🧂 What spices do

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Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.

⚠ Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.

or

Larch🪵 wood

With / without pairs
9
Swap pairs
440
Compared in dishes
9/22
Hunger Δ
-0.22
Energy Δ
0.00

Ingredient character

FEPs identical with and without this ingredient – it does nothing in these dishes.

Average multiplier of FEPs present on both sides: ×1.04, growing in 15% of cases.

Per dish

Dish Type Effect Example: without → with Hunger Δ Pairs
Smoked Badger Botillo no effect FEPs identical – changes nothing Con+1 7.50, Agi+1 4.50 → Con+1 7.50, Agi+1 4.50 -0.39 1
Smoked Big Bear Banger boosts Strength +1 +4.97 ×1.38 · +38% 1/1 Strength +2 +1.33 ×1.22 · +22% 1/1 Str+2 6.00, Str+1 13.05 → Str+2 7.33, Str+1 18.02 +1.02 1
Smoked Boar Baloney boosts Strength +1 +0.48 ×1.16 · +16% 1/1 Str+1 3.00, Agi+1 3.00, Con+1 3.00 → Str+1 3.48, Agi+1 3.00, Con+1 3.00 +0.06 1
Smoked Boar Boudin no effect FEPs identical – changes nothing Str+1 4.50, Con+1 4.50 → Str+1 4.50, Con+1 4.50 -0.22 1
Smoked Delicious Deer Dog no effect FEPs identical – changes nothing Agi+2 7.50, Int+1 3.00, Per+1 3.00 → Agi+2 7.50, Int+1 3.00, Per+1 3.00 -0.44 1
Smoked Elk Dog no effect FEPs identical – changes nothing Str+1 4.50, Int+2 4.50 → Str+1 4.50, Int+2 4.50 -0.50 1
Smoked Fox Fuet no effect FEPs identical – changes nothing Str+1 6.52, Agi+1 4.50 → Str+1 6.52, Agi+1 4.50 -0.26 1
Smoked Moodog no effect FEPs identical – changes nothing Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 1.12, Con+1 3.38 -0.51 1
Smoked Wolfdog no effect FEPs identical – changes nothing Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00 -0.71 1

Effect on FEPs (with / without pairs)

FEP Δ average Multiplier Δ median Only with ingredient Consistency Pairs
Strength +1 +0.91 ×1.09 +9% 0.00 0/6 33% 6
Strength +2 +0.67 ×1.11 +11% +1.33 0/2 50% 2

Multiplier: average of (value with spice ÷ value without), i.e. by what percent the spice raised the stat; "new FEP" = absent without the spice. Only with ingredient: in how many pairs this FEP exists only in the variant with the ingredient. Consistency: share of pairs with a positive change.

