Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.
⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.
Larch🪵 drewnoFEP-y identyczne z tym składnikiem i bez niego – w tych potrawach nic nie robi.
Średni mnożnik FEP-ów obecnych po obu stronach: ×1.04, rosną w 15% przypadków.
| Potrawa | Typ | Efekt | Przykład: bez → z | Głód Δ | Par |
|---|---|---|---|---|---|
| Smoked Badger Botillo | bez efektu | FEP-y identyczne – nic nie zmienia | Con+1 7.50, Agi+1 4.50 → Con+1 7.50, Agi+1 4.50 | -0.39 | 1 |
| Smoked Big Bear Banger | podbija | Strength +1 +4.97 ×1.38 · +38% 1/1 Strength +2 +1.33 ×1.22 · +22% 1/1 | Str+2 6.00, Str+1 13.05 → Str+2 7.33, Str+1 18.02 | +1.02 | 1 |
| Smoked Boar Baloney | podbija | Strength +1 +0.48 ×1.16 · +16% 1/1 | Str+1 3.00, Agi+1 3.00, Con+1 3.00 → Str+1 3.48, Agi+1 3.00, Con+1 3.00 | +0.06 | 1 |
| Smoked Boar Boudin | bez efektu | FEP-y identyczne – nic nie zmienia | Str+1 4.50, Con+1 4.50 → Str+1 4.50, Con+1 4.50 | -0.22 | 1 |
| Smoked Delicious Deer Dog | bez efektu | FEP-y identyczne – nic nie zmienia | Agi+2 7.50, Int+1 3.00, Per+1 3.00 → Agi+2 7.50, Int+1 3.00, Per+1 3.00 | -0.44 | 1 |
| Smoked Elk Dog | bez efektu | FEP-y identyczne – nic nie zmienia | Str+1 4.50, Int+2 4.50 → Str+1 4.50, Int+2 4.50 | -0.50 | 1 |
| Smoked Fox Fuet | bez efektu | FEP-y identyczne – nic nie zmienia | Str+1 6.52, Agi+1 4.50 → Str+1 6.52, Agi+1 4.50 | -0.26 | 1 |
| Smoked Moodog | bez efektu | FEP-y identyczne – nic nie zmienia | Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 1.12, Con+1 3.38 | -0.51 | 1 |
| Smoked Wolfdog | bez efektu | FEP-y identyczne – nic nie zmienia | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00 | -0.71 | 1 |
| FEP | Δ średnia | Mnożnik | Δ mediana | Tylko ze składnikiem | Spójność | Par |
|---|---|---|---|---|---|---|
| Strength +1 | +0.91 | ×1.09 +9% | 0.00 | 0/6 | 33% | 6 |
| Strength +2 | +0.67 | ×1.11 +11% | +1.33 | 0/2 | 50% | 2 |
Mnożnik: średnia z (wartość z przyprawą ÷ wartość bez), czyli o ile procent przyprawa podniosła stat; „nowy FEP” = bez przyprawy go nie było. Tylko ze składnikiem: w ilu parach ten FEP istnieje wyłącznie w wariancie z badanym składnikiem. Spójność: odsetek par ze zmianą dodatnią.
