🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Juniper Berries🧂 przyprawa

Par z / bez
81
Par zamiany
675
Porównano w potrawach
23/59
Głód Δ
+0.34
Energia Δ
0.00

Charakter składnika

Podbija jeden z istniejących FEP-ów potrawy, ale który – zależy od potrawy. Nie dodaje nowych FEP-ów: Strength +2 ×4 Constitution +1 ×3 Strength +1 ×3 Intelligence +1 ×3 Charisma +1 ×3 Dexterity +1 ×3 Dexterity +2 ×1 Perception +1 ×1 Will +2 ×1 Perception +2 ×1

Najmocniej rośnie w poszczególnych potrawach: Meat-in-Jelly → Constitution +1 +1.36, Smoked Wolfdog → Strength +2 +2.29, Autumn Steak → Dexterity +2 +0.45, Liver Paté → Strength +1 +2.65, Fishwrap → Intelligence +1 +0.94, Nutjerky → Charisma +1 +0.82, Clambake → Charisma +1 +4.42, Lemon Fish → Intelligence +1 +0.82, Meatpie → Dexterity +1 +2.07, Omelette → Perception +1 +0.08, Pan-Seared Fish → Strength +1 +0.83, Hop Jellies → Will +2 +0.56, Iced Caviar → Intelligence +1 +0.08, Jelly Cake → Perception +2 +2.44, Leg of Boar → Strength +1 +3.84, Liver & Onions → Dexterity +1 +0.73, Magpie → Constitution +1 +0.54, Pickled Onions → Constitution +1 +0.31, Roeboat → Charisma +1 +0.49, Sizzling Roast Chicken → Dexterity +1 +0.52, Sizzling Roast Mammoth → Strength +2 +0.30, Sizzling Roast Troll → Strength +2 +6.15, Wolfdog → Strength +2 +0.26

Średni mnożnik FEP-ów obecnych po obu stronach: ×1.18, rosną w 37% przypadków.

