🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

King's Oak🪵 drewno

Par z / bez
15
Par zamiany
558
Porównano w potrawach
15/24
Głód Δ
+0.27
Energia Δ
0.00

Charakter składnika

Dodaje nowe FEP-y, których bez niego nie ma: Dexterity +1 +1.88 2/2

Podbija konkretne istniejące FEP-y, reszta stoi w miejscu: Agility +2 +3.88 100% Charisma +1 +1.50 100%

Najmocniej rośnie w poszczególnych potrawach: Smoked Badger Botillo → Agility +1 +1.67, Smoked Beaver Dog → Charisma +1 +1.50, Smoked Boar Baloney → Strength +1 +1.11, Smoked Boar Boudin → Strength +1 +0.72, Smoked Cow Chorizo → Constitution +1 +3.61, Smoked Delicious Deer Dog → Agility +2 +6.82, Smoked Elk Dog → Dexterity +1 +2.25, Smoked Fox Fuet → Strength +1 +0.66, Smoked Fox Wurst → Intelligence +1 +3.83, Smoked Lynxalami → Agility +2 +0.93, Smoked Piglet Wursts → Intelligence +1 +2.25, Smoked Running Rabbit Sausage → Perception +1 +3.00, Smoked Wolfdog → Strength +1 +3.75

Średni mnożnik FEP-ów obecnych po obu stronach: ×1.12, rosną w 26% przypadków.

Per potrawa

Potrawa Typ Efekt Przykład: bez → z Głód Δ Par
Smoked Badger Botillo podbija Agility +1 +1.67 ×1.37 · +37% 1/1 Con+1 7.50, Agi+1 4.50 → Con+1 7.50, Agi+1 6.17 +0.22 1
Smoked Beaver Dog dodaje FEP Charisma +1 +1.50 ×2.00 · +100% 1/1 Dexterity +1 +1.50 1/1 Con+2 6.00, Wil+1 3.00, Cha+1 1.50, Dex+2 1.95 → Con+2 6.00, Wil+1 3.00, Cha+1 3.00, Dex+1 1.50, Dex+2 1.95 +0.40 1
Smoked Big Bear Banger bez efektu FEP-y identyczne – nic nie zmienia Str+2 6.00, Str+1 13.05 → Str+2 6.00, Str+1 13.05 -1.02 1
Smoked Boar Baloney podbija Strength +1 +1.11 ×1.37 · +37% 1/1 Str+1 3.00, Agi+1 3.00, Con+1 3.00 → Str+1 4.11, Agi+1 3.00, Con+1 3.00 +0.15 1
Smoked Boar Boudin podbija Strength +1 +0.72 ×1.16 · +16% 1/1 Str+1 4.50, Con+1 4.50 → Str+1 5.22, Con+1 4.50 +0.10 1
Smoked Cow Chorizo podbija Constitution +1 +3.61 ×1.37 · +37% 1/1 Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 13.36, Str+1 4.50, Wil+1 0.75 +0.48 1
Smoked Delicious Deer Dog podbija Agility +2 +6.82 ×1.91 · +91% 1/1 Agi+2 7.50, Int+1 3.00, Per+1 3.00 → Agi+2 14.32, Int+1 3.00, Per+1 3.00 +1.82 1
Smoked Elk Dog dodaje FEP Dexterity +1 +2.25 1/1 Str+1 4.50, Int+2 4.50 → Str+1 4.50, Int+2 4.50, Dex+1 2.25 +0.30 1
Smoked Fox Fuet podbija Strength +1 +0.66 ×1.10 · +10% 1/1 Str+1 6.52, Agi+1 4.50 → Str+1 7.18, Agi+1 4.50 +0.09 1
Smoked Fox Wurst podbija Intelligence +1 +3.83 ×1.85 · +85% 1/1 Per+1 3.00, Int+1 4.50 → Per+1 3.00, Int+1 8.33 +0.51 1
Smoked Lynxalami podbija Agility +2 +0.93 ×1.31 · +31% 1/1 Per+1 2.93, Agi+2 3.00, Con+1 3.60 → Per+1 2.93, Agi+2 3.93, Con+1 3.60 +0.25 1
Smoked Moodog bez efektu FEP-y identyczne – nic nie zmienia Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 -0.38 1
Smoked Piglet Wursts dodaje FEP Intelligence +1 +2.25 1/1 Str+1 6.52 → Str+1 6.53, Int+1 2.25 +0.30 1
Smoked Running Rabbit Sausage dodaje FEP Perception +1 +3.00 1/1 Agi+1 6.00, Int+1 3.00 → Agi+1 6.00, Int+1 3.00, Per+1 3.00 +0.40 1
Smoked Wolfdog dodaje FEP Strength +1 +3.75 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Str+1 3.75 +0.50 1

