🧂 What spices do

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Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.

⚠ Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.

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Horse bollock

With / without pairs
0
Swap pairs
124
Compared in dishes
0/8
Hunger Δ
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Energy Δ
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Instead of another ingredient in the same slot

Instead of Type FEP change Example: without → with Hunger Δ Pairs
Mammoth adds FEP Strength +2 +0.15 ×0.50 · -50% 3/8 Constitution +1 +1.84 ×1.66 · +66% 6/8 Agility +2 +3.05 ×1.49 · +49% 3/4 Perception +1 +1.50 ×1.41 · +41% 4/8 +8 Per+1 5.00, Con+1 4.56, Dex+1 0.86, Con+2 2.80 → Per+1 8.05, Con+1 3.83, Dex+1 1.29, Str+2 8.05 +1.02 8
Ice Bear adds FEP Strength +2 -3.86 ×0.33 · -67% 2/6 Constitution +1 +0.96 ×1.94 · +94% 5/7 Agility +2 +4.77 4/4 Strength +1 +2.20 ×3.43 · +243% 3/7 +7 Str+1 1.42, Con+1 8.17, Str+2 12.80 → Str+1 7.26, Con+1 9.94, Agi+2 7.26 -0.23 7
Beef bollock adds FEP Constitution +2 -6.48 4/6 Agility +2 +5.40 4/4 Strength +2 +1.72 ×1.20 · +20% 2/3 Agility +1 +1.71 ×1.57 · +57% 2/6 +3 Str+1 6.05, Con+1 9.94, Psy+1 12.10 → Str+1 7.26, Con+1 9.94, Agi+2 7.26 -0.20 6
Troll adds FEP Strength +2 -6.47 ×0.27 · -73% 2/6 Agility +2 -1.29 4/6 Constitution +1 +2.61 ×1.78 · +78% 4/6 Strength +1 +1.15 ×1.30 · +30% 3/6 +5 Wil+2 2.25, Str+1 6.50, Con+1 2.00, Agi+2 18.81 → Wil+2 2.02, Str+1 9.75, Con+1 5.25, Str+2 2.02 -1.86 6
Narwhal adds FEP Agility +2 -0.32 3/5 Constitution +2 -7.86 3/5 Strength +2 +4.01 ×3.60 · +260% 2/3 Constitution +1 +0.67 ×1.40 · +40% 3/5 +7 Agi+1 1.00, Str+1 2.00, Con+2 10.68 → Agi+1 6.41, Str+1 3.00, Agi+2 6.41 +0.11 5
Beef adds FEP Strength +2 +5.10 ×1.80 · +80% 2/3 Strength +1 -4.34 ×1.50 · +50% 3/4 Perception +1 +3.90 ×3.37 · +237% 3/4 Agility +2 +4.56 2/2 +5 Per+1 1.25, Con+1 4.03, Str+1 9.03, Dex+1 1.63 → Per+1 6.04, Con+1 2.25, Dex+2 2.92, Con+2 10.07, Str+2 6.04 +2.29 4
Pork adds FEP Strength +1 -10.17 ×0.25 · -75% 3/4 Agility +2 +3.94 3/3 Agility +1 +2.04 ×3.09 · +209% 3/4 Strength +2 +5.00 ×3.60 · +260% 1/2 +6 Agi+1 1.05, Con+1 2.00, Str+1 14.02 → Agi+1 2.70, Con+1 1.50, Cha+1 5.05, Agi+2 2.70 +0.47 4