| Zamiast | Typ | Zmiana FEP | Przykład: bez → z | Głód Δ | Par |
|---|---|---|---|---|---|
Sallow🪵 drewno |
niejednoznaczne | Strength +1 -0.75 ×0.91 · -9% 9/18 Agility +1 -0.29 ×1.02 · +2% 6/18 Constitution +1 +0.08 ×0.89 · -11% 1/6 Perception +1 -1.54 ×0.89 · -11% 4/18 +5 | Con+2 1.20, Wil+1 13.50, Cha+1 3.00, Int+1 3.00 → Con+2 1.20, Wil+1 13.50, Cha+1 3.00, Con+1 3.00 | -0.25 | 18 |
Laurel🪵 drewno |
podbija | Strength +1 -1.17 ×0.87 · -13% 8/17 Constitution +1 +0.08 ×0.92 · -8% 2/8 Charisma +1 -0.75 ×0.96 · -4% 6/17 Agility +1 +0.36 ×1.08 · +8% 5/17 +4 | Con+2 2.29, Wil+1 23.06, Cha+1 3.00 → Con+2 1.20, Wil+1 13.50, Cha+1 3.00, Con+1 3.00 | -0.32 | 17 |
Linden🪵 drewno |
podbija | Strength +1 -0.33 9/16 Constitution +1 -0.29 ×0.90 · -10% 1/7 Agility +1 -1.36 ×0.85 · -15% 5/16 Perception +1 -0.57 4/16 +7 | Con+2 1.97, Wil+1 20.22, Cha+1 3.00 → Con+2 1.20, Wil+1 13.50, Cha+1 3.00, Con+1 3.00 | -0.21 | 16 |
King's Oak🪵 drewno |
podbija | Strength +1 -0.80 ×0.94 · -6% 10/16 Strength +2 +0.33 ×1.06 · +6% 4/16 Dexterity +1 -1.84 ×0.79 · -21% 3/16 Will +1 -1.40 ×1.79 · +79% 3/16 +2 | Agi+2 14.32, Int+1 3.00, Per+1 3.00 → Agi+2 7.50, Int+1 3.00, Per+1 3.00 | -0.28 | 16 |
Strawberry tree🪵 drewno |
podbija | Strength +1 -1.30 ×0.87 · -13% 7/16 Perception +1 -1.80 5/16 Charisma +1 +0.44 ×1.10 · +10% 5/16 Agility +1 +0.36 ×1.08 · +8% 5/16 +5 | Int+2 10.50, Str+2 4.32, Per+1 5.25 → Int+2 10.50, Str+2 4.32 | -0.23 | 16 |
Lemon tree🪵 drewno |
podbija | Strength +1 -0.46 ×0.96 · -4% 9/15 Agility +1 -0.43 5/15 Perception +1 -2.33 ×0.84 · -16% 4/15 Constitution +1 -0.67 ×0.92 · -8% 4/15 +6 | Per+1 14.55, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13 → Per+1 7.50, Dex+1 4.50, Wil+1 0.68, Cha+1 1.12 | -0.53 | 15 |
Elm🪵 drewno |
niejednoznaczne | Strength +1 -0.08 7/14 Constitution +1 -0.69 ×0.92 · -8% 5/14 Intelligence +1 +0.33 1/3 Intelligence +2 -0.42 ×0.92 · -8% 2/14 +4 | Con+1 7.50, Agi+1 4.50, Wil+1 3.75 → Con+1 7.50, Agi+1 4.50 | -0.27 | 14 |
Bay willow🪵 drewno |
podbija | Strength +1 -0.71 ×0.98 · -2% 8/14 Constitution +1 -0.75 ×0.92 · -8% 6/14 Agility +1 +0.26 ×1.05 · +5% 5/14 Intelligence +2 -0.60 ×0.94 · -6% 3/14 +4 | Per+1 7.50, Dex+1 4.50, Wil+1 0.38, Cha+1 1.12, Str+1 3.75 → Per+1 7.50, Dex+1 4.50, Wil+1 0.68, Cha+1 1.12 | -0.35 | 14 |
Buckthorn🪵 drewno |
podbija | Agility +1 -0.33 ×1.08 · +8% 6/14 Strength +1 +0.18 ×1.03 · +3% 6/14 Constitution +1 -0.33 ×0.96 · -4% 5/14 Strength +2 +0.33 ×1.06 · +6% 4/14 +5 | Agi+2 12.75, Int+1 3.00, Per+1 3.00 → Agi+2 7.50, Int+1 3.00, Per+1 3.00 | -0.11 | 14 |