Wpływ na FEP-y (pary z / bez)

FEP Δ średnia Mnożnik Δ mediana Tylko ze składnikiem Spójność Par
Agility +2 +3.88 ×1.61 +61% +6.82 0/2 100% 2
Dexterity +1 +1.88 nowy FEP +2.25 2/2 100% 2
Intelligence +1 +1.52 ×1.28 +28% +2.25 1/4 50% 4
Charisma +1 +1.50 ×2.00 +100% +1.50 0/1 100% 1
Perception +1 +0.75 ×1.00 0% 0.00 1/4 25% 4
Strength +1 +0.69 ×1.08 +8% +0.01 1/9 56% 9
Constitution +1 +0.60 ×1.06 +6% 0.00 0/6 17% 6
Agility +1 +0.33 ×1.07 +7% 0.00 0/5 20% 5

Mnożnik: średnia z (wartość z przyprawą ÷ wartość bez), czyli o ile procent przyprawa podniosła stat; „nowy FEP” = bez przyprawy go nie było. Tylko ze składnikiem: w ilu parach ten FEP istnieje wyłącznie w wariancie z badanym składnikiem. Spójność: odsetek par ze zmianą dodatnią.

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Laurel🪵 drewno dodaje FEP Constitution +1 -0.76 ×0.93 · -7% 9/24 Agility +1 -0.17 ×1.05 · +5% 8/24 Perception +1 -0.32 ×0.91 · -9% 1/7 Will +1 +0.73 ×0.94 · -6% 2/6 +6 Str+1 4.50, Int+2 4.50, Con+1 2.25 → Str+1 4.50, Int+2 4.50, Dex+1 2.25 -0.14 24
Linden🪵 drewno dodaje FEP Strength +1 -0.08 2/15 Constitution +1 -1.03 ×0.90 · -10% 8/20 Agility +1 -1.16 ×0.87 · -13% 6/20 Will +1 +0.45 1/5 +7 Int+2 10.50, Str+2 4.32 → Int+2 10.50, Str+2 4.32, Str+1 5.25 -0.20 20
Buckthorn🪵 drewno podbija Constitution +1 -0.74 ×0.94 · -6% 7/20 Agility +1 -0.35 ×1.07 · +7% 6/20 Intelligence +1 -0.12 ×1.41 · +41% 1/6 Dexterity +1 +1.09 ×1.73 · +73% 1/3 +1 Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 7.50, Str+2 3.00, Str+1 3.75 +0.06 20
Dragontree🪵 drewno podbija Strength +1 +0.07 ×0.97 · -3% 2/15 Constitution +1 -0.18 ×0.95 · -5% 7/20 Perception +1 -0.64 ×0.88 · -12% 4/20 Will +1 +0.56 1/4 +4 Agi+2 7.50, Int+1 3.00, Per+1 3.00 → Agi+2 14.32, Int+1 3.00, Per+1 3.00 +0.39 20
Bay willow🪵 drewno podbija Constitution +1 -0.13 7/18 Will +1 +0.90 2/5 Agility +1 +0.24 ×1.05 · +5% 5/18 Strength +2 -1.06 ×0.89 · -11% 4/18 +4 Str+1 4.50, Int+2 4.50, Con+1 2.25 → Str+1 4.50, Int+2 4.50, Dex+1 2.25 +0.09 18
Osier🪵 drewno dodaje FEP Strength +1 -0.79 ×0.90 · -10% 1/12 Intelligence +1 +1.66 ×1.31 · +31% 1/5 Will +1 -1.27 ×0.79 · -21% 5/18 Agility +1 -0.96 ×0.93 · -7% 5/18 +7 Agi+2 7.50, Int+1 3.00, Per+1 3.00, Cha+1 3.75 → Agi+2 14.32, Int+1 3.00, Per+1 3.00 -0.04 18
