Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.
⚠Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.
| Instead of | Type | FEP change | Example: without → with | Hunger Δ | Pairs |
|---|---|---|---|---|---|
| Chicken Egg | adds FEP | Will +1 +2.32 ×1.20 · +20% 4/5 Constitution +1 -0.25 ×0.94 · -6% 4/7 Strength +1 -2.19 ×0.68 · -32% 3/7 Dexterity +1 +2.40 2/2 +3 | Str+1 9.53, Con+1 3.60 → Str+1 5.72, Con+1 3.60, Wil+1 2.70 | -0.01 | 7 |
| Rock Dove Egg | adds FEP | Strength +1 -3.76 ×0.60 · -40% 2/3 Will +1 +2.75 ×2.40 · +140% 1/2 Intelligence +2 +2.55 ×1.85 · +85% 1/3 Dexterity +1 +1.20 1/1 +2 | Str+1 9.53, Con+1 3.60 → Str+1 5.72, Con+1 3.60, Wil+1 2.70 | +0.15 | 3 |
| Bullfinch Egg | swaps stats | Swaps values between stats: Perception +1 → Will +1 ×2 Perception +1 → Dexterity +1 ×1 | Per+1 1.20, Cha+1 1.20 → Per+1 1.20, Dex+1 1.20 | 0.00 | 3 |
| Duck Egg | adds FEP | Constitution +1 -0.35 2/2 Agility +1 -2.59 1/2 Intelligence +2 +2.55 ×1.85 · +85% 1/2 Dexterity +1 +1.20 1/1 +2 | Int+2 3.00, Wil+1 3.60, Con+1 3.75, Agi+1 2.59 → Int+2 5.55, Wil+1 4.80, Con+1 3.75 | +0.24 | 2 |