Dragontree🪵 drewno |
podbija | Constitution +1 -0.33 ×0.95 · -5% 5/14 Agility +1 +0.05 5/14 Strength +2 +0.33 ×1.06 · +6% 4/14 Charisma +1 -0.48 ×0.77 · -23% 2/14 +2 | Str+2 6.00, Str+1 13.05 → Str+2 7.33, Str+1 18.02 | +0.20 | 14 |
Conker🪵 drewno |
niejednoznaczne | Strength +1 -1.26 ×0.86 · -14% 7/14 Charisma +1 -0.16 ×1.01 · +1% 5/14 Constitution +1 -0.05 ×0.88 · -12% 1/5 Agility +1 +0.22 ×1.06 · +6% 4/14 +5 | Con+2 1.20, Wil+1 13.50, Cha+1 3.00, Per+1 3.00 → Con+2 1.20, Wil+1 13.50, Cha+1 3.00, Con+1 3.00 | -0.35 | 14 |
Stonepine🪵 drewno |
podbija | Strength +1 +0.08 ×1.03 · +3% 6/13 Agility +1 +0.36 ×1.08 · +8% 5/13 Constitution +1 -0.94 ×0.92 · -8% 4/13 Charisma +1 +0.74 ×1.16 · +16% 3/13 +4 | Con+1 11.25, Agi+1 4.50 → Con+1 7.50, Agi+1 4.50 | +0.12 | 13 |
Rowan🪵 drewno |
podbija | Strength +1 -0.55 ×0.85 · -15% 6/13 Constitution +1 -0.39 ×0.94 · -6% 5/13 Agility +1 +0.36 ×1.08 · +8% 5/13 Intelligence +2 -6.55 ×0.55 · -45% 3/13 +5 | Int+2 20.37, Str+2 4.32 → Int+2 10.50, Str+2 4.32 | -0.78 | 13 |
Almond tree🪵 drewno |
podbija | Strength +1 -0.24 ×0.89 · -11% 7/12 Dexterity +1 -3.05 ×0.82 · -18% 5/12 Agility +1 -0.44 ×1.04 · +4% 5/12 Constitution +1 -0.39 5/12 +5 | Int+2 10.50, Str+2 4.32, Dex+1 5.25 → Int+2 10.50, Str+2 4.32 | -0.56 | 12 |
Osier🪵 drewno |
podbija | Strength +1 -0.15 ×0.92 · -8% 6/11 Constitution +1 -0.94 ×0.92 · -8% 4/11 Agility +1 -0.56 ×0.92 · -8% 4/11 Perception +1 -0.87 ×0.88 · -12% 3/11 +5 | Str+2 6.00, Str+1 13.05 → Str+2 7.33, Str+1 18.02 | -0.42 | 11 |
Cherry🪵 drewno |
podbija | Strength +1 -0.23 ×0.93 · -7% 6/10 Constitution +1 -0.28 ×0.95 · -5% 4/10 Perception +1 -2.57 ×0.77 · -23% 3/10 Strength +2 +0.11 ×0.98 · -2% 2/10 +3 | Str+2 6.00, Str+1 13.05 → Str+2 7.33, Str+1 18.02 | -0.37 | 10 |
Fig tree🪵 drewno |
podbija | Constitution +1 -2.63 ×0.76 · -24% 4/10 Agility +1 +0.60 ×1.13 · +13% 3/10 Perception +1 -0.25 ×0.97 · -3% 3/10 Will +1 -2.48 ×1.79 · +79% 2/10 +5 | Con+1 13.65, Agi+1 4.50 → Con+1 7.50, Agi+1 4.50 | -0.60 | 10 |
Zelkova🪵 drewno |
niejednoznaczne | Strength +1 -0.31 ×0.95 · -5% 6/9 Constitution +1 -0.89 ×0.89 · -11% 4/9 Dexterity +1 -2.25 2/9 Strength +2 +0.67 ×1.11 · +11% 2/9 +1 | Str+1 12.27, Agi+1 4.50 → Str+1 6.52, Agi+1 4.50 | -0.32 | 9 |
Chastetree🪵 drewno |
niejednoznaczne | Strength +1 +0.43 ×1.03 · +3% 6/9 Constitution +1 -0.86 ×0.92 · -8% 4/9 Agility +1 -0.38 ×0.92 · -8% 4/9 Intelligence +2 -2.18 ×0.75 · -25% 2/9 +3 | Str+2 6.00, Str+1 13.05, Int+1 3.00 → Str+2 7.33, Str+1 18.02 | -0.47 | 9 |
