🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Mallorn🪵 drewno

Par z / bez
4
Par zamiany
232
Porównano w potrawach
4/10
Głód Δ
+0.07
Energia Δ
0.00

Charakter składnika

Dodaje nowe FEP-y, których bez niego nie ma: Intelligence +1 +1.13 1/2

Podbija konkretne istniejące FEP-y, reszta stoi w miejscu: Constitution +1 +2.00 100%

Najmocniej rośnie w poszczególnych potrawach: Smoked Badger Botillo → Constitution +1 +3.75, Smoked Elk Dog → Constitution +1 +2.25, Smoked Moodog → Intelligence +1 +2.25

Średni mnożnik FEP-ów obecnych po obu stronach: ×1.06, rosną w 13% przypadków.

Per potrawa

Potrawa Typ Efekt Przykład: bez → z Głód Δ Par
Smoked Badger Botillo podbija Constitution +1 +3.75 ×1.50 · +50% 1/1 Con+1 7.50, Agi+1 4.50 → Con+1 11.25, Agi+1 4.50 +0.50 1
Smoked Delicious Deer Dog bez efektu FEP-y identyczne – nic nie zmienia Agi+2 7.50, Int+1 3.00, Per+1 3.00 → Agi+2 7.50, Int+1 3.00, Per+1 3.00 -0.81 1
Smoked Elk Dog dodaje FEP Constitution +1 +2.25 1/1 Str+1 4.50, Int+2 4.50 → Str+1 4.50, Int+2 4.50, Con+1 2.25 +0.30 1
Smoked Moodog dodaje FEP Intelligence +1 +2.25 1/1 Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.38, Int+1 2.25 +0.30 1

Wpływ na FEP-y (pary z / bez)

FEP Δ średnia Mnożnik Δ mediana Tylko ze składnikiem Spójność Par
Constitution +1 +2.00 ×1.25 +25% +2.25 1/3 100% 3
Intelligence +1 +1.13 ×1.00 0% +2.25 1/2 50% 2

Mnożnik: średnia z (wartość z przyprawą ÷ wartość bez), czyli o ile procent przyprawa podniosła stat; „nowy FEP” = bez przyprawy go nie było. Tylko ze składnikiem: w ilu parach ten FEP istnieje wyłącznie w wariancie z badanym składnikiem. Spójność: odsetek par ze zmianą dodatnią.

