🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Lemon tree🪵 drewno

Par z / bez
11
Par zamiany
473
Porównano w potrawach
10/18
Głód Δ
+0.29
Energia Δ
0.00

Charakter składnika

Podbija jeden z istniejących FEP-ów potrawy, ale który – zależy od potrawy. Nie dodaje nowych FEP-ów: Strength +1 ×3 Constitution +1 ×2 Strength +2 ×1 Agility +2 ×1 Agility +1 ×1

Najmocniej rośnie w poszczególnych potrawach: Smoked Wolfdog → Strength +2 +3.54, Smoked Badger Botillo → Constitution +1 +2.10, Smoked Big Bear Banger → Strength +1 +3.26, Smoked Boar Baloney → Strength +1 +0.66, Smoked Boar Boudin → Constitution +1 +0.58, Smoked Delicious Deer Dog → Agility +2 +1.65, Smoked Elk Dog → Agility +1 +2.25, Smoked Fox Fuet → Strength +1 +3.38

Średni mnożnik FEP-ów obecnych po obu stronach: ×1.15, rosną w 33% przypadków.

Per potrawa

Potrawa Typ Efekt Przykład: bez → z Głód Δ Par
Smoked Wolfdog podbija Strength +2 +3.54 ×1.91 · +91% 2/2 Int+2 7.50, Str+2 4.77 → Int+2 7.50, Str+2 9.11 +0.94 2
Smoked Badger Botillo podbija Constitution +1 +2.10 ×1.28 · +28% 1/1 Con+1 7.50, Agi+1 4.50 → Con+1 9.60, Agi+1 4.50 +0.28 1
Smoked Big Bear Banger podbija Strength +1 +3.26 ×1.25 · +25% 1/1 Str+2 6.00, Str+1 13.05 → Str+2 6.00, Str+1 16.31 +0.43 1
Smoked Boar Baloney podbija Strength +1 +0.66 ×1.22 · +22% 1/1 Str+1 3.00, Agi+1 3.00, Con+1 3.00 → Str+1 3.66, Agi+1 3.00, Con+1 3.00 +0.09 1
Smoked Boar Boudin podbija Constitution +1 +0.58 ×1.13 · +13% 1/1 Str+1 4.50, Con+1 4.50 → Str+1 4.50, Con+1 5.08 +0.08 1
Smoked Delicious Deer Dog podbija Agility +2 +1.65 ×1.22 · +22% 1/1 Agi+2 7.50, Int+1 3.00, Per+1 3.00 → Agi+2 9.15, Int+1 3.00, Per+1 3.00 +0.44 1
Smoked Elk Dog dodaje FEP Agility +1 +2.25 1/1 Str+1 4.50, Int+2 4.50 → Str+1 4.50, Int+2 4.50, Agi+1 2.25 +0.30 1
Smoked Fox Fuet podbija Strength +1 +3.38 ×1.52 · +52% 1/1 Agility +1 -0.11 ×0.98 · -2% 1/1 Str+1 6.52, Agi+1 4.50 → Str+1 9.90, Agi+1 4.39 +0.44 1
Smoked Lynxalami bez efektu FEP-y identyczne – nic nie zmienia Per+1 2.93, Agi+2 3.00, Con+1 3.60 → Per+1 2.92, Agi+2 3.00, Con+1 3.60 -0.39 1
Smoked Moodog bez efektu FEP-y identyczne – nic nie zmienia Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 1.12, Con+1 3.38 -0.35 1

Wpływ na FEP-y (pary z / bez)

FEP Δ średnia Mnożnik Δ mediana Tylko ze składnikiem Spójność Par
Strength +2 +2.36 ×1.61 +61% +2.73 0/3 67% 3
Strength +1 +1.21 ×1.16 +16% +0.66 0/6 50% 6
Agility +2 +0.83 ×1.11 +11% +1.65 0/2 50% 2
Constitution +1 +0.54 ×1.08 +8% +0.01 0/5 60% 5
Agility +1 +0.43 ×0.99 -1% 0.00 1/5 20% 5

Mnożnik: średnia z (wartość z przyprawą ÷ wartość bez), czyli o ile procent przyprawa podniosła stat; „nowy FEP” = bez przyprawy go nie było. Tylko ze składnikiem: w ilu parach ten FEP istnieje wyłącznie w wariancie z badanym składnikiem. Spójność: odsetek par ze zmianą dodatnią.

