🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Ide

Par z / bez
0
Par zamiany
39
Porównano w potrawach
0/2
Głód Δ
–
Energia Δ
–

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Asp dodaje FEP Intelligence +1 +0.40 ×1.19 · +19% 3/3 Strength +1 +0.37 1/3 Perception +1 -2.25 2/3 Dexterity +1 -0.61 ×0.16 · -84% 1/2 +4 Str+1 5.04, Int+1 2.10, Per+1 2.70, Int+2 6.00 → Str+1 5.04, Int+1 2.40, Psy+1 1.13, Int+2 6.00 -0.18 3
Grayling dodaje FEP Perception +1 -1.13 3/3 Intelligence +1 -0.70 ×0.84 · -16% 3/3 Strength +1 +0.55 ×1.19 · +19% 3/3 Dexterity +1 +0.48 2/2 +2 Str+1 3.53, Int+1 4.50, Int+2 6.00, Per+1 1.50 → Str+1 5.04, Int+1 2.40, Psy+1 1.13, Int+2 6.00 -0.10 3
Salmon dodaje FEP Charisma +1 -4.52 2/2 Intelligence +1 +1.69 ×1.99 · +99% 2/2 Strength +1 +0.88 ×1.24 · +24% 2/2 Dexterity +1 +0.48 2/2 +1 Str+1 3.00, Int+1 2.02, Wil+1 2.40, Cha+1 5.04 → Str+1 5.04, Int+1 3.00, Wil+1 1.92, Dex+1 0.60 -0.32 2
Burbot dodaje FEP Intelligence +1 -2.58 ×0.66 · -34% 2/2 Strength +1 +1.54 ×1.77 · +77% 2/2 Constitution +1 -1.10 ×0.84 · -16% 2/2 Psyche +1 +1.13 1/1 +1 Str+1 2.10, Int+1 7.56, Int+2 6.00, Con+1 1.50 → Str+1 5.04, Int+1 2.40, Psy+1 1.13, Int+2 6.00 -0.27 2
Whiting dodaje FEP Will +1 -2.59 2/2 Intelligence +1 -1.05 ×0.77 · -23% 2/2 Strength +1 +0.07 ×1.07 · +7% 2/2 Intelligence +2 +1.80 ×1.43 · +43% 1/2 +2 Str+1 5.04, Int+1 4.50, Int+2 4.20, Wil+1 4.20 → Str+1 5.04, Int+1 2.40, Psy+1 1.13, Int+2 6.00 -0.20 2
Plaice dodaje FEP Intelligence +1 -0.27 ×0.98 · -2% 2/2 Strength +1 +0.07 ×1.07 · +7% 2/2 Perception +1 -2.70 1/2 Psyche +1 +1.13 1/1 +1 Str+1 5.04, Int+1 2.10, Per+1 2.70, Int+2 6.00 → Str+1 5.04, Int+1 2.40, Psy+1 1.13, Int+2 6.00 -0.16 2
Smelt dodaje FEP Dexterity +1 -0.73 1/2 Intelligence +1 +0.15 ×1.07 · +7% 2/2 Strength +1 +0.07 ×1.07 · +7% 2/2 Psyche +1 +1.13 1/1 +1 Str+1 5.04, Int+1 2.10, Dex+1 1.80, Int+2 6.00 → Str+1 5.04, Int+1 2.40, Psy+1 1.13, Int+2 6.00 -0.05 2
Perch dodaje FEP Intelligence +1 -1.72 ×0.80 · -20% 2/2 Strength +1 +0.21 ×1.30 · +30% 2/2 Perception +1 -2.70 1/2 Constitution +1 +1.80 ×2.00 · +100% 1/2 +2 Int+1 7.60, Con+1 1.80, Str+1 0.70 → Int+1 4.00, Con+1 3.60, Str+1 1.12, Dex+1 0.35 -0.23 2
Roach dodaje FEP Intelligence +1 -1.83 ×0.73 · -27% 2/2 Strength +1 +1.02 ×1.34 · +34% 2/2 Dexterity +1 -0.60 1/2 Psyche +1 +1.13 1/1 Str+1 3.00, Int+1 6.65, Wil+1 1.92 → Str+1 5.04, Int+1 3.00, Wil+1 1.92, Dex+1 0.60 -0.17 2
Zander dodaje FEP Strength +1 +1.14 ×1.29 · +29% 2/2 Intelligence +1 -1.08 ×0.76 · -24% 2/2 Intelligence +2 -1.80 ×0.77 · -23% 1/2 Will +1 -1.20 ×0.62 · -38% 1/2 +2 Str+1 3.90, Int+1 4.54, Int+2 7.80 → Str+1 5.04, Int+1 2.40, Psy+1 1.13, Int+2 6.00 -0.30 2
Silver Bream dodaje FEP Intelligence +1 -1.73 ×0.88 · -12% 2/2 Strength +1 +1.02 ×1.34 · +34% 2/2 Agility +1 -2.25 1/2 Psyche +1 +1.13 1/1 +2 Str+1 3.00, Int+1 7.06, Wil+1 1.44 → Str+1 5.04, Int+1 3.00, Wil+1 1.92, Dex+1 0.60 -0.15 2
