🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Linden🪵 drewno

Par z / bez
18
Par zamiany
585
Porównano w potrawach
12/19
Głód Δ
+0.02
Energia Δ
0.00

Charakter składnika

Dodaje nowe FEP-y, których bez niego nie ma: Charisma +1 +1.13 1/2 Perception +1 +1.13 1/2

FEP-y identyczne z tym składnikiem i bez niego – w tych potrawach nic nie robi.

Średni mnożnik FEP-ów obecnych po obu stronach: ×1.08, rosną w 14% przypadków.

Per potrawa

Potrawa Typ Efekt Przykład: bez → z Głód Δ Par
Smoked Wolfdog bez efektu FEP-y identyczne – nic nie zmienia Int+2 7.50, Str+2 3.00, Agi+1 0.01 → Int+2 7.50, Str+2 3.00, Agi+1 0.01 -0.51 7
Smoked Badger Botillo podbija Agility +1 +4.37 ×1.97 · +97% 1/1 Con+1 7.50, Agi+1 4.50 → Con+1 7.50, Agi+1 8.87 +0.58 1
Smoked Beaver Dog podbija Constitution +2 +3.84 ×1.64 · +64% 1/1 Con+2 6.00, Wil+1 3.00, Cha+1 1.50, Dex+2 1.95 → Con+2 9.84, Wil+1 3.00, Cha+1 1.50, Dex+2 1.95 +1.02 1
Smoked Big Bear Banger podbija Strength +1 +1.70 ×1.13 · +13% 1/1 Str+2 6.00, Str+1 13.05 → Str+2 6.00, Str+1 14.75 +0.23 1
Smoked Boar Baloney bez efektu FEP-y identyczne – nic nie zmienia Str+1 3.00, Agi+1 3.00, Con+1 3.00 → Str+1 3.00, Agi+1 3.00, Con+1 3.00 -0.36 1
Smoked Boar Boudin bez efektu FEP-y identyczne – nic nie zmienia Str+1 4.50, Con+1 4.50 → Str+1 4.50, Con+1 4.50 -0.32 1
Smoked Cow Chorizo podbija Constitution +1 +6.82 ×1.70 · +70% 1/1 Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 16.57, Str+1 4.50, Wil+1 0.75 +0.91 1
Smoked Elk Dog podbija Intelligence +2 +1.40 ×1.31 · +31% 1/1 Str+1 4.50, Int+2 4.50 → Str+1 4.50, Int+2 5.90 +0.37 1
Smoked Fox Fuet dodaje FEP Perception +1 +2.25 1/1 Str+1 6.52, Agi+1 4.50 → Str+1 6.52, Agi+1 4.50, Per+1 2.25 +0.30 1
Smoked Lynxalami dodaje FEP Charisma +1 +2.25 1/1 Per+1 2.93, Agi+2 3.00, Con+1 3.60 → Per+1 2.93, Agi+2 3.00, Cha+1 2.25, Con+1 3.60 +0.30 1
Smoked Moodog podbija Constitution +1 +3.08 ×1.91 · +91% 1/1 Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 6.45 +0.41 1
Smoked Piglet Wursts podbija Strength +1 +3.99 ×1.61 · +61% 1/1 Str+1 6.52 → Str+1 10.51 +0.53 1

Wpływ na FEP-y (pary z / bez)

FEP Δ średnia Mnożnik Δ mediana Tylko ze składnikiem Spójność Par
Constitution +2 +1.92 ×1.32 +32% +3.84 0/2 50% 2
Constitution +1 +1.65 ×1.27 +27% 0.00 0/6 33% 6
Charisma +1 +1.13 ×1.00 0% +2.25 1/2 50% 2
Perception +1 +1.13 ×1.00 0% +2.25 1/2 50% 2
Agility +1 +0.87 ×1.19 +19% 0.00 0/5 20% 5
Strength +1 +0.71 ×1.09 +9% 0.00 0/8 25% 8
Intelligence +2 +0.18 ×1.04 +4% 0.00 0/8 13% 8

Mnożnik: średnia z (wartość z przyprawą ÷ wartość bez), czyli o ile procent przyprawa podniosła stat; „nowy FEP” = bez przyprawy go nie było. Tylko ze składnikiem: w ilu parach ten FEP istnieje wyłącznie w wariancie z badanym składnikiem. Spójność: odsetek par ze zmianą dodatnią.