Lemon tree🪵 drewno podbija Strength +1 -0.17 ×0.96 · -4% 2/12 Constitution +1 -0.54 ×0.93 · -7% 5/17 Agility +1 -0.09 ×1.10 · +10% 5/17 Perception +1 -2.32 ×0.84 · -16% 4/17 +5 Str+1 4.50, Int+2 4.50, Agi+1 2.25 → Str+1 4.50, Int+2 4.50, Dex+1 2.25 -0.15 17
Conker🪵 drewno niejednoznaczne Strength +1 +0.05 ×0.93 · -7% 2/12 Charisma +1 -1.61 ×0.83 · -17% 5/17 Will +1 +0.90 2/5 Dexterity +1 +0.66 ×0.98 · -2% 2/5 +7 Con+2 6.00, Wil+1 3.00, Cha+1 3.00, Per+1 1.50, Dex+2 1.95 → Con+2 6.00, Wil+1 3.00, Cha+1 3.00, Dex+1 1.50, Dex+2 1.95 +0.02 17
Almond tree🪵 drewno niejednoznaczne Strength +1 +0.21 ×0.90 · -10% 2/13 Agility +1 -1.19 ×1.05 · +5% 7/16 Dexterity +1 -1.62 ×1.06 · +6% 1/6 Constitution +1 +0.27 ×1.07 · +7% 6/16 +4 Int+2 7.50, Str+2 3.00, Dex+1 3.75 → Int+2 7.50, Str+2 3.00, Str+1 3.75 -0.45 16
Zelkova🪵 drewno podbija Strength +1 -0.10 ×0.97 · -3% 1/11 Intelligence +1 +1.01 ×1.31 · +31% 1/6 Constitution +1 -0.64 ×0.92 · -8% 6/16 Agility +1 +0.14 ×1.05 · +5% 5/16 +4 Str+1 6.52, Wil+1 2.25 → Str+1 6.53, Int+1 2.25 +0.07 16
Chastetree🪵 drewno dodaje FEP Intelligence +1 -0.29 ×1.08 · +8% 1/7 Perception +1 +0.75 1/4 Agility +2 +2.26 ×1.32 · +32% 2/16 Intelligence +2 -2.18 ×0.75 · -25% 2/16 +1 Str+1 4.50, Int+2 8.86 → Str+1 4.50, Int+2 4.50, Dex+1 2.25 -0.01 16
Persimmon tree🪵 drewno dodaje FEP Strength +1 +0.33 ×1.03 · +3% 1/9 Agility +1 -0.54 ×1.07 · +7% 6/16 Perception +1 +0.13 1/6 Will +1 -0.75 1/5 +4 Str+1 4.50, Int+2 4.50, Per+1 2.25 → Str+1 4.50, Int+2 4.50, Dex+1 2.25 +0.33 16
Sallow🪵 drewno podbija Strength +1 -0.36 ×1.03 · +3% 1/11 Constitution +1 -1.01 ×0.86 · -14% 6/16 Perception +1 -1.07 ×0.75 · -25% 1/5 Intelligence +1 +1.52 ×1.28 · +28% 1/4 +4 Str+1 6.53, Wil+1 2.25 → Str+1 6.53, Int+1 2.25 0.00 16
Elm🪵 drewno dodaje FEP Strength +1 +0.22 ×1.11 · +11% 1/10 Constitution +1 -1.04 ×0.88 · -12% 7/16 Agility +1 +0.33 ×1.07 · +7% 5/16 Intelligence +1 +1.52 ×1.28 · +28% 1/4 +8 Str+1 6.52, Wil+1 2.25 → Str+1 6.53, Int+1 2.25 +0.05 16
Larch🪵 drewno dodaje FEP Strength +1 +0.80 ×1.14 · +14% 2/10 Strength +2 -0.33 ×0.95 · -5% 4/16 Dexterity +1 +1.84 ×1.36 · +36% 1/3 Will +1 +1.40 ×0.56 · -44% 2/3 +2 Agi+2 7.50, Int+1 3.00, Per+1 3.00 → Agi+2 14.32, Int+1 3.00, Per+1 3.00 +0.28 16