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Linden🪵 drewno niejednoznaczne Strength +1 +0.34 ×1.06 · +6% 1/12 Constitution +1 -0.40 ×0.99 · -1% 6/18 Strength +2 +2.20 ×1.55 · +55% 5/18 Charisma +1 -0.45 5/18 +5 Per+1 4.50, Psy+1 3.00, Wil+1 2.25 → Per+1 4.50, Psy+1 3.00, Str+1 2.25 +0.13 18
Laurel🪵 drewno niejednoznaczne Strength +1 +0.21 9/18 Constitution +1 -0.30 6/18 Agility +1 -0.14 1/6 Perception +1 +1.11 ×1.31 · +31% 1/5 +4 Str+1 4.50, Int+2 4.50, Con+1 2.25 → Str+1 4.50, Int+2 4.50, Agi+1 2.25 +0.06 18
Conker🪵 drewno podbija Strength +1 -0.47 ×0.92 · -8% 11/18 Charisma +1 -1.49 ×0.81 · -19% 6/18 Will +1 +1.50 2/5 Strength +2 +2.75 ×1.68 · +68% 4/18 +7 Per+1 7.50, Dex+1 8.25, Wil+1 0.38, Cha+1 1.13 → Per+1 14.55, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13 +0.29 18
Buckthorn🪵 drewno niejednoznaczne Strength +1 +0.77 ×1.10 · +10% 8/17 Agility +1 -0.27 1/6 Intelligence +1 -2.55 5/17 Strength +2 +2.20 ×1.55 · +55% 5/17 +4 Per+1 7.50, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13, Agi+1 3.75 → Per+1 14.55, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13 +0.32 17
King's Oak🪵 drewno niejednoznaczne Strength +1 +0.17 ×1.06 · +6% 12/17 Constitution +1 +0.54 ×1.08 · +8% 5/17 Agility +1 +0.09 ×0.93 · -7% 1/5 Perception +1 +2.32 ×1.31 · +31% 1/4 +5 Str+1 4.50, Int+2 4.50, Dex+1 2.25 → Str+1 4.50, Int+2 4.50, Agi+1 2.25 +0.15 17
Bay willow🪵 drewno podbija Strength +1 +0.24 ×1.05 · +5% 10/16 Strength +2 +1.35 ×1.46 · +46% 5/16 Agility +1 +0.42 1/5 Constitution +1 -0.37 5/16 +3 Str+1 4.50, Int+2 4.50, Con+1 2.25 → Str+1 4.50, Int+2 4.50, Agi+1 2.25 +0.23 16
Rowan🪵 drewno podbija Strength +1 +0.81 ×0.99 · -1% 8/16 Intelligence +2 -7.26 ×0.54 · -46% 5/16 Strength +2 +2.75 ×1.73 · +73% 5/16 Agility +1 +0.43 1/5 +6 Int+2 20.37, Str+2 4.32 → Int+2 10.50, Str+2 8.25 -0.51 16
Sallow🪵 drewno podbija Strength +1 -0.41 ×0.94 · -6% 1/10 Agility +1 +0.06 ×1.02 · +2% 1/6 Constitution +1 -0.20 ×0.94 · -6% 5/15 Perception +1 -0.07 ×0.94 · -6% 4/15 +6 Agi+2 7.50, Int+1 3.00, Per+1 3.00, Str+1 3.75 → Agi+2 9.15, Int+1 3.00, Per+1 3.00 -0.05 15
Osier🪵 drewno niejednoznaczne Strength +1 +1.04 ×1.02 · +2% 1/9 Constitution +1 -0.21 5/15 Strength +2 +1.17 ×1.23 · +23% 4/15 Perception +1 +1.11 ×1.14 · +14% 4/15 +3 Per+1 7.50, Dex+1 4.50, Wil+1 0.37, Cha+1 4.87 → Per+1 14.55, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13 +0.14 15
