Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.
⚠Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.
| Zamiast | Typ | Zmiana FEP | Przykład: bez → z | Głód Δ | Par |
|---|---|---|---|---|---|
| Mammoth | dodaje FEP | Strength +2 -4.35 ×0.28 · -72% 18/19 Constitution +1 -1.38 ×0.82 · -18% 17/19 Strength +1 +3.43 ×1.22 · +22% 9/15 Will +2 +0.11 ×1.03 · +3% 9/19 +5 | Str+1 5.76, Con+1 3.60, Str+2 7.70, Agi+1 2.24 → Str+1 8.64, Con+1 5.54, Agi+1 3.36 | -0.95 | 19 |
| Boar | dodaje FEP | Strength +1 -0.20 ×0.94 · -6% 2/14 Constitution +1 -1.20 ×0.77 · -23% 12/14 Will +2 +0.14 ×1.04 · +4% 9/14 Agility +1 +1.11 ×1.37 · +37% 2/5 +5 | Agi+1 4.63, Str+1 7.70 → Agi+1 2.00, Str+1 2.00, Int+1 7.12 | -0.02 | 14 |
| Wolf | dodaje FEP | Strength +1 +2.43 ×1.56 · +56% 6/11 Agility +1 -2.95 ×1.88 · +88% 10/12 Intelligence +1 +4.71 3/3 Will +1 +0.10 ×1.18 · +18% 3/12 +2 | Str+2 1.50, Wil+1 2.00, Per+1 2.00, Str+1 3.00 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Int+1 3.00 | -0.01 | 12 |
| Puffin | dodaje FEP | Strength +1 +4.33 ×1.44 · +44% 9/11 Dexterity +1 -3.64 10/11 Constitution +1 -1.09 ×0.79 · -21% 10/11 Will +2 +0.25 ×1.08 · +8% 8/11 +4 | Agi+1 3.20, Str+1 2.00, Dex+1 4.27 → Agi+1 2.00, Str+1 2.00, Int+1 7.12 | +0.11 | 11 |
| Beaver | dodaje FEP | Strength +1 +4.34 ×1.46 · +46% 8/10 Constitution +1 -2.09 ×0.69 · -31% 10/11 Will +2 +1.23 ×1.73 · +73% 9/11 Will +1 -1.72 8/11 +2 | Wil+2 2.10, Con+1 7.05, Wil+1 1.20 → Wil+2 3.00, Con+1 3.52, Str+1 7.05 | +0.54 | 11 |
| Ice Bear | dodaje FEP | Constitution +1 +0.74 ×1.46 · +46% 9/11 Strength +1 +2.44 ×1.10 · +10% 6/8 Strength +2 -8.74 ×0.22 · -78% 5/11 Constitution +2 -8.37 5/11 +5 | Agi+1 0.68, Con+1 2.00, Str+2 11.22 → Agi+1 5.10, Con+1 2.24 | -1.88 | 11 |
| Badger | dodaje FEP | Agility +1 -2.57 ×1.62 · +62% 10/10 Strength +1 +3.44 ×1.40 · +40% 6/9 Constitution +1 -0.57 ×0.88 · -12% 8/10 Will +2 +0.30 ×1.09 · +9% 5/10 +5 | Agi+1 9.61, Str+1 1.40 → Agi+1 2.00, Str+1 2.00, Int+1 7.12 | +0.10 | 10 |
| Venison | dodaje FEP | Strength +1 +3.76 ×1.13 · +13% 6/8 Agility +1 -2.20 ×1.12 · +12% 8/10 Constitution +1 -0.73 ×0.81 · -19% 8/10 Will +2 +0.10 ×1.03 · +3% 7/10 +5 | Agi+1 8.63, Str+1 2.00 → Agi+1 2.00, Str+1 2.00, Int+1 7.12 | +0.09 | 10 |
