Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.
⚠Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.
| Instead of | Type | FEP change | Example: without → with | Hunger Δ | Pairs |
|---|---|---|---|---|---|
| Golden Eagle | adds FEP | Agility +1 -0.69 ×0.89 · -11% 6/8 Intelligence +1 +0.57 6/6 Strength +1 -1.44 ×2.01 · +101% 5/8 Constitution +1 -0.75 ×0.90 · -10% 1/4 +9 | Con+2 5.40, Cha+1 1.35, Str+1 6.75 → Con+2 5.40, Cha+1 4.32, Int+1 1.08 | -0.41 | 8 |
| Chicken | swaps stats | Swaps values between stats: Dexterity +1 → Intelligence +1 ×3 Charisma +1 → Constitution +1 ×1 | Con+2 3.00, Cha+1 5.40, Str+1 0.84, Con+1 5.10, Agi+1 1.98, Dex+1 0.21 → Con+2 3.00, Cha+1 5.40, Str+1 0.84, Con+1 5.10, Int+1 0.21, Agi+1 1.98 | -0.08 | 8 |
| Puffin | adds FEP | Dexterity +1 -2.32 5/7 Intelligence +1 +0.31 5/5 Perception +1 -1.53 ×0.71 · -29% 1/4 Agility +1 +0.38 ×1.14 · +14% 4/7 +5 | Agi+1 3.20, Str+1 2.00, Dex+1 4.27 → Agi+1 4.00, Str+1 1.60, Int+1 0.71 | -0.35 | 7 |
| Swan | adds FEP | Intelligence +1 -0.64 ×0.52 · -48% 5/7 Constitution +1 +1.53 ×1.10 · +10% 3/4 Strength +1 -1.05 ×0.95 · -5% 4/7 Perception +2 -0.83 3/7 +3 | Con+2 3.00, Cha+1 5.40, Str+1 5.58, Int+1 0.53, Agi+1 2.17 → Con+2 3.00, Cha+1 5.40, Str+1 0.84, Con+1 5.10, Int+1 0.21, Agi+1 1.98 | -0.09 | 7 |
| Crane | adds FEP | Agility +1 -1.09 ×0.84 · -16% 5/6 Intelligence +1 +0.30 ×1.07 · +7% 4/5 Charisma +1 -1.37 ×0.83 · -17% 4/6 Constitution +1 +0.25 ×1.03 · +3% 2/4 +4 | Agi+1 8.62, Str+1 1.50 → Agi+1 4.00, Str+1 1.60, Int+1 0.71 | -0.33 | 6 |
| Boar | adds FEP | Constitution +1 -0.52 ×1.13 · +13% 4/5 Strength +1 -4.17 ×0.21 · -79% 3/5 Intelligence +1 +0.40 3/3 Dexterity +1 -0.75 2/5 +4 | Agi+1 4.63, Str+1 7.70 → Agi+1 4.00, Str+1 1.60, Int+1 0.71 | -0.48 | 5 |
| Ant | adds FEP | Will +1 -2.10 3/5 Constitution +1 -0.90 ×0.94 · -6% 3/5 Intelligence +1 +0.40 3/3 Agility +1 -3.08 ×0.60 · -40% 2/5 +5 | Agi+1 9.26, Str+1 2.00 → Agi+1 4.00, Str+1 1.60, Int+1 0.71 | -0.25 | 5 |
| Pelican | boosts | Constitution +1 +0.67 ×1.03 · +3% 1/4 Intelligence +1 -0.61 ×0.40 · -60% 3/5 Agility +1 -0.06 ×0.97 · -3% 3/5 Strength +1 -2.17 ×0.74 · -26% 2/5 +3 | Con+2 3.00, Cha+1 5.40, Str+1 5.58, Int+1 0.52, Agi+1 2.17 → Con+2 3.00, Cha+1 5.40, Str+1 0.84, Con+1 5.10, Int+1 0.21, Agi+1 1.98 | -0.13 | 5 |
