🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Mallard

Par z / bez
0
Par zamiany
169
Porównano w potrawach
0/11
Głód Δ
–
Energia Δ
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Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Golden Eagle dodaje FEP Agility +1 -0.69 ×0.89 · -11% 6/8 Intelligence +1 +0.57 6/6 Strength +1 -1.44 ×2.01 · +101% 5/8 Constitution +1 -0.75 ×0.90 · -10% 1/4 +9 Con+2 5.40, Cha+1 1.35, Str+1 6.75 → Con+2 5.40, Cha+1 4.32, Int+1 1.08 -0.41 8
Chicken zamienia staty Zamienia wartości między statami: Dexterity +1 → Intelligence +1 ×3 Charisma +1 → Constitution +1 ×1 Con+2 3.00, Cha+1 5.40, Str+1 0.84, Con+1 5.10, Agi+1 1.98, Dex+1 0.21 → Con+2 3.00, Cha+1 5.40, Str+1 0.84, Con+1 5.10, Int+1 0.21, Agi+1 1.98 -0.08 8
Puffin dodaje FEP Dexterity +1 -2.32 5/7 Intelligence +1 +0.31 5/5 Perception +1 -1.53 ×0.71 · -29% 1/4 Agility +1 +0.38 ×1.14 · +14% 4/7 +5 Agi+1 3.20, Str+1 2.00, Dex+1 4.27 → Agi+1 4.00, Str+1 1.60, Int+1 0.71 -0.35 7
Swan dodaje FEP Intelligence +1 -0.64 ×0.52 · -48% 5/7 Constitution +1 +1.53 ×1.10 · +10% 3/4 Strength +1 -1.05 ×0.95 · -5% 4/7 Perception +2 -0.83 3/7 +3 Con+2 3.00, Cha+1 5.40, Str+1 5.58, Int+1 0.53, Agi+1 2.17 → Con+2 3.00, Cha+1 5.40, Str+1 0.84, Con+1 5.10, Int+1 0.21, Agi+1 1.98 -0.09 7
Crane dodaje FEP Agility +1 -1.09 ×0.84 · -16% 5/6 Intelligence +1 +0.30 ×1.07 · +7% 4/5 Charisma +1 -1.37 ×0.83 · -17% 4/6 Constitution +1 +0.25 ×1.03 · +3% 2/4 +4 Agi+1 8.62, Str+1 1.50 → Agi+1 4.00, Str+1 1.60, Int+1 0.71 -0.33 6
Boar dodaje FEP Constitution +1 -0.52 ×1.13 · +13% 4/5 Strength +1 -4.17 ×0.21 · -79% 3/5 Intelligence +1 +0.40 3/3 Dexterity +1 -0.75 2/5 +4 Agi+1 4.63, Str+1 7.70 → Agi+1 4.00, Str+1 1.60, Int+1 0.71 -0.48 5
Ant dodaje FEP Will +1 -2.10 3/5 Constitution +1 -0.90 ×0.94 · -6% 3/5 Intelligence +1 +0.40 3/3 Agility +1 -3.08 ×0.60 · -40% 2/5 +5 Agi+1 9.26, Str+1 2.00 → Agi+1 4.00, Str+1 1.60, Int+1 0.71 -0.25 5
Pelican podbija Constitution +1 +0.67 ×1.03 · +3% 1/4 Intelligence +1 -0.61 ×0.40 · -60% 3/5 Agility +1 -0.06 ×0.97 · -3% 3/5 Strength +1 -2.17 ×0.74 · -26% 2/5 +3 Con+2 3.00, Cha+1 5.40, Str+1 5.58, Int+1 0.52, Agi+1 2.17 → Con+2 3.00, Cha+1 5.40, Str+1 0.84, Con+1 5.10, Int+1 0.21, Agi+1 1.98 -0.13 5