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Laurel🪵 drewno dodaje FEP Strength +1 +0.39 ×1.02 · +2% 1/5 Perception +1 -1.31 ×0.85 · -15% 4/10 Will +1 +0.84 ×0.87 · -13% 2/4 Agility +1 -0.75 4/10 +4 Agi+1 4.50, Con+1 6.00, Cha+1 2.25 → Agi+1 4.50, Con+1 6.00, Str+1 2.25 +0.12 10
King's Oak🪵 drewno podbija Will +1 +0.24 ×0.99 · -1% 2/5 Constitution +1 +1.50 ×1.17 · +17% 1/4 Charisma +1 +1.75 1/3 Dexterity +1 -1.29 ×0.90 · -10% 3/10 +2 Str+1 4.50, Int+2 4.50, Dex+1 2.25 → Str+1 4.50, Int+2 4.50, Con+1 2.25 +0.08 10
Dragontree🪵 drewno dodaje FEP Strength +1 +0.08 ×1.08 · +8% 1/6 Constitution +1 +1.50 ×1.17 · +17% 1/4 Will +1 +0.87 ×0.99 · -1% 2/4 Charisma +1 +1.43 ×0.77 · -23% 1/3 +3 Int+2 10.50, Str+2 4.32 → Int+2 10.50, Str+2 4.32, Cha+1 5.25 +0.69 10
Fig tree🪵 drewno niejednoznaczne Strength +1 +1.05 ×1.13 · +13% 1/5 Will +1 -0.36 ×0.99 · -1% 2/5 Charisma +1 +1.75 1/3 Perception +1 -0.25 ×0.97 · -3% 3/10 +4 Agi+1 4.50, Con+1 6.00, Int+1 2.25 → Agi+1 4.50, Con+1 6.00, Str+1 2.25 +0.04 10
Linden🪵 drewno dodaje FEP Strength +1 +0.25 ×1.13 · +13% 1/6 Constitution +1 +0.19 1/5 Will +1 +0.87 2/4 Agility +1 -2.87 ×0.67 · -33% 3/9 +4 Cha+1 3.96, Str+1 4.95, Dex+1 4.95, Agi+2 3.96, Con+1 1.98 → Cha+1 3.96, Str+1 4.95, Dex+1 4.95, Agi+2 3.96, Wil+1 1.98 +0.36 9
Bay willow🪵 drewno niejednoznaczne Strength +1 +0.25 ×1.13 · +13% 1/6 Constitution +1 +0.37 ×1.02 · +2% 4/9 Charisma +1 +1.75 1/3 Intelligence +1 +0.75 1/3 +5 Int+2 11.55, Str+2 4.32 → Int+2 10.50, Str+2 4.32, Cha+1 5.25 +0.11 9
Buckthorn🪵 drewno dodaje FEP Strength +1 +1.31 ×1.17 · +17% 1/4 Constitution +1 +1.09 ×1.08 · +8% 1/4 Agility +1 -0.94 4/9 Intelligence +1 -0.75 1/4 +4 Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.38, Dex+1 2.25 → Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.38, Int+1 2.25 +0.23 9
Almond tree🪵 drewno dodaje FEP Strength +1 +0.25 ×0.96 · -4% 1/6 Constitution +1 +0.81 ×1.17 · +17% 1/5 Dexterity +1 -2.46 ×0.94 · -6% 4/9 Agility +1 -1.00 ×0.94 · -6% 4/9 +4 Cha+1 3.96, Str+1 4.95, Dex+1 4.95, Agi+2 3.96, Con+1 1.98 → Cha+1 3.96, Str+1 4.95, Dex+1 4.95, Agi+2 3.96, Wil+1 1.98 +0.01 9
Stonepine🪵 drewno dodaje FEP Strength +1 +1.05 ×1.13 · +13% 1/5 Will +1 +0.25 2/5 Constitution +1 +0.56 1/4 Charisma +1 +1.75 1/3 +3 Agi+1 4.50, Con+1 6.00, Wil+1 2.25 → Agi+1 4.50, Con+1 6.00, Str+1 2.25 +0.55 9
Rowan🪵 drewno niejednoznaczne Strength +1 +0.60 ×0.96 · -4% 1/5 Will +1 -0.58 ×0.80 · -20% 2/5 Constitution +1 +1.50 ×1.17 · +17% 1/4 Charisma +1 +0.91 ×0.81 · -19% 1/3 +4 Int+2 20.37, Str+2 4.32 → Int+2 10.50, Str+2 4.32, Cha+1 5.25 -0.25 9
Strawberry tree🪵 drewno dodaje FEP Strength +1 +0.66 ×1.06 · +6% 1/5 Constitution +1 +1.34 ×1.11 · +11% 1/4 Will +1 +0.87 ×0.99 · -1% 2/4 Perception +1 -1.75 3/9 +3 Int+2 10.50, Str+2 4.32, Per+1 5.25 → Int+2 10.50, Str+2 4.32, Cha+1 5.25 +0.47 9
Larch🪵 drewno dodaje FEP Constitution +1 +1.50 ×1.17 · +17% 1/4 Strength +1 +0.57 1/4 Charisma +1 +1.75 1/3 Will +1 +1.06 ×0.54 · -46% 2/3 +4 Int+2 10.50, Str+2 4.32 → Int+2 10.50, Str+2 4.32, Cha+1 5.25 +0.52 9