Lotetree🪵 drewno dodaje FEP Strength +1 +0.06 1/10 Agility +1 -1.05 ×0.97 · -3% 7/15 Constitution +1 -0.19 ×0.98 · -2% 7/15 Intelligence +1 +1.52 ×1.28 · +28% 1/4 +5 Con+2 6.00, Wil+1 3.00, Cha+1 3.00, Con+1 1.50, Str+1 1.95 → Con+2 6.00, Wil+1 3.00, Cha+1 3.00, Dex+1 1.50, Dex+2 1.95 +0.01 15
Dogwood🪵 drewno dodaje FEP Strength +1 -0.55 ×0.94 · -6% 1/9 Constitution +1 +0.60 ×1.06 · +6% 6/15 Agility +1 -0.27 5/15 Perception +1 -0.15 1/5 +5 Agi+1 6.00, Int+1 3.00, Dex+1 3.00 → Agi+1 6.00, Int+1 3.00, Per+1 3.00 +0.15 15
Rowan🪵 drewno podbija Strength +1 +0.77 ×0.94 · -6% 2/10 Constitution +1 -0.39 ×0.94 · -6% 5/15 Will +1 -0.37 ×0.82 · -18% 2/5 Agility +1 +0.33 ×1.07 · +7% 5/15 +6 Int+2 20.37, Str+2 4.32 → Int+2 10.50, Str+2 4.32, Str+1 5.25 -0.55 15
Alder🪵 drewno dodaje FEP Strength +1 -0.17 ×0.89 · -11% 1/9 Constitution +1 -0.35 ×0.95 · -5% 6/14 Agility +1 +0.26 ×1.06 · +6% 5/14 Intelligence +1 +0.96 ×1.21 · +21% 4/14 +4 Agi+1 6.00, Int+1 3.00, Wil+1 3.00 → Agi+1 6.00, Int+1 3.00, Per+1 3.00 +0.20 14
Gray alder🪵 drewno dodaje FEP Strength +1 +0.13 ×0.94 · -6% 1/9 Constitution +1 +0.19 ×1.06 · +6% 7/14 Agility +1 +0.11 ×1.02 · +2% 5/14 Perception +1 +0.75 1/4 +4 Agi+2 7.50, Int+1 6.75, Per+1 3.00 → Agi+2 14.32, Int+1 3.00, Per+1 3.00 +0.30 14
Sorb tree🪵 drewno dodaje FEP Strength +1 -0.59 ×0.97 · -3% 9/14 Agility +1 -0.98 ×0.98 · -2% 6/14 Constitution +1 +0.60 ×1.06 · +6% 6/14 Intelligence +1 +0.44 ×1.18 · +18% 1/5 +5 Agi+2 7.50, Int+1 3.00, Per+1 3.00, Cha+1 3.75 → Agi+2 14.32, Int+1 3.00, Per+1 3.00 +0.03 14
Cherry🪵 drewno dodaje FEP Strength +1 -0.06 ×0.95 · -5% 1/9 Agility +1 +0.33 ×1.07 · +7% 5/14 Perception +1 -0.15 1/5 Intelligence +1 +1.11 ×1.17 · +17% 1/4 +4 Agi+2 9.60, Int+1 3.00, Per+1 3.00 → Agi+2 14.32, Int+1 3.00, Per+1 3.00 +0.17 14
Chestnut tree🪵 drewno dodaje FEP Strength +1 -0.08 ×1.03 · +3% 1/10 Constitution +1 -0.54 ×0.97 · -3% 6/14 Agility +1 -0.60 ×0.95 · -5% 5/14 Intelligence +1 +1.52 ×1.28 · +28% 1/4 +6 Agi+2 9.37, Int+1 3.00, Per+1 3.00 → Agi+2 14.32, Int+1 3.00, Per+1 3.00 +0.07 14
Strawberry tree🪵 drewno dodaje FEP Strength +1 +0.68 2/9 Agility +1 +0.33 ×1.07 · +7% 5/14 Constitution +1 -0.13 ×0.97 · -3% 5/14 Perception +1 -2.25 4/14 +4 Int+2 7.50, Str+2 3.00, Per+1 3.75 → Int+2 7.50, Str+2 3.00, Str+1 3.75 +0.07 14