Boar adds FEP Strength +1 -4.26 ×0.39 · -61% 3/4 Constitution +1 +0.54 ×1.38 · +38% 3/4 Agility +2 +4.56 2/2 Strength +2 +4.37 2/2 +6 Agi+1 4.63, Str+1 7.70 → Agi+1 6.41, Str+1 3.00, Agi+2 6.41 +1.64 4
Boreworm adds FEP Agility +2 +3.94 3/3 Charisma +1 +0.94 1/3 Constitution +1 +1.84 ×1.38 · +38% 2/4 Strength +2 +1.20 ×0.90 · -10% 1/2 +6 Agi+1 4.00, Str+1 1.20, Cha+1 1.42 → Agi+1 6.41, Str+1 3.00, Agi+2 6.41 +1.79 4
Bear adds FEP Strength +2 +5.04 2/2 Strength +1 -3.32 ×0.62 · -38% 2/3 Constitution +1 -2.24 ×0.94 · -6% 2/3 Agility +2 +6.41 1/1 +4 Per+1 2.24, Con+1 10.05, Dex+1 0.86 → Per+1 8.05, Con+1 3.83, Dex+1 1.29, Str+2 8.05 +1.86 3
Ant adds FEP Strength +2 +5.38 2/2 Will +1 -3.60 2/3 Constitution +1 +2.11 ×1.39 · +39% 2/3 Agility +1 -1.55 ×0.69 · -31% 2/3 +5 Per+1 1.70, Con+1 3.00, Wil+1 4.50, Agi+1 0.25, Dex+1 0.58 → Per+1 8.05, Con+1 3.83, Dex+1 1.29, Str+2 8.05 +2.24 3
Roe Venison adds FEP Strength +2 +7.05 2/2 Perception +1 -2.35 ×0.75 · -25% 2/3 Constitution +1 +1.02 ×1.50 · +50% 2/3 Agility +2 +6.41 1/1 +5 Per+1 10.74, Con+1 2.55, Dex+1 0.86 → Per+1 8.05, Con+1 3.83, Dex+1 1.29, Str+2 8.05 +2.48 3
Wolverine adds FEP Agility +1 -0.20 ×1.60 · +60% 3/3 Strength +2 +5.38 2/2 Constitution +1 +1.33 ×1.17 · +17% 2/3 Agility +2 +6.41 1/1 +5 Per+1 5.00, Con+1 4.56, Dex+1 0.52, Agi+1 0.60 → Per+1 8.05, Con+1 3.83, Dex+1 1.29, Str+2 8.05 +2.37 3
Venison adds FEP Strength +2 +5.38 2/2 Constitution +1 +3.34 ×1.82 · +82% 2/3 Agility +1 -2.71 ×0.74 · -26% 2/3 Agility +2 +6.41 1/1 +4 Per+1 9.56, Con+1 2.55, Dex+1 0.86 → Per+1 8.05, Con+1 3.83, Dex+1 1.29, Str+2 8.05 +2.01 3
Wolf adds FEP Agility +2 +4.56 2/2 Strength +1 -3.00 ×0.50 · -50% 2/3 Strength +2 +1.95 ×1.80 · +80% 1/2 Agility +1 -1.08 ×1.80 · +80% 2/3 +4 Wil+2 3.00, Con+1 3.37, Agi+1 5.00 → Wil+2 2.70, Con+1 10.13, Str+2 2.70 +1.56 3
Lynx adds FEP Intelligence +1 -5.06 2/3 Agility +2 +4.56 2/2 Strength +1 -2.00 ×1.50 · +50% 2/3 Strength +2 +1.95 ×1.80 · +80% 1/2 +5 Agi+1 2.00, Str+1 2.00, Int+1 7.12 → Agi+1 6.41, Str+1 3.00, Agi+2 6.41 +1.45 3
Mutton bollock adds FEP Dexterity +2 -3.94 2/3 Strength +2 +2.36 2/2 Will +2 +0.39 ×1.20 · +20% 2/3 Charisma +2 -10.68 1/3 +2 Agi+1 5.34, Str+1 3.00, Cha+2 10.68 → Agi+1 6.41, Str+1 3.00, Agi+2 6.41 -0.73 3
Reindeer Venison adds FEP Perception +1 -3.39 ×0.80 · -20% 2/2 Strength +2 +8.05 1/1 Agility +2 +6.41 1/1 Agility +1 +4.81 ×4.01 · +301% 1/2 +3 Per+1 10.02, Con+1 2.55, Dex+1 0.86 → Per+1 8.05, Con+1 3.83, Dex+1 1.29, Str+2 8.05 +2.65 2
