🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Laurel Leaves🧂 przyprawa

Par z / bez
68
Par zamiany
641
Porównano w potrawach
22/65
Głód Δ
+0.35
Energia Δ
0.00

Charakter składnika

Podbija jeden z istniejących FEP-ów potrawy, ale który – zależy od potrawy. Nie dodaje nowych FEP-ów: Intelligence +2 ×6 Dexterity +1 ×3 Strength +1 ×2 Intelligence +1 ×2 Agility +1 ×2 Psyche +1 ×1 Dexterity +2 ×1 Charisma +1 ×1 Will +2 ×1 Charisma +2 ×1 Perception +1 ×1 Strength +2 ×1

Najmocniej rośnie w poszczególnych potrawach: Meat-in-Jelly → Intelligence +2 +0.60, Smoked Wolfdog → Intelligence +2 +0.76, Autumn Steak → Strength +1 +4.08, Pan-Seared Fish → Intelligence +2 +4.92, Liver & Onions → Psyche +1 +0.21, Nutjerky → Strength +1 +1.88, Omelette → Dexterity +2 +0.97, Clambake → Charisma +1 +0.72, Hop Jellies → Will +2 +2.48, Iced Caviar → Dexterity +1 +0.75, Jelly Cake → Charisma +2 +1.09, Lemon Fish → Intelligence +2 +1.22, Magpie → Intelligence +2 +0.60, Meatpie → Perception +1 +0.70, Pickled Onions → Intelligence +1 +0.22, Roast Ant → Agility +1 +1.56, Roeboat → Dexterity +1 +0.24, Sizzling Roast Ant → Agility +1 +1.95, Sizzling Roast Chicken → Dexterity +1 +0.10, Sizzling Roast Filet of Roach → Intelligence +1 +0.30, Sizzling Roast Troll → Strength +2 +1.35, Wolfdog → Intelligence +2 +4.60

Średni mnożnik FEP-ów obecnych po obu stronach: ×1.14, rosną w 49% przypadków.