| Mammoth | adds FEP | Strength +2 -4.45 3/4 Constitution +1 -1.40 ×0.87 · -13% 2/4 Intelligence +1 +0.45 2/2 Will +2 +0.36 ×1.12 · +12% 2/4 +3 | Agi+1 4.00, Str+1 2.00, Str+2 5.34 → Agi+1 4.00, Str+1 1.60, Int+1 0.71 | -1.30 | 4 |
| Badger | adds FEP | Agility +1 -3.33 ×0.42 · -58% 4/4 Constitution +1 +0.70 ×1.24 · +24% 2/4 Intelligence +1 +0.45 2/2 Will +2 +0.36 ×1.12 · +12% 2/4 +2 | Agi+1 9.61, Str+1 1.40 → Agi+1 4.00, Str+1 1.60, Int+1 0.71 | -0.42 | 4 |
| Beaver | adds FEP | Constitution +1 -1.40 ×0.87 · -13% 2/4 Will +2 +1.26 ×1.60 · +60% 2/4 Will +1 -1.20 2/4 Intelligence +1 -0.26 ×0.50 · -50% 1/2 +3 | Wil+2 2.10, Con+1 9.00, Wil+1 1.20 → Wil+2 4.32, Con+1 5.60 | -0.04 | 4 |
| Wildgoat | adds FEP | Charisma +1 -2.41 ×3.20 · +220% 4/4 Constitution +1 +3.85 ×3.48 · +248% 2/4 Intelligence +1 +0.45 2/2 Will +2 +0.36 ×1.12 · +12% 2/4 +2 | Wil+2 3.00, Con+1 1.25, Cha+1 3.75 → Wil+2 2.40, Con+1 5.60 | +0.02 | 4 |
| Wolf | adds FEP | Agility +1 -1.92 ×1.90 · +90% 4/4 Constitution +1 +1.27 ×1.43 · +43% 3/4 Intelligence +1 +0.51 2/2 Will +2 +0.36 ×1.12 · +12% 2/4 +4 | Wil+2 3.00, Con+1 4.50, Agi+1 5.00 → Wil+2 4.32, Con+1 5.60 | -0.54 | 4 |
| Bat | boosts | Perception +1 -1.07 3/4 Constitution +1 -0.80 ×0.95 · -5% 3/4 Will +2 +1.26 ×1.60 · +60% 2/4 Intelligence +1 -0.71 ×0.50 · -50% 1/4 +2 | Wil+2 2.10, Con+1 9.00, Per+1 1.20 → Wil+2 4.32, Con+1 5.60 | -0.04 | 4 |
| Boreworm | adds FEP | Dexterity +1 -1.00 3/4 Constitution +1 -0.80 ×1.03 · +3% 3/4 Will +2 +1.56 ×1.87 · +87% 2/4 Charisma +1 -1.01 2/4 +3 | Wil+2 1.80, Con+1 9.00, Dex+1 1.20 → Wil+2 4.32, Con+1 5.60 | +0.02 | 4 |
| Ice Bear | adds FEP | Constitution +1 +2.43 ×2.59 · +159% 3/4 Constitution +2 -10.00 2/4 Agility +1 +2.33 ×3.80 · +280% 2/4 Intelligence +1 +0.51 2/2 +5 | Wil+2 3.00, Con+1 2.25, Con+2 10.00 → Wil+2 4.32, Con+1 5.60 | -1.91 | 4 |
| Wood Grouse | adds FEP | Agility +1 +0.54 ×1.24 · +24% 3/4 Intelligence +1 +0.53 3/3 Constitution +2 -0.21 ×0.92 · -8% 3/4 Perception +1 -2.01 1/2 +4 | Con+2 5.40, Cha+1 2.16, Per+1 4.32 → Con+2 5.40, Cha+1 4.32, Int+1 1.08 | -0.27 | 4 |