Pork bollock adds FEP Perception +1 +3.09 ×2.64 · +164% 2/2 Strength +2 -0.81 ×0.22 · -78% 1/2 Constitution +2 -18.75 1/2 Constitution +1 -3.02 ×0.56 · -44% 1/2 +1 Per+1 1.88, Con+1 6.85, Dex+1 1.29, Con+2 18.75 → Per+1 8.05, Con+1 3.83, Dex+1 1.29, Str+2 8.05 -2.57 2
Wild Beef adds FEP Strength +2 +2.87 ×0.90 · -10% 1/2 Perception +1 +0.92 ×3.45 · +245% 2/2 Constitution +2 +3.36 ×1.50 · +50% 1/2 Agility +2 +2.70 1/1 +4 Per+1 6.71, Con+1 1.50, Dex+2 1.95, Con+2 6.71 → Per+1 6.04, Con+1 2.25, Dex+2 2.92, Con+2 10.07, Str+2 6.04 +2.21 2
Badger adds FEP Agility +1 -3.35 ×0.67 · -33% 2/2 Agility +2 +6.41 1/1 Constitution +1 +5.41 ×2.15 · +115% 1/2 Strength +2 +2.70 1/1 +2 Agi+1 9.61, Str+1 1.40 → Agi+1 6.41, Str+1 3.00, Agi+2 6.41 +1.66 2
Fox adds FEP Agility +2 +6.41 1/1 Constitution +1 +3.38 ×1.50 · +50% 1/2 Strength +2 +2.70 1/1 Agility +1 +2.41 ×1.60 · +60% 1/2 +4 Agi+1 4.00, Str+1 1.40, Int+1 2.14 → Agi+1 6.41, Str+1 3.00, Agi+2 6.41 +2.12 2
Bat adds FEP Agility +2 +6.41 1/1 Constitution +1 +3.38 ×1.50 · +50% 1/2 Strength +2 +2.70 1/1 Agility +1 +2.41 ×1.60 · +60% 1/2 +4 Agi+1 4.00, Str+1 1.40, Int+1 1.42 → Agi+1 6.41, Str+1 3.00, Agi+2 6.41 +2.25 2
Wildgoat adds FEP Charisma +1 -3.21 2/2 Constitution +1 +8.44 ×5.99 · +499% 1/2 Agility +2 +6.41 1/1 Strength +2 +2.70 1/1 +3 Wil+2 3.00, Con+1 1.69, Cha+1 3.75 → Wil+2 2.70, Con+1 10.13, Str+2 2.70 +2.27 2
Puffin adds FEP Dexterity +1 -3.64 2/2 Agility +2 +6.41 1/1 Constitution +1 +4.73 ×1.88 · +88% 1/2 Agility +1 +3.21 ×2.00 · +100% 1/2 +3 Agi+1 3.20, Str+1 2.00, Dex+1 4.27 → Agi+1 6.41, Str+1 3.00, Agi+2 6.41 +1.80 2
Beaver adds FEP Agility +2 +6.41 1/1 Constitution +1 +3.38 ×1.50 · +50% 1/2 Strength +2 +2.70 1/1 Agility +1 +2.41 ×1.60 · +60% 1/2 +4 Agi+1 4.00, Str+1 1.40, Int+1 1.42 → Agi+1 6.41, Str+1 3.00, Agi+2 6.41 +2.25 2
Seagull adds FEP Agility +2 +4.56 2/2 Dexterity +1 -1.01 2/2 Agility +1 +4.41 ×3.21 · +221% 1/2 Strength +2 +1.20 ×1.80 · +80% 1/2 +3 Agi+1 2.00, Str+1 2.00, Dex+1 1.42 → Agi+1 6.41, Str+1 3.00, Agi+2 6.41 +2.42 2
Reindeer bollock adds FEP Perception +2 -20.81 2/2 Strength +1 +2.44 ×1.50 · +50% 2/2 Agility +2 +6.41 1/1 Agility +1 +3.41 ×2.14 · +114% 1/2 +3 Wil+2 3.37, Str+1 4.88, Con+1 3.00, Per+2 25.59 → Wil+2 2.02, Str+1 9.75, Con+1 5.25, Str+2 2.02 -4.43 2