Dragontree🪵 drewno niejednoznaczne Strength +1 +0.80 ×1.09 · +9% 10/15 Constitution +1 -0.43 ×0.93 · -7% 5/15 Agility +1 +0.43 1/5 Strength +2 +1.67 ×1.45 · +45% 4/15 +3 Per+1 7.50, Dex+1 4.50, Wil+1 0.38, Cha+1 2.08 → Per+1 14.55, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13 +0.64 15
Larch🪵 drewno dodaje FEP Strength +1 +0.46 ×1.06 · +6% 1/9 Agility +1 +0.43 1/5 Perception +1 +2.33 ×1.31 · +31% 1/4 Constitution +1 +0.67 ×1.10 · +10% 4/15 +6 Per+1 7.50, Dex+1 4.50, Wil+1 0.68, Cha+1 1.12 → Per+1 14.55, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13 +0.53 15
Chastetree🪵 drewno dodaje FEP Strength +1 +0.95 ×1.06 · +6% 8/14 Constitution +1 -0.15 5/14 Agility +1 +0.13 ×0.91 · -9% 1/5 Strength +2 +1.77 ×1.45 · +45% 4/14 +5 Psy+1 17.73, Psy+2 9.00, Wil+2 18.00 → Psy+1 9.00, Psy+2 9.00, Wil+2 18.00, Wil+1 4.50 +0.05 14
Stonepine🪵 drewno dodaje FEP Strength +1 +1.39 ×1.12 · +12% 1/9 Agility +1 +0.43 1/5 Will +1 +1.88 2/4 Strength +2 +1.54 ×1.52 · +52% 3/14 +5 Psy+1 17.73, Psy+2 9.00, Wil+2 18.00 → Psy+1 9.00, Psy+2 9.00, Wil+2 18.00, Wil+1 4.50 +0.37 14
Strawberry tree🪵 drewno podbija Strength +1 -0.37 ×0.94 · -6% 1/9 Agility +1 +0.43 1/5 Perception +1 +0.06 ×1.47 · +47% 1/5 Dexterity +1 -1.25 3/14 +3 Per+1 4.50, Psy+1 3.00, Con+1 2.25 → Per+1 4.50, Psy+1 3.00, Str+1 2.25 +0.08 14
Almond tree🪵 drewno podbija Strength +1 +0.96 8/13 Agility +1 -0.98 1/7 Dexterity +1 -3.16 ×0.82 · -18% 6/13 Strength +2 +2.20 ×1.55 · +55% 5/13 +4 Per+1 7.50, Dex+1 6.98, Wil+1 0.38, Cha+1 1.13 → Per+1 14.55, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13 -0.04 13
Zelkova🪵 drewno niejednoznaczne Strength +1 +0.77 ×1.01 · +1% 8/12 Agility +1 +0.43 1/5 Constitution +1 -0.17 ×0.98 · -2% 5/12 Perception +1 -1.00 3/12 +5 Str+1 4.50, Int+2 4.50, Dex+1 2.25 → Str+1 4.50, Int+2 4.50, Agi+1 2.25 +0.14 12
Sycamore🪵 drewno dodaje FEP Strength +1 -3.57 ×0.88 · -12% 1/7 Strength +2 +2.07 ×1.45 · +45% 4/12 Perception +1 +1.93 ×1.20 · +20% 1/4 Intelligence +2 -6.29 ×0.54 · -46% 3/12 +6 Str+1 6.00, Cha+1 4.50, Con+1 3.00 → Str+1 6.00, Cha+1 4.50, Wil+1 3.00 -0.71 12
Cherry🪵 drewno niejednoznaczne Strength +1 +0.39 ×0.97 · -3% 1/7 Agility +1 +0.43 1/5 Constitution +1 +0.31 ×1.04 · +4% 5/11 Perception +1 -1.93 ×0.84 · -16% 4/11 +3 Per+1 8.46, Psy+1 3.00 → Per+1 4.50, Psy+1 3.00, Str+1 2.25 +0.05 11
Alder🪵 drewno niejednoznaczne Strength +1 -0.08 ×0.89 · -11% 6/10 Constitution +1 +0.37 ×1.04 · +4% 5/10 Agility +1 +0.35 ×0.97 · -3% 1/5 Strength +2 +1.37 ×1.46 · +46% 2/10 +4 Con+1 7.50, Agi+1 4.50, Dex+1 3.75 → Con+1 9.60, Agi+1 4.50 +0.22 10