Per potrawa

Potrawa Typ Efekt Przykład: bez → z Głód Δ Par
Meat-in-Jelly podbija Will +2 +0.13 ×1.05 · +5% 24/24 Agility +1 +0.14 ×1.04 · +4% 5/24 Strength +1 +0.06 ×1.02 · +2% 3/24 Perception +1 +0.06 ×1.04 · +4% 3/24 +5 Wil+2 3.00, Con+1 2.50, Int+2 10.00 → Wil+2 3.00, Con+1 2.50, Int+2 10.60 +0.07 24
Smoked Wolfdog podbija Intelligence +2 +0.76 ×1.10 · +10% 11/11 Intelligence +1 +0.38 ×1.10 · +10% 2/11 Will +1 +0.38 ×1.10 · +10% 1/11 Dexterity +1 +0.38 ×1.10 · +10% 1/11 Int+2 8.25, Str+2 3.00 → Int+2 9.07, Str+2 3.00 +0.21 11
Autumn Steak podbija Perception +1 +0.99 ×1.39 · +39% 9/9 Agility +1 +0.60 ×1.41 · +41% 6/9 Dexterity +1 +0.46 ×1.22 · +22% 5/9 Strength +1 +4.08 ×1.63 · +63% 4/9 +1 Per+1 1.75, Con+1 3.00, Str+1 9.75 → Per+1 1.75, Con+1 3.00, Str+1 16.18 +0.92 9
Pan-Seared Fish podbija Strength +1 +2.34 ×1.55 · +55% 3/3 Intelligence +2 +4.92 ×1.82 · +82% 1/3 Perception +2 +3.69 ×1.82 · +82% 1/3 Perception +1 +1.48 ×1.82 · +82% 1/3 Str+1 4.05, Int+1 4.50, Int+2 6.00 → Str+1 7.37, Int+1 4.50, Int+2 10.92 +1.71 3
Liver & Onions podbija Psyche +1 +0.21 ×1.08 · +8% 2/2 Psy+1 3.00, Dex+1 1.00, Int+1 0.80, Str+1 0.50 → Psy+1 3.24, Dex+1 1.00, Int+1 0.80, Str+1 0.50 +0.04 2
Nutjerky niejednoznaczne Strength +1 +1.88 ×1.47 · +47% 2/2 Will +1 +0.24 ×1.47 · +47% 2/2 Str+1 4.00, Cha+1 2.00, Wil+1 1.40, Agi+1 1.40 → Str+1 7.76, Cha+1 2.00, Wil+1 1.40, Agi+1 1.40 +0.34 2
Omelette podbija Dexterity +2 +0.97 ×1.18 · +18% 2/2 Constitution +1 +0.49 ×1.18 · +18% 1/2 Dex+2 6.00, Per+1 2.40, Str+1 1.50 → Dex+2 7.08, Per+1 2.40, Str+1 1.50 +0.35 2
Clambake podbija Charisma +1 +0.72 ×1.06 · +6% 1/1 Cha+2 3.00, Cha+1 13.00, Per+1 2.80, Dex+1 1.60 → Cha+2 3.00, Cha+1 13.72, Per+1 2.80, Dex+1 1.60 +0.12 1
Hop Jellies podbija Will +2 +2.48 ×1.62 · +62% 1/1 Wil+2 4.00, Str+1 3.00 → Wil+2 6.48, Str+1 3.00 +0.79 1
Iced Caviar podbija Dexterity +1 +0.75 ×1.40 · +40% 1/1 Int+1 0.09, Per+1 3.00, Dex+1 1.88 → Int+1 0.12, Per+1 3.00, Dex+1 2.63 +0.13 1
Jelly Cake podbija Charisma +2 +1.09 ×1.34 · +34% 1/1 Agility +1 +0.82 ×1.34 · +34% 1/1 Cha+2 3.20, Per+2 4.00, Agi+1 2.40 → Cha+2 4.29, Per+2 4.00, Agi+1 3.22 +0.48 1
Lemon Fish podbija Intelligence +2 +1.22 ×1.68 · +68% 1/1 Intelligence +1 +1.02 ×1.68 · +68% 1/1 Int+2 1.80, Per+1 6.00, Int+1 1.50 → Int+2 3.02, Per+1 6.00, Int+1 2.52 +0.69 1
Magpie podbija Intelligence +2 +0.60 ×1.20 · +20% 1/1 Int+2 3.00, Wil+1 3.20, Con+1 5.40 → Int+2 3.60, Wil+1 3.20, Con+1 5.40 +0.16 1
Meatpie podbija Perception +1 +0.70 ×1.26 · +26% 1/1 Str+1 5.58, Con+1 2.34, Per+1 2.70 → Str+1 5.58, Con+1 2.34, Per+1 3.40 +0.11 1
Pickled Onions podbija Intelligence +1 +0.22 ×1.22 · +22% 1/1 Int+1 1.00, Con+1 0.50 → Int+1 1.22, Con+1 0.50 +0.03 1
Roast Ant podbija Agility +1 +1.56 ×1.78 · +78% 1/1 Agi+1 2.00, Wil+1 2.00 → Agi+1 3.56, Wil+1 2.00 +0.25 1
Roeboat podbija Dexterity +1 +0.24 ×1.20 · +20% 1/1 Charisma +1 +0.20 ×1.20 · +20% 1/1 Cha+1 1.00, Int+1 1.00, Dex+1 1.20 → Cha+1 1.20, Int+1 1.00, Dex+1 1.44 +0.07 1
Sizzling Roast Ant podbija Agility +1 +1.95 ×1.78 · +78% 1/1 Agi+1 2.50, Wil+1 2.50 → Agi+1 4.45, Wil+1 2.50 +0.31 1
Sizzling Roast Chicken podbija Dexterity +1 +0.10 ×1.08 · +8% 1/1 Dex+1 1.25 → Dex+1 1.35 +0.02 1
Sizzling Roast Filet of Roach podbija Intelligence +1 +0.30 ×1.24 · +24% 1/1 Int+1 1.25, Dex+1 1.25 → Int+1 1.55, Dex+1 1.25 +0.06 1
Sizzling Roast Troll podbija Strength +2 +1.35 ×1.18 · +18% 1/1 Str+2 7.50, Psy+2 5.00 → Str+2 8.85, Psy+2 5.00 +0.27 1
Wolfdog podbija Intelligence +2 +4.60 ×1.92 · +92% 1/1 Int+2 5.00, Str+2 2.00 → Int+2 9.60, Str+2 2.00 +1.47 1

Wpływ na FEP-y (pary z / bez)