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Laurel🪵 drewno niejednoznaczne Strength +1 +0.08 ×0.99 · -1% 1/13 Constitution +1 +0.15 ×1.04 · +4% 1/10 Strength +2 -0.83 ×0.92 · -8% 8/26 Agility +1 +0.80 ×1.32 · +32% 7/26 +4 Str+2 11.28, Str+1 24.75 → Str+2 6.00, Str+1 27.97 -0.14 26
Buckthorn🪵 drewno dodaje FEP Strength +1 +0.30 1/11 Intelligence +1 -3.70 10/24 Intelligence +2 +0.23 ×1.04 · +4% 10/24 Agility +1 +0.69 ×1.32 · +32% 7/24 +5 Per+1 7.50, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13, Agi+1 3.75 → Per+1 7.50, Dex+1 4.50, Wil+1 0.37, Cha+1 1.12, Str+1 3.75 -0.29 24
Bay willow🪵 drewno dodaje FEP Strength +1 +0.13 ×1.02 · +2% 12/23 Strength +2 -0.39 ×0.96 · -4% 11/23 Intelligence +2 -0.60 ×0.95 · -5% 10/23 Constitution +1 +0.92 ×1.14 · +14% 1/8 +3 Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 16.57, Str+1 4.50, Wil+1 0.75 -0.19 23
Almond tree🪵 drewno podbija Dexterity +1 -3.60 ×0.82 · -18% 12/23 Strength +1 +0.42 ×0.96 · -4% 1/12 Intelligence +2 +0.15 ×1.02 · +2% 10/23 Agility +1 -0.17 ×1.31 · +31% 8/23 +4 Str+1 6.52, Agi+1 4.50, Cha+1 2.25 → Str+1 6.52, Agi+1 4.50, Per+1 2.25 -0.49 23
Conker🪵 drewno dodaje FEP Strength +1 -0.45 ×0.89 · -11% 1/12 Charisma +1 -0.77 ×0.82 · -18% 7/21 Constitution +2 +1.55 ×1.42 · +42% 6/21 Will +1 +1.12 ×1.08 · +8% 6/21 +6 Con+2 1.20, Wil+1 13.50, Cha+1 3.00, Per+1 3.00 → Con+2 1.97, Wil+1 20.22, Cha+1 3.00 +0.16 21
King's Oak🪵 drewno podbija Strength +1 +0.08 ×1.03 · +3% 1/15 Constitution +1 +1.03 ×1.16 · +16% 1/8 Agility +1 +1.16 ×1.23 · +23% 6/20 Will +1 -0.45 5/20 +7 Int+2 10.50, Str+2 4.32, Str+1 5.25 → Int+2 10.50, Str+2 4.32 +0.20 20
Sallow🪵 drewno podbija Strength +1 +0.23 1/11 Will +1 +1.12 ×1.12 · +12% 1/6 Strength +2 -2.40 ×0.63 · -37% 5/19 Agility +1 +0.52 ×1.27 · +27% 5/19 +6 Con+2 1.20, Wil+1 13.50, Cha+1 3.00, Int+1 3.00 → Con+2 1.97, Wil+1 20.22, Cha+1 3.00 -0.17 19
Osier🪵 drewno dodaje FEP Strength +1 -0.26 ×0.92 · -8% 1/12 Constitution +1 +1.03 ×1.21 · +21% 6/19 Strength +2 -0.71 ×0.84 · -16% 6/19 Will +1 -0.52 ×0.78 · -22% 1/5 +5 Con+1 9.75, Str+1 4.50, Wil+1 5.62 → Con+1 16.57, Str+1 4.50, Wil+1 0.75 -0.09 19
Dragontree🪵 drewno niejednoznaczne Strength +1 +0.16 1/14 Constitution +1 +0.88 ×1.12 · +12% 1/8 Agility +1 +1.18 ×1.24 · +24% 6/19 Perception +1 -0.08 ×0.85 · -15% 1/4 +3 Con+1 9.75, Str+1 9.38, Wil+1 0.75 → Con+1 16.57, Str+1 4.50, Wil+1 0.75 +0.46 19