Golden Eagle adds FEP Agility +2 +4.56 2/2 Strength +2 -2.80 ×0.49 · -51% 1/2 Perception +1 +2.50 ×6.00 · +500% 1/2 Will +1 +1.00 ×1.50 · +50% 1/2 +1 Agi+1 7.12, Str+1 3.00 → Agi+1 6.41, Str+1 3.00, Agi+2 6.41 +1.48 2
Moose adds FEP Intelligence +1 -5.17 2/2 Agility +2 +2.70 2/2 Charisma +1 +3.25 ×2.81 · +181% 1/2 Strength +2 +1.50 ×2.25 · +125% 1/2 +4 Agi+1 1.20, Con+1 1.00, Cha+1 1.80, Int+1 6.73 → Agi+1 2.70, Con+1 1.50, Cha+1 5.05, Agi+2 2.70 +0.85 2
Bee adds FEP Strength +2 +2.40 ×4.50 · +350% 1/2 Constitution +1 +3.38 ×1.50 · +50% 1/2 Dexterity +1 -3.00 1/2 Agility +1 -3.00 1/2 +4 Wil+2 0.60, Con+1 6.75, Agi+1 3.00 → Wil+2 2.70, Con+1 10.13, Str+2 2.70 +1.49 2
Cave louse adds FEP Strength +2 +1.20 ×0.90 · -10% 1/2 Constitution +1 +3.38 ×1.50 · +50% 1/2 Agility +2 +2.70 1/1 Perception +1 +1.80 ×2.50 · +150% 1/2 +3 Wil+2 4.20, Con+1 6.75 → Wil+2 2.70, Con+1 10.13, Str+2 2.70 +0.82 2
Horse quality Agility +2 +1.35 ×2.25 · +125% 2/2 Charisma +1 +2.02 ×1.67 · +67% 1/2 Will +1 +1.00 ×1.50 · +50% 1/2 Perception +1 +1.00 ×1.50 · +50% 1/2 +3 Agi+1 1.80, Con+1 2.00, Agi+2 0.90, Cha+1 3.03 → Agi+1 2.70, Con+1 1.50, Cha+1 5.05, Agi+2 2.70 +0.93 2
Grey Seal adds FEP Strength +2 +1.95 ×1.80 · +80% 1/2 Intelligence +2 -10.00 1/2 Constitution +1 +6.76 ×3.01 · +201% 1/2 Dexterity +2 -6.00 1/2 +4 Wil+2 3.00, Con+1 3.37, Int+2 10.00 → Wil+2 2.70, Con+1 10.13, Str+2 2.70 -0.85 2
Goat bollock swaps stats Swaps values between stats: Will +2 → Strength +2 ×1 Wil+2 2.70, Con+1 10.12, Agi+2 2.70 → Wil+2 2.70, Con+1 10.13, Str+2 2.70 +0.14 2
Walrus adds FEP Agility +1 -4.23 ×0.51 · -49% 2/2 Constitution +1 +1.88 ×2.06 · +106% 2/2 Agility +2 +2.70 1/1 Strength +2 +2.02 1/1 +3 Wil+2 0.75, Str+1 8.75, Con+1 2.00, Agi+1 5.91 → Wil+2 2.02, Str+1 9.75, Con+1 5.25, Str+2 2.02 +0.73 2
Swan adds FEP Agility +2 +6.41 1/1 Agility +1 +2.41 ×1.60 · +60% 1/1 Strength +1 +1.80 ×2.50 · +150% 1/1 Intelligence +1 -1.78 1/1 Agi+1 4.00, Str+1 1.20, Int+1 1.78 → Agi+1 6.41, Str+1 3.00, Agi+2 6.41 +3.04 1
Wild Horse adds FEP Agility +2 +6.41 1/1 Agility +1 -3.38 ×0.65 · -35% 1/1 Strength +1 +2.50 ×6.00 · +500% 1/1 Agi+1 9.79, Str+1 0.50 → Agi+1 6.41, Str+1 3.00, Agi+2 6.41 +2.38 1
Mallard adds FEP Agility +2 +6.41 1/1 Agility +1 +2.41 ×1.60 · +60% 1/1 Strength +1 +1.40 ×1.88 · +88% 1/1 Intelligence +1 -0.71 1/1 Agi+1 4.00, Str+1 1.60, Int+1 0.71 → Agi+1 6.41, Str+1 3.00, Agi+2 6.41 +3.18 1