Instead of another ingredient in the same slot

Instead of Type FEP change Example: without → with Hunger Δ Pairs
Sallow🪵 wood inconclusive Strength +1 -0.75 ×0.91 · -9% 9/18 Agility +1 -0.29 ×1.02 · +2% 6/18 Constitution +1 +0.08 ×0.89 · -11% 1/6 Perception +1 -1.54 ×0.89 · -11% 4/18 +5 Con+2 1.20, Wil+1 13.50, Cha+1 3.00, Int+1 3.00 → Con+2 1.20, Wil+1 13.50, Cha+1 3.00, Con+1 3.00 -0.25 18
Laurel🪵 wood boosts Strength +1 -1.17 ×0.87 · -13% 8/17 Constitution +1 +0.08 ×0.92 · -8% 2/8 Charisma +1 -0.75 ×0.96 · -4% 6/17 Agility +1 +0.36 ×1.08 · +8% 5/17 +4 Con+2 2.29, Wil+1 23.06, Cha+1 3.00 → Con+2 1.20, Wil+1 13.50, Cha+1 3.00, Con+1 3.00 -0.32 17
Linden🪵 wood boosts Strength +1 -0.33 9/16 Constitution +1 -0.29 ×0.90 · -10% 1/7 Agility +1 -1.36 ×0.85 · -15% 5/16 Perception +1 -0.57 4/16 +7 Con+2 1.97, Wil+1 20.22, Cha+1 3.00 → Con+2 1.20, Wil+1 13.50, Cha+1 3.00, Con+1 3.00 -0.21 16
King's Oak🪵 wood boosts Strength +1 -0.80 ×0.94 · -6% 10/16 Strength +2 +0.33 ×1.06 · +6% 4/16 Dexterity +1 -1.84 ×0.79 · -21% 3/16 Will +1 -1.40 ×1.79 · +79% 3/16 +2 Agi+2 14.32, Int+1 3.00, Per+1 3.00 → Agi+2 7.50, Int+1 3.00, Per+1 3.00 -0.28 16
Strawberry tree🪵 wood boosts Strength +1 -1.30 ×0.87 · -13% 7/16 Perception +1 -1.80 5/16 Charisma +1 +0.44 ×1.10 · +10% 5/16 Agility +1 +0.36 ×1.08 · +8% 5/16 +5 Int+2 10.50, Str+2 4.32, Per+1 5.25 → Int+2 10.50, Str+2 4.32 -0.23 16
Lemon tree🪵 wood boosts Strength +1 -0.46 ×0.96 · -4% 9/15 Agility +1 -0.43 5/15 Perception +1 -2.33 ×0.84 · -16% 4/15 Constitution +1 -0.67 ×0.92 · -8% 4/15 +6 Per+1 14.55, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13 → Per+1 7.50, Dex+1 4.50, Wil+1 0.68, Cha+1 1.12 -0.53 15
Elm🪵 wood inconclusive Strength +1 -0.08 7/14 Constitution +1 -0.69 ×0.92 · -8% 5/14 Intelligence +1 +0.33 1/3 Intelligence +2 -0.42 ×0.92 · -8% 2/14 +4 Con+1 7.50, Agi+1 4.50, Wil+1 3.75 → Con+1 7.50, Agi+1 4.50 -0.27 14
Bay willow🪵 wood boosts Strength +1 -0.71 ×0.98 · -2% 8/14 Constitution +1 -0.75 ×0.92 · -8% 6/14 Agility +1 +0.26 ×1.05 · +5% 5/14 Intelligence +2 -0.60 ×0.94 · -6% 3/14 +4 Per+1 7.50, Dex+1 4.50, Wil+1 0.38, Cha+1 1.12, Str+1 3.75 → Per+1 7.50, Dex+1 4.50, Wil+1 0.68, Cha+1 1.12 -0.35 14
Buckthorn🪵 wood boosts Agility +1 -0.33 ×1.08 · +8% 6/14 Strength +1 +0.18 ×1.03 · +3% 6/14 Constitution +1 -0.33 ×0.96 · -4% 5/14 Strength +2 +0.33 ×1.06 · +6% 4/14 +5 Agi+2 12.75, Int+1 3.00, Per+1 3.00 → Agi+2 7.50, Int+1 3.00, Per+1 3.00 -0.11 14
Dragontree🪵 wood boosts Constitution +1 -0.33 ×0.95 · -5% 5/14 Agility +1 +0.05 5/14 Strength +2 +0.33 ×1.06 · +6% 4/14 Charisma +1 -0.48 ×0.77 · -23% 2/14 +2 Str+2 6.00, Str+1 13.05 → Str+2 7.33, Str+1 18.02 +0.20 14
Conker🪵 wood inconclusive Strength +1 -1.26 ×0.86 · -14% 7/14 Charisma +1 -0.16 ×1.01 · +1% 5/14 Constitution +1 -0.05 ×0.88 · -12% 1/5 Agility +1 +0.22 ×1.06 · +6% 4/14 +5 Con+2 1.20, Wil+1 13.50, Cha+1 3.00, Per+1 3.00 → Con+2 1.20, Wil+1 13.50, Cha+1 3.00, Con+1 3.00 -0.35 14
