🧂 What spices do

8 online

Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.

⚠ Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.

or

Lemon tree🪵 wood

With / without pairs
11
Swap pairs
473
Compared in dishes
10/18
Hunger Δ
+0.29
Energy Δ
0.00

Ingredient character

Boosts one of the dish's existing FEPs, but which one depends on the dish. Adds no new FEPs: Strength +1 ×3 Constitution +1 ×2 Strength +2 ×1 Agility +2 ×1 Agility +1 ×1

Grows the most in individual dishes: Smoked Wolfdog → Strength +2 +3.54, Smoked Badger Botillo → Constitution +1 +2.10, Smoked Big Bear Banger → Strength +1 +3.26, Smoked Boar Baloney → Strength +1 +0.66, Smoked Boar Boudin → Constitution +1 +0.58, Smoked Delicious Deer Dog → Agility +2 +1.65, Smoked Elk Dog → Agility +1 +2.25, Smoked Fox Fuet → Strength +1 +3.38

Average multiplier of FEPs present on both sides: ×1.15, growing in 33% of cases.

Per dish

Dish Type Effect Example: without → with Hunger Δ Pairs
Smoked Wolfdog boosts Strength +2 +3.54 ×1.91 · +91% 2/2 Int+2 7.50, Str+2 4.77 → Int+2 7.50, Str+2 9.11 +0.94 2
Smoked Badger Botillo boosts Constitution +1 +2.10 ×1.28 · +28% 1/1 Con+1 7.50, Agi+1 4.50 → Con+1 9.60, Agi+1 4.50 +0.28 1
Smoked Big Bear Banger boosts Strength +1 +3.26 ×1.25 · +25% 1/1 Str+2 6.00, Str+1 13.05 → Str+2 6.00, Str+1 16.31 +0.43 1
Smoked Boar Baloney boosts Strength +1 +0.66 ×1.22 · +22% 1/1 Str+1 3.00, Agi+1 3.00, Con+1 3.00 → Str+1 3.66, Agi+1 3.00, Con+1 3.00 +0.09 1
Smoked Boar Boudin boosts Constitution +1 +0.58 ×1.13 · +13% 1/1 Str+1 4.50, Con+1 4.50 → Str+1 4.50, Con+1 5.08 +0.08 1
Smoked Delicious Deer Dog boosts Agility +2 +1.65 ×1.22 · +22% 1/1 Agi+2 7.50, Int+1 3.00, Per+1 3.00 → Agi+2 9.15, Int+1 3.00, Per+1 3.00 +0.44 1
Smoked Elk Dog adds FEP Agility +1 +2.25 1/1 Str+1 4.50, Int+2 4.50 → Str+1 4.50, Int+2 4.50, Agi+1 2.25 +0.30 1
Smoked Fox Fuet boosts Strength +1 +3.38 ×1.52 · +52% 1/1 Agility +1 -0.11 ×0.98 · -2% 1/1 Str+1 6.52, Agi+1 4.50 → Str+1 9.90, Agi+1 4.39 +0.44 1
Smoked Lynxalami no effect FEPs identical – changes nothing Per+1 2.93, Agi+2 3.00, Con+1 3.60 → Per+1 2.92, Agi+2 3.00, Con+1 3.60 -0.39 1
Smoked Moodog no effect FEPs identical – changes nothing Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 1.12, Con+1 3.38 -0.35 1

Effect on FEPs (with / without pairs)

FEP Δ average Multiplier Δ median Only with ingredient Consistency Pairs
Strength +2 +2.36 ×1.61 +61% +2.73 0/3 67% 3
Strength +1 +1.21 ×1.16 +16% +0.66 0/6 50% 6
Agility +2 +0.83 ×1.11 +11% +1.65 0/2 50% 2
Constitution +1 +0.54 ×1.08 +8% +0.01 0/5 60% 5
Agility +1 +0.43 ×0.99 -1% 0.00 1/5 20% 5

Multiplier: average of (value with spice ÷ value without), i.e. by what percent the spice raised the stat; "new FEP" = absent without the spice. Only with ingredient: in how many pairs this FEP exists only in the variant with the ingredient. Consistency: share of pairs with a positive change.