Per potrawa

Potrawa Typ Efekt Przykład: bez → z Głód Δ Par
Meat-in-Jelly podbija Constitution +1 +1.36 ×1.35 · +35% 22/22 Strength +1 +0.70 ×1.18 · +18% 2/22 Wil+2 2.40, Con+1 6.05 → Wil+2 2.40, Con+1 8.17 +0.23 22
Smoked Wolfdog podbija Strength +2 +2.29 ×1.59 · +59% 22/22 Int+2 7.50, Str+2 5.73 → Int+2 7.50, Str+2 9.11 +0.59 22
Autumn Steak niejednoznaczne Dexterity +1 +0.18 ×1.09 · +9% 4/5 Dexterity +2 +0.45 ×1.09 · +9% 2/5 Strength +2 +0.23 ×1.09 · +9% 2/5 Per+1 0.30, Con+1 4.50, Dex+2 5.00, Agi+1 2.75 → Per+1 0.30, Con+1 4.50, Dex+2 5.90, Agi+1 2.75 +0.11 5
Liver Paté podbija Strength +1 +2.65 ×1.53 · +53% 4/4 Psy+1 3.00, Str+1 5.00, Dex+1 5.60, Int+1 3.50 → Psy+1 3.00, Str+1 7.65, Dex+1 5.60, Int+1 3.50 +0.35 4
Fishwrap podbija Intelligence +1 +0.94 ×1.40 · +40% 3/3 Perception +1 +0.92 ×1.20 · +20% 3/3 Per+1 4.60, Int+1 2.00, Wil+1 1.02, Agi+1 1.60 → Per+1 7.36, Int+1 2.00, Wil+1 1.02, Agi+1 1.60 +0.30 3
Nutjerky podbija Charisma +1 +0.82 ×1.41 · +41% 3/3 Str+1 4.00, Cha+1 2.00, Wil+1 1.70, Agi+1 0.70 → Str+1 4.00, Cha+1 2.82, Wil+1 1.70, Agi+1 0.70 +0.13 3
Clambake podbija Charisma +1 +4.42 ×1.45 · +45% 2/2 Cha+2 3.00, Cha+1 13.00, Per+1 2.80, Dex+1 1.60 → Cha+2 3.00, Cha+1 18.85, Per+1 2.80, Dex+1 1.60 +0.71 2
Lemon Fish podbija Intelligence +1 +0.82 ×1.61 · +61% 2/2 Int+2 1.80, Per+1 6.00, Int+1 1.50 → Int+2 1.80, Per+1 6.00, Int+1 2.41 +0.16 2
Meatpie podbija Strength +1 +1.76 ×1.27 · +27% 2/2 Dexterity +1 +2.07 ×1.54 · +54% 1/2 Str+1 6.53, Con+1 3.60 → Str+1 10.05, Con+1 3.60 +0.45 2
Omelette podbija Perception +1 +0.08 ×1.03 · +3% 2/2 Dex+2 4.80, Per+1 3.00, Con+1 2.70 → Dex+2 4.80, Per+1 3.09, Con+1 2.70 +0.01 2
Pan-Seared Fish niejednoznaczne Strength +1 +0.83 ×1.20 · +20% 2/2 Intelligence +1 +0.34 ×1.21 · +21% 2/2 Str+1 4.05, Int+1 4.50, Int+2 6.00 → Str+1 5.71, Int+1 4.50, Int+2 6.00 +0.24 2
Hop Jellies podbija Will +2 +0.56 ×1.14 · +14% 1/1 Wil+2 4.00, Str+1 3.00 → Wil+2 4.56, Str+1 3.00 +0.18 1
Iced Caviar podbija Intelligence +1 +0.08 ×1.89 · +89% 1/1 Int+1 0.09, Per+1 3.00, Dex+1 1.88 → Int+1 0.17, Per+1 3.00, Dex+1 1.88 +0.02 1
Jelly Cake podbija Perception +2 +2.44 ×1.61 · +61% 1/1 Cha+2 3.20, Per+2 4.00, Agi+1 2.40 → Cha+2 3.20, Per+2 6.44, Agi+1 2.40 +0.78 1
Leg of Boar podbija Strength +1 +3.84 ×1.96 · +96% 1/1 Str+1 4.00, Cha+1 4.00 → Str+1 7.84, Cha+1 4.00 +0.51 1
Liver & Onions podbija Dexterity +1 +0.73 ×1.73 · +73% 1/1 Psy+1 2.40, Dex+1 1.00, Int+1 1.00, Cha+1 1.35 → Psy+1 2.40, Dex+1 1.73, Int+1 1.00, Cha+1 1.35 +0.15 1
Magpie podbija Constitution +1 +0.54 ×1.10 · +10% 1/1 Int+2 3.00, Wil+1 3.20, Con+1 5.40 → Int+2 3.00, Wil+1 3.20, Con+1 5.94 +0.07 1
Pickled Onions podbija Constitution +1 +0.31 ×1.62 · +62% 1/1 Int+1 1.00, Con+1 0.50 → Int+1 1.00, Con+1 0.81 +0.04 1
Roeboat podbija Charisma +1 +0.49 ×1.49 · +49% 1/1 Cha+1 1.00, Int+1 1.00, Dex+1 1.20 → Cha+1 1.49, Int+1 1.00, Dex+1 1.20 +0.08 1
Sizzling Roast Chicken podbija Dexterity +1 +0.52 ×1.42 · +42% 1/1 Dex+1 1.25 → Dex+1 1.77 +0.10 1
Sizzling Roast Mammoth podbija Strength +2 +0.30 ×1.12 · +12% 1/1 Str+2 2.50, Con+1 2.50 → Str+2 2.80, Con+1 2.50 +0.06 1
Sizzling Roast Troll podbija Strength +2 +6.15 ×1.82 · +82% 1/1 Str+2 7.50, Psy+2 5.00 → Str+2 13.65, Psy+2 5.00 +1.23 1
Wolfdog podbija Strength +2 +0.26 ×1.13 · +13% 1/1 Int+2 5.00, Str+2 2.00 → Int+2 5.00, Str+2 2.26 +0.08 1

Wpływ na FEP-y (pary z / bez)

FEP Δ średnia Mnożnik Δ mediana Tylko ze składnikiem Spójność Par
Strength +2 +2.05 ×1.51 +51% +1.77 0/28 93% 28
Perception +2 +1.22 ×1.31 +31% +2.44 0/2 50% 2
Strength +1 +1.17 ×1.24 +24% 0.00 0/18 44% 18
Charisma +1 +1.07 ×1.24 +24% +0.49 0/11 55% 11
Constitution +1 +0.88 ×1.24 +24% +0.87 0/35 69% 35
Intelligence +1 +0.35 ×1.25 +25% 0.00 0/15 40% 15
Dexterity +2 +0.23 ×1.05 +4% 0.00 0/4 25% 4
Dexterity +1 +0.21 ×1.11 +11% 0.00 0/19 26% 19
Perception +1 +0.16 ×1.04 +4% 0.00 0/18 17% 18