Stonepine🪵 wood boosts Strength +1 +0.08 ×1.03 · +3% 6/13 Agility +1 +0.36 ×1.08 · +8% 5/13 Constitution +1 -0.94 ×0.92 · -8% 4/13 Charisma +1 +0.74 ×1.16 · +16% 3/13 +4 Con+1 11.25, Agi+1 4.50 → Con+1 7.50, Agi+1 4.50 +0.12 13
Rowan🪵 wood boosts Strength +1 -0.55 ×0.85 · -15% 6/13 Constitution +1 -0.39 ×0.94 · -6% 5/13 Agility +1 +0.36 ×1.08 · +8% 5/13 Intelligence +2 -6.55 ×0.55 · -45% 3/13 +5 Int+2 20.37, Str+2 4.32 → Int+2 10.50, Str+2 4.32 -0.78 13
Almond tree🪵 wood boosts Strength +1 -0.24 ×0.89 · -11% 7/12 Dexterity +1 -3.05 ×0.82 · -18% 5/12 Agility +1 -0.44 ×1.04 · +4% 5/12 Constitution +1 -0.39 5/12 +5 Int+2 10.50, Str+2 4.32, Dex+1 5.25 → Int+2 10.50, Str+2 4.32 -0.56 12
Osier🪵 wood boosts Strength +1 -0.15 ×0.92 · -8% 6/11 Constitution +1 -0.94 ×0.92 · -8% 4/11 Agility +1 -0.56 ×0.92 · -8% 4/11 Perception +1 -0.87 ×0.88 · -12% 3/11 +5 Str+2 6.00, Str+1 13.05 → Str+2 7.33, Str+1 18.02 -0.42 11
Cherry🪵 wood boosts Strength +1 -0.23 ×0.93 · -7% 6/10 Constitution +1 -0.28 ×0.95 · -5% 4/10 Perception +1 -2.57 ×0.77 · -23% 3/10 Strength +2 +0.11 ×0.98 · -2% 2/10 +3 Str+2 6.00, Str+1 13.05 → Str+2 7.33, Str+1 18.02 -0.37 10
Fig tree🪵 wood boosts Constitution +1 -2.63 ×0.76 · -24% 4/10 Agility +1 +0.60 ×1.13 · +13% 3/10 Perception +1 -0.25 ×0.97 · -3% 3/10 Will +1 -2.48 ×1.79 · +79% 2/10 +5 Con+1 13.65, Agi+1 4.50 → Con+1 7.50, Agi+1 4.50 -0.60 10
Zelkova🪵 wood inconclusive Strength +1 -0.31 ×0.95 · -5% 6/9 Constitution +1 -0.89 ×0.89 · -11% 4/9 Dexterity +1 -2.25 2/9 Strength +2 +0.67 ×1.11 · +11% 2/9 +1 Str+1 12.27, Agi+1 4.50 → Str+1 6.52, Agi+1 4.50 -0.32 9
Chastetree🪵 wood inconclusive Strength +1 +0.43 ×1.03 · +3% 6/9 Constitution +1 -0.86 ×0.92 · -8% 4/9 Agility +1 -0.38 ×0.92 · -8% 4/9 Intelligence +2 -2.18 ×0.75 · -25% 2/9 +3 Str+2 6.00, Str+1 13.05, Int+1 3.00 → Str+2 7.33, Str+1 18.02 -0.47 9
Alder🪵 wood inconclusive Strength +1 -0.39 ×0.85 · -15% 6/9 Agility +1 -0.09 ×0.98 · -2% 4/9 Strength +2 +0.67 ×1.11 · +11% 2/9 Dexterity +1 -3.75 1/9 +1 Str+2 6.00, Str+1 13.05 → Str+2 7.33, Str+1 18.02 -0.15 9
Persimmon tree🪵 wood inconclusive Strength +1 +0.36 ×1.03 · +3% 6/9 Will +1 -2.25 2/9 Perception +1 -1.13 2/9 Strength +2 +0.67 ×1.11 · +11% 2/9 +1 Str+2 6.00, Str+1 13.05, Wil+1 3.00 → Str+2 7.33, Str+1 18.02 -0.14 9
Lotetree🪵 wood inconclusive Agility +1 -1.01 ×0.97 · -3% 6/9 Strength +1 +0.30 ×0.98 · -2% 6/9 Strength +2 -0.52 ×0.89 · -11% 2/9 Agility +2 -5.48 ×0.58 · -42% 1/9 +1 Agi+2 12.98, Int+1 3.00, Per+1 3.00 → Agi+2 7.50, Int+1 3.00, Per+1 3.00 -0.59 9
Gray alder🪵 wood inconclusive Strength +1 +0.06 ×0.91 · -9% 6/9 Constitution +1 -0.45 5/9 Agility +1 -0.28 ×0.95 · -5% 4/9 Strength +2 +0.67 ×1.11 · +11% 2/9 +3 Str+2 6.00, Str+1 13.05, Cha+1 3.00 → Str+2 7.33, Str+1 18.02 -0.36 9