Alder🪵 drewno |
niejednoznaczne | Strength +1 -0.39 ×0.85 · -15% 6/9 Agility +1 -0.09 ×0.98 · -2% 4/9 Strength +2 +0.67 ×1.11 · +11% 2/9 Dexterity +1 -3.75 1/9 +1 | Str+2 6.00, Str+1 13.05 → Str+2 7.33, Str+1 18.02 | -0.15 | 9 |
Persimmon tree🪵 drewno |
niejednoznaczne | Strength +1 +0.36 ×1.03 · +3% 6/9 Will +1 -2.25 2/9 Perception +1 -1.13 2/9 Strength +2 +0.67 ×1.11 · +11% 2/9 +1 | Str+2 6.00, Str+1 13.05, Wil+1 3.00 → Str+2 7.33, Str+1 18.02 | -0.14 | 9 |
Lotetree🪵 drewno |
niejednoznaczne | Agility +1 -1.01 ×0.97 · -3% 6/9 Strength +1 +0.30 ×0.98 · -2% 6/9 Strength +2 -0.52 ×0.89 · -11% 2/9 Agility +2 -5.48 ×0.58 · -42% 1/9 +1 | Agi+2 12.98, Int+1 3.00, Per+1 3.00 → Agi+2 7.50, Int+1 3.00, Per+1 3.00 | -0.59 | 9 |
Gray alder🪵 drewno |
niejednoznaczne | Strength +1 +0.06 ×0.91 · -9% 6/9 Constitution +1 -0.45 5/9 Agility +1 -0.28 ×0.95 · -5% 4/9 Strength +2 +0.67 ×1.11 · +11% 2/9 +3 | Str+2 6.00, Str+1 13.05, Cha+1 3.00 → Str+2 7.33, Str+1 18.02 | -0.36 | 9 |
Sorb tree🪵 drewno |
niejednoznaczne | Strength +1 -0.17 ×1.02 · +2% 7/9 Agility +1 -0.45 5/9 Will +1 -2.25 2/9 Intelligence +1 -1.50 2/9 +3 | Str+2 6.00, Str+1 13.05, Int+1 3.00 → Str+2 7.33, Str+1 18.02 | -0.50 | 9 |
Dogwood🪵 drewno |
niejednoznaczne | Strength +1 -0.30 ×0.97 · -3% 6/9 Agility +1 -0.75 ×0.90 · -10% 4/9 Perception +1 -1.88 2/9 Strength +2 +0.67 ×1.11 · +11% 2/9 +3 | Con+1 7.50, Agi+1 4.50, Per+1 3.75 → Con+1 7.50, Agi+1 4.50 | -0.48 | 9 |
Chestnut tree🪵 drewno |
niejednoznaczne | Strength +1 -0.08 ×1.05 · +5% 7/9 Agility +1 -0.56 ×0.92 · -8% 4/9 Intelligence +2 -0.29 ×0.94 · -6% 2/9 Strength +2 -0.16 ×0.93 · -7% 2/9 +2 | Str+2 6.00, Str+1 13.05 → Str+2 7.33, Str+1 18.02 | -0.37 | 9 |
Juniper🪵 drewno |
niejednoznaczne | Strength +1 -1.29 ×0.98 · -2% 5/9 Intelligence +1 -2.00 3/9 Charisma +1 -3.01 ×0.23 · -77% 2/9 Will +1 -0.97 ×1.84 · +84% 2/9 +2 | Str+2 6.00, Str+1 24.93 → Str+2 7.33, Str+1 18.02 | -0.49 | 9 |
Wartybirch🪵 drewno |
podbija | Perception +1 -0.45 5/9 Constitution +1 -2.25 4/9 Agility +1 -0.89 ×1.04 · +4% 3/9 Agility +2 -2.85 ×0.78 · -22% 2/9 +3 | Agi+2 13.20, Int+1 3.00, Per+1 3.00 → Agi+2 7.50, Int+1 3.00, Per+1 3.00 | -0.66 | 9 |
Mallorn🪵 drewno |
podbija | Constitution +1 -1.50 ×0.89 · -11% 4/9 Strength +1 -0.57 4/9 Charisma +1 -1.75 3/9 Will +1 -1.06 ×1.84 · +84% 3/9 +4 | Int+2 10.50, Str+2 4.32, Cha+1 5.25 → Int+2 10.50, Str+2 4.32 | -0.52 | 9 |