Lemon tree🪵 drewno niejednoznaczne Strength +1 -0.34 ×0.98 · -2% 1/12 Constitution +1 +0.40 ×1.12 · +12% 1/6 Strength +2 -2.20 ×0.71 · -29% 5/18 Charisma +1 +0.45 1/5 +5 Per+1 4.50, Psy+1 3.00, Str+1 2.25 → Per+1 4.50, Psy+1 3.00, Wil+1 2.25 -0.13 18
Rowan🪵 drewno niejednoznaczne Strength +1 +0.36 ×0.89 · -11% 1/9 Intelligence +2 -6.85 ×0.57 · -43% 6/18 Constitution +1 +0.52 ×1.12 · +12% 1/6 Agility +1 +1.72 ×1.38 · +38% 5/18 +6 Per+1 7.50, Dex+1 4.50, Wil+1 0.38, Cha+1 1.12, Int+1 3.75 → Per+1 7.50, Dex+1 4.50, Wil+1 0.37, Cha+1 1.12, Str+1 3.75 -0.92 18
Ash🪵 drewno dodaje FEP Intelligence +2 -0.17 ×0.98 · -2% 9/16 Intelligence +1 -3.97 8/16 Strength +1 +0.66 ×1.07 · +7% 7/16 Constitution +1 +1.99 ×1.33 · +33% 4/16 +2 Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 16.57, Str+1 4.50, Wil+1 0.75 -0.30 16
Yew🪵 drewno dodaje FEP Will +1 -3.53 9/16 Intelligence +2 +0.26 ×1.05 · +5% 9/16 Strength +2 -0.23 ×0.97 · -3% 9/16 Constitution +1 +2.48 ×1.40 · +40% 4/16 +2 Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 16.57, Str+1 4.50, Wil+1 0.75 -0.31 16
Chastetree🪵 drewno dodaje FEP Strength +1 +0.24 10/16 Constitution +1 +1.07 ×1.22 · +22% 6/16 Intelligence +2 -0.59 ×0.93 · -7% 5/16 Agility +1 +0.72 ×1.16 · +16% 4/16 +3 Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 16.57, Str+1 4.50, Wil+1 0.75 +0.03 16
Strawberry tree🪵 drewno niejednoznaczne Strength +1 -0.31 ×0.91 · -9% 1/9 Constitution +1 +0.31 ×1.12 · +12% 1/7 Perception +1 -1.13 1/6 Agility +1 +1.72 ×1.38 · +38% 5/16 +4 Per+1 4.50, Psy+1 3.00, Con+1 2.25 → Per+1 4.50, Psy+1 3.00, Wil+1 2.25 +0.04 16
Larch🪵 drewno podbija Strength +1 +0.33 ×1.02 · +2% 1/9 Constitution +1 +0.29 ×1.18 · +18% 1/7 Agility +1 +1.36 ×1.27 · +27% 5/16 Perception +1 +0.57 1/4 +7 Con+2 1.20, Wil+1 13.50, Cha+1 3.00, Con+1 3.00 → Con+2 1.97, Wil+1 20.22, Cha+1 3.00 +0.21 16
Stonepine🪵 drewno niejednoznaczne Strength +1 +1.11 ×1.08 · +8% 1/9 Agility +1 +1.72 ×1.38 · +38% 5/15 Constitution +1 +0.26 ×1.14 · +14% 1/5 Perception +1 +0.56 1/4 +4 Con+1 11.25, Agi+1 4.50 → Con+1 7.50, Agi+1 8.87 +0.24 15
Sycamore🪵 drewno niejednoznaczne Intelligence +2 -6.20 ×0.57 · -43% 7/15 Strength +1 -3.57 ×0.94 · -6% 1/7 Constitution +1 -2.52 ×0.85 · -15% 4/15 Will +1 -0.09 ×0.87 · -13% 1/4 +4 Per+1 4.50, Psy+1 3.00, Int+1 2.25 → Per+1 4.50, Psy+1 3.00, Wil+1 2.25 -1.37 15
Zelkova🪵 drewno dodaje FEP Strength +1 +0.16 10/13 Constitution +1 +0.41 ×1.11 · +11% 6/13 Agility +1 +1.09 ×1.24 · +24% 4/13 Will +1 -0.75 3/13 +5 Per+1 2.93, Agi+2 3.00, Int+1 2.25, Con+1 3.60 → Per+1 2.93, Agi+2 3.00, Cha+1 2.25, Con+1 3.60 +0.01 13