FEP Δ średnia Mnożnik Δ mediana Tylko ze składnikiem Spójność Par
Dexterity +2 +2.03 ×1.48 +48% +2.81 0/6 100% 6
Perception +2 +1.84 ×1.41 +41% +3.69 0/2 50% 2
Strength +1 +1.70 ×1.32 +32% +0.18 0/16 50% 16
Intelligence +2 +1.27 ×1.24 +24% +0.75 0/16 100% 16
Constitution +2 +0.60 ×1.06 +6% +0.60 0/1 100% 1
Perception +1 +0.60 ×1.25 +25% +0.07 0/19 53% 19
Agility +1 +0.57 ×1.31 +31% +0.24 0/15 80% 15
Charisma +2 +0.54 ×1.17 +17% +1.09 0/2 50% 2
Dexterity +1 +0.26 ×1.13 +13% +0.01 0/15 53% 15
Will +2 +0.23 ×1.07 +7% +0.18 0/25 80% 25
Psyche +1 +0.21 ×1.08 +8% +0.24 0/2 100% 2
Intelligence +1 +0.19 ×1.14 +14% +0.03 0/12 50% 12
Agility +2 +0.18 ×1.02 +2% +0.18 0/1 100% 1
Will +1 +0.13 ×1.14 +14% +0.07 0/8 50% 8
Charisma +1 +0.13 ×1.04 +4% 0.00 0/7 29% 7
Strength +2 +0.10 ×1.01 +1% 0.00 0/14 14% 14

Mnożnik: średnia z (wartość z przyprawą ÷ wartość bez), czyli o ile procent przyprawa podniosła stat; „nowy FEP” = bez przyprawy go nie było. Tylko ze składnikiem: w ilu parach ten FEP istnieje wyłącznie w wariancie z badanym składnikiem. Spójność: odsetek par ze zmianą dodatnią.