| Magpie | adds FEP | Agility +1 +0.31 ×1.12 · +12% 4/4 Constitution +1 +1.93 ×1.10 · +10% 2/3 Dexterity +1 -0.28 3/4 Strength +1 -1.83 ×0.59 · -41% 2/4 +8 | Con+2 3.60, Cha+1 3.16, Dex+1 0.40, Str+1 4.49, Agi+1 1.75 → Con+2 3.00, Cha+1 5.40, Str+1 0.84, Con+1 5.10, Int+1 0.21, Agi+1 1.98 | +0.26 | 4 |
| Bear | adds FEP | Strength +1 -3.95 ×0.20 · -80% 2/3 Intelligence +1 +0.45 2/2 Constitution +1 -3.15 ×0.64 · -36% 1/3 Agility +1 +2.22 ×2.25 · +125% 1/3 +3 | Agi+1 1.78, Str+1 8.00 → Agi+1 4.00, Str+1 1.60, Int+1 0.71 | -0.56 | 3 |
| Wild Mutton | adds FEP | Charisma +1 -2.57 ×0.80 · -20% 3/3 Constitution +1 +3.85 ×3.48 · +248% 2/3 Will +2 +0.36 ×1.12 · +12% 2/3 Intelligence +1 +0.20 1/1 | Wil+2 3.00, Con+1 1.25, Cha+1 3.75 → Wil+2 2.40, Con+1 5.60 | +0.09 | 3 |
| Grey Seal | adds FEP | Intelligence +2 -10.00 2/3 Constitution +1 +2.10 ×1.74 · +74% 2/3 Will +2 +0.36 ×1.12 · +12% 2/3 Agility +2 -2.00 1/3 +3 | Wil+2 3.00, Con+1 4.50, Int+2 10.00 → Wil+2 4.32, Con+1 5.60 | -2.02 | 3 |
| Venison | adds FEP | Agility +1 -3.92 ×0.46 · -54% 2/3 Constitution +1 +1.35 ×1.36 · +36% 2/3 Perception +1 -4.16 1/3 Intelligence +1 +0.71 1/1 +1 | Agi+1 8.63, Str+1 2.00 → Agi+1 4.00, Str+1 1.60, Int+1 0.71 | -0.55 | 3 |
| Fox | boosts | Perception +1 -1.80 2/3 Constitution +1 -1.40 ×0.87 · -13% 2/3 Will +2 +1.26 ×1.60 · +60% 2/3 Intelligence +1 -1.43 ×0.33 · -67% 1/3 +1 | Wil+2 2.10, Con+1 9.00, Per+1 1.80 → Wil+2 4.32, Con+1 5.60 | -0.16 | 3 |
| Lynx | boosts | Strength +1 -3.47 ×0.80 · -20% 3/3 Constitution +1 +2.10 ×1.74 · +74% 2/3 Will +2 +0.36 ×1.12 · +12% 2/3 Intelligence +1 -6.41 ×0.10 · -90% 1/3 +1 | Agi+1 2.00, Str+1 2.00, Int+1 7.12 → Agi+1 4.00, Str+1 1.60, Int+1 0.71 | -0.55 | 3 |
| Wolverine | boosts | Agility +1 -1.60 3/3 Will +2 +1.56 ×1.87 · +87% 2/3 Constitution +1 -1.40 ×0.87 · -13% 2/3 Intelligence +1 -2.14 ×0.25 · -75% 1/3 +1 | Wil+2 1.80, Con+1 9.00, Agi+1 2.40 → Wil+2 4.32, Con+1 5.60 | -0.19 | 3 |
| Beef | adds FEP | Strength +1 -2.13 ×0.80 · -20% 3/3 Will +2 +1.86 ×2.24 · +124% 2/3 Constitution +1 -1.40 ×0.87 · -13% 2/3 Constitution +2 -7.12 1/3 +2 | Agi+1 2.00, Str+1 2.00, Con+2 7.12 → Agi+1 4.00, Str+1 1.60, Int+1 0.71 | -0.87 | 3 |
| Troll | adds FEP | Agility +2 -8.00 2/3 Constitution +1 -1.40 ×0.87 · -13% 2/3 Will +2 +0.36 ×1.12 · +12% 2/3 Strength +2 -10.68 1/3 +2 | Agi+1 4.00, Str+1 2.00, Str+2 10.68 → Agi+1 4.00, Str+1 1.60, Int+1 0.71 | -3.18 | 3 |
