🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Lemon

Par z / bez
0
Par zamiany
33
Porównano w potrawach
0/4
Głód Δ
–
Energia Δ
–

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Cherries dodaje FEP Agility +1 +2.40 2/2 Charisma +1 -2.40 ×0.54 · -46% 2/3 Constitution +1 +0.18 ×1.08 · +8% 2/3 Intelligence +1 +2.10 ×2.17 · +117% 1/3 +2 Int+2 1.32, Cha+1 5.72 → Int+2 2.20, Cha+1 3.08, Agi+1 2.64 +0.11 3
Plum dodaje FEP Agility +1 +2.40 2/2 Charisma +1 -1.87 ×0.64 · -36% 2/2 Constitution +1 +0.54 ×1.27 · +27% 1/2 Int+2 2.20, Cha+1 4.84 → Int+2 2.20, Cha+1 3.08, Agi+1 2.64 +0.11 2
Red Apple dodaje FEP Agility +1 +2.40 2/2 Constitution +1 -2.22 ×0.58 · -42% 2/2 Charisma +1 +0.44 ×1.17 · +17% 1/2 Int+2 2.20, Cha+1 2.64, Con+1 2.64 → Int+2 2.20, Cha+1 3.08, Agi+1 2.64 +0.05 2
Blackcurrant dodaje FEP Agility +1 +2.40 2/2 Perception +2 +1.62 ×2.50 · +150% 1/2 Dexterity +1 -1.35 1/2 Intelligence +2 +1.32 ×2.50 · +150% 1/2 +3 Int+2 0.88, Cha+1 4.40, Str+1 1.10 → Int+2 2.20, Cha+1 3.08, Agi+1 2.64 +0.39 2
Elderberries dodaje FEP Agility +1 +2.40 2/2 Intelligence +1 -1.45 2/2 Charisma +1 -1.32 ×0.70 · -30% 1/2 Intelligence +2 +0.66 ×1.43 · +43% 1/2 Int+2 1.54, Cha+1 4.40, Int+1 1.10 → Int+2 2.20, Cha+1 3.08, Agi+1 2.64 +0.13 2
Orange zamienia staty Zamienia wartości między statami: Intelligence +2 → Agility +1 ×1 Con+1 2.52, Per+1 3.60, Per+2 2.70, Int+2 2.16 → Con+1 2.52, Per+1 3.60, Per+2 2.70, Agi+1 2.16 -0.32 2
Green Apple dodaje FEP Intelligence +1 -0.27 ×2.17 · +117% 2/2 Agility +1 +2.64 1/1 Perception +1 -1.80 1/2 Charisma +1 +0.44 ×1.17 · +17% 1/2 Int+2 2.20, Cha+1 2.64, Int+1 2.64 → Int+2 2.20, Cha+1 3.08, Agi+1 2.64 +0.05 2
Persimmon podbija Constitution +1 -2.00 ×0.46 · -54% 2/2 Intelligence +1 +1.80 ×1.86 · +86% 1/2 Agility +1 +1.62 ×1.60 · +60% 1/2 Int+1 2.10, Con+1 3.60, Wil+1 1.50 → Int+1 3.90, Con+1 1.50, Wil+1 1.50 -0.04 2
Redcurrant podbija Perception +2 +1.62 ×2.50 · +150% 1/1 Constitution +1 -1.08 ×0.70 · -30% 1/1 Agility +1 +0.81 ×1.60 · +60% 1/1 Con+1 3.60, Per+1 3.60, Per+2 1.08, Agi+1 1.35 → Con+1 2.52, Per+1 3.60, Per+2 2.70, Agi+1 2.16 +0.39 1
Watermelon dodaje FEP Agility +1 +2.64 1/1 Charisma +1 -1.32 ×0.70 · -30% 1/1 Charisma +2 -1.32 1/1 Intelligence +2 +0.88 ×1.67 · +67% 1/1 Int+2 1.32, Cha+1 4.40, Cha+2 1.32 → Int+2 2.20, Cha+1 3.08, Agi+1 2.64 +0.06 1
Strawberries dodaje FEP Agility +1 +2.64 1/1 Charisma +1 -1.32 ×0.70 · -30% 1/1 Constitution +1 -1.32 1/1 Intelligence +2 +0.33 ×1.18 · +18% 1/1 Int+2 1.87, Cha+1 4.40, Con+1 1.32 → Int+2 2.20, Cha+1 3.08, Agi+1 2.64 +0.09 1