Sorb tree🪵 wood inconclusive Strength +1 -0.17 ×1.02 · +2% 7/9 Agility +1 -0.45 5/9 Will +1 -2.25 2/9 Intelligence +1 -1.50 2/9 +3 Str+2 6.00, Str+1 13.05, Int+1 3.00 → Str+2 7.33, Str+1 18.02 -0.50 9
Dogwood🪵 wood inconclusive Strength +1 -0.30 ×0.97 · -3% 6/9 Agility +1 -0.75 ×0.90 · -10% 4/9 Perception +1 -1.88 2/9 Strength +2 +0.67 ×1.11 · +11% 2/9 +3 Con+1 7.50, Agi+1 4.50, Per+1 3.75 → Con+1 7.50, Agi+1 4.50 -0.48 9
Chestnut tree🪵 wood inconclusive Strength +1 -0.08 ×1.05 · +5% 7/9 Agility +1 -0.56 ×0.92 · -8% 4/9 Intelligence +2 -0.29 ×0.94 · -6% 2/9 Strength +2 -0.16 ×0.93 · -7% 2/9 +2 Str+2 6.00, Str+1 13.05 → Str+2 7.33, Str+1 18.02 -0.37 9
Juniper🪵 wood inconclusive Strength +1 -1.29 ×0.98 · -2% 5/9 Intelligence +1 -2.00 3/9 Charisma +1 -3.01 ×0.23 · -77% 2/9 Will +1 -0.97 ×1.84 · +84% 2/9 +2 Str+2 6.00, Str+1 24.93 → Str+2 7.33, Str+1 18.02 -0.49 9
Wartybirch🪵 wood boosts Perception +1 -0.45 5/9 Constitution +1 -2.25 4/9 Agility +1 -0.89 ×1.04 · +4% 3/9 Agility +2 -2.85 ×0.78 · -22% 2/9 +3 Agi+2 13.20, Int+1 3.00, Per+1 3.00 → Agi+2 7.50, Int+1 3.00, Per+1 3.00 -0.66 9
Mallorn🪵 wood boosts Constitution +1 -1.50 ×0.89 · -11% 4/9 Strength +1 -0.57 4/9 Charisma +1 -1.75 3/9 Will +1 -1.06 ×1.84 · +84% 3/9 +4 Int+2 10.50, Str+2 4.32, Cha+1 5.25 → Int+2 10.50, Str+2 4.32 -0.52 9
Moundtree🪵 wood boosts Dexterity +1 -2.25 4/9 Strength +1 -2.00 ×0.84 · -16% 4/9 Agility +1 +0.60 ×1.13 · +13% 3/9 Constitution +1 -0.50 ×0.93 · -7% 3/9 +3 Int+2 10.50, Str+2 4.32, Dex+1 5.25 → Int+2 10.50, Str+2 4.32 -0.48 9
Elderberry bush inconclusive Strength +1 -0.53 ×0.97 · -3% 4/8 Constitution +1 -1.00 ×0.90 · -10% 3/8 Perception +1 -0.75 3/8 Intelligence +1 -1.88 2/8 +1 Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 7.50, Str+2 3.00 -0.33 8
Crampbark🪵 wood boosts Strength +1 -0.65 ×1.04 · +4% 5/8 Constitution +1 -0.56 4/8 Dexterity +1 -1.96 ×0.73 · -27% 2/8 Agility +2 -2.32 ×0.76 · -24% 1/8 +1 Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 7.50, Str+2 3.00 -0.38 8
Ash🪵 wood inconclusive Strength +1 +0.99 ×1.07 · +7% 5/7 Agility +1 -1.25 ×0.85 · -15% 3/7 Constitution +1 -0.64 ×0.90 · -10% 3/7 Intelligence +2 -1.91 ×0.77 · -23% 2/7 +2 Str+2 6.00, Str+1 13.05 → Str+2 7.33, Str+1 18.02 -0.31 7
Yew🪵 wood no effect FEPs identical – changes nothing Str+2 8.04, Str+1 13.05 → Str+2 7.33, Str+1 18.02 -0.24 7
Cypress🪵 wood boosts Strength +1 -0.75 ×0.88 · -12% 4/7 Charisma +1 -2.00 3/7 Will +1 +0.30 ×1.79 · +79% 1/7 Con+1 7.50, Agi+1 4.50, Cha+1 3.75 → Con+1 7.50, Agi+1 4.50 -0.22 7
Sycamore🪵 wood boosts Strength +1 -2.56 ×0.90 · -10% 3/7 Charisma +1 +0.73 ×1.16 · +16% 3/7 Intelligence +2 -6.35 ×0.54 · -46% 2/7 Constitution +1 -3.38 2/7 +5 Int+2 19.11, Str+2 4.32 → Int+2 10.50, Str+2 4.32 -1.02 7
Spruce🪵 wood adds FEP Intelligence +1 +0.50 1/2 Strength +1 -0.56 ×0.78 · -22% 1/6 Strength +2 -0.39 ×0.88 · -12% 1/6 Constitution +1 -0.18 ×0.87 · -13% 1/6 Per+1 2.00 → Per+1 2.00, Int+1 1.00 -0.13 6