Instead of another ingredient in the same slot

Instead of Type FEP change Example: without → with Hunger Δ Pairs
Linden🪵 wood inconclusive Strength +1 +0.34 ×1.06 · +6% 1/12 Constitution +1 -0.40 ×0.99 · -1% 6/18 Strength +2 +2.20 ×1.55 · +55% 5/18 Charisma +1 -0.45 5/18 +5 Per+1 4.50, Psy+1 3.00, Wil+1 2.25 → Per+1 4.50, Psy+1 3.00, Str+1 2.25 +0.13 18
Laurel🪵 wood inconclusive Strength +1 +0.21 9/18 Constitution +1 -0.30 6/18 Agility +1 -0.14 1/6 Perception +1 +1.11 ×1.31 · +31% 1/5 +4 Str+1 4.50, Int+2 4.50, Con+1 2.25 → Str+1 4.50, Int+2 4.50, Agi+1 2.25 +0.06 18
Conker🪵 wood boosts Strength +1 -0.47 ×0.92 · -8% 11/18 Charisma +1 -1.49 ×0.81 · -19% 6/18 Will +1 +1.50 2/5 Strength +2 +2.75 ×1.68 · +68% 4/18 +7 Per+1 7.50, Dex+1 8.25, Wil+1 0.38, Cha+1 1.13 → Per+1 14.55, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13 +0.29 18
Buckthorn🪵 wood inconclusive Strength +1 +0.77 ×1.10 · +10% 8/17 Agility +1 -0.27 1/6 Intelligence +1 -2.55 5/17 Strength +2 +2.20 ×1.55 · +55% 5/17 +4 Per+1 7.50, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13, Agi+1 3.75 → Per+1 14.55, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13 +0.32 17
King's Oak🪵 wood inconclusive Strength +1 +0.17 ×1.06 · +6% 12/17 Constitution +1 +0.54 ×1.08 · +8% 5/17 Agility +1 +0.09 ×0.93 · -7% 1/5 Perception +1 +2.32 ×1.31 · +31% 1/4 +5 Str+1 4.50, Int+2 4.50, Dex+1 2.25 → Str+1 4.50, Int+2 4.50, Agi+1 2.25 +0.15 17
Bay willow🪵 wood boosts Strength +1 +0.24 ×1.05 · +5% 10/16 Strength +2 +1.35 ×1.46 · +46% 5/16 Agility +1 +0.42 1/5 Constitution +1 -0.37 5/16 +3 Str+1 4.50, Int+2 4.50, Con+1 2.25 → Str+1 4.50, Int+2 4.50, Agi+1 2.25 +0.23 16
Rowan🪵 wood boosts Strength +1 +0.81 ×0.99 · -1% 8/16 Intelligence +2 -7.26 ×0.54 · -46% 5/16 Strength +2 +2.75 ×1.73 · +73% 5/16 Agility +1 +0.43 1/5 +6 Int+2 20.37, Str+2 4.32 → Int+2 10.50, Str+2 8.25 -0.51 16
Sallow🪵 wood boosts Strength +1 -0.41 ×0.94 · -6% 1/10 Agility +1 +0.06 ×1.02 · +2% 1/6 Constitution +1 -0.20 ×0.94 · -6% 5/15 Perception +1 -0.07 ×0.94 · -6% 4/15 +6 Agi+2 7.50, Int+1 3.00, Per+1 3.00, Str+1 3.75 → Agi+2 9.15, Int+1 3.00, Per+1 3.00 -0.05 15
Osier🪵 wood inconclusive Strength +1 +1.04 ×1.02 · +2% 1/9 Constitution +1 -0.21 5/15 Strength +2 +1.17 ×1.23 · +23% 4/15 Perception +1 +1.11 ×1.14 · +14% 4/15 +3 Per+1 7.50, Dex+1 4.50, Wil+1 0.37, Cha+1 4.87 → Per+1 14.55, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13 +0.14 15
