🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Lavaret

Par z / bez
0
Par zamiany
27
Porównano w potrawach
0/2
Głód Δ
–
Energia Δ
–

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Perch dodaje FEP Perception +1 -3.25 4/4 Constitution +1 +2.40 4/4 Strength +1 +0.92 ×1.21 · +21% 4/4 Intelligence +1 +0.19 ×1.10 · +10% 4/4 +1 Str+1 4.50, Int+1 1.50, Per+1 4.91, Per+2 4.50 → Str+1 8.19, Int+1 1.65, Con+1 2.40, Per+2 8.19 +0.42 4
Haddock dodaje FEP Constitution +1 +2.40 3/3 Intelligence +1 -0.71 ×1.06 · +6% 3/3 Strength +1 +0.34 ×1.09 · +9% 3/3 Perception +1 -2.40 2/3 +1 Str+1 6.00, Int+1 4.88, Agi+1 0.38 → Str+1 10.08, Int+1 1.40, Con+1 2.40, Agi+1 0.41 -0.32 3
Eel dodaje FEP Constitution +1 +2.16 2/2 Strength +1 +2.04 ×1.34 · +34% 2/2 Intelligence +1 -1.44 ×0.66 · -34% 2/2 Agility +1 -0.73 ×0.46 · -54% 2/2 +1 Str+1 6.00, Int+1 4.28, Agi+1 0.90 → Str+1 10.08, Int+1 1.40, Con+1 2.40, Agi+1 0.41 +0.34 2
Salmon dodaje FEP Intelligence +1 -8.34 ×0.20 · -80% 2/2 Strength +1 +4.58 ×2.85 · +185% 2/2 Constitution +1 +2.40 2/2 Perception +2 -3.06 ×0.60 · -40% 1/2 +1 Str+1 2.40, Int+1 10.28, Agi+1 0.75 → Str+1 10.08, Int+1 1.40, Con+1 2.40, Agi+1 0.41 -0.92 2
Cave angler dodaje FEP Strength +2 -6.10 2/2 Strength +1 +1.66 ×1.52 · +52% 2/2 Intelligence +1 -1.56 ×0.63 · -37% 2/2 Constitution +1 -1.00 ×0.35 · -65% 1/2 +2 Str+1 7.06, Int+1 3.00, Str+2 6.80, Con+1 6.80 → Str+1 4.50, Int+1 2.77, Con+1 2.40, Per+2 4.50 -1.76 2
Asp dodaje FEP Constitution +1 +2.40 1/1 Perception +1 -1.53 1/1 Intelligence +1 -0.70 ×0.67 · -33% 1/1 Str+1 10.08, Int+1 2.10, Per+1 1.53, Agi+1 0.45 → Str+1 10.08, Int+1 1.40, Con+1 2.40, Agi+1 0.41 +0.03 1
Pike dodaje FEP Intelligence +1 -5.03 ×0.22 · -78% 1/1 Strength +1 +4.08 ×1.68 · +68% 1/1 Constitution +1 +2.40 1/1 Agility +1 -0.72 ×0.36 · -64% 1/1 Str+1 6.00, Int+1 6.43, Agi+1 1.13 → Str+1 10.08, Int+1 1.40, Con+1 2.40, Agi+1 0.41 +0.15 1
Burbot podbija Strength +1 +4.08 ×1.68 · +68% 1/1 Intelligence +1 -2.88 ×0.33 · -67% 1/1 Constitution +1 +2.02 ×6.32 · +532% 1/1 Agility +1 -0.12 ×0.77 · -23% 1/1 Str+1 6.00, Int+1 4.28, Agi+1 0.53, Con+1 0.38 → Str+1 10.08, Int+1 1.40, Con+1 2.40, Agi+1 0.41 +0.62 1
Roach dodaje FEP Constitution +1 +2.40 1/1 Dexterity +1 -1.02 1/1 Intelligence +1 -1.00 ×0.58 · -42% 1/1 Agility +1 +0.11 ×1.37 · +37% 1/1 Str+1 10.08, Int+1 2.40, Dex+1 1.02, Agi+1 0.30 → Str+1 10.08, Int+1 1.40, Con+1 2.40, Agi+1 0.41 +0.10 1
