🧂 What spices do

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Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.

⚠ Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.

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Lobster

With / without pairs
0
Swap pairs
9
Compared in dishes
0/1
Hunger Δ
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Energy Δ
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Instead of another ingredient in the same slot

Instead of Type FEP change Example: without → with Hunger Δ Pairs
Lake Snail adds FEP Strength +2 -2.61 ×0.77 · -23% 2/2 Dexterity +2 +0.87 2/2 Constitution +1 -0.45 ×0.82 · -18% 2/2 Agility +1 -0.11 ×0.86 · -14% 2/2 Agi+1 0.52, Con+1 2.30, Str+2 11.22 → Agi+1 0.45, Con+1 2.00, Str+2 6.00, Dex+2 0.84 -0.65 2
River Pearl Mussel adds FEP Dexterity +2 +0.67 2/2 Charisma +1 -0.45 2/2 Agility +1 -0.09 ×0.85 · -15% 2/2 Agi+1 0.56, Con+1 2.00, Str+2 6.00, Cha+1 0.56 → Agi+1 0.45, Con+1 2.00, Str+2 6.00, Dex+2 0.84 +0.13 2
Oyster adds FEP Strength +2 -5.22 ×0.53 · -47% 2/2 Dexterity +2 +0.67 2/2 Agility +1 -0.48 ×0.51 · -49% 2/2 Agi+1 1.05, Con+1 2.00, Str+2 11.22 → Agi+1 0.45, Con+1 2.00, Str+2 6.00, Dex+2 0.84 -1.53 2
Bay Shrimp adds FEP Strength +2 -5.22 ×0.53 · -47% 1/1 Dexterity +2 +0.84 1/1 Agility +1 -0.23 ×0.66 · -34% 1/1 Agi+1 0.68, Con+1 2.00, Str+2 11.22 → Agi+1 0.45, Con+1 2.00, Str+2 6.00, Dex+2 0.84 -1.44 1
Crab adds FEP Strength +2 -5.22 ×0.53 · -47% 1/1 Dexterity +2 +0.84 1/1 Dexterity +1 -0.22 1/1 Agi+1 0.45, Con+1 2.00, Str+2 11.22, Dex+1 0.22 → Agi+1 0.45, Con+1 2.00, Str+2 6.00, Dex+2 0.84 -1.44 1
Round Clam adds FEP Strength +2 -5.22 ×0.53 · -47% 1/1 Dexterity +2 +0.84 1/1 Dexterity +1 -0.70 1/1 Constitution +1 +0.50 ×1.33 · +33% 1/1 +1 Agi+1 0.75, Con+1 1.50, Dex+1 0.70, Str+2 11.22 → Agi+1 0.45, Con+1 2.00, Str+2 6.00, Dex+2 0.84 -1.48 1