Dragontree🪵 wood inconclusive Strength +1 +0.80 ×1.09 · +9% 10/15 Constitution +1 -0.43 ×0.93 · -7% 5/15 Agility +1 +0.43 1/5 Strength +2 +1.67 ×1.45 · +45% 4/15 +3 Per+1 7.50, Dex+1 4.50, Wil+1 0.38, Cha+1 2.08 → Per+1 14.55, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13 +0.64 15
Larch🪵 wood adds FEP Strength +1 +0.46 ×1.06 · +6% 1/9 Agility +1 +0.43 1/5 Perception +1 +2.33 ×1.31 · +31% 1/4 Constitution +1 +0.67 ×1.10 · +10% 4/15 +6 Per+1 7.50, Dex+1 4.50, Wil+1 0.68, Cha+1 1.12 → Per+1 14.55, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13 +0.53 15
Chastetree🪵 wood adds FEP Strength +1 +0.95 ×1.06 · +6% 8/14 Constitution +1 -0.15 5/14 Agility +1 +0.13 ×0.91 · -9% 1/5 Strength +2 +1.77 ×1.45 · +45% 4/14 +5 Psy+1 17.73, Psy+2 9.00, Wil+2 18.00 → Psy+1 9.00, Psy+2 9.00, Wil+2 18.00, Wil+1 4.50 +0.05 14
Stonepine🪵 wood adds FEP Strength +1 +1.39 ×1.12 · +12% 1/9 Agility +1 +0.43 1/5 Will +1 +1.88 2/4 Strength +2 +1.54 ×1.52 · +52% 3/14 +5 Psy+1 17.73, Psy+2 9.00, Wil+2 18.00 → Psy+1 9.00, Psy+2 9.00, Wil+2 18.00, Wil+1 4.50 +0.37 14
Strawberry tree🪵 wood boosts Strength +1 -0.37 ×0.94 · -6% 1/9 Agility +1 +0.43 1/5 Perception +1 +0.06 ×1.47 · +47% 1/5 Dexterity +1 -1.25 3/14 +3 Per+1 4.50, Psy+1 3.00, Con+1 2.25 → Per+1 4.50, Psy+1 3.00, Str+1 2.25 +0.08 14
Almond tree🪵 wood boosts Strength +1 +0.96 8/13 Agility +1 -0.98 1/7 Dexterity +1 -3.16 ×0.82 · -18% 6/13 Strength +2 +2.20 ×1.55 · +55% 5/13 +4 Per+1 7.50, Dex+1 6.98, Wil+1 0.38, Cha+1 1.13 → Per+1 14.55, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13 -0.04 13
Zelkova🪵 wood inconclusive Strength +1 +0.77 ×1.01 · +1% 8/12 Agility +1 +0.43 1/5 Constitution +1 -0.17 ×0.98 · -2% 5/12 Perception +1 -1.00 3/12 +5 Str+1 4.50, Int+2 4.50, Dex+1 2.25 → Str+1 4.50, Int+2 4.50, Agi+1 2.25 +0.14 12
Sycamore🪵 wood adds FEP Strength +1 -3.57 ×0.88 · -12% 1/7 Strength +2 +2.07 ×1.45 · +45% 4/12 Perception +1 +1.93 ×1.20 · +20% 1/4 Intelligence +2 -6.29 ×0.54 · -46% 3/12 +6 Str+1 6.00, Cha+1 4.50, Con+1 3.00 → Str+1 6.00, Cha+1 4.50, Wil+1 3.00 -0.71 12
Cherry🪵 wood inconclusive Strength +1 +0.39 ×0.97 · -3% 1/7 Agility +1 +0.43 1/5 Constitution +1 +0.31 ×1.04 · +4% 5/11 Perception +1 -1.93 ×0.84 · -16% 4/11 +3 Per+1 8.46, Psy+1 3.00 → Per+1 4.50, Psy+1 3.00, Str+1 2.25 +0.05 11
Alder🪵 wood inconclusive Strength +1 -0.08 ×0.89 · -11% 6/10 Constitution +1 +0.37 ×1.04 · +4% 5/10 Agility +1 +0.35 ×0.97 · -3% 1/5 Strength +2 +1.37 ×1.46 · +46% 2/10 +4 Con+1 7.50, Agi+1 4.50, Dex+1 3.75 → Con+1 9.60, Agi+1 4.50 +0.22 10