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Salt🧂 przyprawa podbija Constitution +1 -1.01 ×0.93 · -7% 1/66 Perception +1 +0.07 ×1.24 · +24% 54/143 Strength +1 +0.67 ×1.17 · +17% 2/45 Agility +1 -0.05 ×1.06 · +6% 1/43 +13 Per+1 1.06, Con+1 1.34, Agi+1 2.81, Str+1 4.50 → Per+1 1.06, Con+1 9.69, Agi+1 1.12 +0.09 143
Juniper Berries🧂 przyprawa podbija Constitution +1 -0.25 ×1.02 · +2% 62/128 Agility +1 +0.45 ×1.27 · +27% 35/128 Charisma +1 -1.09 ×0.94 · -6% 34/128 Dexterity +1 +1.76 ×1.21 · +21% 3/33 +10 Str+2 53.15, Per+2 12.64, Con+1 5.00, Cha+1 25.39, Agi+1 3.98 → Str+2 7.73, Per+2 12.60, Con+1 3.75, Cha+1 10.26, Str+1 10.26, Dex+1 42.12, Agi+1 7.06 +0.13 128
Clove of Garlic🧂 przyprawa podbija Perception +1 -0.56 ×0.96 · -4% 35/80 Constitution +1 -0.38 ×0.96 · -4% 31/80 Agility +1 +0.75 ×1.27 · +27% 2/24 Dexterity +1 +1.86 ×1.04 · +4% 4/23 +11 Str+2 55.94, Per+2 12.64, Con+1 8.15, Cha+1 12.83, Agi+1 3.98 → Str+2 7.73, Per+2 12.60, Con+1 3.75, Cha+1 10.26, Str+1 10.26, Dex+1 42.12, Agi+1 7.06 -0.01 80
Kvann🧂 przyprawa podbija Constitution +1 +0.80 ×2.10 · +110% 35/74 Perception +1 -0.18 ×1.27 · +27% 26/74 Will +2 -1.15 ×0.98 · -2% 25/74 Charisma +1 +2.20 ×1.77 · +77% 1/17 +13 Cha+1 2.00, Con+2 5.00 → Cha+1 5.00, Con+2 2.00 +0.46 74
Tansy🧂 przyprawa podbija Constitution +1 -0.63 ×0.85 · -15% 18/44 Intelligence +2 +1.90 ×1.16 · +16% 1/11 Strength +2 -0.17 ×0.92 · -8% 11/44 Will +2 +0.12 ×1.04 · +4% 10/44 +11 Str+1 8.10, Int+1 11.95 → Str+1 7.37, Int+1 4.50, Int+2 10.92 +0.09 44
Dill🧂 przyprawa podbija Perception +1 -0.12 ×1.02 · +2% 18/41 Constitution +1 -1.22 ×0.79 · -21% 15/41 Charisma +1 -0.63 ×1.22 · +22% 13/41 Dexterity +1 +0.41 ×1.18 · +18% 13/41 +13 Str+2 11.32, Per+2 12.03, Con+1 5.00, Cha+1 33.77, Dex+1 8.49, Agi+1 3.00 → Str+2 7.00, Per+2 13.98, Con+1 3.75, Cha+1 9.56, Str+1 9.00, Dex+1 6.75, Agi+1 7.84 +0.15 41
Chives🧂 przyprawa dodaje FEP Agility +1 -1.20 ×0.68 · -32% 34/34 Constitution +1 -0.06 ×1.02 · +2% 14/34 Strength +2 -0.23 11/34 Intelligence +2 +1.19 ×1.18 · +18% 10/34 +10 Wil+2 2.25, Str+1 6.50, Con+1 2.00, Agi+2 10.75, Agi+1 9.44 → Wil+2 2.25, Str+1 11.44, Con+1 2.00, Agi+2 15.69 +0.15 34
Sage🧂 przyprawa podbija Perception +1 -0.84 ×0.89 · -11% 7/20 Charisma +1 -2.89 ×0.84 · -16% 5/20 Strength +1 +2.45 ×1.04 · +4% 1/5 Constitution +1 -0.32 ×0.92 · -8% 5/20 +12 Str+2 11.52, Per+2 12.24, Con+1 5.00, Cha+1 20.97, Dex+1 8.64, Agi+1 3.54 → Str+2 7.00, Per+2 13.98, Con+1 3.75, Cha+1 9.56, Str+1 9.00, Dex+1 6.75, Agi+1 7.84 +0.02 20
Thyme🧂 przyprawa podbija Perception +1 -0.06 ×1.10 · +10% 7/17 Constitution +1 -0.39 ×0.93 · -7% 6/17 Strength +1 +2.25 ×1.12 · +12% 1/5 Perception +2 +0.20 ×1.06 · +6% 5/17 +10 Str+2 14.15, Per+2 12.03, Con+1 5.00, Cha+1 29.86, Dex+1 12.01, Agi+1 3.00 → Str+2 7.00, Per+2 13.98, Con+1 3.75, Cha+1 9.56, Str+1 9.00, Dex+1 6.75, Agi+1 7.84 -0.07 17
Black Pepper🧂 przyprawa niejednoznaczne Strength +2 -1.23 ×0.75 · -25% 11/12 Intelligence +2 -2.04 ×0.84 · -16% 8/12 Constitution +1 -3.89 ×0.54 · -46% 4/12 Strength +1 -0.26 ×0.90 · -10% 4/12 +3 Str+1 6.05, Con+1 9.94, Psy+1 12.10 → Str+1 6.05, Con+1 5.40, Psy+1 12.10 -0.95 12
Brill Roe podbija Intelligence +1 +2.71 ×31.11 · +3011% 1/1 Dexterity +1 -1.88 1/1 Int+1 0.09, Per+1 3.00, Dex+1 1.88 → Int+1 2.80, Per+1 3.00 +0.14 1
Rowan🪵 drewno niejednoznaczne Intelligence +2 -6.30 ×0.57 · -43% 1/1 Int+2 14.55, Str+2 3.00 → Int+2 8.25, Str+2 3.00 -1.68 1