Persimmon tree🪵 drewno niejednoznaczne Strength +1 +0.67 ×1.08 · +8% 6/10 Constitution +1 +0.54 ×1.08 · +8% 5/10 Agility +1 +0.43 1/5 Perception +1 -0.75 3/10 +4 Str+1 4.50, Int+2 4.50, Per+1 2.25 → Str+1 4.50, Int+2 4.50, Agi+1 2.25 +0.32 10
Lotetree🪵 drewno niejednoznaczne Agility +1 -0.56 ×0.96 · -4% 1/7 Strength +1 +0.61 ×1.03 · +3% 6/10 Constitution +1 +0.34 ×1.04 · +4% 5/10 Agility +2 -1.92 ×0.85 · -15% 2/10 +3 Str+1 4.50, Int+2 4.50, Dex+1 2.25 → Str+1 4.50, Int+2 4.50, Agi+1 2.25 -0.16 10
Gray alder🪵 drewno niejednoznaczne Strength +1 +0.37 ×0.99 · -1% 6/10 Constitution +1 +0.07 ×1.08 · +8% 6/10 Agility +1 +0.20 ×0.94 · -6% 1/5 Strength +2 +1.37 ×1.46 · +46% 2/10 +4 Agi+2 7.50, Int+1 6.75, Per+1 3.00 → Agi+2 9.15, Int+1 3.00, Per+1 3.00 +0.12 10
Elm🪵 drewno niejednoznaczne Strength +1 +0.28 ×1.10 · +10% 6/10 Agility +1 +0.43 1/5 Constitution +1 -0.21 ×0.94 · -6% 5/10 Strength +2 +0.99 ×1.26 · +26% 2/10 +3 Con+1 7.50, Agi+1 4.50, Wil+1 3.75 → Con+1 9.60, Agi+1 4.50 +0.04 10
Sorb tree🪵 drewno niejednoznaczne Strength +1 +0.09 ×1.10 · +10% 7/10 Constitution +1 +0.54 ×1.08 · +8% 5/10 Perception +1 -0.50 3/10 Will +1 -2.25 2/10 +4 Agi+2 7.50, Int+1 3.00, Per+1 3.00, Cha+1 3.75 → Agi+2 9.15, Int+1 3.00, Per+1 3.00 -0.01 10
Dogwood🪵 drewno niejednoznaczne Constitution +1 +0.54 ×1.08 · +8% 5/10 Agility +1 -0.18 ×0.89 · -11% 1/5 Perception +1 -1.25 3/10 Strength +2 +1.37 ×1.46 · +46% 2/10 +4 Con+1 7.50, Agi+1 4.50, Per+1 3.75 → Con+1 9.60, Agi+1 4.50 0.00 10
Chestnut tree🪵 drewno niejednoznaczne Strength +1 +0.19 ×1.10 · +10% 7/10 Constitution +1 +0.54 ×1.08 · +8% 5/10 Strength +2 +0.54 ×1.12 · +12% 2/10 Intelligence +2 -0.29 ×0.94 · -6% 2/10 +2 Con+1 7.50, Agi+1 4.50, Str+1 3.75 → Con+1 9.60, Agi+1 4.50 +0.09 10
Juniper🪵 drewno podbija Strength +1 -3.49 6/10 Agility +1 +0.53 1/4 Intelligence +1 -2.00 3/10 Strength +2 +0.91 ×1.30 · +30% 3/10 +5 Str+1 4.50, Int+2 4.50, Wil+1 2.25 → Str+1 4.50, Int+2 4.50, Agi+1 2.25 -0.14 10
Wartybirch🪵 drewno podbija Constitution +1 -2.19 ×0.97 · -3% 4/10 Perception +1 +1.38 ×1.15 · +15% 4/10 Strength +1 -0.85 ×0.84 · -16% 1/4 Strength +2 +2.22 ×1.61 · +61% 3/10 +3 Per+1 4.50, Psy+1 3.00, Agi+1 2.25 → Per+1 4.50, Psy+1 3.00, Str+1 2.25 -0.22 10
Moundtree🪵 drewno podbija Strength +1 -1.33 ×0.90 · -10% 6/10 Dexterity +1 -1.80 5/10 Intelligence +1 -2.00 3/10 Agility +1 +0.75 1/3 +4 Per+1 7.50, Dex+1 4.50, Wil+1 0.38, Cha+1 1.12, Int+1 3.75 → Per+1 14.55, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13 -0.20 10