Mammoth dodaje FEP Strength +2 -4.45 3/4 Constitution +1 -1.40 ×0.87 · -13% 2/4 Intelligence +1 +0.45 2/2 Will +2 +0.36 ×1.12 · +12% 2/4 +3 Agi+1 4.00, Str+1 2.00, Str+2 5.34 → Agi+1 4.00, Str+1 1.60, Int+1 0.71 -1.30 4
Badger dodaje FEP Agility +1 -3.33 ×0.42 · -58% 4/4 Constitution +1 +0.70 ×1.24 · +24% 2/4 Intelligence +1 +0.45 2/2 Will +2 +0.36 ×1.12 · +12% 2/4 +2 Agi+1 9.61, Str+1 1.40 → Agi+1 4.00, Str+1 1.60, Int+1 0.71 -0.42 4
Beaver dodaje FEP Constitution +1 -1.40 ×0.87 · -13% 2/4 Will +2 +1.26 ×1.60 · +60% 2/4 Will +1 -1.20 2/4 Intelligence +1 -0.26 ×0.50 · -50% 1/2 +3 Wil+2 2.10, Con+1 9.00, Wil+1 1.20 → Wil+2 4.32, Con+1 5.60 -0.04 4
Wildgoat dodaje FEP Charisma +1 -2.41 ×3.20 · +220% 4/4 Constitution +1 +3.85 ×3.48 · +248% 2/4 Intelligence +1 +0.45 2/2 Will +2 +0.36 ×1.12 · +12% 2/4 +2 Wil+2 3.00, Con+1 1.25, Cha+1 3.75 → Wil+2 2.40, Con+1 5.60 +0.02 4
Wolf dodaje FEP Agility +1 -1.92 ×1.90 · +90% 4/4 Constitution +1 +1.27 ×1.43 · +43% 3/4 Intelligence +1 +0.51 2/2 Will +2 +0.36 ×1.12 · +12% 2/4 +4 Wil+2 3.00, Con+1 4.50, Agi+1 5.00 → Wil+2 4.32, Con+1 5.60 -0.54 4
Bat podbija Perception +1 -1.07 3/4 Constitution +1 -0.80 ×0.95 · -5% 3/4 Will +2 +1.26 ×1.60 · +60% 2/4 Intelligence +1 -0.71 ×0.50 · -50% 1/4 +2 Wil+2 2.10, Con+1 9.00, Per+1 1.20 → Wil+2 4.32, Con+1 5.60 -0.04 4
Boreworm dodaje FEP Dexterity +1 -1.00 3/4 Constitution +1 -0.80 ×1.03 · +3% 3/4 Will +2 +1.56 ×1.87 · +87% 2/4 Charisma +1 -1.01 2/4 +3 Wil+2 1.80, Con+1 9.00, Dex+1 1.20 → Wil+2 4.32, Con+1 5.60 +0.02 4
Ice Bear dodaje FEP Constitution +1 +2.43 ×2.59 · +159% 3/4 Constitution +2 -10.00 2/4 Agility +1 +2.33 ×3.80 · +280% 2/4 Intelligence +1 +0.51 2/2 +5 Wil+2 3.00, Con+1 2.25, Con+2 10.00 → Wil+2 4.32, Con+1 5.60 -1.91 4
Wood Grouse dodaje FEP Agility +1 +0.54 ×1.24 · +24% 3/4 Intelligence +1 +0.53 3/3 Constitution +2 -0.21 ×0.92 · -8% 3/4 Perception +1 -2.01 1/2 +4 Con+2 5.40, Cha+1 2.16, Per+1 4.32 → Con+2 5.40, Cha+1 4.32, Int+1 1.08 -0.27 4