Bay willow🪵 drewno bez efektu FEP-y identyczne – nic nie zmienia Int+2 8.25, Str+2 3.00 → Int+2 8.25, Str+2 3.00 0.00 1
Ash🪵 drewno podbija Intelligence +1 -3.75 1/1 Intelligence +2 +0.75 ×1.10 · +10% 1/1 Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 8.25, Str+2 3.00 -0.30 1
Buckthorn🪵 drewno podbija Intelligence +1 -3.75 1/1 Intelligence +2 +0.75 ×1.10 · +10% 1/1 Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 8.25, Str+2 3.00 -0.30 1
Yew🪵 drewno podbija Will +1 -3.75 1/1 Intelligence +2 +0.75 ×1.10 · +10% 1/1 Int+2 7.50, Str+2 3.00, Wil+1 3.75 → Int+2 8.25, Str+2 3.00 -0.30 1
Almond tree🪵 drewno podbija Dexterity +1 -3.75 1/1 Intelligence +2 +0.75 ×1.10 · +10% 1/1 Int+2 7.50, Str+2 3.00, Dex+1 3.75 → Int+2 8.25, Str+2 3.00 -0.30 1
Linden🪵 drewno podbija Intelligence +2 +0.75 ×1.10 · +10% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 8.25, Str+2 3.00 +0.68 1
Zelkova🪵 drewno podbija Charisma +1 -3.75 1/1 Intelligence +2 +0.75 ×1.10 · +10% 1/1 Int+2 7.50, Str+2 3.00, Cha+1 3.75 → Int+2 8.25, Str+2 3.00 -0.30 1
Chastetree🪵 drewno podbija Intelligence +2 +0.75 ×1.10 · +10% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 8.25, Str+2 3.00 +0.65 1
Alder🪵 drewno podbija Intelligence +2 +0.75 ×1.10 · +10% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 8.25, Str+2 3.00 +0.87 1
Persimmon tree🪵 drewno podbija Intelligence +2 +0.75 ×1.10 · +10% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 8.25, Str+2 3.00 +1.08 1
Lotetree🪵 drewno podbija Strength +2 -2.37 ×0.56 · -44% 1/1 Intelligence +2 +0.75 ×1.10 · +10% 1/1 Int+2 7.50, Str+2 5.37 → Int+2 8.25, Str+2 3.00 -0.43 1
Gray alder🪵 drewno podbija Intelligence +2 +0.75 ×1.10 · +10% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 8.25, Str+2 3.00 +1.12 1
Sallow🪵 drewno podbija Strength +2 -2.55 ×0.54 · -46% 1/1 Intelligence +2 +0.75 ×1.10 · +10% 1/1 Int+2 7.50, Str+2 5.55 → Int+2 8.25, Str+2 3.00 -0.48 1
Elm🪵 drewno podbija Intelligence +2 +0.75 ×1.10 · +10% 1/1 Strength +2 -0.75 ×0.80 · -20% 1/1 Int+2 7.50, Str+2 3.75 → Int+2 8.25, Str+2 3.00 0.00 1
Sorb tree🪵 drewno podbija Strength +1 -3.75 1/1 Intelligence +2 +0.75 ×1.10 · +10% 1/1 Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 8.25, Str+2 3.00 -0.30 1
Cherry🪵 drewno podbija Strength +2 -1.11 ×0.73 · -27% 1/1 Intelligence +2 +0.75 ×1.10 · +10% 1/1 Int+2 7.50, Str+2 4.11 → Int+2 8.25, Str+2 3.00 -0.10 1
Dogwood🪵 drewno podbija Charisma +1 -3.75 1/1 Intelligence +2 +0.75 ×1.10 · +10% 1/1 Int+2 7.50, Str+2 3.00, Cha+1 3.75 → Int+2 8.25, Str+2 3.00 -0.30 1
Chestnut tree🪵 drewno podbija Strength +2 -1.65 ×0.65 · -35% 1/1 Intelligence +2 +0.75 ×1.10 · +10% 1/1 Int+2 7.50, Str+2 4.65 → Int+2 8.25, Str+2 3.00 -0.24 1
Laurel🪵 drewno podbija Intelligence +2 +0.75 ×1.10 · +10% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 8.25, Str+2 3.00 +0.68 1
King's Oak🪵 drewno podbija Strength +1 -3.75 1/1 Intelligence +2 +0.75 ×1.10 · +10% 1/1 Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 8.25, Str+2 3.00 -0.30 1
Osier🪵 drewno podbija Strength +2 -0.93 ×0.76 · -24% 1/1 Intelligence +2 +0.75 ×1.10 · +10% 1/1 Int+2 7.50, Str+2 3.93 → Int+2 8.25, Str+2 3.00 -0.05 1
Conker🪵 drewno podbija Intelligence +2 +0.75 ×1.10 · +10% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 8.25, Str+2 3.00 +0.69 1
Beech🪵 drewno podbija Intelligence +2 +0.75 ×1.10 · +10% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 8.25, Str+2 3.00 +0.87 1