Juniper🪵 drewno dodaje FEP Strength +1 -3.10 ×0.93 · -7% 1/10 Intelligence +1 -0.94 1/4 Agility +1 +0.42 ×1.09 · +9% 4/13 Constitution +1 -0.29 ×0.98 · -2% 4/13 +4 Str+1 4.50, Int+2 4.50, Wil+1 2.25 → Str+1 4.50, Int+2 4.50, Dex+1 2.25 -0.37 13
Stonepine🪵 drewno podbija Strength +1 +1.20 ×1.07 · +7% 2/9 Agility +1 +0.33 ×1.07 · +7% 5/13 Constitution +1 -0.94 ×0.92 · -8% 4/13 Strength +2 -0.51 ×0.94 · -6% 4/13 +3 Int+2 10.50, Str+2 4.32 → Int+2 10.50, Str+2 4.32, Str+1 5.25 +0.11 13
Wartybirch🪵 drewno podbija Strength +1 -0.47 ×0.83 · -17% 2/6 Constitution +1 -2.17 ×0.89 · -11% 5/12 Perception +1 -0.75 ×0.91 · -9% 5/12 Will +1 +0.07 1/4 +5 Agi+1 4.50, Con+1 6.00, Per+1 2.25 → Agi+1 4.50, Con+1 6.00, Wil+1 2.25 -0.35 12
Fig tree🪵 drewno podbija Strength +1 +0.85 ×1.03 · +3% 1/7 Constitution +1 -2.63 ×0.76 · -24% 4/12 Will +1 -0.75 1/4 Agility +1 +0.42 ×1.09 · +9% 4/12 +5 Agi+1 4.50, Con+1 6.00, Int+1 2.25 → Agi+1 4.50, Con+1 6.00, Wil+1 2.25 -0.04 12
Moundtree🪵 drewno niejednoznaczne Strength +1 +0.13 ×0.90 · -10% 2/8 Dexterity +1 -0.58 ×1.24 · +24% 1/6 Constitution +1 -1.22 ×0.83 · -17% 4/12 Intelligence +1 -1.26 ×1.37 · +37% 3/12 +5 Int+2 7.50, Str+2 3.00, Dex+1 3.75 → Int+2 7.50, Str+2 3.00, Str+1 3.75 -0.17 12
Elderberry bush dodaje FEP Strength +1 +0.45 ×1.05 · +5% 1/8 Intelligence +1 -1.60 1/4 Agility +1 +0.42 ×1.09 · +9% 4/11 Constitution +1 +0.15 ×1.02 · +2% 4/11 +4 Str+1 4.50, Int+2 4.50, Wil+1 2.25 → Str+1 4.50, Int+2 4.50, Dex+1 2.25 +0.37 11
Crampbark🪵 drewno dodaje FEP Strength +1 +0.31 ×1.08 · +8% 8/11 Constitution +1 +0.27 ×1.09 · +9% 5/11 Agility +1 +0.42 ×1.09 · +9% 4/11 Dexterity +1 +0.54 ×1.26 · +26% 1/3 +2 Agi+2 9.82, Int+1 3.00, Per+1 3.00 → Agi+2 14.32, Int+1 3.00, Per+1 3.00 +0.41 11
Mallorn🪵 drewno podbija Will +1 -0.24 ×1.01 · +1% 1/5 Constitution +1 -1.50 ×0.89 · -11% 4/10 Charisma +1 -1.75 3/10 Dexterity +1 +1.29 ×1.13 · +13% 1/3 +2 Str+1 4.50, Int+2 4.50, Con+1 2.25 → Str+1 4.50, Int+2 4.50, Dex+1 2.25 -0.08 10
Sycamore🪵 drewno podbija Strength +1 -4.49 ×0.84 · -16% 1/7 Will +1 -0.09 ×0.88 · -12% 1/4 Constitution +1 -3.43 ×0.77 · -23% 3/10 Dexterity +1 +1.84 ×1.36 · +36% 1/3 +5 Str+2 6.00, Str+1 48.76 → Str+2 6.00, Str+1 24.75 -1.19 10