| Narwhal | dodaje FEP | Constitution +1 -1.71 ×0.86 · -14% 8/10 Strength +1 +3.63 ×3.10 · +210% 3/7 Constitution +2 -7.01 6/10 Agility +1 +2.34 ×3.83 · +283% 3/5 +7 | Agi+1 1.00, Str+1 2.00, Con+2 10.68 → Agi+1 2.00, Str+1 2.00, Int+1 7.12 | -1.13 | 10 |
| Grey Seal | dodaje FEP | Constitution +1 -0.12 ×0.95 · -5% 9/10 Intelligence +2 -9.44 8/10 Strength +1 +4.94 8/8 Will +2 -0.51 ×0.98 · -2% 8/10 +4 | Wil+2 3.00, Con+1 2.50, Int+2 12.40 → Wil+2 3.72, Con+1 2.50, Str+1 5.00 | -2.20 | 10 |
| Bear | dodaje FEP | Strength +1 +2.72 ×3.51 · +251% 3/8 Constitution +1 -1.97 ×0.94 · -6% 8/9 Strength +2 -7.19 4/9 Agility +1 +1.98 ×2.58 · +158% 1/4 +4 | Wil+2 3.00, Con+1 12.34 → Wil+2 3.00, Con+1 3.52, Str+1 7.05 | -0.56 | 9 |
| Wolverine | dodaje FEP | Strength +1 +3.35 ×1.50 · +50% 5/9 Agility +1 -1.74 ×1.60 · +60% 8/9 Constitution +1 -0.98 ×1.13 · +13% 7/9 Will +2 +1.49 ×1.75 · +75% 5/9 +3 | Wil+2 1.80, Con+1 9.00, Agi+1 2.40 → Wil+2 3.00, Con+1 4.50, Str+1 5.00 | +0.36 | 9 |
| Beef | dodaje FEP | Strength +1 +0.48 ×1.27 · +27% 8/9 Constitution +1 -1.57 ×0.71 · -29% 7/9 Intelligence +1 +4.36 4/4 Constitution +2 -4.36 ×0.39 · -61% 4/9 +2 | Agi+1 2.00, Str+1 2.00, Con+2 7.12 → Agi+1 2.00, Str+1 2.00, Int+1 7.12 | -0.20 | 9 |
| Boreworm | dodaje FEP | Constitution +1 -1.73 ×0.86 · -14% 7/9 Strength +1 +3.88 ×1.67 · +67% 5/6 Dexterity +1 -1.72 6/9 Will +2 +1.63 ×2.10 · +110% 6/9 +6 | Agi+1 4.00, Str+1 1.20, Cha+1 1.42 → Agi+1 2.00, Str+1 2.00, Int+1 7.12 | +0.53 | 9 |
| Reindeer Venison | dodaje FEP | Strength +1 +2.81 ×1.12 · +12% 4/7 Constitution +1 +0.37 ×1.17 · +17% 6/8 Dexterity +2 -3.48 4/8 Agility +1 +2.01 ×1.25 · +25% 2/3 +5 | Agi+1 1.60, Str+1 2.00, Per+1 4.81 → Agi+1 2.00, Str+1 2.00, Int+1 7.12 | +0.02 | 8 |
| Wildgoat | dodaje FEP | Strength +1 +3.86 ×2.75 · +175% 6/8 Charisma +1 -3.30 7/8 Constitution +1 +1.58 ×2.31 · +131% 7/8 Will +2 +0.25 ×1.07 · +7% 5/8 +4 | Agi+1 4.00, Str+1 0.50, Cha+1 2.67 → Agi+1 2.00, Str+1 2.00, Int+1 7.12 | +0.49 | 8 |
| Troll | dodaje FEP | Strength +1 +2.93 ×0.75 · -25% 5/7 Agility +2 -8.53 6/8 Constitution +1 -2.15 ×0.67 · -33% 6/8 Will +2 -0.60 ×0.93 · -7% 5/8 +3 | Str+1 4.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Agi+2 14.00 → Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Int+1 4.00 | -2.62 | 8 |