Persimmon tree🪵 wood inconclusive Strength +1 +0.67 ×1.08 · +8% 6/10 Constitution +1 +0.54 ×1.08 · +8% 5/10 Agility +1 +0.43 1/5 Perception +1 -0.75 3/10 +4 Str+1 4.50, Int+2 4.50, Per+1 2.25 → Str+1 4.50, Int+2 4.50, Agi+1 2.25 +0.32 10
Lotetree🪵 wood inconclusive Agility +1 -0.56 ×0.96 · -4% 1/7 Strength +1 +0.61 ×1.03 · +3% 6/10 Constitution +1 +0.34 ×1.04 · +4% 5/10 Agility +2 -1.92 ×0.85 · -15% 2/10 +3 Str+1 4.50, Int+2 4.50, Dex+1 2.25 → Str+1 4.50, Int+2 4.50, Agi+1 2.25 -0.16 10
Gray alder🪵 wood inconclusive Strength +1 +0.37 ×0.99 · -1% 6/10 Constitution +1 +0.07 ×1.08 · +8% 6/10 Agility +1 +0.20 ×0.94 · -6% 1/5 Strength +2 +1.37 ×1.46 · +46% 2/10 +4 Agi+2 7.50, Int+1 6.75, Per+1 3.00 → Agi+2 9.15, Int+1 3.00, Per+1 3.00 +0.12 10
Elm🪵 wood inconclusive Strength +1 +0.28 ×1.10 · +10% 6/10 Agility +1 +0.43 1/5 Constitution +1 -0.21 ×0.94 · -6% 5/10 Strength +2 +0.99 ×1.26 · +26% 2/10 +3 Con+1 7.50, Agi+1 4.50, Wil+1 3.75 → Con+1 9.60, Agi+1 4.50 +0.04 10
Sorb tree🪵 wood inconclusive Strength +1 +0.09 ×1.10 · +10% 7/10 Constitution +1 +0.54 ×1.08 · +8% 5/10 Perception +1 -0.50 3/10 Will +1 -2.25 2/10 +4 Agi+2 7.50, Int+1 3.00, Per+1 3.00, Cha+1 3.75 → Agi+2 9.15, Int+1 3.00, Per+1 3.00 -0.01 10
Dogwood🪵 wood inconclusive Constitution +1 +0.54 ×1.08 · +8% 5/10 Agility +1 -0.18 ×0.89 · -11% 1/5 Perception +1 -1.25 3/10 Strength +2 +1.37 ×1.46 · +46% 2/10 +4 Con+1 7.50, Agi+1 4.50, Per+1 3.75 → Con+1 9.60, Agi+1 4.50 0.00 10
Chestnut tree🪵 wood inconclusive Strength +1 +0.19 ×1.10 · +10% 7/10 Constitution +1 +0.54 ×1.08 · +8% 5/10 Strength +2 +0.54 ×1.12 · +12% 2/10 Intelligence +2 -0.29 ×0.94 · -6% 2/10 +2 Con+1 7.50, Agi+1 4.50, Str+1 3.75 → Con+1 9.60, Agi+1 4.50 +0.09 10
Juniper🪵 wood boosts Strength +1 -3.49 6/10 Agility +1 +0.53 1/4 Intelligence +1 -2.00 3/10 Strength +2 +0.91 ×1.30 · +30% 3/10 +5 Str+1 4.50, Int+2 4.50, Wil+1 2.25 → Str+1 4.50, Int+2 4.50, Agi+1 2.25 -0.14 10
Wartybirch🪵 wood boosts Constitution +1 -2.19 ×0.97 · -3% 4/10 Perception +1 +1.38 ×1.15 · +15% 4/10 Strength +1 -0.85 ×0.84 · -16% 1/4 Strength +2 +2.22 ×1.61 · +61% 3/10 +3 Per+1 4.50, Psy+1 3.00, Agi+1 2.25 → Per+1 4.50, Psy+1 3.00, Str+1 2.25 -0.22 10
Moundtree🪵 wood boosts Strength +1 -1.33 ×0.90 · -10% 6/10 Dexterity +1 -1.80 5/10 Intelligence +1 -2.00 3/10 Agility +1 +0.75 1/3 +4 Per+1 7.50, Dex+1 4.50, Wil+1 0.38, Cha+1 1.12, Int+1 3.75 → Per+1 14.55, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13 -0.20 10