| Eagle Owl | adds FEP | Agility +1 +1.33 ×1.50 · +50% 1/3 Intelligence +1 -1.30 ×0.04 · -96% 2/3 Perception +1 -3.35 ×0.22 · -78% 2/3 Constitution +1 -0.40 ×1.70 · +70% 2/3 +3 | Con+2 3.00, Cha+1 2.16, Int+1 5.40, Str+1 0.42, Con+1 6.89 → Con+2 3.00, Cha+1 5.40, Str+1 0.84, Con+1 5.10, Int+1 0.21, Agi+1 1.98 | -0.23 | 3 |
| Duck | adds FEP | Agility +1 -1.15 ×0.73 · -27% 3/3 Charisma +1 +1.26 ×1.58 · +58% 2/3 Strength +1 +0.23 ×1.46 · +46% 2/3 Intelligence +1 +0.18 2/2 +1 | Con+2 3.00, Cha+1 3.60, Agi+1 4.43, Str+1 0.53, Con+1 4.44 → Con+2 3.00, Cha+1 5.40, Str+1 0.84, Con+1 5.10, Int+1 0.21, Agi+1 1.98 | +0.02 | 3 |
| Adder | boosts | Will +2 -5.96 ×0.32 · -68% 3/3 Constitution +1 +2.40 ×1.86 · +86% 3/3 Psyche +1 -0.40 ×0.80 · -20% 1/3 | Wil+2 13.50, Con+1 3.00 → Wil+2 4.32, Con+1 5.60 | -1.55 | 3 |
| Cave louse | adds FEP | Will +2 -2.08 ×0.57 · -43% 3/3 Constitution +1 +0.43 ×1.10 · +10% 3/3 Dexterity +1 -0.48 1/3 Intelligence +1 +0.30 1/1 +1 | Wil+2 7.56, Con+1 5.00 → Wil+2 4.32, Con+1 5.60 | -0.59 | 3 |
| Reindeer Venison | adds FEP | Perception +1 -4.81 1/2 Dexterity +2 -3.60 1/2 Agility +1 +2.40 ×2.50 · +150% 1/2 Constitution +1 +2.00 ×1.56 · +56% 1/2 +3 | Agi+1 1.60, Str+1 2.00, Per+1 4.81 → Agi+1 4.00, Str+1 1.60, Int+1 0.71 | -0.42 | 2 |
| Wild Horse | adds FEP | Agility +1 -4.77 ×0.41 · -59% 2/2 Constitution +1 +3.35 ×2.49 · +149% 1/2 Will +2 +1.32 ×1.44 · +44% 1/2 Strength +1 +1.10 ×3.20 · +220% 1/2 +1 | Agi+1 9.79, Str+1 0.50 → Agi+1 4.00, Str+1 1.60, Int+1 0.71 | -0.22 | 2 |
| Roe Venison | adds FEP | Agility +1 -4.54 ×0.47 · -53% 1/2 Constitution +1 -3.40 ×0.62 · -38% 1/2 Will +2 +2.52 ×2.40 · +140% 1/2 Perception +1 -1.80 1/2 +2 | Agi+1 8.54, Str+1 2.00 → Agi+1 4.00, Str+1 1.60, Int+1 0.71 | -0.43 | 2 |
| Seagull | adds FEP | Agility +1 +1.81 ×1.86 · +86% 2/2 Dexterity +1 +0.23 ×1.99 · +99% 2/2 Dexterity +2 -1.38 ×0.47 · -53% 1/2 Strength +1 -0.40 ×0.80 · -20% 1/2 +1 | Agi+1 2.00, Str+1 2.00, Dex+1 1.42 → Agi+1 4.00, Str+1 1.60, Int+1 0.71 | +0.11 | 2 |
| Pork | adds FEP | Strength +1 -10.40 ×0.13 · -87% 1/2 Constitution +1 -8.15 ×0.41 · -59% 1/2 Agility +1 +2.22 ×2.25 · +125% 1/2 Will +2 -1.08 ×0.80 · -20% 1/2 +1 | Agi+1 1.78, Str+1 12.00 → Agi+1 4.00, Str+1 1.60, Int+1 0.71 | -1.58 | 2 |