| Bee | dodaje FEP | Agility +1 -1.69 ×4.29 · +329% 7/8 Constitution +1 -1.56 ×1.34 · +34% 7/8 Will +2 +2.28 ×4.44 · +344% 6/8 Strength +1 +4.50 5/5 +3 | Agi+1 0.72, Con+1 1.20, Dex+1 6.73 → Agi+1 5.10, Con+1 2.24 | +0.46 | 8 |
| Fox | dodaje FEP | Strength +1 +3.30 ×1.21 · +21% 5/7 Perception +1 -2.46 5/7 Constitution +1 -2.40 ×0.69 · -31% 5/7 Will +2 +1.37 ×1.70 · +70% 5/7 +4 | Wil+2 2.10, Con+1 9.00, Per+1 1.80 → Wil+2 3.00, Con+1 4.50, Str+1 5.00 | +0.38 | 7 |
| Bat | dodaje FEP | Strength +1 +3.38 ×1.35 · +35% 5/7 Constitution +1 -2.40 ×0.69 · -31% 5/7 Perception +1 -1.97 5/7 Will +2 +1.52 ×1.99 · +99% 5/7 +5 | Agi+1 4.00, Str+1 1.40, Int+1 1.42 → Agi+1 2.00, Str+1 2.00, Int+1 7.12 | +0.50 | 7 |
| Ant | dodaje FEP | Strength +1 +3.75 5/6 Constitution +1 -1.85 ×0.92 · -8% 6/7 Will +1 -3.19 5/7 Will +2 +1.92 ×2.37 · +137% 5/7 +2 | Agi+1 9.26, Str+1 2.00 → Agi+1 2.00, Str+1 2.00, Int+1 7.12 | +0.34 | 7 |
| Pelican | dodaje FEP | Strength +1 +4.34 ×1.67 · +67% 6/7 Constitution +1 -2.39 ×0.69 · -31% 6/7 Perception +2 -2.14 6/7 Will +2 +1.70 ×2.01 · +101% 6/7 +2 | Wil+2 1.80, Con+1 7.05, Per+2 1.50 → Wil+2 3.00, Con+1 3.52, Str+1 7.05 | +0.34 | 7 |
| Moose | dodaje FEP | Strength +1 +1.83 ×0.92 · -8% 3/6 Constitution +1 +0.38 ×1.15 · +15% 5/7 Charisma +1 -5.25 ×0.61 · -39% 3/7 Intelligence +1 -2.07 ×0.83 · -17% 3/7 +4 | Wil+2 3.00, Con+1 2.82, Cha+1 8.46 → Wil+2 3.00, Con+1 3.52, Str+1 7.05 | -0.04 | 7 |
| Wild Horse | dodaje FEP | Strength +1 +3.24 ×2.28 · +128% 3/6 Agility +1 -2.96 ×1.57 · +57% 6/6 Constitution +1 +1.55 ×2.25 · +125% 4/6 Will +1 +1.09 ×3.96 · +296% 2/6 +3 | Agi+1 9.79, Str+1 0.50 → Agi+1 2.00, Str+1 2.00, Int+1 7.12 | +0.30 | 6 |
| Roe Venison | dodaje FEP | Strength +1 +3.98 ×1.96 · +96% 2/5 Constitution +1 -1.32 ×0.78 · -22% 5/6 Agility +1 -1.75 ×0.52 · -48% 1/4 Perception +1 -1.80 3/6 +3 | Agi+1 8.54, Str+1 2.00 → Agi+1 2.00, Str+1 2.00, Int+1 7.12 | +0.33 | 6 |
| Cave louse | dodaje FEP | Strength +1 +4.50 5/5 Constitution +1 -2.02 ×0.62 · -38% 5/6 Will +2 -1.65 ×0.71 · -29% 5/6 Intelligence +1 +3.00 1/1 +3 | Wil+2 7.56, Con+1 5.00 → Wil+2 3.00, Con+1 4.50, Str+1 5.00 | -0.17 | 6 |