Magpie dodaje FEP Agility +1 +0.31 ×1.12 · +12% 4/4 Constitution +1 +1.93 ×1.10 · +10% 2/3 Dexterity +1 -0.28 3/4 Strength +1 -1.83 ×0.59 · -41% 2/4 +8 Con+2 3.60, Cha+1 3.16, Dex+1 0.40, Str+1 4.49, Agi+1 1.75 → Con+2 3.00, Cha+1 5.40, Str+1 0.84, Con+1 5.10, Int+1 0.21, Agi+1 1.98 +0.26 4
Bear dodaje FEP Strength +1 -3.95 ×0.20 · -80% 2/3 Intelligence +1 +0.45 2/2 Constitution +1 -3.15 ×0.64 · -36% 1/3 Agility +1 +2.22 ×2.25 · +125% 1/3 +3 Agi+1 1.78, Str+1 8.00 → Agi+1 4.00, Str+1 1.60, Int+1 0.71 -0.56 3
Wild Mutton dodaje FEP Charisma +1 -2.57 ×0.80 · -20% 3/3 Constitution +1 +3.85 ×3.48 · +248% 2/3 Will +2 +0.36 ×1.12 · +12% 2/3 Intelligence +1 +0.20 1/1 Wil+2 3.00, Con+1 1.25, Cha+1 3.75 → Wil+2 2.40, Con+1 5.60 +0.09 3
Grey Seal dodaje FEP Intelligence +2 -10.00 2/3 Constitution +1 +2.10 ×1.74 · +74% 2/3 Will +2 +0.36 ×1.12 · +12% 2/3 Agility +2 -2.00 1/3 +3 Wil+2 3.00, Con+1 4.50, Int+2 10.00 → Wil+2 4.32, Con+1 5.60 -2.02 3
Venison dodaje FEP Agility +1 -3.92 ×0.46 · -54% 2/3 Constitution +1 +1.35 ×1.36 · +36% 2/3 Perception +1 -4.16 1/3 Intelligence +1 +0.71 1/1 +1 Agi+1 8.63, Str+1 2.00 → Agi+1 4.00, Str+1 1.60, Int+1 0.71 -0.55 3
Fox podbija Perception +1 -1.80 2/3 Constitution +1 -1.40 ×0.87 · -13% 2/3 Will +2 +1.26 ×1.60 · +60% 2/3 Intelligence +1 -1.43 ×0.33 · -67% 1/3 +1 Wil+2 2.10, Con+1 9.00, Per+1 1.80 → Wil+2 4.32, Con+1 5.60 -0.16 3
Lynx podbija Strength +1 -3.47 ×0.80 · -20% 3/3 Constitution +1 +2.10 ×1.74 · +74% 2/3 Will +2 +0.36 ×1.12 · +12% 2/3 Intelligence +1 -6.41 ×0.10 · -90% 1/3 +1 Agi+1 2.00, Str+1 2.00, Int+1 7.12 → Agi+1 4.00, Str+1 1.60, Int+1 0.71 -0.55 3
Wolverine podbija Agility +1 -1.60 3/3 Will +2 +1.56 ×1.87 · +87% 2/3 Constitution +1 -1.40 ×0.87 · -13% 2/3 Intelligence +1 -2.14 ×0.25 · -75% 1/3 +1 Wil+2 1.80, Con+1 9.00, Agi+1 2.40 → Wil+2 4.32, Con+1 5.60 -0.19 3
Beef dodaje FEP Strength +1 -2.13 ×0.80 · -20% 3/3 Will +2 +1.86 ×2.24 · +124% 2/3 Constitution +1 -1.40 ×0.87 · -13% 2/3 Constitution +2 -7.12 1/3 +2 Agi+1 2.00, Str+1 2.00, Con+2 7.12 → Agi+1 4.00, Str+1 1.60, Int+1 0.71 -0.87 3
Troll dodaje FEP Agility +2 -8.00 2/3 Constitution +1 -1.40 ×0.87 · -13% 2/3 Will +2 +0.36 ×1.12 · +12% 2/3 Strength +2 -10.68 1/3 +2 Agi+1 4.00, Str+1 2.00, Str+2 10.68 → Agi+1 4.00, Str+1 1.60, Int+1 0.71 -3.18 3