Mnożnik: średnia z (wartość z przyprawą ÷ wartość bez), czyli o ile procent przyprawa podniosła stat; „nowy FEP” = bez przyprawy go nie było. Tylko ze składnikiem: w ilu parach ten FEP istnieje wyłącznie w wariancie z badanym składnikiem. Spójność: odsetek par ze zmianą dodatnią.

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Salt🧂 przyprawa niejednoznaczne Constitution +1 -0.60 ×0.93 · -7% 64/137 Strength +1 +0.27 ×1.02 · +2% 1/48 Agility +1 -0.10 ×0.99 · -1% 1/42 Perception +1 -0.33 39/137 +13 Wil+2 2.25, Str+1 6.50, Con+1 2.00, Agi+2 18.81 → Wil+2 2.25, Str+1 12.28, Con+1 2.00, Agi+2 10.75 -0.13 137
Laurel Leaves🧂 przyprawa podbija Constitution +1 +0.25 ×1.10 · +10% 62/128 Agility +1 -0.45 ×0.87 · -13% 3/35 Charisma +1 +1.09 ×1.18 · +18% 34/128 Dexterity +1 -1.76 ×0.92 · -8% 33/128 +10 Str+2 7.73, Per+2 12.60, Con+1 3.75, Cha+1 10.26, Str+1 10.26, Dex+1 42.12, Agi+1 7.06 → Str+2 53.15, Per+2 12.64, Con+1 5.00, Cha+1 25.39, Agi+1 3.98 -0.13 128
Clove of Garlic🧂 przyprawa niejednoznaczne Constitution +1 -0.80 ×0.97 · -3% 40/93 Perception +1 -0.51 ×0.86 · -14% 38/93 Strength +2 +0.53 ×1.20 · +20% 2/28 Agility +1 +0.22 3/28 +12 Str+2 55.94, Per+2 12.64, Con+1 8.15, Cha+1 12.83, Agi+1 3.98 → Str+2 53.15, Per+2 12.64, Con+1 5.00, Cha+1 25.39, Agi+1 3.98 -0.12 93
Kvann🧂 przyprawa podbija Constitution +1 +1.63 ×2.46 · +146% 37/81 Perception +1 +0.61 ×1.45 · +45% 29/81 Will +2 -1.35 ×0.91 · -9% 25/81 Charisma +1 +2.31 ×1.69 · +69% 1/20 +13 Str+1 1.50, Per+1 0.75 → Str+1 0.75, Per+1 1.50 +0.37 81
Tansy🧂 przyprawa niejednoznaczne Constitution +1 -0.15 ×0.97 · -3% 20/49 Perception +1 +0.24 ×1.09 · +9% 17/49 Strength +1 +0.53 ×1.05 · +5% 14/49 Strength +2 +0.47 ×1.14 · +14% 14/49 +10 Str+1 8.10, Int+1 11.95 → Str+1 5.71, Int+1 4.50, Int+2 6.00 +0.01 49
Dill🧂 przyprawa niejednoznaczne Perception +1 +0.64 ×1.07 · +7% 21/49 Constitution +1 -0.99 ×0.91 · -9% 19/49 Charisma +1 -0.49 ×1.10 · +10% 18/49 Dexterity +1 +0.32 ×1.04 · +4% 16/49 +12 Str+2 11.32, Per+2 12.03, Con+1 5.00, Cha+1 33.77, Dex+1 8.49, Agi+1 3.00 → Str+2 11.32, Per+2 12.03, Con+1 5.00, Cha+1 20.97, Dex+1 16.81, Agi+1 3.00 -0.10 49
Chives🧂 przyprawa podbija Agility +1 -1.84 ×0.61 · -39% 37/37 Constitution +1 +0.82 ×1.25 · +25% 17/37 Strength +2 +1.17 ×1.40 · +40% 13/37 Dexterity +1 +0.10 ×1.08 · +8% 1/12 +6 Wil+2 2.25, Str+1 6.50, Con+1 2.00, Agi+2 10.75, Agi+1 9.44 → Wil+2 2.25, Str+1 12.28, Con+1 2.00, Agi+2 10.75 -0.01 37
Sage🧂 przyprawa podbija Perception +1 -0.65 ×0.93 · -7% 7/20 Strength +2 +0.92 ×1.13 · +13% 5/20 Constitution +1 +0.16 ×1.16 · +16% 5/20 Dexterity +1 +2.17 ×1.35 · +35% 4/20 +12 Str+2 11.52, Per+2 12.24, Con+1 5.00, Cha+1 20.97, Dex+1 8.64, Agi+1 3.54 → Str+2 11.32, Per+2 12.03, Con+1 5.00, Cha+1 20.97, Dex+1 16.81, Agi+1 3.00 -0.19 20