| Beef bollock | adds FEP | Constitution +2 -7.59 2/2 Constitution +1 -7.90 ×0.41 · -59% 1/2 Will +2 +2.07 ×1.92 · +92% 1/2 Strength +1 -1.40 ×0.53 · -47% 1/2 +2 | Agi+1 3.00, Str+1 3.00, Con+2 10.68 → Agi+1 4.00, Str+1 1.60, Int+1 0.71 | -3.13 | 2 |
| Narwhal | adds FEP | Constitution +2 -10.68 1/2 Agility +2 -4.50 1/2 Will +2 +3.57 ×5.76 · +476% 1/2 Constitution +1 -3.40 ×0.62 · -38% 1/2 +3 | Agi+1 1.00, Str+1 2.00, Con+2 10.68 → Agi+1 4.00, Str+1 1.60, Int+1 0.71 | -2.23 | 2 |
| Quail | boosts | Constitution +1 +1.80 ×3.25 · +225% 2/2 Intelligence +1 -7.35 ×0.03 · -97% 1/2 Dexterity +1 -5.60 1/2 Charisma +1 +4.32 ×5.00 · +400% 1/2 +2 | Con+2 3.00, Cha+1 1.08, Str+1 1.05, Con+1 5.10, Agi+1 1.98, Int+1 7.56 → Con+2 3.00, Cha+1 5.40, Str+1 0.84, Con+1 5.10, Int+1 0.21, Agi+1 1.98 | -0.45 | 2 |
| Bullfinch | adds FEP | Perception +1 -5.52 ×0.07 · -93% 2/2 Agility +1 +2.26 ×6.67 · +567% 1/2 Constitution +1 +0.39 ×1.05 · +5% 2/2 Intelligence +1 +0.26 2/2 +2 | Con+2 3.00, Cha+1 5.40, Str+1 1.05, Con+1 3.91, Per+1 7.14 → Con+2 3.00, Cha+1 5.40, Str+1 0.84, Con+1 5.10, Int+1 0.21, Agi+1 1.98 | -0.47 | 2 |
| Goshawk | adds FEP | Constitution +1 +0.62 ×2.66 · +166% 2/2 Intelligence +1 +0.26 2/2 Psyche +2 -2.50 1/2 Perception +2 -1.31 1/2 +3 | Agi+1 3.00, Con+1 0.37, Psy+2 2.50, Dex+1 0.37 → Agi+1 3.00, Con+1 1.60, Int+1 0.30, Per+1 0.30 | -0.43 | 2 |
| Mole | inconclusive | Perception +1 -1.00 2/2 Will +2 +0.36 ×1.12 · +12% 2/2 Constitution +1 +0.35 ×1.16 · +16% 2/2 | Wil+2 3.00, Con+1 3.75, Per+1 1.00 → Wil+2 2.40, Con+1 5.60 | +0.01 | 2 |
| Hedgehog | inconclusive | Constitution +1 -0.45 ×0.93 · -7% 2/2 | Wil+2 4.32, Con+1 6.05 → Wil+2 4.32, Con+1 5.60 | -0.08 | 2 |
| Bee | boosts | Agility +1 -3.00 2/2 Will +2 +2.76 ×5.60 · +460% 2/2 Constitution +1 -1.40 ×0.87 · -13% 2/2 | Wil+2 0.60, Con+1 9.00, Agi+1 3.00 → Wil+2 4.32, Con+1 5.60 | +0.18 | 2 |
| Horse bollock | adds FEP | Agility +2 -6.41 1/1 Agility +1 -2.41 ×0.62 · -38% 1/1 Strength +1 -1.40 ×0.53 · -47% 1/1 Intelligence +1 +0.71 1/1 | Agi+1 6.41, Str+1 3.00, Agi+2 6.41 → Agi+1 4.00, Str+1 1.60, Int+1 0.71 | -3.18 | 1 |
| Mutton bollock | adds FEP | Charisma +2 -10.68 1/1 Strength +1 -1.40 ×0.53 · -47% 1/1 Agility +1 -1.34 ×0.75 · -25% 1/1 Intelligence +1 +0.71 1/1 | Agi+1 5.34, Str+1 3.00, Cha+2 10.68 → Agi+1 4.00, Str+1 1.60, Int+1 0.71 | -4.68 | 1 |