Eagle Owl dodaje FEP Agility +1 +1.33 ×1.50 · +50% 1/3 Intelligence +1 -1.30 ×0.04 · -96% 2/3 Perception +1 -3.35 ×0.22 · -78% 2/3 Constitution +1 -0.40 ×1.70 · +70% 2/3 +3 Con+2 3.00, Cha+1 2.16, Int+1 5.40, Str+1 0.42, Con+1 6.89 → Con+2 3.00, Cha+1 5.40, Str+1 0.84, Con+1 5.10, Int+1 0.21, Agi+1 1.98 -0.23 3
Duck dodaje FEP Agility +1 -1.15 ×0.73 · -27% 3/3 Charisma +1 +1.26 ×1.58 · +58% 2/3 Strength +1 +0.23 ×1.46 · +46% 2/3 Intelligence +1 +0.18 2/2 +1 Con+2 3.00, Cha+1 3.60, Agi+1 4.43, Str+1 0.53, Con+1 4.44 → Con+2 3.00, Cha+1 5.40, Str+1 0.84, Con+1 5.10, Int+1 0.21, Agi+1 1.98 +0.02 3
Adder podbija Will +2 -5.96 ×0.32 · -68% 3/3 Constitution +1 +2.40 ×1.86 · +86% 3/3 Psyche +1 -0.40 ×0.80 · -20% 1/3 Wil+2 13.50, Con+1 3.00 → Wil+2 4.32, Con+1 5.60 -1.55 3
Cave louse dodaje FEP Will +2 -2.08 ×0.57 · -43% 3/3 Constitution +1 +0.43 ×1.10 · +10% 3/3 Dexterity +1 -0.48 1/3 Intelligence +1 +0.30 1/1 +1 Wil+2 7.56, Con+1 5.00 → Wil+2 4.32, Con+1 5.60 -0.59 3
Reindeer Venison dodaje FEP Perception +1 -4.81 1/2 Dexterity +2 -3.60 1/2 Agility +1 +2.40 ×2.50 · +150% 1/2 Constitution +1 +2.00 ×1.56 · +56% 1/2 +3 Agi+1 1.60, Str+1 2.00, Per+1 4.81 → Agi+1 4.00, Str+1 1.60, Int+1 0.71 -0.42 2
Wild Horse dodaje FEP Agility +1 -4.77 ×0.41 · -59% 2/2 Constitution +1 +3.35 ×2.49 · +149% 1/2 Will +2 +1.32 ×1.44 · +44% 1/2 Strength +1 +1.10 ×3.20 · +220% 1/2 +1 Agi+1 9.79, Str+1 0.50 → Agi+1 4.00, Str+1 1.60, Int+1 0.71 -0.22 2
Roe Venison dodaje FEP Agility +1 -4.54 ×0.47 · -53% 1/2 Constitution +1 -3.40 ×0.62 · -38% 1/2 Will +2 +2.52 ×2.40 · +140% 1/2 Perception +1 -1.80 1/2 +2 Agi+1 8.54, Str+1 2.00 → Agi+1 4.00, Str+1 1.60, Int+1 0.71 -0.43 2
Seagull dodaje FEP Agility +1 +1.81 ×1.86 · +86% 2/2 Dexterity +1 +0.23 ×1.99 · +99% 2/2 Dexterity +2 -1.38 ×0.47 · -53% 1/2 Strength +1 -0.40 ×0.80 · -20% 1/2 +1 Agi+1 2.00, Str+1 2.00, Dex+1 1.42 → Agi+1 4.00, Str+1 1.60, Int+1 0.71 +0.11 2
Pork dodaje FEP Strength +1 -10.40 ×0.13 · -87% 1/2 Constitution +1 -8.15 ×0.41 · -59% 1/2 Agility +1 +2.22 ×2.25 · +125% 1/2 Will +2 -1.08 ×0.80 · -20% 1/2 +1 Agi+1 1.78, Str+1 12.00 → Agi+1 4.00, Str+1 1.60, Int+1 0.71 -1.58 2