| Wild Mutton | dodaje FEP | Strength +1 +4.42 6/6 Charisma +1 -2.96 6/6 Constitution +1 +1.07 ×1.67 · +67% 6/6 Will +2 +0.25 ×1.07 · +7% 5/6 +2 | Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 3.00, Con+1 4.50, Str+1 5.00 | +0.41 | 6 |
| Mole | dodaje FEP | Perception +1 -1.39 6/6 Constitution +1 -1.20 ×0.72 · -28% 6/6 Will +2 +0.67 ×1.67 · +67% 6/6 Strength +1 +4.50 5/5 +1 | Wil+2 3.00, Con+1 6.75, Per+1 1.00 → Wil+2 3.00, Con+1 4.50, Str+1 5.00 | +0.49 | 6 |
| Beef bollock | dodaje FEP | Constitution +2 -6.05 4/5 Strength +1 +3.25 ×0.67 · -33% 3/4 Constitution +1 -5.75 ×0.44 · -56% 3/5 Intelligence +1 +5.06 2/2 +7 | Agi+1 3.00, Str+1 3.00, Con+2 10.68 → Agi+1 2.00, Str+1 2.00, Int+1 7.12 | -1.83 | 5 |
| Horse | dodaje FEP | Strength +1 +1.30 ×1.67 · +67% 4/5 Constitution +1 +0.11 4/5 Agility +2 -3.37 3/5 Intelligence +1 +3.50 2/2 +4 | Str+1 3.46, Con+1 3.60, Agi+2 5.91, Agi+1 1.34 → Str+1 8.64, Con+1 5.54, Agi+1 3.36 | -0.05 | 5 |
| Wild Beef | dodaje FEP | Strength +1 +1.87 2/4 Constitution +1 -1.01 ×0.69 · -31% 4/5 Will +1 +0.72 ×2.97 · +197% 3/5 Agility +1 +2.81 2/2 +6 | Wil+2 5.40, Con+1 5.00 → Wil+2 3.00, Con+1 4.50, Str+1 5.00 | +0.06 | 5 |
| Walrus | dodaje FEP | Constitution +1 -4.04 ×0.65 · -35% 5/5 Strength +1 +5.89 ×7.71 · +671% 3/4 Agility +2 -6.38 2/5 Will +2 +1.95 ×3.11 · +211% 2/5 +2 | Wil+2 0.75, Con+1 13.39 → Wil+2 3.00, Con+1 3.52, Str+1 7.05 | -0.31 | 5 |
| Hedgehog | dodaje FEP | Strength +1 +4.50 5/5 Constitution +1 -2.57 ×0.65 · -35% 5/5 Will +2 -0.11 ×1.05 · +5% 5/5 | Wil+2 4.32, Con+1 6.05 → Wil+2 3.00, Con+1 4.50, Str+1 5.00 | +0.28 | 5 |
| Pork | dodaje FEP | Strength +1 -2.13 ×0.17 · -83% 2/4 Intelligence +1 +5.06 2/2 Constitution +1 -4.63 ×0.66 · -34% 2/4 Constitution +2 -10.00 1/4 +4 | Agi+1 1.78, Str+1 12.00 → Agi+1 2.00, Str+1 2.00, Int+1 7.12 | -1.18 | 4 |
| Swan | podbija | Strength +1 +1.22 ×1.39 · +39% 3/3 Intelligence +1 +0.74 ×4.00 · +300% 3/3 Agility +1 +0.50 ×4.46 · +346% 3/3 Constitution +1 +3.38 ×2.56 · +156% 1/3 +2 | Agi+1 4.00, Str+1 1.20, Int+1 1.78 → Agi+1 2.00, Str+1 2.00, Int+1 7.12 | +0.54 | 3 |
| Horse bollock | dodaje FEP | Intelligence +1 +5.06 2/2 Agility +2 -4.56 2/3 Strength +1 +2.00 ×0.67 · -33% 1/2 Strength +2 -1.95 ×0.56 · -44% 2/3 +5 | Agi+1 6.41, Str+1 3.00, Agi+2 6.41 → Agi+1 2.00, Str+1 2.00, Int+1 7.12 | -1.45 | 3 |