Thyme🧂 przyprawa podbija Perception +1 +0.30 ×1.18 · +18% 7/19 Strength +2 +0.52 ×1.22 · +22% 5/19 Perception +2 -0.25 ×1.12 · +12% 5/19 Intelligence +2 -3.58 ×0.71 · -29% 4/19 +8 Wil+2 2.25, Str+1 6.50, Con+1 2.00, Agi+2 20.32 → Wil+2 2.25, Str+1 12.28, Con+1 2.00, Agi+2 10.75 -0.28 19
Black Pepper🧂 przyprawa podbija Strength +2 +0.08 ×1.04 · +4% 11/11 Intelligence +2 -3.57 ×0.70 · -30% 10/11 Intelligence +1 -1.50 ×0.71 · -29% 1/11 Dexterity +1 -1.50 ×0.71 · -29% 1/11 +2 Int+2 20.37, Str+2 4.32 → Int+2 14.55, Str+2 4.77 -0.90 11
Brill Roe podbija Perception +1 +2.85 ×1.95 · +95% 1/1 Intelligence +1 +1.91 ×22.22 · +2122% 1/1 Dexterity +1 -1.88 1/1 Int+1 0.09, Per+1 3.00, Dex+1 1.88 → Int+1 2.00, Per+1 5.85 +0.47 1
Cowsmilk podbija Dexterity +1 +1.75 ×1.33 · +33% 1/1 Strength +1 -0.85 ×0.90 · -10% 1/1 Constitution +1 +0.60 ×1.33 · +33% 1/1 Psyche +1 +0.53 ×1.34 · +34% 1/1 Psy+1 1.57, Str+1 8.50, Dex+1 5.25, Con+1 1.80 → Psy+1 2.10, Str+1 7.65, Dex+1 7.00, Con+1 2.40 +0.27 1
Sheepsmilk podbija Strength +1 +2.65 ×1.53 · +53% 1/1 Dexterity +1 -1.86 ×0.79 · -21% 1/1 Constitution +1 +0.60 ×1.33 · +33% 1/1 Psyche +1 +0.53 ×1.34 · +34% 1/1 Psy+1 1.57, Str+1 5.00, Dex+1 8.86, Con+1 1.80 → Psy+1 2.10, Str+1 7.65, Dex+1 7.00, Con+1 2.40 +0.25 1
Goatsmilk podbija Will +1 -3.50 1/1 Strength +1 +2.65 ×1.53 · +53% 1/1 Dexterity +1 +1.75 ×1.33 · +33% 1/1 Constitution +1 +0.60 ×1.33 · +33% 1/1 +1 Psy+1 1.58, Str+1 5.00, Dex+1 5.25, Wil+1 3.50, Con+1 1.80 → Psy+1 2.10, Str+1 7.65, Dex+1 7.00, Con+1 2.40 +0.27 1
Rowan🪵 drewno podbija Intelligence +2 -7.05 ×0.52 · -48% 1/1 Strength +2 +1.77 ×1.59 · +59% 1/1 Int+2 14.55, Str+2 3.00 → Int+2 7.50, Str+2 4.77 -1.41 1
Bay willow🪵 drewno podbija Strength +2 +1.77 ×1.59 · +59% 1/1 Intelligence +2 -0.75 ×0.91 · -9% 1/1 Int+2 8.25, Str+2 3.00 → Int+2 7.50, Str+2 4.77 +0.27 1
Ash🪵 drewno podbija Intelligence +1 -3.75 1/1 Strength +2 +1.77 ×1.59 · +59% 1/1 Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 7.50, Str+2 4.77 -0.03 1
Buckthorn🪵 drewno podbija Intelligence +1 -3.75 1/1 Strength +2 +1.77 ×1.59 · +59% 1/1 Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 7.50, Str+2 4.77 -0.03 1
Yew🪵 drewno podbija Will +1 -3.75 1/1 Strength +2 +1.77 ×1.59 · +59% 1/1 Int+2 7.50, Str+2 3.00, Wil+1 3.75 → Int+2 7.50, Str+2 4.77 -0.03 1
Almond tree🪵 drewno podbija Dexterity +1 -3.75 1/1 Strength +2 +1.77 ×1.59 · +59% 1/1 Int+2 7.50, Str+2 3.00, Dex+1 3.75 → Int+2 7.50, Str+2 4.77 -0.03 1
Linden🪵 drewno podbija Strength +2 +1.77 ×1.59 · +59% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 4.77 +0.95 1