Moundtree🪵 drewno |
podbija | Dexterity +1 -2.25 4/9 Strength +1 -2.00 ×0.84 · -16% 4/9 Agility +1 +0.60 ×1.13 · +13% 3/9 Constitution +1 -0.50 ×0.93 · -7% 3/9 +3 | Int+2 10.50, Str+2 4.32, Dex+1 5.25 → Int+2 10.50, Str+2 4.32 | -0.48 | 9 |
| Elderberry bush | niejednoznaczne | Strength +1 -0.53 ×0.97 · -3% 4/8 Constitution +1 -1.00 ×0.90 · -10% 3/8 Perception +1 -0.75 3/8 Intelligence +1 -1.88 2/8 +1 | Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 7.50, Str+2 3.00 | -0.33 | 8 |
Crampbark🪵 drewno |
podbija | Strength +1 -0.65 ×1.04 · +4% 5/8 Constitution +1 -0.56 4/8 Dexterity +1 -1.96 ×0.73 · -27% 2/8 Agility +2 -2.32 ×0.76 · -24% 1/8 +1 | Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 7.50, Str+2 3.00 | -0.38 | 8 |
Ash🪵 drewno |
niejednoznaczne | Strength +1 +0.99 ×1.07 · +7% 5/7 Agility +1 -1.25 ×0.85 · -15% 3/7 Constitution +1 -0.64 ×0.90 · -10% 3/7 Intelligence +2 -1.91 ×0.77 · -23% 2/7 +2 | Str+2 6.00, Str+1 13.05 → Str+2 7.33, Str+1 18.02 | -0.31 | 7 |
Yew🪵 drewno |
bez efektu | FEP-y identyczne – nic nie zmienia | Str+2 8.04, Str+1 13.05 → Str+2 7.33, Str+1 18.02 | -0.24 | 7 |
Cypress🪵 drewno |
podbija | Strength +1 -0.75 ×0.88 · -12% 4/7 Charisma +1 -2.00 3/7 Will +1 +0.30 ×1.79 · +79% 1/7 | Con+1 7.50, Agi+1 4.50, Cha+1 3.75 → Con+1 7.50, Agi+1 4.50 | -0.22 | 7 |
Sycamore🪵 drewno |
podbija | Strength +1 -2.56 ×0.90 · -10% 3/7 Charisma +1 +0.73 ×1.16 · +16% 3/7 Intelligence +2 -6.35 ×0.54 · -46% 2/7 Constitution +1 -3.38 2/7 +5 | Int+2 19.11, Str+2 4.32 → Int+2 10.50, Str+2 4.32 | -1.02 | 7 |
Spruce🪵 drewno |
dodaje FEP | Intelligence +1 +0.50 1/2 Strength +1 -0.56 ×0.78 · -22% 1/6 Strength +2 -0.39 ×0.88 · -12% 1/6 Constitution +1 -0.18 ×0.87 · -13% 1/6 | Per+1 2.00 → Per+1 2.00, Int+1 1.00 | -0.13 | 6 |
Hornbeam🪵 drewno |
dodaje FEP | Charisma +1 -0.31 ×1.12 · +12% 5/6 Intelligence +1 -2.49 2/6 Will +1 -1.72 ×0.58 · -42% 2/6 Strength +1 -1.38 ×0.84 · -16% 2/6 +2 | Con+2 1.20, Wil+1 13.50, Cha+1 3.00, Int+1 3.00 → Con+2 1.20, Wil+1 13.50, Cha+1 3.00, Con+1 3.00 | -0.42 | 6 |
Poplar🪵 drewno |
dodaje FEP | Intelligence +1 +0.31 ×0.73 · -27% 1/2 Strength +1 -1.58 ×0.56 · -44% 1/5 Dexterity +1 -0.50 1/5 Constitution +1 +0.25 ×1.25 · +25% 1/5 | Str+1 3.58 → Str+1 2.00 | -0.03 | 5 |
Tea bush🪵 drewno |
dodaje FEP | Charisma +1 +0.73 ×1.16 · +16% 3/5 Perception +1 -1.13 ×0.83 · -17% 2/5 Will +1 +0.16 ×1.42 · +42% 2/5 Intelligence +2 -5.25 ×0.59 · -41% 1/5 +2 | Int+2 12.75, Str+2 3.00 → Int+2 7.50, Str+2 3.00 | +0.04 | 5 |