Fig tree🪵 wood boosts Constitution +1 -2.61 ×0.76 · -24% 3/9 Will +1 -1.75 ×0.99 · -1% 3/9 Agility +1 +0.75 1/3 Perception +1 +3.15 ×1.38 · +38% 2/9 +4 Per+1 8.25, Dex+1 4.50, Wil+1 0.38, Cha+1 1.12 → Per+1 14.55, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13 -0.05 9
Ash🪵 wood boosts Strength +1 +1.33 ×1.15 · +15% 5/8 Agility +1 -0.40 ×0.84 · -16% 1/4 Strength +2 +2.36 ×1.61 · +61% 3/8 Intelligence +2 -1.27 ×0.85 · -15% 3/8 +2 Int+2 7.50, Str+2 4.77, Int+1 3.75 → Int+2 7.50, Str+2 9.11 +0.24 8
Yew🪵 wood boosts Strength +1 +1.32 ×1.15 · +15% 5/8 Agility +1 -0.29 ×0.85 · -15% 1/4 Strength +2 +1.68 ×1.52 · +52% 3/8 Constitution +1 +0.90 ×1.14 · +14% 3/8 +1 Int+2 7.50, Str+2 4.77, Wil+1 3.75 → Int+2 7.50, Str+2 9.11 +0.30 8
Elderberry bush boosts Agility +1 +0.53 1/4 Strength +1 +0.36 ×1.08 · +8% 4/8 Perception +1 +1.60 ×1.47 · +47% 3/8 Constitution +1 -0.11 ×1.01 · +1% 3/8 +4 Str+1 4.50, Int+2 4.50, Wil+1 2.25 → Str+1 4.50, Int+2 4.50, Agi+1 2.25 +0.38 8
Crampbark🪵 wood boosts Strength +1 +0.06 ×1.18 · +18% 5/8 Agility +1 +0.53 1/4 Constitution +1 +0.11 ×1.14 · +14% 4/8 Perception +1 +3.53 ×1.47 · +47% 2/8 +3 Per+1 7.50, Dex+1 6.16, Wil+1 0.37, Cha+1 1.12 → Per+1 14.55, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13 +0.34 8
Mallorn🪵 wood boosts Strength +1 -0.75 ×0.91 · -9% 4/8 Charisma +1 -1.75 3/8 Constitution +1 -1.30 ×0.93 · -7% 3/8 Agility +1 +0.75 1/3 +6 Str+1 4.50, Int+2 4.50, Con+1 2.25 → Str+1 4.50, Int+2 4.50, Agi+1 2.25 -0.06 8
Cypress🪵 wood boosts Agility +1 +0.53 1/4 Strength +1 +0.14 4/7 Charisma +1 -2.00 3/7 Constitution +1 +0.89 ×1.14 · +14% 3/7 +2 Str+1 4.50, Int+2 4.50, Cha+1 2.25 → Str+1 4.50, Int+2 4.50, Agi+1 2.25 +0.47 7
Hornbeam🪵 wood adds FEP Charisma +1 -0.94 4/5 Strength +1 -0.17 ×0.84 · -16% 1/3 Perception +1 +3.53 ×1.47 · +47% 2/5 Will +1 -0.38 ×0.09 · -91% 1/2 +2 Per+1 7.50, Dex+1 4.50, Wil+1 4.13, Cha+1 1.12 → Per+1 14.55, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13 +0.07 5
Tea bush🪵 wood adds FEP Perception +1 +2.40 ×1.30 · +30% 2/4 Will +1 +1.50 1/2 Strength +1 +1.13 1/2 Intelligence +2 -5.25 ×0.59 · -41% 1/4 +1 Per+1 7.50, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13 → Per+1 14.55, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13 +0.39 4
Apple tree🪵 wood adds FEP Perception +1 +3.53 ×1.47 · +47% 2/4 Will +1 +1.50 ×0.97 · -3% 1/2 Strength +1 -0.62 ×0.63 · -37% 1/2 Intelligence +2 -4.80 ×0.61 · -39% 1/4 +1 Per+1 7.50, Dex+1 4.50, Wil+1 0.38, Cha+1 1.13 → Per+1 14.55, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13 +0.35 4
