Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.
⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.
| Zamiast | Typ | Zmiana FEP | Przykład: bez → z | Głód Δ | Par |
|---|---|---|---|---|---|
| Mammoth | dodaje FEP | Strength +2 +0.15 ×0.50 · -50% 3/8 Constitution +1 +1.84 ×1.66 · +66% 6/8 Agility +2 +3.05 ×1.49 · +49% 3/4 Perception +1 +1.50 ×1.41 · +41% 4/8 +8 | Per+1 5.00, Con+1 4.56, Dex+1 0.86, Con+2 2.80 → Per+1 8.05, Con+1 3.83, Dex+1 1.29, Str+2 8.05 | +1.02 | 8 |
| Ice Bear | dodaje FEP | Strength +2 -3.86 ×0.33 · -67% 2/6 Constitution +1 +0.96 ×1.94 · +94% 5/7 Agility +2 +4.77 4/4 Strength +1 +2.20 ×3.43 · +243% 3/7 +7 | Str+1 1.42, Con+1 8.17, Str+2 12.80 → Str+1 7.26, Con+1 9.94, Agi+2 7.26 | -0.23 | 7 |
| Beef bollock | dodaje FEP | Constitution +2 -6.48 4/6 Agility +2 +5.40 4/4 Strength +2 +1.72 ×1.20 · +20% 2/3 Agility +1 +1.71 ×1.57 · +57% 2/6 +3 | Str+1 6.05, Con+1 9.94, Psy+1 12.10 → Str+1 7.26, Con+1 9.94, Agi+2 7.26 | -0.20 | 6 |
| Troll | dodaje FEP | Strength +2 -6.47 ×0.27 · -73% 2/6 Agility +2 -1.29 4/6 Constitution +1 +2.61 ×1.78 · +78% 4/6 Strength +1 +1.15 ×1.30 · +30% 3/6 +5 | Wil+2 2.25, Str+1 6.50, Con+1 2.00, Agi+2 18.81 → Wil+2 2.02, Str+1 9.75, Con+1 5.25, Str+2 2.02 | -1.86 | 6 |
| Narwhal | dodaje FEP | Agility +2 -0.32 3/5 Constitution +2 -7.86 3/5 Strength +2 +4.01 ×3.60 · +260% 2/3 Constitution +1 +0.67 ×1.40 · +40% 3/5 +7 | Agi+1 1.00, Str+1 2.00, Con+2 10.68 → Agi+1 6.41, Str+1 3.00, Agi+2 6.41 | +0.11 | 5 |
| Beef | dodaje FEP | Strength +2 +5.10 ×1.80 · +80% 2/3 Strength +1 -4.34 ×1.50 · +50% 3/4 Perception +1 +3.90 ×3.37 · +237% 3/4 Agility +2 +4.56 2/2 +5 | Per+1 1.25, Con+1 4.03, Str+1 9.03, Dex+1 1.63 → Per+1 6.04, Con+1 2.25, Dex+2 2.92, Con+2 10.07, Str+2 6.04 | +2.29 | 4 |
| Pork | dodaje FEP | Strength +1 -10.17 ×0.25 · -75% 3/4 Agility +2 +3.94 3/3 Agility +1 +2.04 ×3.09 · +209% 3/4 Strength +2 +5.00 ×3.60 · +260% 1/2 +6 | Agi+1 1.05, Con+1 2.00, Str+1 14.02 → Agi+1 2.70, Con+1 1.50, Cha+1 5.05, Agi+2 2.70 | +0.47 | 4 |
| Boar | dodaje FEP | Strength +1 -4.26 ×0.39 · -61% 3/4 Constitution +1 +0.54 ×1.38 · +38% 3/4 Agility +2 +4.56 2/2 Strength +2 +4.37 2/2 +6 | Agi+1 4.63, Str+1 7.70 → Agi+1 6.41, Str+1 3.00, Agi+2 6.41 | +1.64 | 4 |
| Boreworm | dodaje FEP | Agility +2 +3.94 3/3 Charisma +1 +0.94 1/3 Constitution +1 +1.84 ×1.38 · +38% 2/4 Strength +2 +1.20 ×0.90 · -10% 1/2 +6 | Agi+1 4.00, Str+1 1.20, Cha+1 1.42 → Agi+1 6.41, Str+1 3.00, Agi+2 6.41 | +1.79 | 4 |