Beef bollock dodaje FEP Constitution +2 -7.59 2/2 Constitution +1 -7.90 ×0.41 · -59% 1/2 Will +2 +2.07 ×1.92 · +92% 1/2 Strength +1 -1.40 ×0.53 · -47% 1/2 +2 Agi+1 3.00, Str+1 3.00, Con+2 10.68 → Agi+1 4.00, Str+1 1.60, Int+1 0.71 -3.13 2
Narwhal dodaje FEP Constitution +2 -10.68 1/2 Agility +2 -4.50 1/2 Will +2 +3.57 ×5.76 · +476% 1/2 Constitution +1 -3.40 ×0.62 · -38% 1/2 +3 Agi+1 1.00, Str+1 2.00, Con+2 10.68 → Agi+1 4.00, Str+1 1.60, Int+1 0.71 -2.23 2
Quail podbija Constitution +1 +1.80 ×3.25 · +225% 2/2 Intelligence +1 -7.35 ×0.03 · -97% 1/2 Dexterity +1 -5.60 1/2 Charisma +1 +4.32 ×5.00 · +400% 1/2 +2 Con+2 3.00, Cha+1 1.08, Str+1 1.05, Con+1 5.10, Agi+1 1.98, Int+1 7.56 → Con+2 3.00, Cha+1 5.40, Str+1 0.84, Con+1 5.10, Int+1 0.21, Agi+1 1.98 -0.45 2
Bullfinch dodaje FEP Perception +1 -5.52 ×0.07 · -93% 2/2 Agility +1 +2.26 ×6.67 · +567% 1/2 Constitution +1 +0.39 ×1.05 · +5% 2/2 Intelligence +1 +0.26 2/2 +2 Con+2 3.00, Cha+1 5.40, Str+1 1.05, Con+1 3.91, Per+1 7.14 → Con+2 3.00, Cha+1 5.40, Str+1 0.84, Con+1 5.10, Int+1 0.21, Agi+1 1.98 -0.47 2
Goshawk dodaje FEP Constitution +1 +0.62 ×2.66 · +166% 2/2 Intelligence +1 +0.26 2/2 Psyche +2 -2.50 1/2 Perception +2 -1.31 1/2 +3 Agi+1 3.00, Con+1 0.37, Psy+2 2.50, Dex+1 0.37 → Agi+1 3.00, Con+1 1.60, Int+1 0.30, Per+1 0.30 -0.43 2
Mole niejednoznaczne Perception +1 -1.00 2/2 Will +2 +0.36 ×1.12 · +12% 2/2 Constitution +1 +0.35 ×1.16 · +16% 2/2 Wil+2 3.00, Con+1 3.75, Per+1 1.00 → Wil+2 2.40, Con+1 5.60 +0.01 2
Hedgehog niejednoznaczne Constitution +1 -0.45 ×0.93 · -7% 2/2 Wil+2 4.32, Con+1 6.05 → Wil+2 4.32, Con+1 5.60 -0.08 2
Bee podbija Agility +1 -3.00 2/2 Will +2 +2.76 ×5.60 · +460% 2/2 Constitution +1 -1.40 ×0.87 · -13% 2/2 Wil+2 0.60, Con+1 9.00, Agi+1 3.00 → Wil+2 4.32, Con+1 5.60 +0.18 2
Horse bollock dodaje FEP Agility +2 -6.41 1/1 Agility +1 -2.41 ×0.62 · -38% 1/1 Strength +1 -1.40 ×0.53 · -47% 1/1 Intelligence +1 +0.71 1/1 Agi+1 6.41, Str+1 3.00, Agi+2 6.41 → Agi+1 4.00, Str+1 1.60, Int+1 0.71 -3.18 1