Towercap🪵 wood boosts Intelligence +1 -2.25 ×0.83 · -17% 3/4 Strength +1 -1.13 2/4 Strength +2 +2.73 ×1.91 · +91% 1/4 Constitution +2 -2.22 ×0.73 · -27% 1/4 Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 7.50, Str+2 5.73 -0.71 4
Oak🪵 wood boosts Strength +2 +1.37 ×1.46 · +46% 2/2 Strength +1 +6.19 ×1.25 · +25% 1/2 Str+2 6.00, Str+1 24.75 → Str+2 6.00, Str+1 30.94 +1.45 2
Mayflower tree🪵 wood boosts Strength +2 +0.93 ×1.14 · +14% 2/2 Int+2 7.50, Str+2 7.97 → Int+2 7.50, Str+2 9.11 +0.25 2
Blackpine🪵 wood boosts Strength +2 +1.86 ×1.34 · +34% 2/2 Int+2 7.50, Str+2 6.82 → Int+2 7.50, Str+2 9.11 +0.50 2
Checkertree🪵 wood boosts Strength +1 +6.19 ×1.25 · +25% 1/1 Str+2 6.00, Str+1 24.75 → Str+2 6.00, Str+1 30.94 +2.37 1
Plum tree🪵 wood boosts Strength +1 +6.19 ×1.25 · +25% 1/1 Str+2 6.00, Str+1 24.75 → Str+2 6.00, Str+1 30.94 +1.88 1
Salt🧂 spice boosts Strength +2 +2.73 ×1.91 · +91% 1/1 Intelligence +2 -0.90 ×0.89 · -11% 1/1 Int+2 8.40, Str+2 3.00 → Int+2 7.50, Str+2 5.73 +0.49 1
Chives🧂 spice boosts Strength +2 +2.73 ×1.91 · +91% 1/1 Int+2 7.50, Str+2 3.00, Agi+1 0.01 → Int+2 7.50, Str+2 5.73 +0.73 1
Clove of Garlic🧂 spice boosts Strength +2 +2.73 ×1.91 · +91% 1/1 Intelligence +2 -1.80 ×0.81 · -19% 1/1 Int+2 9.30, Str+2 3.00 → Int+2 7.50, Str+2 5.73 +0.25 1
Kvann🧂 spice boosts Strength +2 +2.73 ×1.91 · +91% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 5.73 +0.73 1
Laurel Leaves🧂 spice boosts Strength +2 +2.73 ×1.91 · +91% 1/1 Intelligence +2 -0.75 ×0.91 · -9% 1/1 Int+2 8.25, Str+2 3.00 → Int+2 7.50, Str+2 5.73 +0.53 1
Juniper Berries🧂 spice boosts Strength +2 +0.96 ×1.20 · +20% 1/1 Int+2 7.50, Str+2 4.77 → Int+2 7.50, Str+2 5.73 +0.26 1
Beech🪵 wood boosts Strength +2 +2.73 ×1.91 · +91% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 5.73 +1.40 1
Willow🪵 wood boosts Strength +1 -3.75 1/1 Strength +2 +2.73 ×1.91 · +91% 1/1 Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 7.50, Str+2 5.73 +0.23 1
Spruce🪵 wood boosts Strength +2 +2.34 ×1.69 · +69% 1/1 Int+2 7.50, Str+2 3.39 → Int+2 7.50, Str+2 5.73 +0.63 1
Tree Heath🪵 wood boosts Intelligence +2 -3.00 ×0.71 · -29% 1/1 Strength +2 +2.73 ×1.91 · +91% 1/1 Int+2 10.50, Str+2 3.00 → Int+2 7.50, Str+2 5.73 -0.07 1
Whitebeam🪵 wood boosts Will +1 -3.75 1/1 Strength +2 +2.73 ×1.91 · +91% 1/1 Int+2 7.50, Str+2 3.00, Wil+1 3.75 → Int+2 7.50, Str+2 5.73 +0.23 1
Cedar🪵 wood boosts Strength +2 +2.73 ×1.91 · +91% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 5.73 +1.39 1