Pear podbija Intelligence +1 +2.10 ×2.17 · +117% 1/1 Perception +1 -1.50 1/1 Int+1 1.80, Con+1 1.50, Wil+1 1.50, Per+1 1.50 → Int+1 3.90, Con+1 1.50, Wil+1 1.50 +0.09 1
Wood Strawberry podbija Intelligence +1 +1.95 ×2.00 · +100% 1/1 Dexterity +1 -1.50 1/1 Int+1 1.95, Con+1 1.50, Wil+1 1.50, Dex+1 1.50 → Int+1 3.90, Con+1 1.50, Wil+1 1.50 +0.07 1
Seaberries podbija Intelligence +1 +0.52 ×1.15 · +15% 1/1 Will +1 +0.37 ×1.33 · +33% 1/1 Int+1 3.38, Con+1 1.50, Wil+1 1.13 → Int+1 3.90, Con+1 1.50, Wil+1 1.50 +0.14 1
Gooseberry podbija Perception +1 -1.13 1/1 Intelligence +1 +0.90 ×1.30 · +30% 1/1 Will +1 +0.45 ×1.43 · +43% 1/1 Int+1 3.00, Con+1 1.50, Wil+1 1.05, Per+1 1.13 → Int+1 3.90, Con+1 1.50, Wil+1 1.50 +0.03 1
Fig podbija Intelligence +1 +1.95 ×2.00 · +100% 1/1 Agility +1 -1.50 1/1 Int+1 1.95, Con+1 1.50, Wil+1 1.50, Agi+1 1.50 → Int+1 3.90, Con+1 1.50, Wil+1 1.50 +0.07 1
Medlar podbija Strength +1 -1.80 1/1 Intelligence +1 +1.80 ×1.86 · +86% 1/1 Int+1 2.10, Con+1 1.50, Wil+1 1.50, Str+1 1.80 → Int+1 3.90, Con+1 1.50, Wil+1 1.50 0.00 1
Raspberry podbija Charisma +1 -0.90 1/1 Intelligence +1 +0.90 ×1.30 · +30% 1/1 Will +1 +0.45 ×1.43 · +43% 1/1 Int+1 3.00, Con+1 1.50, Wil+1 1.05, Cha+1 0.90 → Int+1 3.90, Con+1 1.50, Wil+1 1.50 +0.07 1
Sorb Apple podbija Intelligence +1 +1.80 ×1.86 · +86% 1/1 Perception +1 -1.50 1/1 Int+1 2.10, Con+1 1.50, Wil+1 1.50, Per+1 1.50 → Int+1 3.90, Con+1 1.50, Wil+1 1.50 +0.04 1
Blueberries podbija Intelligence +1 +1.65 ×1.73 · +73% 1/1 Perception +1 -1.20 1/1 Int+1 2.25, Con+1 1.50, Wil+1 1.50, Per+1 1.20 → Int+1 3.90, Con+1 1.50, Wil+1 1.50 +0.07 1
Quince podbija Charisma +1 -1.80 1/1 Intelligence +1 +1.80 ×1.86 · +86% 1/1 Int+1 2.10, Con+1 1.50, Wil+1 1.50, Cha+1 1.80 → Int+1 3.90, Con+1 1.50, Wil+1 1.50 0.00 1
Sloan Berries podbija Intelligence +1 +0.90 ×1.30 · +30% 1/1 Will +1 +0.75 ×2.00 · +100% 1/1 Psyche +1 -0.37 1/1 Int+1 3.00, Con+1 1.50, Wil+1 0.75, Psy+1 0.37 → Int+1 3.90, Con+1 1.50, Wil+1 1.50 +0.20 1
Mulberry podbija Agility +1 +1.62 ×1.60 · +60% 1/1 Constitution +1 -0.81 ×0.70 · -30% 1/1 Charisma +1 -0.18 ×0.91 · -9% 1/1 Con+1 2.70, Agi+1 2.70, Cha+1 1.98 → Con+1 1.89, Agi+1 4.32, Cha+1 1.80 +0.09 1
Lingonberries podbija Agility +1 +1.62 ×1.60 · +60% 1/1 Constitution +1 -0.81 ×0.70 · -30% 1/1 Con+1 2.70, Agi+1 2.70, Cha+1 1.80 → Con+1 1.89, Agi+1 4.32, Cha+1 1.80 +0.11 1