| Bear | dodaje FEP | Strength +2 +5.04 2/2 Strength +1 -3.32 ×0.62 · -38% 2/3 Constitution +1 -2.24 ×0.94 · -6% 2/3 Agility +2 +6.41 1/1 +4 | Per+1 2.24, Con+1 10.05, Dex+1 0.86 → Per+1 8.05, Con+1 3.83, Dex+1 1.29, Str+2 8.05 | +1.86 | 3 |
| Ant | dodaje FEP | Strength +2 +5.38 2/2 Will +1 -3.60 2/3 Constitution +1 +2.11 ×1.39 · +39% 2/3 Agility +1 -1.55 ×0.69 · -31% 2/3 +5 | Per+1 1.70, Con+1 3.00, Wil+1 4.50, Agi+1 0.25, Dex+1 0.58 → Per+1 8.05, Con+1 3.83, Dex+1 1.29, Str+2 8.05 | +2.24 | 3 |
| Roe Venison | dodaje FEP | Strength +2 +7.05 2/2 Perception +1 -2.35 ×0.75 · -25% 2/3 Constitution +1 +1.02 ×1.50 · +50% 2/3 Agility +2 +6.41 1/1 +5 | Per+1 10.74, Con+1 2.55, Dex+1 0.86 → Per+1 8.05, Con+1 3.83, Dex+1 1.29, Str+2 8.05 | +2.48 | 3 |
| Wolverine | dodaje FEP | Agility +1 -0.20 ×1.60 · +60% 3/3 Strength +2 +5.38 2/2 Constitution +1 +1.33 ×1.17 · +17% 2/3 Agility +2 +6.41 1/1 +5 | Per+1 5.00, Con+1 4.56, Dex+1 0.52, Agi+1 0.60 → Per+1 8.05, Con+1 3.83, Dex+1 1.29, Str+2 8.05 | +2.37 | 3 |
| Venison | dodaje FEP | Strength +2 +5.38 2/2 Constitution +1 +3.34 ×1.82 · +82% 2/3 Agility +1 -2.71 ×0.74 · -26% 2/3 Agility +2 +6.41 1/1 +4 | Per+1 9.56, Con+1 2.55, Dex+1 0.86 → Per+1 8.05, Con+1 3.83, Dex+1 1.29, Str+2 8.05 | +2.01 | 3 |
| Wolf | dodaje FEP | Agility +2 +4.56 2/2 Strength +1 -3.00 ×0.50 · -50% 2/3 Strength +2 +1.95 ×1.80 · +80% 1/2 Agility +1 -1.08 ×1.80 · +80% 2/3 +4 | Wil+2 3.00, Con+1 3.37, Agi+1 5.00 → Wil+2 2.70, Con+1 10.13, Str+2 2.70 | +1.56 | 3 |
| Lynx | dodaje FEP | Intelligence +1 -5.06 2/3 Agility +2 +4.56 2/2 Strength +1 -2.00 ×1.50 · +50% 2/3 Strength +2 +1.95 ×1.80 · +80% 1/2 +5 | Agi+1 2.00, Str+1 2.00, Int+1 7.12 → Agi+1 6.41, Str+1 3.00, Agi+2 6.41 | +1.45 | 3 |
| Mutton bollock | dodaje FEP | Dexterity +2 -3.94 2/3 Strength +2 +2.36 2/2 Will +2 +0.39 ×1.20 · +20% 2/3 Charisma +2 -10.68 1/3 +2 | Agi+1 5.34, Str+1 3.00, Cha+2 10.68 → Agi+1 6.41, Str+1 3.00, Agi+2 6.41 | -0.73 | 3 |
| Reindeer Venison | dodaje FEP | Perception +1 -3.39 ×0.80 · -20% 2/2 Strength +2 +8.05 1/1 Agility +2 +6.41 1/1 Agility +1 +4.81 ×4.01 · +301% 1/2 +3 | Per+1 10.02, Con+1 2.55, Dex+1 0.86 → Per+1 8.05, Con+1 3.83, Dex+1 1.29, Str+2 8.05 | +2.65 | 2 |
| Pork bollock | dodaje FEP | Perception +1 +3.09 ×2.64 · +164% 2/2 Strength +2 -0.81 ×0.22 · -78% 1/2 Constitution +2 -18.75 1/2 Constitution +1 -3.02 ×0.56 · -44% 1/2 +1 | Per+1 1.88, Con+1 6.85, Dex+1 1.29, Con+2 18.75 → Per+1 8.05, Con+1 3.83, Dex+1 1.29, Str+2 8.05 | -2.57 | 2 |