Plaice dodaje FEP Constitution +1 +2.40 1/1 Perception +1 -1.53 1/1 Intelligence +1 -0.70 ×0.67 · -33% 1/1 Str+1 10.08, Int+1 2.10, Per+1 1.53, Agi+1 0.45 → Str+1 10.08, Int+1 1.40, Con+1 2.40, Agi+1 0.41 +0.03 1
Grayling dodaje FEP Constitution +1 +2.40 1/1 Intelligence +1 -1.15 ×0.55 · -45% 1/1 Perception +1 -0.38 1/1 Agility +1 -0.12 ×0.77 · -23% 1/1 Str+1 10.08, Int+1 2.55, Agi+1 0.53, Per+1 0.38 → Str+1 10.08, Int+1 1.40, Con+1 2.40, Agi+1 0.41 +0.15 1
Brill dodaje FEP Intelligence +1 -2.88 ×0.33 · -67% 1/1 Constitution +1 +2.40 1/1 Strength +1 +1.68 ×1.20 · +20% 1/1 Agility +1 -0.34 ×0.55 · -45% 1/1 Str+1 8.40, Int+1 4.28, Agi+1 0.75 → Str+1 10.08, Int+1 1.40, Con+1 2.40, Agi+1 0.41 +0.17 1
Silver Bream dodaje FEP Strength +1 +4.08 ×1.68 · +68% 1/1 Intelligence +1 -3.51 ×0.29 · -71% 1/1 Constitution +1 +2.40 1/1 Str+1 6.00, Int+1 4.91, Agi+1 0.45 → Str+1 10.08, Int+1 1.40, Con+1 2.40, Agi+1 0.41 +0.59 1
Zander dodaje FEP Constitution +1 +2.40 1/1 Strength +1 +2.28 ×1.29 · +29% 1/1 Intelligence +1 -1.17 ×0.54 · -46% 1/1 Str+1 7.80, Int+1 2.57, Agi+1 0.45 → Str+1 10.08, Int+1 1.40, Con+1 2.40, Agi+1 0.41 +0.70 1
Mullet dodaje FEP Strength +1 +4.08 ×1.68 · +68% 1/1 Intelligence +1 -2.88 ×0.33 · -67% 1/1 Constitution +1 +2.40 1/1 Agility +1 -0.57 ×0.42 · -58% 1/1 Str+1 6.00, Int+1 4.28, Agi+1 0.98 → Str+1 10.08, Int+1 1.40, Con+1 2.40, Agi+1 0.41 +0.61 1
Abyss Gazer dodaje FEP Perception +2 -3.00 1/1 Strength +1 +2.52 ×1.33 · +33% 1/1 Constitution +1 +2.40 1/1 Intelligence +1 -1.15 ×0.55 · -45% 1/1 +1 Str+1 7.56, Int+1 2.55, Agi+1 0.75, Per+2 3.00 → Str+1 10.08, Int+1 1.40, Con+1 2.40, Agi+1 0.41 -0.51 1
Chub dodaje FEP Strength +1 +4.08 ×1.68 · +68% 1/1 Intelligence +1 -2.88 ×0.33 · -67% 1/1 Constitution +1 +2.40 1/1 Charisma +1 -0.22 1/1 +1 Str+1 6.00, Int+1 4.28, Agi+1 0.60, Cha+1 0.22 → Str+1 10.08, Int+1 1.40, Con+1 2.40, Agi+1 0.41 +0.64 1
Cod dodaje FEP Strength +1 +4.08 ×1.68 · +68% 1/1 Intelligence +1 -2.88 ×0.33 · -67% 1/1 Constitution +1 +2.40 1/1 Agility +1 -0.53 ×0.44 · -56% 1/1 Str+1 6.00, Int+1 4.28, Agi+1 0.94 → Str+1 10.08, Int+1 1.40, Con+1 2.40, Agi+1 0.41 +0.62 1
Sturgeon dodaje FEP Constitution +1 +1.92 1/1 Will +1 -1.08 ×0.55 · -45% 1/1 Strength +1 -1.05 ×0.74 · -26% 1/1 Str+1 4.05, Int+1 3.00, Wil+1 2.40 → Str+1 3.00, Int+1 3.00, Wil+1 1.32, Con+1 1.92 -0.04 1