Zelkova🪵 drewno podbija Charisma +1 -3.75 1/1 Strength +2 +1.77 ×1.59 · +59% 1/1 Int+2 7.50, Str+2 3.00, Cha+1 3.75 → Int+2 7.50, Str+2 4.77 -0.03 1
Chastetree🪵 drewno podbija Strength +2 +1.77 ×1.59 · +59% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 4.77 +0.92 1
Alder🪵 drewno podbija Strength +2 +1.77 ×1.59 · +59% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 4.77 +1.14 1
Persimmon tree🪵 drewno podbija Strength +2 +1.77 ×1.59 · +59% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 4.77 +1.35 1
Lotetree🪵 drewno niejednoznaczne Strength +2 -0.60 ×0.89 · -11% 1/1 Int+2 7.50, Str+2 5.37 → Int+2 7.50, Str+2 4.77 -0.16 1
Gray alder🪵 drewno podbija Strength +2 +1.77 ×1.59 · +59% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 4.77 +1.39 1
Sallow🪵 drewno niejednoznaczne Strength +2 -0.78 ×0.86 · -14% 1/1 Int+2 7.50, Str+2 5.55 → Int+2 7.50, Str+2 4.77 -0.21 1
Elm🪵 drewno podbija Strength +2 +1.02 ×1.27 · +27% 1/1 Int+2 7.50, Str+2 3.75 → Int+2 7.50, Str+2 4.77 +0.27 1
Sorb tree🪵 drewno podbija Strength +1 -3.75 1/1 Strength +2 +1.77 ×1.59 · +59% 1/1 Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 7.50, Str+2 4.77 -0.03 1
Cherry🪵 drewno podbija Strength +2 +0.66 ×1.16 · +16% 1/1 Int+2 7.50, Str+2 4.11 → Int+2 7.50, Str+2 4.77 +0.17 1
Dogwood🪵 drewno podbija Charisma +1 -3.75 1/1 Strength +2 +1.77 ×1.59 · +59% 1/1 Int+2 7.50, Str+2 3.00, Cha+1 3.75 → Int+2 7.50, Str+2 4.77 -0.03 1
Chestnut tree🪵 drewno podbija Strength +2 +0.12 ×1.03 · +3% 1/1 Int+2 7.50, Str+2 4.65 → Int+2 7.50, Str+2 4.77 +0.03 1
Laurel🪵 drewno podbija Strength +2 +1.77 ×1.59 · +59% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 4.77 +0.95 1
King's Oak🪵 drewno podbija Strength +1 -3.75 1/1 Strength +2 +1.77 ×1.59 · +59% 1/1 Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 7.50, Str+2 4.77 -0.03 1
Osier🪵 drewno podbija Strength +2 +0.84 ×1.21 · +21% 1/1 Int+2 7.50, Str+2 3.93 → Int+2 7.50, Str+2 4.77 +0.22 1
Conker🪵 drewno podbija Strength +2 +1.77 ×1.59 · +59% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 4.77 +0.96 1
Beech🪵 drewno podbija Strength +2 +1.77 ×1.59 · +59% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 4.77 +1.14 1
Willow🪵 drewno podbija Strength +1 -3.75 1/1 Strength +2 +1.77 ×1.59 · +59% 1/1 Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 7.50, Str+2 4.77 -0.03 1
Spruce🪵 drewno podbija Strength +2 +1.38 ×1.41 · +41% 1/1 Int+2 7.50, Str+2 3.39 → Int+2 7.50, Str+2 4.77 +0.37 1
Tree Heath🪵 drewno podbija Intelligence +2 -3.00 ×0.71 · -29% 1/1 Strength +2 +1.77 ×1.59 · +59% 1/1 Int+2 10.50, Str+2 3.00 → Int+2 7.50, Str+2 4.77 -0.33 1
Whitebeam🪵 drewno podbija Will +1 -3.75 1/1 Strength +2 +1.77 ×1.59 · +59% 1/1 Int+2 7.50, Str+2 3.00, Wil+1 3.75 → Int+2 7.50, Str+2 4.77 -0.03 1
