Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.
⚠Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.
| Instead of | Type | FEP change | Example: without → with | Hunger Δ | Pairs |
|---|---|---|---|---|---|
| Chicken | boosts | Charisma +1 -0.62 ×1.18 · +18% 4/4 Agility +1 -0.36 ×0.92 · -8% 4/4 Dexterity +1 +0.16 ×1.30 · +30% 1/4 Strength +1 +1.22 ×2.45 · +145% 3/4 +5 | Con+2 3.00, Cha+1 5.40, Str+1 0.84, Con+1 5.10, Agi+1 1.98, Dex+1 0.21 → Con+2 3.60, Cha+1 3.16, Dex+1 0.40, Str+1 4.49, Agi+1 1.75 | -0.32 | 4 |
| Mallard | adds FEP | Agility +1 -0.31 ×0.91 · -9% 4/4 Constitution +1 -1.93 ×0.91 · -9% 3/4 Dexterity +1 +0.28 2/3 Strength +1 +1.83 ×3.17 · +217% 2/4 +8 | Con+2 3.00, Cha+1 5.40, Str+1 0.84, Con+1 5.10, Int+1 0.21, Agi+1 1.98 → Con+2 3.60, Cha+1 3.16, Dex+1 0.40, Str+1 4.49, Agi+1 1.75 | -0.26 | 4 |
| Swan | adds FEP | Dexterity +1 +0.28 2/3 Agility +1 -0.14 ×0.94 · -6% 3/3 Charisma +1 -1.01 ×0.59 · -41% 1/2 Perception +2 -0.88 2/3 +5 | Con+2 3.00, Cha+1 5.40, Str+1 5.58, Int+1 0.53, Agi+1 2.17 → Con+2 3.60, Cha+1 3.16, Dex+1 0.40, Str+1 4.49, Agi+1 1.75 | -0.39 | 3 |
| Golden Eagle | adds FEP | Agility +1 -0.74 ×0.83 · -17% 3/3 Strength +1 +2.12 ×9.13 · +813% 2/3 Charisma +1 -1.01 ×0.59 · -41% 1/2 Will +1 -0.64 ×1.13 · +13% 2/3 +7 | Con+2 3.00, Cha+1 5.40, Str+1 0.26, Con+1 5.10, Agi+1 1.98, Wil+2 1.31 → Con+2 3.60, Cha+1 3.16, Dex+1 0.40, Str+1 4.49, Agi+1 1.75 | -0.60 | 3 |
| Duck | adds FEP | Constitution +1 -2.03 ×0.80 · -20% 3/3 Dexterity +1 +0.24 ×0.96 · -4% 2/3 Agility +1 +0.11 ×1.25 · +25% 3/3 Strength +1 +1.98 ×4.74 · +374% 2/3 +5 | Con+2 3.00, Cha+1 3.60, Agi+1 4.43, Str+1 0.53, Con+1 4.44 → Con+2 3.60, Cha+1 3.16, Dex+1 0.40, Str+1 4.49, Agi+1 1.75 | -0.25 | 3 |
| Quail | adds FEP | Dexterity +1 -2.37 ×0.08 · -92% 1/2 Constitution +1 -0.95 ×5.00 · +400% 2/2 Agility +1 -0.11 ×0.94 · -6% 2/2 Intelligence +1 -7.56 1/2 +4 | Con+2 3.00, Cha+1 1.08, Str+1 1.05, Con+1 5.10, Agi+1 1.98, Int+1 7.56 → Con+2 3.60, Cha+1 3.16, Dex+1 0.40, Str+1 4.49, Agi+1 1.75 | -0.81 | 2 |
| Puffin | adds FEP | Dexterity +1 -3.32 ×0.29 · -71% 1/2 Strength +1 +1.72 ×2.64 · +164% 2/2 Agility +1 -0.66 ×0.88 · -12% 2/2 Perception +1 +0.45 1/2 +4 | Dex+2 1.79, Dex+1 9.90, Agi+1 6.49, Str+1 4.50, Cha+1 0.25 → Dex+2 1.26, Dex+1 2.87, Agi+1 5.27, Cha+1 0.44, Str+1 4.50, Per+1 4.50 | -0.78 | 2 |
| Wood Grouse | adds FEP | Strength +1 +2.04 ×5.85 · +485% 2/2 Dexterity +2 -1.52 ×0.29 · -71% 2/2 Charisma +1 -1.01 ×0.59 · -41% 1/2 Agility +1 +0.70 ×1.30 · +30% 2/2 +3 | Con+2 3.00, Cha+1 5.40, Str+1 0.42, Con+1 5.10, Agi+1 1.98, Dex+2 0.84 → Con+2 3.60, Cha+1 3.16, Dex+1 0.40, Str+1 4.49, Agi+1 1.75 | -0.61 | 2 |