Fig tree🪵 drewno podbija Constitution +1 -2.61 ×0.76 · -24% 3/9 Will +1 -1.75 ×0.99 · -1% 3/9 Agility +1 +0.75 1/3 Perception +1 +3.15 ×1.38 · +38% 2/9 +4 Per+1 8.25, Dex+1 4.50, Wil+1 0.38, Cha+1 1.12 → Per+1 14.55, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13 -0.05 9
Ash🪵 drewno podbija Strength +1 +1.33 ×1.15 · +15% 5/8 Agility +1 -0.40 ×0.84 · -16% 1/4 Strength +2 +2.36 ×1.61 · +61% 3/8 Intelligence +2 -1.27 ×0.85 · -15% 3/8 +2 Int+2 7.50, Str+2 4.77, Int+1 3.75 → Int+2 7.50, Str+2 9.11 +0.24 8
Yew🪵 drewno podbija Strength +1 +1.32 ×1.15 · +15% 5/8 Agility +1 -0.29 ×0.85 · -15% 1/4 Strength +2 +1.68 ×1.52 · +52% 3/8 Constitution +1 +0.90 ×1.14 · +14% 3/8 +1 Int+2 7.50, Str+2 4.77, Wil+1 3.75 → Int+2 7.50, Str+2 9.11 +0.30 8
Elderberry bush podbija Agility +1 +0.53 1/4 Strength +1 +0.36 ×1.08 · +8% 4/8 Perception +1 +1.60 ×1.47 · +47% 3/8 Constitution +1 -0.11 ×1.01 · +1% 3/8 +4 Str+1 4.50, Int+2 4.50, Wil+1 2.25 → Str+1 4.50, Int+2 4.50, Agi+1 2.25 +0.38 8
Crampbark🪵 drewno podbija Strength +1 +0.06 ×1.18 · +18% 5/8 Agility +1 +0.53 1/4 Constitution +1 +0.11 ×1.14 · +14% 4/8 Perception +1 +3.53 ×1.47 · +47% 2/8 +3 Per+1 7.50, Dex+1 6.16, Wil+1 0.37, Cha+1 1.12 → Per+1 14.55, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13 +0.34 8
Mallorn🪵 drewno podbija Strength +1 -0.75 ×0.91 · -9% 4/8 Charisma +1 -1.75 3/8 Constitution +1 -1.30 ×0.93 · -7% 3/8 Agility +1 +0.75 1/3 +6 Str+1 4.50, Int+2 4.50, Con+1 2.25 → Str+1 4.50, Int+2 4.50, Agi+1 2.25 -0.06 8
Cypress🪵 drewno podbija Agility +1 +0.53 1/4 Strength +1 +0.14 4/7 Charisma +1 -2.00 3/7 Constitution +1 +0.89 ×1.14 · +14% 3/7 +2 Str+1 4.50, Int+2 4.50, Cha+1 2.25 → Str+1 4.50, Int+2 4.50, Agi+1 2.25 +0.47 7
Hornbeam🪵 drewno dodaje FEP Charisma +1 -0.94 4/5 Strength +1 -0.17 ×0.84 · -16% 1/3 Perception +1 +3.53 ×1.47 · +47% 2/5 Will +1 -0.38 ×0.09 · -91% 1/2 +2 Per+1 7.50, Dex+1 4.50, Wil+1 4.13, Cha+1 1.12 → Per+1 14.55, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13 +0.07 5
Tea bush🪵 drewno dodaje FEP Perception +1 +2.40 ×1.30 · +30% 2/4 Will +1 +1.50 1/2 Strength +1 +1.13 1/2 Intelligence +2 -5.25 ×0.59 · -41% 1/4 +1 Per+1 7.50, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13 → Per+1 14.55, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13 +0.39 4
Apple tree🪵 drewno dodaje FEP Perception +1 +3.53 ×1.47 · +47% 2/4 Will +1 +1.50 ×0.97 · -3% 1/2 Strength +1 -0.62 ×0.63 · -37% 1/2 Intelligence +2 -4.80 ×0.61 · -39% 1/4 +1 Per+1 7.50, Dex+1 4.50, Wil+1 0.38, Cha+1 1.13 → Per+1 14.55, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13 +0.35 4