Alder🪵 drewno dodaje FEP Strength +1 -0.26 ×0.93 · -7% 8/12 Constitution +1 +0.70 ×1.14 · +14% 6/12 Agility +1 +1.00 ×1.22 · +22% 4/12 Will +1 -0.75 3/12 +7 Con+1 7.50, Agi+1 4.50, Dex+1 3.75 → Con+1 7.50, Agi+1 8.87 +0.21 12
Persimmon tree🪵 drewno niejednoznaczne Strength +1 +0.30 ×1.05 · +5% 8/12 Constitution +1 +1.09 ×1.27 · +27% 7/12 Agility +1 -0.10 ×1.24 · +24% 5/12 Will +1 -1.13 4/12 +2 Con+1 9.75, Str+1 4.50, Wil+1 0.75, Agi+1 4.88 → Con+1 16.57, Str+1 4.50, Wil+1 0.75 +0.29 12
Lotetree🪵 drewno dodaje FEP Constitution +1 +0.71 ×1.18 · +18% 7/12 Agility +1 -0.28 ×1.16 · +16% 6/12 Constitution +2 +1.92 ×1.32 · +32% 2/12 Strength +2 -1.19 ×0.78 · -22% 2/12 +5 Con+1 12.19, Str+1 4.50, Wil+1 0.75 → Con+1 16.57, Str+1 4.50, Wil+1 0.75 +0.09 12
Elm🪵 drewno dodaje FEP Constitution +1 +0.33 ×1.07 · +7% 6/12 Will +1 -1.50 4/12 Agility +1 +1.09 ×1.24 · +24% 4/12 Perception +1 +1.13 1/2 +4 Con+1 7.50, Agi+1 4.50, Wil+1 3.75 → Con+1 7.50, Agi+1 8.87 +0.04 12
Cherry🪵 drewno dodaje FEP Strength +1 -0.14 ×0.99 · -1% 8/12 Constitution +1 +1.01 ×1.17 · +17% 6/12 Perception +1 -1.37 ×0.77 · -23% 1/4 Agility +1 +1.09 ×1.24 · +24% 4/12 +3 Con+1 7.50, Agi+1 4.50, Per+1 3.75 → Con+1 7.50, Agi+1 8.87 +0.12 12
Dogwood🪵 drewno niejednoznaczne Strength +1 -0.69 ×0.93 · -7% 8/12 Constitution +1 +1.65 ×1.27 · +27% 6/12 Agility +1 +0.34 ×1.14 · +14% 4/12 Charisma +1 -0.50 1/3 +3 Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 16.57, Str+1 4.50, Wil+1 0.75 +0.23 12
Juniper🪵 drewno dodaje FEP Strength +1 -2.46 ×0.92 · -8% 1/10 Agility +1 +1.09 ×1.24 · +24% 4/12 Constitution +1 +0.51 ×1.04 · +4% 4/12 Will +1 -0.75 3/12 +5 Str+1 6.53, Agi+1 4.50, Cha+1 2.25 → Str+1 6.52, Agi+1 4.50, Per+1 2.25 -0.24 12
Wartybirch🪵 drewno podbija Constitution +1 -1.48 ×0.89 · -11% 1/6 Strength +1 -0.97 ×0.85 · -15% 1/5 Perception +1 -0.75 ×0.91 · -9% 5/12 Agility +1 +1.04 ×1.42 · +42% 4/12 +4 Per+1 4.50, Psy+1 3.00, Agi+1 2.25 → Per+1 4.50, Psy+1 3.00, Wil+1 2.25 -0.27 12
Gray alder🪵 drewno dodaje FEP Strength +1 +0.08 ×0.96 · -4% 8/11 Constitution +1 +1.09 ×1.27 · +27% 7/11 Agility +1 +0.81 ×1.14 · +14% 4/11 Perception +1 +1.13 1/2 +3 Str+1 6.52, Agi+1 4.50, Con+1 2.25 → Str+1 6.52, Agi+1 4.50, Per+1 2.25 +0.27 11
Sorb tree🪵 drewno dodaje FEP Strength +1 -0.65 ×0.98 · -2% 9/11 Constitution +1 +1.65 ×1.27 · +27% 6/11 Agility +1 +0.42 ×1.24 · +24% 5/11 Will +1 -1.50 3/11 +4 Str+1 6.53, Agi+1 4.50, Wil+1 2.25 → Str+1 6.52, Agi+1 4.50, Per+1 2.25 +0.04 11
