.03, Str+1 11.78, Con+1 5.25 → Wil+2 2.25, Str+1 6.50, Con+1 2.00, Str+2 6.27 +0.04 3
Seagull adds FEP Strength +2 +4.59 ×3.55 · +255% 1/2 Dexterity +1 -1.01 2/2 Agility +1 +2.00 ×2.00 · +100% 1/2 Agi+1 2.00, Str+1 2.00, Dex+1 1.42 → Agi+1 4.00, Str+1 2.00, Str+2 5.34 +1.69 2
Reindeer bollock adds FEP Perception +2 -20.81 2/2 Strength +2 +5.81 2/2 Strength +1 +0.31 2/2 Will +2 -1.12 ×0.67 · -33% 1/2 +2 Wil+2 3.37, Str+1 4.88, Con+1 3.00, Per+2 25.59 → Wil+2 2.25, Str+1 6.50, Con+1 2.00, Str+2 6.27 -4.81 2
Crane adds FEP Agility +1 -3.06 ×0.46 · -54% 2/2 Strength +2 +5.34 1/1 Constitution +2 +3.00 1/1 Strength +1 +0.50 ×1.33 · +33% 1/2 +1 Agi+1 8.62, Str+1 1.50 → Agi+1 4.00, Str+1 2.00, Str+2 5.34 +1.06 2
Tame Reindeer Venison adds FEP Strength +2 +3.67 ×3.55 · +255% 1/2 Dexterity +1 -4.80 1/2 Perception +1 -3.60 ×0.36 · -64% 1/2 Strength +1 +2.00 ×2.00 · +100% 1/2 Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Dex+1 4.80 → Str+1 4.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Str+2 3.50 +0.66 2
Squirrel adds FEP Strength +2 +3.25 2/2 Constitution +1 +2.50 ×1.63 · +63% 2/2 Will +2 -0.96 ×0.90 · -10% 2/2 Intelligence +1 -1.50 1/2 +1 Wil+2 5.40, Con+1 4.00, Int+1 1.50 → Wil+2 3.00, Con+1 9.00, Str+2 4.00 +1.06 2
Caverat adds FEP Strength +2 +3.25 2/2 Will +2 +1.36 ×2.00 · +100% 2/2 Agility +1 -0.50 2/2 Wil+2 1.50, Con+1 9.00, Agi+1 0.60 → Wil+2 3.00, Con+1 9.00, Str+2 4.00 +1.54 2
Wood Grouse boosts Strength +2 +2.33 ×1.78 · +78% 1/1 Perception +1 -0.40 ×0.83 · -17% 1/1 Str+2 3.00, Wil+1 2.00, Per+1 2.40 → Str+2 5.33, Wil+1 2.00, Per+1 2.00 +0.69 1
Eagle Owl boosts Strength +2 +2.33 ×1.78 · +78% 1/1 Intelligence +1 -2.00 1/1 Perception +1 +1.20 ×2.50 · +150% 1/1 Str+2 3.00, Wil+1 2.00, Per+1 0.80, Int+1 2.00 → Str+2 5.33, Wil+1 2.00, Per+1 2.00 +0.62 1
Quail boosts Strength +2 +4.73 ×8.88 · +788% 1/1 Dexterity +1 -4.20 1/1 Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 → Str+2 5.33, Wil+1 2.00, Per+1 2.00 +0.85 1
Bog turtle adds FEP Constitution +1 +5.25 ×2.40 · +140% 1/1 Strength +2 +4.00 1/1 Will +2 -2.40 ×0.56 · -44% 1/1 Perception +1 -1.00 1/1 Wil+2 5.40, Con+1 3.75, Per+1 1.00 → Wil+2 3.00, Con+1 9.00, Str+2 4.00 +1.19 1
Duck adds FEP Strength +2 +5.00 1/1 Agility +1 -1.80 1/1 Constitution +1 +1.20 ×1.50 · +50% 1/1 Strength +1 +1.02 ×1.12 · +12% 1/1 Str+1 8.32, Con+1 2.40, Agi+1 1.80 → Str+1 9.34, Con+1 3.60, Str+2 5.00 +1.67 1
Rabbit adds FEP Strength +2 +2.67 1/1 Agility +1 -0.70 1/1 Will +1 +0.30 ×1.18 · +18% 1/1 Str+1 4.00, Cha+1 2.82, Wil+1 1.70, Agi+1 0.70 → Str+1 4.00, Cha+1 2.82, Wil+1 2.00, Str+2 2.67 +0.78 1
Chicken adds FEP Strength +2 +2.67 1/1 Dexterity +1 -0.40 1/1 Will +1 +0.40 ×1.25 · +25% 1/1 Str+1 4.00, Cha+1 2.82, Wil+1 1.60, Dex+1 0.40 → Str+1 4.00, Cha+1 2.82, Wil+1 2.00, Str+2 2.67 +0.85 1