Apple tree🪵 drewno |
podbija | Charisma +1 +1.10 ×1.24 · +24% 2/4 Intelligence +2 -4.80 ×0.61 · -39% 1/4 Strength +1 -3.48 ×0.63 · -37% 1/4 Psyche +1 +1.83 ×1.61 · +61% 1/4 +1 | Int+2 12.30, Str+2 3.00 → Int+2 7.50, Str+2 3.00 | -0.28 | 4 |
Towercap🪵 drewno |
dodaje FEP | Will +1 -3.88 ×0.78 · -22% 1/2 Intelligence +1 -3.75 1/2 Constitution +1 +3.00 1/1 Constitution +2 -0.44 ×0.73 · -27% 1/2 | Con+2 1.64, Wil+1 17.38, Cha+1 3.00 → Con+2 1.20, Wil+1 13.50, Cha+1 3.00, Con+1 3.00 | -0.73 | 2 |
Salt🧂 przyprawa |
niejednoznaczne | Intelligence +2 -0.90 ×0.89 · -11% 1/1 | Int+2 8.40, Str+2 3.00 → Int+2 7.50, Str+2 3.00 | -0.95 | 1 |
Chives🧂 przyprawa |
bez efektu | FEP-y identyczne – nic nie zmienia | Int+2 7.50, Str+2 3.00, Agi+1 0.01 → Int+2 7.50, Str+2 3.00 | -0.71 | 1 |
Clove of Garlic🧂 przyprawa |
niejednoznaczne | Intelligence +2 -1.80 ×0.81 · -19% 1/1 | Int+2 9.30, Str+2 3.00 → Int+2 7.50, Str+2 3.00 | -1.19 | 1 |
Kvann🧂 przyprawa |
bez efektu | FEP-y identyczne – nic nie zmienia | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00 | -0.71 | 1 |
Laurel Leaves🧂 przyprawa |
niejednoznaczne | Intelligence +2 -0.75 ×0.91 · -9% 1/1 | Int+2 8.25, Str+2 3.00 → Int+2 7.50, Str+2 3.00 | -0.91 | 1 |
Juniper Berries🧂 przyprawa |
niejednoznaczne | Strength +2 -1.77 ×0.63 · -37% 1/1 | Int+2 7.50, Str+2 4.77 → Int+2 7.50, Str+2 3.00 | -1.18 | 1 |
Beech🪵 drewno |
bez efektu | FEP-y identyczne – nic nie zmienia | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00 | -0.04 | 1 |
Willow🪵 drewno |
niejednoznaczne | Strength +1 -3.75 1/1 | Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 7.50, Str+2 3.00 | -1.21 | 1 |
Tree Heath🪵 drewno |
niejednoznaczne | Intelligence +2 -3.00 ×0.71 · -29% 1/1 | Int+2 10.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00 | -1.51 | 1 |
Whitebeam🪵 drewno |
niejednoznaczne | Will +1 -3.75 1/1 | Int+2 7.50, Str+2 3.00, Wil+1 3.75 → Int+2 7.50, Str+2 3.00 | -1.21 | 1 |
Cedar🪵 drewno |
bez efektu | FEP-y identyczne – nic nie zmienia | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00 | -0.05 | 1 |
Mayflower tree🪵 drewno |
niejednoznaczne | Strength +2 -2.01 ×0.60 · -40% 1/1 | Int+2 7.50, Str+2 5.01 → Int+2 7.50, Str+2 3.00 | -1.25 | 1 |
Oak🪵 drewno |
bez efektu | FEP-y identyczne – nic nie zmienia | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00 | -0.07 | 1 |
Blackpine🪵 drewno |
niejednoznaczne | Strength +2 -1.29 ×0.70 · -30% 1/1 | Int+2 7.50, Str+2 4.29 → Int+2 7.50, Str+2 3.00 | -1.05 | 1 |