Haddock dodaje FEP Intelligence +1 -3.60 ×0.46 · -54% 2/2 Strength +1 +2.04 ×1.68 · +68% 2/2 Agility +1 -4.80 1/2 Intelligence +2 +2.94 ×1.96 · +96% 1/2 +4 Str+1 3.00, Int+1 7.56, Int+2 3.06, Agi+1 4.80 → Str+1 5.04, Int+1 2.40, Psy+1 1.13, Int+2 6.00 -0.16 2
Cod dodaje FEP Intelligence +1 -5.96 ×0.32 · -68% 2/2 Strength +1 +2.04 ×1.68 · +68% 2/2 Psyche +1 +1.13 1/1 Dexterity +1 +0.60 1/1 +1 Str+1 3.00, Int+1 9.45, Int+2 6.00 → Str+1 5.04, Int+1 2.40, Psy+1 1.13, Int+2 6.00 -0.55 2
Catfish dodaje FEP Intelligence +1 -1.12 ×0.78 · -22% 1/1 Strength +1 +0.41 ×1.58 · +58% 1/1 Dexterity +1 +0.35 1/1 Int+1 5.12, Con+1 3.60, Str+1 0.71 → Int+1 4.00, Con+1 3.60, Str+1 1.12, Dex+1 0.35 -0.06 1
Chub dodaje FEP Charisma +1 -0.42 1/1 Dexterity +1 +0.35 1/1 Int+1 4.00, Con+1 3.60, Str+1 1.12, Cha+1 0.42 → Int+1 4.00, Con+1 3.60, Str+1 1.12, Dex+1 0.35 -0.01 1
Tench dodaje FEP Constitution +1 -0.98 ×0.79 · -21% 1/1 Dexterity +1 +0.35 1/1 Strength +1 +0.28 ×1.33 · +33% 1/1 Int+1 4.00, Con+1 4.58, Str+1 0.84 → Int+1 4.00, Con+1 3.60, Str+1 1.12, Dex+1 0.35 -0.06 1
Sturgeon dodaje FEP Psyche +1 -3.00 1/1 Intelligence +1 +1.60 ×1.67 · +67% 1/1 Dexterity +1 +0.35 1/1 Strength +1 -0.28 ×0.80 · -20% 1/1 Int+1 2.40, Con+1 3.60, Str+1 1.40, Psy+1 3.00 → Int+1 4.00, Con+1 3.60, Str+1 1.12, Dex+1 0.35 -0.21 1
Carp dodaje FEP Perception +1 -5.00 1/1 Constitution +1 +2.70 ×4.00 · +300% 1/1 Strength +1 +0.77 ×3.20 · +220% 1/1 Dexterity +1 +0.35 1/1 Int+1 4.00, Con+1 0.90, Per+1 5.00, Str+1 0.35 → Int+1 4.00, Con+1 3.60, Str+1 1.12, Dex+1 0.35 -0.19 1
Zope dodaje FEP Perception +1 -0.84 1/1 Dexterity +1 +0.35 1/1 Strength +1 +0.14 ×1.14 · +14% 1/1 Int+1 4.00, Con+1 3.60, Str+1 0.98, Per+1 0.84 → Int+1 4.00, Con+1 3.60, Str+1 1.12, Dex+1 0.35 -0.06 1
Brill dodaje FEP Intelligence +1 -2.04 ×0.60 · -40% 1/1 Will +1 -1.44 ×0.57 · -43% 1/1 Strength +1 +0.84 ×1.20 · +20% 1/1 Dexterity +1 +0.60 1/1 Str+1 4.20, Int+1 5.04, Wil+1 3.36 → Str+1 5.04, Int+1 3.00, Wil+1 1.92, Dex+1 0.60 -0.41 1
Bass dodaje FEP Strength +1 +2.04 ×1.68 · +68% 1/1 Intelligence +1 -2.04 ×0.60 · -40% 1/1 Perception +1 -0.96 1/1 Dexterity +1 +0.60 1/1 +1 Str+1 3.00, Int+1 5.04, Wil+1 1.68, Per+1 0.96 → Str+1 5.04, Int+1 3.00, Wil+1 1.92, Dex+1 0.60 -0.03 1
Trout dodaje FEP Intelligence +1 -5.16 ×0.32 · -68% 1/1 Perception +1 -4.80 1/1 Strength +1 +2.04 ×1.68 · +68% 1/1 Intelligence +2 +1.80 ×1.43 · +43% 1/1 +1 Str+1 3.00, Int+1 7.56, Int+2 4.20, Per+1 4.80 → Str+1 5.04, Int+1 2.40, Psy+1 1.13, Int+2 6.00 -0.64 1
Saithe dodaje FEP Intelligence +1 -11.21 ×0.18 · -82% 1/1 Intelligence +2 +2.40 ×1.67 · +67% 1/1 Strength +1 +2.04 ×1.68 · +68% 1/1 Psyche +1 +1.13 1/1 Str+1 3.00, Int+1 13.61, Int+2 3.60 → Str+1 5.04, Int+1 2.40, Psy+1 1.13, Int+2 6.00 -0.65 1
Cavelacanth dodaje FEP Intelligence +1 -5.16 ×0.32 · -68% 1/1 Strength +1 +2.94 ×2.40 · +140% 1/1 Perception +2 -1.50 1/1 Psyche +1 +1.13 1/1 Str+1 2.10, Int+1 7.56, Int+2 6.00, Per+2 1.50 → Str+1 5.04, Int+1 2.40, Psy+1 1.13, Int+2 6.00 -0.82 1