Towercap🪵 drewno podbija Intelligence +1 -2.25 ×0.83 · -17% 3/4 Strength +1 -1.13 2/4 Strength +2 +2.73 ×1.91 · +91% 1/4 Constitution +2 -2.22 ×0.73 · -27% 1/4 Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 7.50, Str+2 5.73 -0.71 4
Oak🪵 drewno podbija Strength +2 +1.37 ×1.46 · +46% 2/2 Strength +1 +6.19 ×1.25 · +25% 1/2 Str+2 6.00, Str+1 24.75 → Str+2 6.00, Str+1 30.94 +1.45 2
Mayflower tree🪵 drewno podbija Strength +2 +0.93 ×1.14 · +14% 2/2 Int+2 7.50, Str+2 7.97 → Int+2 7.50, Str+2 9.11 +0.25 2
Blackpine🪵 drewno podbija Strength +2 +1.86 ×1.34 · +34% 2/2 Int+2 7.50, Str+2 6.82 → Int+2 7.50, Str+2 9.11 +0.50 2
Checkertree🪵 drewno podbija Strength +1 +6.19 ×1.25 · +25% 1/1 Str+2 6.00, Str+1 24.75 → Str+2 6.00, Str+1 30.94 +2.37 1
Plum tree🪵 drewno podbija Strength +1 +6.19 ×1.25 · +25% 1/1 Str+2 6.00, Str+1 24.75 → Str+2 6.00, Str+1 30.94 +1.88 1
Salt🧂 przyprawa podbija Strength +2 +2.73 ×1.91 · +91% 1/1 Intelligence +2 -0.90 ×0.89 · -11% 1/1 Int+2 8.40, Str+2 3.00 → Int+2 7.50, Str+2 5.73 +0.49 1
Chives🧂 przyprawa podbija Strength +2 +2.73 ×1.91 · +91% 1/1 Int+2 7.50, Str+2 3.00, Agi+1 0.01 → Int+2 7.50, Str+2 5.73 +0.73 1
Clove of Garlic🧂 przyprawa podbija Strength +2 +2.73 ×1.91 · +91% 1/1 Intelligence +2 -1.80 ×0.81 · -19% 1/1 Int+2 9.30, Str+2 3.00 → Int+2 7.50, Str+2 5.73 +0.25 1
Kvann🧂 przyprawa podbija Strength +2 +2.73 ×1.91 · +91% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 5.73 +0.73 1
Laurel Leaves🧂 przyprawa podbija Strength +2 +2.73 ×1.91 · +91% 1/1 Intelligence +2 -0.75 ×0.91 · -9% 1/1 Int+2 8.25, Str+2 3.00 → Int+2 7.50, Str+2 5.73 +0.53 1
Juniper Berries🧂 przyprawa podbija Strength +2 +0.96 ×1.20 · +20% 1/1 Int+2 7.50, Str+2 4.77 → Int+2 7.50, Str+2 5.73 +0.26 1
Beech🪵 drewno podbija Strength +2 +2.73 ×1.91 · +91% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 5.73 +1.40 1
Willow🪵 drewno podbija Strength +1 -3.75 1/1 Strength +2 +2.73 ×1.91 · +91% 1/1 Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 7.50, Str+2 5.73 +0.23 1
Spruce🪵 drewno podbija Strength +2 +2.34 ×1.69 · +69% 1/1 Int+2 7.50, Str+2 3.39 → Int+2 7.50, Str+2 5.73 +0.63 1
Tree Heath🪵 drewno podbija Intelligence +2 -3.00 ×0.71 · -29% 1/1 Strength +2 +2.73 ×1.91 · +91% 1/1 Int+2 10.50, Str+2 3.00 → Int+2 7.50, Str+2 5.73 -0.07 1
Whitebeam🪵 drewno podbija Will +1 -3.75 1/1 Strength +2 +2.73 ×1.91 · +91% 1/1 Int+2 7.50, Str+2 3.00, Wil+1 3.75 → Int+2 7.50, Str+2 5.73 +0.23 1
Cedar🪵 drewno podbija Strength +2 +2.73 ×1.91 · +91% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 5.73 +1.39 1