| Mallard | dodaje FEP | Strength +1 +3.47 ×1.25 · +25% 2/3 Constitution +1 -2.10 ×0.63 · -38% 2/3 Will +2 -0.36 ×0.97 · -3% 2/3 Intelligence +1 +6.41 ×10.03 · +903% 1/3 +1 | Agi+1 4.00, Str+1 1.60, Int+1 0.71 → Agi+1 2.00, Str+1 2.00, Int+1 7.12 | +0.55 | 3 |
| Stoat | dodaje FEP | Intelligence +1 +3.51 2/3 Agility +1 -1.26 ×0.24 · -76% 1/3 Constitution +1 -0.75 ×0.75 · -25% 2/3 Strength +1 -0.60 ×1.08 · +8% 2/3 +2 | Agi+1 8.19, Str+1 1.20 → Agi+1 2.00, Str+1 2.00, Int+1 7.12 | +0.47 | 3 |
| Golden Eagle | dodaje FEP | Intelligence +1 +5.06 2/2 Strength +1 +2.00 ×0.67 · -33% 1/2 Agility +1 -5.12 ×0.28 · -72% 1/3 Constitution +1 -4.50 ×0.50 · -50% 1/3 +4 | Agi+1 7.12, Str+1 3.00 → Agi+1 2.00, Str+1 2.00, Int+1 7.12 | -0.25 | 3 |
| Goat | zamienia staty | Zamienia wartości między statami: Agility +1 → Intelligence +1 ×1 Constitution +1 → Intelligence +1 ×1 | Str+2 1.50, Wil+1 2.00, Per+1 2.00, Agi+1 3.00 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Int+1 3.00 | 0.00 | 3 |
| Adder | dodaje FEP | Will +2 -6.59 ×0.34 · -66% 3/3 Strength +1 +5.00 3/3 Constitution +1 +0.17 ×1.06 · +6% 3/3 | Wil+2 13.50, Con+1 3.00 → Wil+2 3.00, Con+1 4.50, Str+1 5.00 | -1.28 | 3 |
| Seagull | dodaje FEP | Intelligence +1 +5.06 2/2 Dexterity +1 -1.01 2/2 | Agi+1 2.00, Str+1 2.00, Dex+1 1.42 → Agi+1 2.00, Str+1 2.00, Int+1 7.12 | +0.76 | 2 |
| Mutton bollock | dodaje FEP | Strength +1 +2.00 ×0.67 · -33% 1/2 Charisma +2 -10.68 1/2 Intelligence +1 +7.12 1/1 Constitution +1 -6.76 ×0.33 · -67% 1/2 +3 | Agi+1 5.34, Str+1 3.00, Cha+2 10.68 → Agi+1 2.00, Str+1 2.00, Int+1 7.12 | -2.60 | 2 |
| Crane | dodaje FEP | Agility +1 -4.06 ×0.23 · -77% 2/2 Strength +1 +2.25 ×1.33 · +33% 1/2 Intelligence +1 +7.12 1/1 Charisma +2 -2.00 ×0.50 · -50% 1/2 +1 | Agi+1 8.62, Str+1 1.50 → Agi+1 2.00, Str+1 2.00, Int+1 7.12 | +0.02 | 2 |
| Tame Reindeer Venison | dodaje FEP | Intelligence +1 +3.50 2/2 Dexterity +1 -4.80 1/2 Perception +1 -3.60 ×0.36 · -64% 1/2 | Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Dex+1 4.80 → Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Int+1 4.00 | -0.11 | 2 |
| Pork bollock | dodaje FEP | Strength +2 -14.82 ×0.12 · -88% 2/2 Strength +1 +5.00 1/1 Intelligence +1 +3.00 1/1 Will +2 -1.50 ×0.67 · -33% 1/2 +3 | Wil+2 4.50, Con+1 3.38, Str+2 18.75 → Wil+2 3.00, Con+1 4.50, Str+1 5.00 | -4.41 | 2 |