Cedar🪵 drewno podbija Strength +2 +1.77 ×1.59 · +59% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 4.77 +1.13 1
Mayflower tree🪵 drewno niejednoznaczne Strength +2 -0.24 ×0.95 · -5% 1/1 Int+2 7.50, Str+2 5.01 → Int+2 7.50, Str+2 4.77 -0.07 1
Oak🪵 drewno podbija Strength +2 +1.77 ×1.59 · +59% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 4.77 +1.11 1
Blackpine🪵 drewno podbija Strength +2 +0.48 ×1.11 · +11% 1/1 Int+2 7.50, Str+2 4.29 → Int+2 7.50, Str+2 4.77 +0.13 1
Larch🪵 drewno podbija Strength +2 +1.77 ×1.59 · +59% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 4.77 +1.18 1
Strawberry tree🪵 drewno podbija Perception +1 -3.75 1/1 Strength +2 +1.77 ×1.59 · +59% 1/1 Int+2 7.50, Str+2 3.00, Per+1 3.75 → Int+2 7.50, Str+2 4.77 -0.03 1
Lemon tree🪵 drewno niejednoznaczne Strength +2 -0.96 ×0.83 · -17% 1/1 Int+2 7.50, Str+2 5.73 → Int+2 7.50, Str+2 4.77 -0.26 1
Hornbeam🪵 drewno podbija Charisma +1 -3.75 1/1 Strength +2 +1.77 ×1.59 · +59% 1/1 Int+2 7.50, Str+2 3.00, Cha+1 3.75 → Int+2 7.50, Str+2 4.77 -0.03 1
Tea bush🪵 drewno podbija Intelligence +2 -5.25 ×0.59 · -41% 1/1 Strength +2 +1.77 ×1.59 · +59% 1/1 Int+2 12.75, Str+2 3.00 → Int+2 7.50, Str+2 4.77 -0.93 1
Apple tree🪵 drewno podbija Intelligence +2 -4.80 ×0.61 · -39% 1/1 Strength +2 +1.77 ×1.59 · +59% 1/1 Int+2 12.30, Str+2 3.00 → Int+2 7.50, Str+2 4.77 -0.81 1
Cypress🪵 drewno podbija Strength +2 +1.77 ×1.59 · +59% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 4.77 +1.32 1
Juniper🪵 drewno podbija Intelligence +1 -3.75 1/1 Strength +2 +1.77 ×1.59 · +59% 1/1 Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 7.50, Str+2 4.77 -0.03 1
Elderberry bush podbija Intelligence +1 -3.75 1/1 Strength +2 +1.77 ×1.59 · +59% 1/1 Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 7.50, Str+2 4.77 -0.03 1
Dragontree🪵 drewno podbija Strength +2 +1.77 ×1.59 · +59% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 4.77 +1.38 1
Crampbark🪵 drewno podbija Strength +1 -3.75 1/1 Strength +2 +1.77 ×1.59 · +59% 1/1 Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 7.50, Str+2 4.77 -0.03 1
Stonepine🪵 drewno podbija Strength +2 +1.77 ×1.59 · +59% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 4.77 +0.88 1
Towercap🪵 drewno podbija Intelligence +1 -3.75 1/1 Strength +2 +1.77 ×1.59 · +59% 1/1 Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 7.50, Str+2 4.77 -0.03 1
Moundtree🪵 drewno podbija Dexterity +1 -3.75 1/1 Strength +2 +1.77 ×1.59 · +59% 1/1 Int+2 7.50, Str+2 3.00, Dex+1 3.75 → Int+2 7.50, Str+2 4.77 -0.03 1
Wartybirch🪵 drewno podbija Constitution +1 -3.75 1/1 Strength +2 +1.77 ×1.59 · +59% 1/1 Int+2 7.50, Str+2 3.00, Con+1 3.75 → Int+2 7.50, Str+2 4.77 -0.03 1