| Wild Beef | dodaje FEP | Strength +2 +2.87 ×0.90 · -10% 1/2 Perception +1 +0.92 ×3.45 · +245% 2/2 Constitution +2 +3.36 ×1.50 · +50% 1/2 Agility +2 +2.70 1/1 +4 | Per+1 6.71, Con+1 1.50, Dex+2 1.95, Con+2 6.71 → Per+1 6.04, Con+1 2.25, Dex+2 2.92, Con+2 10.07, Str+2 6.04 | +2.21 | 2 |
| Badger | dodaje FEP | Agility +1 -3.35 ×0.67 · -33% 2/2 Agility +2 +6.41 1/1 Constitution +1 +5.41 ×2.15 · +115% 1/2 Strength +2 +2.70 1/1 +2 | Agi+1 9.61, Str+1 1.40 → Agi+1 6.41, Str+1 3.00, Agi+2 6.41 | +1.66 | 2 |
| Fox | dodaje FEP | Agility +2 +6.41 1/1 Constitution +1 +3.38 ×1.50 · +50% 1/2 Strength +2 +2.70 1/1 Agility +1 +2.41 ×1.60 · +60% 1/2 +4 | Agi+1 4.00, Str+1 1.40, Int+1 2.14 → Agi+1 6.41, Str+1 3.00, Agi+2 6.41 | +2.12 | 2 |
| Bat | dodaje FEP | Agility +2 +6.41 1/1 Constitution +1 +3.38 ×1.50 · +50% 1/2 Strength +2 +2.70 1/1 Agility +1 +2.41 ×1.60 · +60% 1/2 +4 | Agi+1 4.00, Str+1 1.40, Int+1 1.42 → Agi+1 6.41, Str+1 3.00, Agi+2 6.41 | +2.25 | 2 |
| Wildgoat | dodaje FEP | Charisma +1 -3.21 2/2 Constitution +1 +8.44 ×5.99 · +499% 1/2 Agility +2 +6.41 1/1 Strength +2 +2.70 1/1 +3 | Wil+2 3.00, Con+1 1.69, Cha+1 3.75 → Wil+2 2.70, Con+1 10.13, Str+2 2.70 | +2.27 | 2 |
| Puffin | dodaje FEP | Dexterity +1 -3.64 2/2 Agility +2 +6.41 1/1 Constitution +1 +4.73 ×1.88 · +88% 1/2 Agility +1 +3.21 ×2.00 · +100% 1/2 +3 | Agi+1 3.20, Str+1 2.00, Dex+1 4.27 → Agi+1 6.41, Str+1 3.00, Agi+2 6.41 | +1.80 | 2 |
| Beaver | dodaje FEP | Agility +2 +6.41 1/1 Constitution +1 +3.38 ×1.50 · +50% 1/2 Strength +2 +2.70 1/1 Agility +1 +2.41 ×1.60 · +60% 1/2 +4 | Agi+1 4.00, Str+1 1.40, Int+1 1.42 → Agi+1 6.41, Str+1 3.00, Agi+2 6.41 | +2.25 | 2 |
| Seagull | dodaje FEP | Agility +2 +4.56 2/2 Dexterity +1 -1.01 2/2 Agility +1 +4.41 ×3.21 · +221% 1/2 Strength +2 +1.20 ×1.80 · +80% 1/2 +3 | Agi+1 2.00, Str+1 2.00, Dex+1 1.42 → Agi+1 6.41, Str+1 3.00, Agi+2 6.41 | +2.42 | 2 |
| Reindeer bollock | dodaje FEP | Perception +2 -20.81 2/2 Strength +1 +2.44 ×1.50 · +50% 2/2 Agility +2 +6.41 1/1 Agility +1 +3.41 ×2.14 · +114% 1/2 +3 | Wil+2 3.37, Str+1 4.88, Con+1 3.00, Per+2 25.59 → Wil+2 2.02, Str+1 9.75, Con+1 5.25, Str+2 2.02 | -4.43 | 2 |
| Golden Eagle | dodaje FEP | Agility +2 +4.56 2/2 Strength +2 -2.80 ×0.49 · -51% 1/2 Perception +1 +2.50 ×6.00 · +500% 1/2 Will +1 +1.00 ×1.50 · +50% 1/2 +1 | Agi+1 7.12, Str+1 3.00 → Agi+1 6.41, Str+1 3.00, Agi+2 6.41 | +1.48 | 2 |