| Reindeer bollock | adds FEP | Perception +2 -16.02 1/1 Strength +1 -1.40 ×0.53 · -47% 1/1 Agility +1 +1.00 ×1.33 · +33% 1/1 Intelligence +1 +0.71 1/1 | Agi+1 3.00, Str+1 3.00, Per+2 16.02 → Agi+1 4.00, Str+1 1.60, Int+1 0.71 | -6.35 | 1 |
| Stoat | adds FEP | Agility +1 -4.19 ×0.49 · -51% 1/1 Intelligence +1 +0.71 1/1 Strength +1 +0.40 ×1.33 · +33% 1/1 | Agi+1 8.19, Str+1 1.20 → Agi+1 4.00, Str+1 1.60, Int+1 0.71 | -0.62 | 1 |
| Rabbit | boosts | Dexterity +1 -0.70 1/1 Constitution +1 +0.40 ×1.10 · +10% 1/1 Psyche +1 -0.10 ×0.94 · -6% 1/1 | Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.70, Dex+1 0.70 → Agi+2 3.00, Agi+1 2.00, Con+1 4.40, Psy+1 1.60 | -0.06 | 1 |
| Walrus | boosts | Constitution +1 -3.90 ×0.59 · -41% 1/1 Will +2 +2.97 ×3.20 · +220% 1/1 | Wil+2 1.35, Con+1 9.50 → Wil+2 4.32, Con+1 5.60 | +0.33 | 1 |
| Moose | boosts | Charisma +1 -6.00 1/1 Constitution +1 +2.00 ×1.56 · +56% 1/1 Will +2 +1.32 ×1.44 · +44% 1/1 | Wil+2 3.00, Con+1 3.60, Cha+1 6.00 → Wil+2 4.32, Con+1 5.60 | -0.22 | 1 |
| Pork bollock | boosts | Strength +2 -18.75 1/1 Constitution +1 +2.22 ×1.66 · +66% 1/1 Will +2 -0.18 ×0.96 · -4% 1/1 | Wil+2 4.50, Con+1 3.38, Str+2 18.75 → Wil+2 4.32, Con+1 5.60 | -5.70 | 1 |
| Wild Beef | boosts | Will +2 -1.08 ×0.80 · -20% 1/1 Constitution +1 +0.60 ×1.12 · +12% 1/1 | Wil+2 5.40, Con+1 5.00 → Wil+2 4.32, Con+1 5.60 | -0.25 | 1 |
| Bog turtle | boosts | Constitution +1 +1.85 ×1.49 · +49% 1/1 Will +2 -1.08 ×0.80 · -20% 1/1 Perception +1 -1.00 1/1 | Wil+2 5.40, Con+1 3.75, Per+1 1.00 → Wil+2 4.32, Con+1 5.60 | -0.21 | 1 |
| Squirrel | boosts | Constitution +1 +1.60 ×1.40 · +40% 1/1 Intelligence +1 -1.50 1/1 Will +2 -1.08 ×0.80 · -20% 1/1 | Wil+2 5.40, Con+1 4.00, Int+1 1.50 → Wil+2 4.32, Con+1 5.60 | -0.33 | 1 |
| Caverat | boosts | Constitution +1 -3.40 ×0.62 · -38% 1/1 Will +2 +2.82 ×2.88 · +188% 1/1 Agility +1 -0.60 1/1 | Wil+2 1.50, Con+1 9.00, Agi+1 0.60 → Wil+2 4.32, Con+1 5.60 | +0.26 | 1 |
| Rock Dove | adds FEP | Will +1 -2.50 ×0.66 · -34% 1/1 Agility +1 +1.00 ×1.33 · +33% 1/1 Intelligence +1 +1.00 1/1 | Agi+1 3.00, Wil+1 7.30, Per+1 2.10 → Agi+1 4.00, Wil+1 4.80, Int+1 1.00, Per+1 2.10 | -0.08 | 1 |