| Goat bollock | dodaje FEP | Strength +1 +4.50 2/2 Constitution +1 -4.13 ×0.50 · -50% 2/2 Will +2 -1.65 ×1.11 · +11% 2/2 Agility +2 -2.70 1/2 +2 | Wil+2 2.70, Con+1 10.12, Agi+2 2.70 → Wil+2 3.00, Con+1 3.37, Str+1 5.00 | -1.24 | 2 |
| Squirrel | dodaje FEP | Will +2 -0.96 ×0.90 · -10% 2/2 Constitution +1 -0.50 ×0.81 · -19% 2/2 Strength +1 +5.00 1/1 Agility +1 +3.00 1/1 +2 | Wil+2 5.40, Con+1 4.00, Int+1 1.50 → Wil+2 3.00, Con+1 4.50, Str+1 5.00 | +0.11 | 2 |
| Caverat | dodaje FEP | Constitution +1 -3.00 ×0.50 · -50% 2/2 Will +2 +1.36 ×2.00 · +100% 2/2 Agility +1 +1.00 ×7.50 · +650% 2/2 Strength +1 +5.00 1/1 | Wil+2 1.50, Con+1 9.00, Agi+1 0.60 → Wil+2 3.00, Con+1 4.50, Str+1 5.00 | +0.59 | 2 |
| Reindeer bollock | dodaje FEP | Perception +2 -16.02 1/1 Intelligence +1 +7.12 1/1 Agility +1 -1.00 ×0.67 · -33% 1/1 Strength +1 -1.00 ×0.67 · -33% 1/1 | Agi+1 3.00, Str+1 3.00, Per+2 16.02 → Agi+1 2.00, Str+1 2.00, Int+1 7.12 | -5.39 | 1 |
| Wood Grouse | dodaje FEP | Intelligence +1 +3.00 1/1 Strength +2 -1.50 ×0.50 · -50% 1/1 Perception +1 -0.40 ×0.83 · -17% 1/1 | Str+2 3.00, Wil+1 2.00, Per+1 2.40 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Int+1 3.00 | -0.06 | 1 |
| Eagle Owl | podbija | Strength +2 -1.50 ×0.50 · -50% 1/1 Perception +1 +1.20 ×2.50 · +150% 1/1 Intelligence +1 +1.00 ×1.50 · +50% 1/1 | Str+2 3.00, Wil+1 2.00, Per+1 0.80, Int+1 2.00 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Int+1 3.00 | -0.13 | 1 |
| Quail | dodaje FEP | Dexterity +1 -4.20 1/1 Intelligence +1 +3.00 1/1 Strength +2 +0.90 ×2.50 · +150% 1/1 | Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Int+1 3.00 | +0.10 | 1 |
| Bog turtle | dodaje FEP | Strength +1 +5.00 1/1 Will +2 -2.40 ×0.56 · -44% 1/1 Perception +1 -1.00 1/1 Constitution +1 +0.75 ×1.20 · +20% 1/1 | Wil+2 5.40, Con+1 3.75, Per+1 1.00 → Wil+2 3.00, Con+1 4.50, Str+1 5.00 | -0.01 | 1 |
| Rabbit | podbija | Agility +1 +2.21 ×6.39 · +539% 1/1 Constitution +2 -1.00 ×0.50 · -50% 1/1 Strength +1 +0.55 ×1.27 · +27% 1/1 Will +1 +0.29 ×1.48 · +48% 1/1 | Str+1 2.05, Con+2 2.00, Cha+1 2.00, Wil+1 0.61, Agi+1 0.41 → Str+1 2.60, Con+2 1.00, Cha+1 2.00, Wil+1 0.90, Agi+1 2.62 | +0.17 | 1 |