Willow🪵 drewno podbija Strength +1 -3.75 1/1 Intelligence +2 +0.75 ×1.10 · +10% 1/1 Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 8.25, Str+2 3.00 -0.30 1
Spruce🪵 drewno podbija Intelligence +2 +0.75 ×1.10 · +10% 1/1 Strength +2 -0.39 ×0.88 · -12% 1/1 Int+2 7.50, Str+2 3.39 → Int+2 8.25, Str+2 3.00 +0.10 1
Tree Heath🪵 drewno niejednoznaczne Intelligence +2 -2.25 ×0.79 · -21% 1/1 Int+2 10.50, Str+2 3.00 → Int+2 8.25, Str+2 3.00 -0.60 1
Whitebeam🪵 drewno podbija Will +1 -3.75 1/1 Intelligence +2 +0.75 ×1.10 · +10% 1/1 Int+2 7.50, Str+2 3.00, Wil+1 3.75 → Int+2 8.25, Str+2 3.00 -0.30 1
Cedar🪵 drewno podbija Intelligence +2 +0.75 ×1.10 · +10% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 8.25, Str+2 3.00 +0.86 1
Mayflower tree🪵 drewno podbija Strength +2 -2.01 ×0.60 · -40% 1/1 Intelligence +2 +0.75 ×1.10 · +10% 1/1 Int+2 7.50, Str+2 5.01 → Int+2 8.25, Str+2 3.00 -0.34 1
Oak🪵 drewno podbija Intelligence +2 +0.75 ×1.10 · +10% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 8.25, Str+2 3.00 +0.84 1
Blackpine🪵 drewno podbija Strength +2 -1.29 ×0.70 · -30% 1/1 Intelligence +2 +0.75 ×1.10 · +10% 1/1 Int+2 7.50, Str+2 4.29 → Int+2 8.25, Str+2 3.00 -0.14 1
Larch🪵 drewno podbija Intelligence +2 +0.75 ×1.10 · +10% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 8.25, Str+2 3.00 +0.91 1
Strawberry tree🪵 drewno podbija Perception +1 -3.75 1/1 Intelligence +2 +0.75 ×1.10 · +10% 1/1 Int+2 7.50, Str+2 3.00, Per+1 3.75 → Int+2 8.25, Str+2 3.00 -0.30 1
Lemon tree🪵 drewno podbija Strength +2 -2.73 ×0.52 · -48% 1/1 Intelligence +2 +0.75 ×1.10 · +10% 1/1 Int+2 7.50, Str+2 5.73 → Int+2 8.25, Str+2 3.00 -0.53 1
Hornbeam🪵 drewno podbija Charisma +1 -3.75 1/1 Intelligence +2 +0.75 ×1.10 · +10% 1/1 Int+2 7.50, Str+2 3.00, Cha+1 3.75 → Int+2 8.25, Str+2 3.00 -0.30 1
Tea bush🪵 drewno niejednoznaczne Intelligence +2 -4.50 ×0.65 · -35% 1/1 Int+2 12.75, Str+2 3.00 → Int+2 8.25, Str+2 3.00 -1.20 1
Apple tree🪵 drewno niejednoznaczne Intelligence +2 -4.05 ×0.67 · -33% 1/1 Int+2 12.30, Str+2 3.00 → Int+2 8.25, Str+2 3.00 -1.08 1
Cypress🪵 drewno podbija Intelligence +2 +0.75 ×1.10 · +10% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 8.25, Str+2 3.00 +1.05 1
Juniper🪵 drewno podbija Intelligence +1 -3.75 1/1 Intelligence +2 +0.75 ×1.10 · +10% 1/1 Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 8.25, Str+2 3.00 -0.30 1
Elderberry bush podbija Intelligence +1 -3.75 1/1 Intelligence +2 +0.75 ×1.10 · +10% 1/1 Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 8.25, Str+2 3.00 -0.30 1
Dragontree🪵 drewno podbija Intelligence +2 +0.75 ×1.10 · +10% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 8.25, Str+2 3.00 +1.11 1
Crampbark🪵 drewno podbija Strength +1 -3.75 1/1 Intelligence +2 +0.75 ×1.10 · +10% 1/1 Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 8.25, Str+2 3.00 -0.30 1
Stonepine🪵 drewno podbija Intelligence +2 +0.75 ×1.10 · +10% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 8.25, Str+2 3.00 +0.61 1
Towercap🪵 drewno podbija Intelligence +1 -3.75 1/1 Intelligence +2 +0.75 ×1.10 · +10% 1/1 Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 8.25, Str+2 3.00 -0.30 1
Moundtree🪵 drewno podbija Dexterity +1 -3.75 1/1 Intelligence +2 +0.75 ×1.10 · +10% 1/1 Int+2 7.50, Str+2 3.00, Dex+1 3.75 → Int+2 8.25, Str+2 3.00 -0.30 1
Wartybirch🪵 drewno podbija Constitution +1 -3.75 1/1 Intelligence +2 +0.75 ×1.10 · +10% 1/1 Int+2 7.50, Str+2 3.00, Con+1 3.75 → Int+2 8.25, Str+2 3.00 -0.30 1