Hornbeam🪵 wood adds FEP Charisma +1 -0.31 ×1.12 · +12% 5/6 Intelligence +1 -2.49 2/6 Will +1 -1.72 ×0.58 · -42% 2/6 Strength +1 -1.38 ×0.84 · -16% 2/6 +2 Con+2 1.20, Wil+1 13.50, Cha+1 3.00, Int+1 3.00 → Con+2 1.20, Wil+1 13.50, Cha+1 3.00, Con+1 3.00 -0.42 6
Poplar🪵 wood adds FEP Intelligence +1 +0.31 ×0.73 · -27% 1/2 Strength +1 -1.58 ×0.56 · -44% 1/5 Dexterity +1 -0.50 1/5 Constitution +1 +0.25 ×1.25 · +25% 1/5 Str+1 3.58 → Str+1 2.00 -0.03 5
Tea bush🪵 wood adds FEP Charisma +1 +0.73 ×1.16 · +16% 3/5 Perception +1 -1.13 ×0.83 · -17% 2/5 Will +1 +0.16 ×1.42 · +42% 2/5 Intelligence +2 -5.25 ×0.59 · -41% 1/5 +2 Int+2 12.75, Str+2 3.00 → Int+2 7.50, Str+2 3.00 +0.04 5
Apple tree🪵 wood boosts Charisma +1 +1.10 ×1.24 · +24% 2/4 Intelligence +2 -4.80 ×0.61 · -39% 1/4 Strength +1 -3.48 ×0.63 · -37% 1/4 Psyche +1 +1.83 ×1.61 · +61% 1/4 +1 Int+2 12.30, Str+2 3.00 → Int+2 7.50, Str+2 3.00 -0.28 4
Towercap🪵 wood adds FEP Will +1 -3.88 ×0.78 · -22% 1/2 Intelligence +1 -3.75 1/2 Constitution +1 +3.00 1/1 Constitution +2 -0.44 ×0.73 · -27% 1/2 Con+2 1.64, Wil+1 17.38, Cha+1 3.00 → Con+2 1.20, Wil+1 13.50, Cha+1 3.00, Con+1 3.00 -0.73 2
Salt🧂 spice inconclusive Intelligence +2 -0.90 ×0.89 · -11% 1/1 Int+2 8.40, Str+2 3.00 → Int+2 7.50, Str+2 3.00 -0.95 1
Chives🧂 spice no effect FEPs identical – changes nothing Int+2 7.50, Str+2 3.00, Agi+1 0.01 → Int+2 7.50, Str+2 3.00 -0.71 1
Clove of Garlic🧂 spice inconclusive Intelligence +2 -1.80 ×0.81 · -19% 1/1 Int+2 9.30, Str+2 3.00 → Int+2 7.50, Str+2 3.00 -1.19 1
Kvann🧂 spice no effect FEPs identical – changes nothing Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00 -0.71 1
Laurel Leaves🧂 spice inconclusive Intelligence +2 -0.75 ×0.91 · -9% 1/1 Int+2 8.25, Str+2 3.00 → Int+2 7.50, Str+2 3.00 -0.91 1
Juniper Berries🧂 spice inconclusive Strength +2 -1.77 ×0.63 · -37% 1/1 Int+2 7.50, Str+2 4.77 → Int+2 7.50, Str+2 3.00 -1.18 1
Beech🪵 wood no effect FEPs identical – changes nothing Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00 -0.04 1
Willow🪵 wood inconclusive Strength +1 -3.75 1/1 Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 7.50, Str+2 3.00 -1.21 1
Tree Heath🪵 wood inconclusive Intelligence +2 -3.00 ×0.71 · -29% 1/1 Int+2 10.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00 -1.51 1
Whitebeam🪵 wood inconclusive Will +1 -3.75 1/1 Int+2 7.50, Str+2 3.00, Wil+1 3.75 → Int+2 7.50, Str+2 3.00 -1.21 1
Cedar🪵 wood no effect FEPs identical – changes nothing Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00 -0.05 1
Mayflower tree🪵 wood inconclusive Strength +2 -2.01 ×0.60 · -40% 1/1 Int+2 7.50, Str+2 5.01 → Int+2 7.50, Str+2 3.00 -1.25 1
Oak🪵 wood no effect FEPs identical – changes nothing Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00 -0.07 1
Blackpine🪵 wood inconclusive Strength +2 -1.29 ×0.70 · -30% 1/1 Int+2 7.50, Str+2 4.29 → Int+2 7.50, Str+2 3.00 -1.05 1