Chestnut tree🪵 drewno dodaje FEP Strength +1 -0.15 ×1.03 · +3% 9/11 Constitution +1 +0.51 ×1.15 · +15% 6/11 Agility +1 +0.53 ×1.16 · +16% 4/11 Perception +1 +1.13 1/2 +4 Con+1 7.50, Agi+1 4.50, Str+1 3.75 → Con+1 7.50, Agi+1 8.87 +0.07 11
Fig tree🪵 drewno niejednoznaczne Strength +1 +0.54 1/7 Constitution +1 -1.09 1/5 Agility +1 +2.15 ×1.48 · +48% 4/11 Will +1 -1.75 ×0.99 · -1% 3/11 +5 Con+1 13.65, Agi+1 4.50 → Con+1 7.50, Agi+1 8.87 -0.11 11
Moundtree🪵 drewno podbija Strength +1 -0.70 ×0.88 · -12% 1/6 Dexterity +1 -2.25 4/11 Agility +1 +2.87 ×1.64 · +64% 3/11 Intelligence +1 -2.00 3/11 +4 Per+1 7.50, Dex+1 4.50, Wil+1 0.38, Cha+1 1.12, Int+1 3.75 → Per+1 7.50, Dex+1 4.50, Wil+1 0.37, Cha+1 1.12, Str+1 3.75 -0.26 11
Elderberry bush podbija Strength +1 +0.64 ×1.05 · +5% 1/8 Agility +1 +1.09 ×1.24 · +24% 4/10 Constitution +1 +0.96 ×1.10 · +10% 4/10 Will +1 -0.75 3/10 +3 Con+1 9.75, Str+1 4.50, Wil+1 0.75, Int+1 4.88 → Con+1 16.57, Str+1 4.50, Wil+1 0.75 +0.19 10
Crampbark🪵 drewno dodaje FEP Strength +1 +0.44 ×1.09 · +9% 1/9 Constitution +1 +0.91 ×1.17 · +17% 5/10 Agility +1 +1.09 ×1.24 · +24% 4/10 Dexterity +1 -1.96 ×0.73 · -27% 2/10 +3 Str+1 6.52, Agi+1 4.50, Con+1 2.25 → Str+1 6.52, Agi+1 4.50, Per+1 2.25 +0.37 10
Cypress🪵 drewno dodaje FEP Constitution +1 +1.71 ×1.17 · +17% 4/9 Agility +1 +1.09 ×1.24 · +24% 4/9 Charisma +1 -2.00 3/9 Perception +1 +1.13 1/2 +2 Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 16.57, Str+1 4.50, Wil+1 0.75 +0.34 9
Mallorn🪵 drewno podbija Strength +1 -0.25 ×0.92 · -8% 1/6 Constitution +1 -0.19 ×1.19 · +19% 1/5 Will +1 -0.87 4/9 Agility +1 +2.87 ×1.64 · +64% 3/9 +4 Cha+1 3.96, Str+1 4.95, Dex+1 4.95, Agi+2 3.96, Wil+1 1.98 → Cha+1 3.96, Str+1 4.95, Dex+1 4.95, Agi+2 3.96, Con+1 1.98 -0.36 9
Towercap🪵 drewno podbija Will +1 +0.57 ×1.03 · +3% 5/7 Charisma +1 +0.45 1/5 Constitution +2 +1.18 ×1.20 · +20% 4/7 Intelligence +1 -2.25 ×0.83 · -17% 3/7 +2 Per+1 2.93, Agi+2 3.00, Str+1 2.25, Con+1 3.60 → Per+1 2.93, Agi+2 3.00, Cha+1 2.25, Con+1 3.60 -0.06 7
Hornbeam🪵 drewno dodaje FEP Charisma +1 -0.75 5/6 Will +1 +1.74 ×0.79 · -21% 1/3 Strength +1 +1.33 ×1.01 · +1% 1/3 Intelligence +1 -2.49 2/6 +2 Cha+1 3.96, Str+1 4.95, Dex+1 4.95, Agi+2 3.96, Int+1 1.98 → Cha+1 3.96, Str+1 4.95, Dex+1 4.95, Agi+2 3.96, Con+1 1.98 +0.04 6
Tea bush🪵 drewno dodaje FEP Will +1 +2.99 ×1.25 · +25% 1/3 Strength +1 +3.38 ×1.50 · +50% 1/2 Perception +1 -1.13 ×0.83 · -17% 2/5 Intelligence +2 -5.25 ×0.59 · -41% 1/5 +1 Con+2 1.20, Wil+1 13.50, Cha+1 3.00 → Con+2 1.97, Wil+1 20.22, Cha+1 3.00 +0.35 5