Stoat adds FEP Agility +2 +6.41 1/1 Strength +1 +1.80 ×2.50 · +150% 1/1 Agility +1 -1.78 ×0.78 · -22% 1/1 Agi+1 8.19, Str+1 1.20 → Agi+1 6.41, Str+1 3.00, Agi+2 6.41 +2.56 1
Crane adds FEP Agility +2 +6.41 1/1 Agility +1 -2.21 ×0.74 · -26% 1/1 Strength +1 +1.50 ×2.00 · +100% 1/1 Agi+1 8.62, Str+1 1.50 → Agi+1 6.41, Str+1 3.00, Agi+2 6.41 +2.42 1
Pelican adds FEP Agility +2 +6.41 1/1 Agility +1 +2.41 ×1.60 · +60% 1/1 Strength +1 +1.80 ×2.50 · +150% 1/1 Intelligence +1 -1.78 1/1 Agi+1 4.00, Str+1 1.20, Int+1 1.78 → Agi+1 6.41, Str+1 3.00, Agi+2 6.41 +3.04 1
Tame Reindeer Venison adds FEP Agility +2 +2.70 1/1 Perception +1 -2.60 ×0.54 · -46% 1/1 Strength +2 +1.20 ×1.80 · +80% 1/1 Will +1 +1.00 ×1.50 · +50% 1/1 Str+2 1.50, Wil+1 2.00, Per+1 5.60 → Str+2 2.70, Wil+1 3.00, Per+1 3.00, Agi+2 2.70 +0.99 1
Goat adds FEP Agility +1 -3.00 1/1 Agility +2 +2.70 1/1 Strength +2 +1.20 ×1.80 · +80% 1/1 Will +1 +1.00 ×1.50 · +50% 1/1 +1 Str+2 1.50, Wil+1 2.00, Per+1 2.00, Agi+1 3.00 → Str+2 2.70, Wil+1 3.00, Per+1 3.00, Agi+2 2.70 +1.09 1
Wood Grouse adds FEP Agility +2 +2.70 1/1 Will +1 +1.00 ×1.50 · +50% 1/1 Perception +1 +0.60 ×1.25 · +25% 1/1 Strength +2 -0.30 ×0.90 · -10% 1/1 Str+2 3.00, Wil+1 2.00, Per+1 2.40 → Str+2 2.70, Wil+1 3.00, Per+1 3.00, Agi+2 2.70 +1.03 1
Eagle Owl adds FEP Agility +2 +2.70 1/1 Perception +1 +2.20 ×3.75 · +275% 1/1 Intelligence +1 -2.00 1/1 Will +1 +1.00 ×1.50 · +50% 1/1 +1 Str+2 3.00, Wil+1 2.00, Per+1 0.80, Int+1 2.00 → Str+2 2.70, Wil+1 3.00, Per+1 3.00, Agi+2 2.70 +0.96 1
Quail adds FEP Dexterity +1 -4.20 1/1 Agility +2 +2.70 1/1 Strength +2 +2.10 ×4.50 · +350% 1/1 Will +1 +1.00 ×1.50 · +50% 1/1 +1 Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 → Str+2 2.70, Wil+1 3.00, Per+1 3.00, Agi+2 2.70 +1.19 1
Hedgehog adds FEP Strength +2 +2.70 1/1 Constitution +1 +1.96 ×1.24 · +24% 1/1 Will +2 +0.30 ×1.13 · +13% 1/1 Wil+2 2.40, Con+1 8.17 → Wil+2 2.70, Con+1 10.13, Str+2 2.70 +1.28 1
Mole adds FEP Constitution +1 +5.07 ×2.00 · +100% 1/1 Strength +2 +2.70 1/1 Perception +1 -1.00 1/1 Will +2 -0.30 ×0.90 · -10% 1/1 Wil+2 3.00, Con+1 5.06, Per+1 1.00 → Wil+2 2.70, Con+1 10.13, Str+2 2.70 +1.42 1
Wild Mutton adds FEP Constitution +1 +8.44 ×5.99 · +499% 1/1 Charisma +1 -3.75 1/1 Strength +2 +2.70 1/1 Will +2 -0.30 ×0.90 · -10% 1/1 Wil+2 3.00, Con+1 1.69, Cha+1 3.75 → Wil+2 2.70, Con+1 10.13, Str+2 2.70 +1.52 1