🧂 What spices do

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Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.

⚠ Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.

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Lake Snail

With / without pairs
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Swap pairs
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Compared in dishes
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Hunger Δ
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Energy Δ
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Instead of another ingredient in the same slot

Instead of Type FEP change Example: without → with Hunger Δ Pairs
Bay Shrimp boosts Constitution +1 +1.57 ×1.97 · +97% 6/6 Agility +1 -0.70 ×0.71 · -29% 6/6 Strength +2 +0.07 ×1.01 · +1% 4/6 Constitution +2 -4.21 ×0.58 · -42% 1/6 Agi+1 4.50, Con+1 2.24 → Agi+1 2.73, Con+1 6.66 -0.07 6
Oyster boosts Constitution +1 +1.42 ×2.28 · +128% 6/6 Agility +1 -0.71 ×0.62 · -38% 6/6 Strength +2 +0.34 ×1.19 · +19% 5/6 Charisma +1 -2.32 3/6 +1 Agi+1 3.00, Con+1 1.00, Str+2 2.50, Cha+1 3.37 → Agi+1 2.10, Con+1 3.20, Str+2 4.96 -0.12 6
River Pearl Mussel boosts Agility +1 +0.26 ×0.86 · -14% 1/4 Constitution +1 +2.02 ×2.30 · +130% 3/4 Charisma +1 -0.80 ×0.91 · -9% 3/4 Strength +2 +3.92 ×1.87 · +87% 2/4 +2 Agi+1 0.56, Con+1 2.00, Str+2 6.00, Cha+1 0.56 → Agi+1 0.52, Con+1 2.30, Str+2 11.22 +0.58 4
Forest Snail adds FEP Agility +1 +1.13 3/3 Will +1 -0.33 ×0.92 · -8% 3/3 Perception +2 -0.67 ×0.70 · -30% 2/3 Constitution +2 -3.20 ×0.47 · -53% 1/3 +3 Con+2 6.00, Wil+1 4.00 → Con+2 2.80, Wil+1 3.00, Agi+1 1.60, Str+1 3.00 -0.20 3
Round Clam boosts Strength +2 +2.31 ×1.47 · +47% 3/3 Constitution +1 +1.01 ×1.66 · +66% 3/3 Dexterity +1 -0.72 3/3 Agility +1 -0.43 ×0.72 · -28% 3/3 Agi+1 0.75, Con+1 1.67, Dex+1 0.76, Str+2 6.00, Wil+1 0.05 → Agi+1 0.58, Con+1 2.20, Str+2 11.22 +0.71 3
Lobster boosts Strength +2 +2.61 ×1.44 · +44% 2/2 Dexterity +2 -0.87 2/2 Constitution +1 +0.45 ×1.23 · +23% 2/2 Agility +1 +0.11 ×1.16 · +16% 2/2 Agi+1 0.45, Con+1 2.00, Str+2 6.00, Dex+2 0.84 → Agi+1 0.52, Con+1 2.30, Str+2 11.22 +0.65 2
Crab boosts Constitution +1 +0.30 ×1.15 · +15% 1/1 Dexterity +1 -0.22 1/1 Agility +1 +0.07 ×1.16 · +16% 1/1 Agi+1 0.45, Con+1 2.00, Str+2 11.22, Dex+1 0.22 → Agi+1 0.52, Con+1 2.30, Str+2 11.22 +0.02 1
Gooseneck Barnacle boosts Constitution +2 -2.52 ×0.70 · -30% 1/1 Constitution +1 +1.80 ×2.29 · +129% 1/1 Will +1 -0.50 1/1 Agility +1 -0.22 ×0.71 · -29% 1/1 Agi+1 0.75, Con+1 1.40, Wil+1 0.50, Con+2 8.41 → Agi+1 0.53, Con+1 3.20, Con+2 5.89 -0.64 1