| Crane | adds FEP | Strength +1 +1.85 ×3.34 · +234% 2/2 Charisma +1 -1.01 ×0.59 · -41% 1/2 Agility +1 -0.26 ×0.89 · -11% 2/2 Dexterity +1 +0.20 1/2 +3 | Con+2 3.00, Cha+1 5.40, Str+1 0.79, Con+1 5.10, Agi+1 2.77 → Con+2 3.60, Cha+1 3.16, Dex+1 0.40, Str+1 4.49, Agi+1 1.75 | -0.58 | 2 |
| Eagle Owl | adds FEP | Agility +1 +1.38 ×1.50 · +50% 1/2 Constitution +1 -6.89 1/2 Intelligence +1 -5.40 1/2 Perception +1 -4.74 ×0.33 · -67% 1/2 +5 | Con+2 3.00, Cha+1 2.16, Int+1 5.40, Str+1 0.42, Con+1 6.89 → Con+2 3.60, Cha+1 3.16, Dex+1 0.40, Str+1 4.49, Agi+1 1.75 | -0.56 | 2 |
| Bullfinch | adds FEP | Perception +1 -7.14 1/1 Constitution +1 -3.91 1/1 Strength +1 +3.44 ×4.28 · +328% 1/1 Charisma +1 -2.24 ×0.59 · -41% 1/1 +3 | Con+2 3.00, Cha+1 5.40, Str+1 1.05, Con+1 3.91, Per+1 7.14 → Con+2 3.60, Cha+1 3.16, Dex+1 0.40, Str+1 4.49, Agi+1 1.75 | -1.04 | 1 |
| Goshawk | adds FEP | Constitution +1 -5.10 1/1 Strength +1 +4.23 ×17.27 · +1627% 1/1 Charisma +1 -2.24 ×0.59 · -41% 1/1 Perception +2 -1.31 1/1 +3 | Con+2 3.00, Cha+1 5.40, Str+1 0.26, Con+1 5.10, Per+2 1.31, Agi+1 1.98 → Con+2 3.60, Cha+1 3.16, Dex+1 0.40, Str+1 4.49, Agi+1 1.75 | -0.70 | 1 |
| Pelican | adds FEP | Charisma +1 -2.24 ×0.59 · -41% 1/1 Strength +1 -1.09 ×0.80 · -20% 1/1 Constitution +2 +0.60 ×1.20 · +20% 1/1 Intelligence +1 -0.52 1/1 +2 | Con+2 3.00, Cha+1 5.40, Str+1 5.58, Int+1 0.52, Agi+1 2.17 → Con+2 3.60, Cha+1 3.16, Dex+1 0.40, Str+1 4.49, Agi+1 1.75 | -0.43 | 1 |
| Rabbit | boosts | Agility +2 -1.20 ×0.60 · -40% 1/1 Psyche +1 +0.30 ×1.18 · +18% 1/1 Dexterity +1 -0.25 ×0.64 · -36% 1/1 | Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.70, Dex+1 0.70 → Agi+2 1.80, Agi+1 2.00, Con+1 4.00, Psy+1 2.00, Dex+1 0.45 | -0.37 | 1 |
| Bat | adds FEP | Agility +2 -1.20 ×0.60 · -40% 1/1 Perception +1 -0.80 1/1 Psyche +1 +0.60 ×1.43 · +43% 1/1 Dexterity +1 +0.45 1/1 | Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.40, Per+1 0.80 → Agi+2 1.80, Agi+1 2.00, Con+1 4.00, Psy+1 2.00, Dex+1 0.45 | -0.34 | 1 |
| Adder | adds FEP | Will +2 -3.60 1/1 Constitution +1 +1.60 ×1.67 · +67% 1/1 Agility +2 -1.20 ×0.60 · -40% 1/1 Dexterity +1 +0.45 1/1 | Agi+2 3.00, Agi+1 2.00, Con+1 2.40, Psy+1 2.00, Wil+2 3.60 → Agi+2 1.80, Agi+1 2.00, Con+1 4.00, Psy+1 2.00, Dex+1 0.45 | -1.21 | 1 |
| Rock Dove | boosts | Will +1 -1.90 ×0.74 · -26% 1/1 Perception +1 +0.26 ×1.12 · +12% 1/1 | Agi+1 3.00, Wil+1 7.30, Per+1 2.10 → Agi+1 3.00, Wil+1 5.40, Per+1 2.36 | -0.26 | 1 |