Apple tree🪵 drewno dodaje FEP Strength +1 +1.63 ×0.95 · -5% 1/2 Will +1 +1.12 ×0.97 · -3% 1/2 Intelligence +2 -4.80 ×0.61 · -39% 1/4 Int+2 12.30, Str+2 3.00 → Int+2 7.50, Str+2 3.00 -0.07 4
Oak🪵 drewno bez efektu FEP-y identyczne – nic nie zmienia Str+2 6.00, Str+1 24.75 → Str+2 6.00, Str+1 27.97 +0.64 2
Mayflower tree🪵 drewno niejednoznaczne Strength +2 -2.61 ×0.60 · -40% 2/2 Int+2 7.50, Str+2 7.97 → Int+2 7.50, Str+2 4.77 -1.22 2
Blackpine🪵 drewno niejednoznaczne Strength +2 -1.67 ×0.70 · -30% 2/2 Int+2 7.50, Str+2 6.82 → Int+2 7.50, Str+2 4.77 -0.97 2
Checkertree🪵 drewno podbija Strength +1 +3.22 ×1.13 · +13% 1/1 Str+2 6.00, Str+1 24.75 → Str+2 6.00, Str+1 27.97 +1.97 1
Plum tree🪵 drewno podbija Strength +1 +3.22 ×1.13 · +13% 1/1 Str+2 6.00, Str+1 24.75 → Str+2 6.00, Str+1 27.97 +1.48 1
Southronpine🪵 drewno niejednoznaczne Strength +1 -0.78 ×0.93 · -7% 1/1 Str+1 11.29 → Str+1 10.51 -0.11 1
Salt🧂 przyprawa niejednoznaczne Intelligence +2 -0.90 ×0.89 · -11% 1/1 Int+2 8.40, Str+2 3.00 → Int+2 7.50, Str+2 3.00 -0.72 1
Chives🧂 przyprawa bez efektu FEP-y identyczne – nic nie zmienia Int+2 7.50, Str+2 3.00, Agi+1 0.01 → Int+2 7.50, Str+2 3.00 -0.48 1
Clove of Garlic🧂 przyprawa niejednoznaczne Intelligence +2 -1.80 ×0.81 · -19% 1/1 Int+2 9.30, Str+2 3.00 → Int+2 7.50, Str+2 3.00 -0.96 1
Kvann🧂 przyprawa bez efektu FEP-y identyczne – nic nie zmienia Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00 -0.48 1
Laurel Leaves🧂 przyprawa niejednoznaczne Intelligence +2 -0.75 ×0.91 · -9% 1/1 Int+2 8.25, Str+2 3.00 → Int+2 7.50, Str+2 3.00 -0.68 1
Juniper Berries🧂 przyprawa niejednoznaczne Strength +2 -1.77 ×0.63 · -37% 1/1 Int+2 7.50, Str+2 4.77 → Int+2 7.50, Str+2 3.00 -0.95 1
Beech🪵 drewno bez efektu FEP-y identyczne – nic nie zmienia Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00 +0.19 1
Willow🪵 drewno niejednoznaczne Strength +1 -3.75 1/1 Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 7.50, Str+2 3.00 -0.98 1
Spruce🪵 drewno niejednoznaczne Strength +2 -0.39 ×0.88 · -12% 1/1 Int+2 7.50, Str+2 3.39 → Int+2 7.50, Str+2 3.00 -0.58 1
Tree Heath🪵 drewno niejednoznaczne Intelligence +2 -3.00 ×0.71 · -29% 1/1 Int+2 10.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00 -1.28 1
Whitebeam🪵 drewno niejednoznaczne Will +1 -3.75 1/1 Int+2 7.50, Str+2 3.00, Wil+1 3.75 → Int+2 7.50, Str+2 3.00 -0.98 1
Cedar🪵 drewno bez efektu FEP-y identyczne – nic nie zmienia Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00 +0.18 1