Ash🪵 drewno dodaje FEP Strength +1 +0.51 ×1.02 · +2% 1/8 Constitution +1 +0.42 ×1.02 · +2% 4/9 Agility +1 -0.69 ×0.92 · -8% 3/9 Intelligence +2 -1.91 ×0.77 · -23% 2/9 +2 Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 7.50, Str+2 3.00, Str+1 3.75 +0.03 9
Yew🪵 drewno dodaje FEP Strength +1 -0.05 ×0.97 · -3% 1/8 Constitution +1 +0.90 ×1.09 · +9% 4/9 Agility +1 -0.54 ×0.98 · -2% 3/9 Will +1 -1.88 2/9 +3 Int+2 7.50, Str+2 3.00, Wil+1 3.75 → Int+2 7.50, Str+2 3.00, Str+1 3.75 +0.02 9
Cypress🪵 drewno dodaje FEP Strength +1 +0.39 ×0.98 · -2% 1/7 Constitution +1 +0.90 ×1.09 · +9% 4/9 Agility +1 +0.42 ×1.09 · +9% 4/9 Charisma +1 -2.00 3/9 +2 Str+1 4.50, Int+2 4.50, Cha+1 2.25 → Str+1 4.50, Int+2 4.50, Dex+1 2.25 +0.32 9
Towercap🪵 drewno dodaje FEP Strength +1 +0.50 1/3 Intelligence +1 -2.26 ×0.91 · -9% 2/4 Constitution +2 -2.22 ×0.73 · -27% 1/4 Charisma +1 +1.50 ×2.00 · +100% 1/4 +2 Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 7.50, Str+2 3.00, Str+1 3.75 -0.09 4
Hornbeam🪵 drewno dodaje FEP Charisma +1 -1.25 3/3 Strength +1 +1.88 1/2 Dexterity +1 +1.64 ×1.36 · +36% 2/3 Will +1 -3.75 ×0.09 · -91% 1/3 +1 Int+2 7.50, Str+2 3.00, Cha+1 3.75 → Int+2 7.50, Str+2 3.00, Str+1 3.75 -0.35 3
Oak🪵 drewno bez efektu FEP-y identyczne – nic nie zmienia Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Str+1 3.75 +0.17 2
Tea bush🪵 drewno dodaje FEP Intelligence +2 -5.25 ×0.59 · -41% 1/2 Strength +1 +3.75 1/1 Dexterity +1 +3.28 ×1.73 · +73% 1/2 Int+2 12.75, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Str+1 3.75 +0.02 2
Apple tree🪵 drewno dodaje FEP Intelligence +2 -4.80 ×0.61 · -39% 1/2 Strength +1 +3.75 1/1 Dexterity +1 +3.28 ×1.73 · +73% 1/2 Int+2 12.30, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Str+1 3.75 +0.07 2
Spruce🪵 drewno dodaje FEP Strength +1 +2.57 ×1.54 · +54% 1/2 Strength +2 -0.39 ×0.88 · -12% 1/2 Int+2 7.50, Str+2 3.39 → Int+2 7.50, Str+2 3.00, Str+1 3.75 +0.29 2
Checkertree🪵 drewno bez efektu FEP-y identyczne – nic nie zmienia Str+2 6.00, Str+1 24.75 → Str+2 6.00, Str+1 24.75 +0.04 1
Plum tree🪵 drewno bez efektu FEP-y identyczne – nic nie zmienia Str+2 6.00, Str+1 24.75 → Str+2 6.00, Str+1 24.75 -0.45 1