Moundtree🪵 drewno dodaje FEP Strength +1 -0.45 1/6 Constitution +1 +1.13 ×1.10 · +10% 1/4 Will +1 +0.87 ×0.99 · -1% 2/4 Charisma +1 +1.75 1/3 +3 Int+2 10.50, Str+2 4.32, Dex+1 5.25 → Int+2 10.50, Str+2 4.32, Cha+1 5.25 +0.21 9
Lemon tree🪵 drewno podbija Strength +1 +0.75 ×1.13 · +13% 4/8 Charisma +1 +1.75 1/3 Constitution +1 +1.30 ×1.09 · +9% 1/3 Intelligence +1 +0.75 1/3 +6 Str+1 4.50, Int+2 4.50, Agi+1 2.25 → Str+1 4.50, Int+2 4.50, Con+1 2.25 +0.06 8
Wartybirch🪵 drewno niejednoznaczne Perception +1 -0.57 4/8 Will +1 +0.37 1/4 Charisma +1 +1.75 1/3 Constitution +1 -0.50 ×1.25 · +25% 3/8 +5 Agi+1 4.50, Con+1 6.00, Per+1 2.25 → Agi+1 4.50, Con+1 6.00, Str+1 2.25 -0.24 8
Conker🪵 drewno niejednoznaczne Strength +1 +0.14 ×0.97 · -3% 1/5 Charisma +1 +0.74 ×0.78 · -22% 1/3 Will +1 +0.66 ×0.99 · -1% 1/3 Intelligence +1 -0.50 ×0.72 · -28% 1/3 +2 Int+2 10.50, Str+2 4.32 → Int+2 10.50, Str+2 4.32, Cha+1 5.25 +0.11 8
Osier🪵 drewno podbija Charisma +1 -3.50 ×0.23 · -77% 3/6 Strength +1 +1.00 ×1.17 · +17% 3/6 Constitution +1 +0.75 1/3 Intelligence +1 +0.75 1/3 +3 Per+1 7.50, Dex+1 4.50, Wil+1 0.37, Cha+1 4.87 → Per+1 7.50, Dex+1 6.16, Wil+1 0.37, Cha+1 1.12 -0.28 6
Zelkova🪵 drewno podbija Constitution +1 +2.00 ×1.25 · +25% 1/3 Strength +1 +1.00 ×1.17 · +17% 3/5 Intelligence +1 +0.75 1/3 Dexterity +1 -2.25 2/5 +1 Str+1 4.50, Int+2 4.50, Dex+1 2.25 → Str+1 4.50, Int+2 4.50, Con+1 2.25 +0.11 5
Chastetree🪵 drewno podbija Constitution +1 +0.85 ×1.01 · +1% 1/3 Intelligence +1 +0.75 1/3 Intelligence +2 -4.36 ×0.51 · -49% 1/5 Agility +2 -3.23 ×0.70 · -30% 1/5 Str+1 4.50, Int+2 8.86 → Str+1 4.50, Int+2 4.50, Con+1 2.25 -0.35 5
Sallow🪵 drewno dodaje FEP Strength +1 -2.30 ×0.79 · -21% 3/5 Constitution +1 +1.25 ×1.05 · +5% 1/3 Perception +1 -3.08 ×0.77 · -23% 2/5 Intelligence +1 +1.13 1/2 +1 Per+1 13.65, Dex+1 4.50, Wil+1 0.38, Cha+1 1.13 → Per+1 7.50, Dex+1 6.16, Wil+1 0.37, Cha+1 1.12 -0.21 5
Alder🪵 drewno dodaje FEP Constitution +1 +2.00 ×1.25 · +25% 1/3 Intelligence +1 +1.13 1/2 Strength +1 -0.53 ×0.76 · -24% 2/4 Dexterity +1 -3.75 1/4 Con+1 7.50, Agi+1 4.50, Dex+1 3.75 → Con+1 11.25, Agi+1 4.50 +0.19 4
Persimmon tree🪵 drewno zamienia staty Zamienia wartości między statami: Perception +1 → Constitution +1 ×1 Charisma +1 → Intelligence +1 ×1 Str+1 4.50, Int+2 4.50, Per+1 2.25 → Str+1 4.50, Int+2 4.50, Con+1 2.25 +0.24 4
Lotetree🪵 drewno dodaje FEP Constitution +1 +2.00 ×1.25 · +25% 1/3 Intelligence +1 +1.13 1/2 Agility +1 -0.56 ×0.90 · -10% 2/4 Strength +1 -0.26 ×0.84 · -16% 2/4 +2 Str+1 4.50, Int+2 4.50, Dex+1 2.25 → Str+1 4.50, Int+2 4.50, Con+1 2.25 -0.42 4
Gray alder🪵 drewno dodaje FEP Constitution +1 +2.00 ×1.25 · +25% 1/3 Strength +1 -1.77 ×0.59 · -41% 2/4 Intelligence +1 -0.75 ×0.44 · -56% 1/2 Agility +1 -0.56 ×0.90 · -10% 2/4 Con+1 7.50, Agi+1 5.62 → Con+1 11.25, Agi+1 4.50 -0.21 4
Elm🪵 drewno dodaje FEP Constitution +1 +2.00 ×1.25 · +25% 1/3 Intelligence +1 +1.13 1/2 Will +1 -3.75 1/4 Agility +2 -1.43 ×0.84 · -16% 1/4 +1 Con+1 7.50, Agi+1 4.50, Wil+1 3.75 → Con+1 11.25, Agi+1 4.50 -0.12 4
Sorb tree🪵 drewno dodaje FEP Constitution +1 +2.00 ×1.25 · +25% 1/3 Strength +1 -1.44 ×0.80 · -20% 2/4 Intelligence +1 +1.13 1/2 Charisma +1 -3.75 1/4 +1 Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.38, Wil+1 2.25 → Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.38, Int+1 2.25 -0.13 4