| Moose | dodaje FEP | Intelligence +1 -5.17 2/2 Agility +2 +2.70 2/2 Charisma +1 +3.25 ×2.81 · +181% 1/2 Strength +2 +1.50 ×2.25 · +125% 1/2 +4 | Agi+1 1.20, Con+1 1.00, Cha+1 1.80, Int+1 6.73 → Agi+1 2.70, Con+1 1.50, Cha+1 5.05, Agi+2 2.70 | +0.85 | 2 |
| Bee | dodaje FEP | Strength +2 +2.40 ×4.50 · +350% 1/2 Constitution +1 +3.38 ×1.50 · +50% 1/2 Dexterity +1 -3.00 1/2 Agility +1 -3.00 1/2 +4 | Wil+2 0.60, Con+1 6.75, Agi+1 3.00 → Wil+2 2.70, Con+1 10.13, Str+2 2.70 | +1.49 | 2 |
| Cave louse | dodaje FEP | Strength +2 +1.20 ×0.90 · -10% 1/2 Constitution +1 +3.38 ×1.50 · +50% 1/2 Agility +2 +2.70 1/1 Perception +1 +1.80 ×2.50 · +150% 1/2 +3 | Wil+2 4.20, Con+1 6.75 → Wil+2 2.70, Con+1 10.13, Str+2 2.70 | +0.82 | 2 |
| Horse | jakość | Agility +2 +1.35 ×2.25 · +125% 2/2 Charisma +1 +2.02 ×1.67 · +67% 1/2 Will +1 +1.00 ×1.50 · +50% 1/2 Perception +1 +1.00 ×1.50 · +50% 1/2 +3 | Agi+1 1.80, Con+1 2.00, Agi+2 0.90, Cha+1 3.03 → Agi+1 2.70, Con+1 1.50, Cha+1 5.05, Agi+2 2.70 | +0.93 | 2 |
| Grey Seal | dodaje FEP | Strength +2 +1.95 ×1.80 · +80% 1/2 Intelligence +2 -10.00 1/2 Constitution +1 +6.76 ×3.01 · +201% 1/2 Dexterity +2 -6.00 1/2 +4 | Wil+2 3.00, Con+1 3.37, Int+2 10.00 → Wil+2 2.70, Con+1 10.13, Str+2 2.70 | -0.85 | 2 |
| Goat bollock | zamienia staty | Zamienia wartości między statami: Will +2 → Strength +2 ×1 | Wil+2 2.70, Con+1 10.12, Agi+2 2.70 → Wil+2 2.70, Con+1 10.13, Str+2 2.70 | +0.14 | 2 |
| Walrus | dodaje FEP | Agility +1 -4.23 ×0.51 · -49% 2/2 Constitution +1 +1.88 ×2.06 · +106% 2/2 Agility +2 +2.70 1/1 Strength +2 +2.02 1/1 +3 | Wil+2 0.75, Str+1 8.75, Con+1 2.00, Agi+1 5.91 → Wil+2 2.02, Str+1 9.75, Con+1 5.25, Str+2 2.02 | +0.73 | 2 |
| Swan | dodaje FEP | Agility +2 +6.41 1/1 Agility +1 +2.41 ×1.60 · +60% 1/1 Strength +1 +1.80 ×2.50 · +150% 1/1 Intelligence +1 -1.78 1/1 | Agi+1 4.00, Str+1 1.20, Int+1 1.78 → Agi+1 6.41, Str+1 3.00, Agi+2 6.41 | +3.04 | 1 |
| Wild Horse | dodaje FEP | Agility +2 +6.41 1/1 Agility +1 -3.38 ×0.65 · -35% 1/1 Strength +1 +2.50 ×6.00 · +500% 1/1 | Agi+1 9.79, Str+1 0.50 → Agi+1 6.41, Str+1 3.00, Agi+2 6.41 | +2.38 | 1 |
| Mallard | dodaje FEP | Agility +2 +6.41 1/1 Agility +1 +2.41 ×1.60 · +60% 1/1 Strength +1 +1.40 ×1.88 · +88% 1/1 Intelligence +1 -0.71 1/1 | Agi+1 4.00, Str+1 1.60, Int+1 0.71 → Agi+1 6.41, Str+1 3.00, Agi+2 6.41 | +3.18 | 1 |
| Stoat | dodaje FEP | Agility +2 +6.41 1/1 Strength +1 +1.80 ×2.50 · +150% 1/1 Agility +1 -1.78 ×0.78 · -22% 1/1 | Agi+1 8.19, Str+1 1.20 → Agi+1 6.41, Str+1 3.00, Agi+2 6.41 | +2.56 | 1 |