Southronpine🪵 drewno dodaje FEP Strength +1 -4.76 ×0.58 · -42% 1/1 Intelligence +1 +2.25 1/1 Str+1 11.29 → Str+1 6.53, Int+1 2.25 -0.34 1
Poplar🪵 drewno podbija Strength +1 +0.36 ×1.10 · +10% 1/1 Str+1 3.58 → Str+1 3.94 +0.05 1
Salt🧂 przyprawa dodaje FEP Strength +1 +3.75 1/1 Intelligence +2 -0.90 ×0.89 · -11% 1/1 Int+2 8.40, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Str+1 3.75 +0.26 1
Chives🧂 przyprawa dodaje FEP Strength +1 +3.75 1/1 Int+2 7.50, Str+2 3.00, Agi+1 0.01 → Int+2 7.50, Str+2 3.00, Str+1 3.75 +0.50 1
Clove of Garlic🧂 przyprawa dodaje FEP Strength +1 +3.75 1/1 Intelligence +2 -1.80 ×0.81 · -19% 1/1 Int+2 9.30, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Str+1 3.75 +0.02 1
Kvann🧂 przyprawa dodaje FEP Strength +1 +3.75 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Str+1 3.75 +0.50 1
Laurel Leaves🧂 przyprawa dodaje FEP Strength +1 +3.75 1/1 Intelligence +2 -0.75 ×0.91 · -9% 1/1 Int+2 8.25, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Str+1 3.75 +0.30 1
Juniper Berries🧂 przyprawa dodaje FEP Strength +1 +3.75 1/1 Strength +2 -1.77 ×0.63 · -37% 1/1 Int+2 7.50, Str+2 4.77 → Int+2 7.50, Str+2 3.00, Str+1 3.75 +0.03 1
Beech🪵 drewno dodaje FEP Strength +1 +3.75 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Str+1 3.75 +1.17 1
Willow🪵 drewno bez efektu FEP-y identyczne – nic nie zmienia Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 7.50, Str+2 3.00, Str+1 3.75 0.00 1
Tree Heath🪵 drewno dodaje FEP Strength +1 +3.75 1/1 Intelligence +2 -3.00 ×0.71 · -29% 1/1 Int+2 10.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Str+1 3.75 -0.30 1
Whitebeam🪵 drewno zamienia staty Zamienia wartości między statami: Will +1 → Strength +1 ×1 Int+2 7.50, Str+2 3.00, Wil+1 3.75 → Int+2 7.50, Str+2 3.00, Str+1 3.75 0.00 1
Cedar🪵 drewno dodaje FEP Strength +1 +3.75 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Str+1 3.75 +1.16 1
Mayflower tree🪵 drewno dodaje FEP Strength +1 +3.75 1/1 Strength +2 -2.01 ×0.60 · -40% 1/1 Int+2 7.50, Str+2 5.01 → Int+2 7.50, Str+2 3.00, Str+1 3.75 -0.04 1
Blackpine🪵 drewno dodaje FEP Strength +1 +3.75 1/1 Strength +2 -1.29 ×0.70 · -30% 1/1 Int+2 7.50, Str+2 4.29 → Int+2 7.50, Str+2 3.00, Str+1 3.75 +0.16 1