Cherry🪵 drewno dodaje FEP Constitution +1 +2.00 ×1.25 · +25% 1/3 Perception +1 -1.88 2/4 Intelligence +1 +1.13 1/2 Will +1 -2.25 1/4 +1 Con+2 4.50, Agi+1 4.50, Str+1 1.12, Con+1 3.38, Wil+1 2.25 → Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.38, Int+1 2.25 -0.12 4
Dogwood🪵 drewno dodaje FEP Constitution +1 +2.00 ×1.25 · +25% 1/3 Perception +1 -1.88 2/4 Agility +1 -1.51 ×0.80 · -20% 2/4 Intelligence +1 -0.75 ×0.44 · -56% 1/2 +1 Con+1 7.50, Agi+1 4.50, Per+1 3.75 → Con+1 11.25, Agi+1 4.50 -0.33 4
Chestnut tree🪵 drewno dodaje FEP Constitution +1 +2.00 ×1.25 · +25% 1/3 Strength +1 -1.25 3/4 Intelligence +1 +1.13 1/2 Agility +1 -1.13 ×0.83 · -17% 2/4 +2 Con+1 7.50, Agi+1 4.50, Str+1 3.75 → Con+1 11.25, Agi+1 4.50 -0.29 4
Juniper🪵 drewno dodaje FEP Constitution +1 +3.00 ×1.50 · +50% 1/2 Will +1 -1.13 2/4 Charisma +1 -3.76 ×0.23 · -77% 1/4 Dexterity +1 +1.66 ×1.37 · +37% 1/4 +1 Str+1 4.50, Int+2 4.50, Wil+1 2.25 → Str+1 4.50, Int+2 4.50, Con+1 2.25 -0.09 4
Elderberry bush dodaje FEP Constitution +1 +1.50 ×1.07 · +7% 1/2 Will +1 -1.13 2/4 Dexterity +1 +1.66 ×1.37 · +37% 1/4 Str+1 4.50, Int+2 4.50, Wil+1 2.25 → Str+1 4.50, Int+2 4.50, Con+1 2.25 +0.19 4
Crampbark🪵 drewno dodaje FEP Constitution +1 +3.00 ×1.50 · +50% 1/2 Agility +2 -2.32 ×0.76 · -24% 1/4 Con+1 7.50, Agi+1 4.50 → Con+1 11.25, Agi+1 4.50 +0.08 4
Sycamore🪵 drewno dodaje FEP Intelligence +2 -6.35 ×0.54 · -46% 2/4 Charisma +1 +2.62 1/2 Strength +1 +1.50 ×1.25 · +25% 2/4 Will +1 -1.31 ×0.80 · -20% 2/4 +2 Int+2 19.11, Str+2 4.32 → Int+2 10.50, Str+2 4.32, Cha+1 5.25 -0.65 4
Ash🪵 drewno dodaje FEP Constitution +1 +2.00 ×1.25 · +25% 1/3 Agility +1 -1.88 ×0.77 · -23% 2/3 Intelligence +2 -3.82 ×0.54 · -46% 1/3 Intelligence +1 +2.25 1/1 Str+1 4.50, Int+2 8.32 → Str+1 4.50, Int+2 4.50, Con+1 2.25 +0.06 3
Yew🪵 drewno dodaje FEP Constitution +1 +2.00 ×1.25 · +25% 1/3 Agility +1 -1.64 ×0.79 · -21% 2/3 Intelligence +1 +2.25 1/1 Con+1 7.50, Agi+1 4.50 → Con+1 11.25, Agi+1 4.50 +0.49 3
Cypress🪵 drewno dodaje FEP Charisma +1 -2.00 3/3 Constitution +1 +3.00 ×1.50 · +50% 1/2 Dexterity +1 +1.66 ×1.37 · +37% 1/3 Str+1 4.50, Int+2 4.50, Cha+1 2.25 → Str+1 4.50, Int+2 4.50, Con+1 2.25 +0.23 3
Hornbeam🪵 drewno zamienia staty Zamienia wartości między statami: Intelligence +1 → Will +1 ×1 Cha+1 3.96, Str+1 4.95, Dex+1 4.95, Agi+2 3.96, Int+1 1.98 → Cha+1 3.96, Str+1 4.95, Dex+1 4.95, Agi+2 3.96, Wil+1 1.98 -0.14 2
Tea bush🪵 drewno podbija Dexterity +1 +1.66 ×1.37 · +37% 1/1 Per+1 7.50, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13 → Per+1 7.50, Dex+1 6.16, Wil+1 0.37, Cha+1 1.12 +0.72 1
Apple tree🪵 drewno podbija Dexterity +1 +1.66 ×1.37 · +37% 1/1 Per+1 7.50, Dex+1 4.50, Wil+1 0.38, Cha+1 1.13 → Per+1 7.50, Dex+1 6.16, Wil+1 0.37, Cha+1 1.12 +0.70 1
Towercap🪵 drewno zamienia staty Zamienia wartości między statami: Intelligence +1 → Strength +1, Strength +1 → Intelligence +1 ×1 Str+1 6.00, Int+1 9.00, Wil+1 4.50, Psy+2 3.00 → Str+1 9.00, Int+1 6.00, Wil+1 4.50, Psy+2 3.00 0.00 1