Mutton bollock dodaje FEP Charisma +2 -10.68 1/1 Strength +1 -1.40 ×0.53 · -47% 1/1 Agility +1 -1.34 ×0.75 · -25% 1/1 Intelligence +1 +0.71 1/1 Agi+1 5.34, Str+1 3.00, Cha+2 10.68 → Agi+1 4.00, Str+1 1.60, Int+1 0.71 -4.68 1
Reindeer bollock dodaje FEP Perception +2 -16.02 1/1 Strength +1 -1.40 ×0.53 · -47% 1/1 Agility +1 +1.00 ×1.33 · +33% 1/1 Intelligence +1 +0.71 1/1 Agi+1 3.00, Str+1 3.00, Per+2 16.02 → Agi+1 4.00, Str+1 1.60, Int+1 0.71 -6.35 1
Stoat dodaje FEP Agility +1 -4.19 ×0.49 · -51% 1/1 Intelligence +1 +0.71 1/1 Strength +1 +0.40 ×1.33 · +33% 1/1 Agi+1 8.19, Str+1 1.20 → Agi+1 4.00, Str+1 1.60, Int+1 0.71 -0.62 1
Rabbit podbija Dexterity +1 -0.70 1/1 Constitution +1 +0.40 ×1.10 · +10% 1/1 Psyche +1 -0.10 ×0.94 · -6% 1/1 Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.70, Dex+1 0.70 → Agi+2 3.00, Agi+1 2.00, Con+1 4.40, Psy+1 1.60 -0.06 1
Walrus podbija Constitution +1 -3.90 ×0.59 · -41% 1/1 Will +2 +2.97 ×3.20 · +220% 1/1 Wil+2 1.35, Con+1 9.50 → Wil+2 4.32, Con+1 5.60 +0.33 1
Moose podbija Charisma +1 -6.00 1/1 Constitution +1 +2.00 ×1.56 · +56% 1/1 Will +2 +1.32 ×1.44 · +44% 1/1 Wil+2 3.00, Con+1 3.60, Cha+1 6.00 → Wil+2 4.32, Con+1 5.60 -0.22 1
Pork bollock podbija Strength +2 -18.75 1/1 Constitution +1 +2.22 ×1.66 · +66% 1/1 Will +2 -0.18 ×0.96 · -4% 1/1 Wil+2 4.50, Con+1 3.38, Str+2 18.75 → Wil+2 4.32, Con+1 5.60 -5.70 1
Wild Beef podbija Will +2 -1.08 ×0.80 · -20% 1/1 Constitution +1 +0.60 ×1.12 · +12% 1/1 Wil+2 5.40, Con+1 5.00 → Wil+2 4.32, Con+1 5.60 -0.25 1
Bog turtle podbija Constitution +1 +1.85 ×1.49 · +49% 1/1 Will +2 -1.08 ×0.80 · -20% 1/1 Perception +1 -1.00 1/1 Wil+2 5.40, Con+1 3.75, Per+1 1.00 → Wil+2 4.32, Con+1 5.60 -0.21 1
Squirrel podbija Constitution +1 +1.60 ×1.40 · +40% 1/1 Intelligence +1 -1.50 1/1 Will +2 -1.08 ×0.80 · -20% 1/1 Wil+2 5.40, Con+1 4.00, Int+1 1.50 → Wil+2 4.32, Con+1 5.60 -0.33 1
Caverat podbija Constitution +1 -3.40 ×0.62 · -38% 1/1 Will +2 +2.82 ×2.88 · +188% 1/1 Agility +1 -0.60 1/1 Wil+2 1.50, Con+1 9.00, Agi+1 0.60 → Wil+2 4.32, Con+1 5.60 +0.26 1
Rock Dove dodaje FEP Will +1 -2.50 ×0.66 · -34% 1/1 Agility +1 +1.00 ×1.33 · +33% 1/1 Intelligence +1 +1.00 1/1 Agi+1 3.00, Wil+1 7.30, Per+1 2.10 → Agi+1 4.00, Wil+1 4.80, Int+1 1.00, Per+1 2.10 -0.08 1