| Crane | dodaje FEP | Agility +2 +6.41 1/1 Agility +1 -2.21 ×0.74 · -26% 1/1 Strength +1 +1.50 ×2.00 · +100% 1/1 | Agi+1 8.62, Str+1 1.50 → Agi+1 6.41, Str+1 3.00, Agi+2 6.41 | +2.42 | 1 |
| Pelican | dodaje FEP | Agility +2 +6.41 1/1 Agility +1 +2.41 ×1.60 · +60% 1/1 Strength +1 +1.80 ×2.50 · +150% 1/1 Intelligence +1 -1.78 1/1 | Agi+1 4.00, Str+1 1.20, Int+1 1.78 → Agi+1 6.41, Str+1 3.00, Agi+2 6.41 | +3.04 | 1 |
| Tame Reindeer Venison | dodaje FEP | Agility +2 +2.70 1/1 Perception +1 -2.60 ×0.54 · -46% 1/1 Strength +2 +1.20 ×1.80 · +80% 1/1 Will +1 +1.00 ×1.50 · +50% 1/1 | Str+2 1.50, Wil+1 2.00, Per+1 5.60 → Str+2 2.70, Wil+1 3.00, Per+1 3.00, Agi+2 2.70 | +0.99 | 1 |
| Goat | dodaje FEP | Agility +1 -3.00 1/1 Agility +2 +2.70 1/1 Strength +2 +1.20 ×1.80 · +80% 1/1 Will +1 +1.00 ×1.50 · +50% 1/1 +1 | Str+2 1.50, Wil+1 2.00, Per+1 2.00, Agi+1 3.00 → Str+2 2.70, Wil+1 3.00, Per+1 3.00, Agi+2 2.70 | +1.09 | 1 |
| Wood Grouse | dodaje FEP | Agility +2 +2.70 1/1 Will +1 +1.00 ×1.50 · +50% 1/1 Perception +1 +0.60 ×1.25 · +25% 1/1 Strength +2 -0.30 ×0.90 · -10% 1/1 | Str+2 3.00, Wil+1 2.00, Per+1 2.40 → Str+2 2.70, Wil+1 3.00, Per+1 3.00, Agi+2 2.70 | +1.03 | 1 |
| Eagle Owl | dodaje FEP | Agility +2 +2.70 1/1 Perception +1 +2.20 ×3.75 · +275% 1/1 Intelligence +1 -2.00 1/1 Will +1 +1.00 ×1.50 · +50% 1/1 +1 | Str+2 3.00, Wil+1 2.00, Per+1 0.80, Int+1 2.00 → Str+2 2.70, Wil+1 3.00, Per+1 3.00, Agi+2 2.70 | +0.96 | 1 |
| Quail | dodaje FEP | Dexterity +1 -4.20 1/1 Agility +2 +2.70 1/1 Strength +2 +2.10 ×4.50 · +350% 1/1 Will +1 +1.00 ×1.50 · +50% 1/1 +1 | Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 → Str+2 2.70, Wil+1 3.00, Per+1 3.00, Agi+2 2.70 | +1.19 | 1 |
| Hedgehog | dodaje FEP | Strength +2 +2.70 1/1 Constitution +1 +1.96 ×1.24 · +24% 1/1 Will +2 +0.30 ×1.13 · +13% 1/1 | Wil+2 2.40, Con+1 8.17 → Wil+2 2.70, Con+1 10.13, Str+2 2.70 | +1.28 | 1 |
| Mole | dodaje FEP | Constitution +1 +5.07 ×2.00 · +100% 1/1 Strength +2 +2.70 1/1 Perception +1 -1.00 1/1 Will +2 -0.30 ×0.90 · -10% 1/1 | Wil+2 3.00, Con+1 5.06, Per+1 1.00 → Wil+2 2.70, Con+1 10.13, Str+2 2.70 | +1.42 | 1 |
| Wild Mutton | dodaje FEP | Constitution +1 +8.44 ×5.99 · +499% 1/1 Charisma +1 -3.75 1/1 Strength +2 +2.70 1/1 Will +2 -0.30 ×0.90 · -10% 1/1 | Wil+2 3.00, Con+1 1.69, Cha+1 3.75 → Wil+2 2.70, Con+1 10.13, Str+2 2.70 | +1.52 | 1 |