🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Horse

Par z / bez
0
Par zamiany
131
Porównano w potrawach
0/9
Głód Δ
–
Energia Δ
–

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Mammoth dodaje FEP Strength +2 -4.21 ×0.34 · -66% 8/9 Agility +2 +3.18 7/7 Strength +1 -0.94 ×0.68 · -32% 2/7 Constitution +1 +0.14 ×1.14 · +14% 7/9 +5 Str+1 5.76, Con+1 3.60, Str+2 7.70, Agi+1 2.24 → Str+1 3.46, Con+1 3.60, Agi+2 5.91, Agi+1 1.34 -0.86 9
Wild Horse dodaje FEP Strength +1 -1.74 ×1.05 · +5% 1/9 Agility +2 +3.35 8/8 Dexterity +1 +2.80 ×3.57 · +257% 7/9 Charisma +1 -2.37 ×0.60 · -40% 7/9 +3 Agi+1 7.42, Str+1 0.50 → Agi+1 2.40, Str+1 2.00, Agi+2 3.55 +0.47 9
Beef dodaje FEP Constitution +1 -0.19 ×0.97 · -3% 6/7 Strength +1 -0.10 ×0.96 · -4% 6/7 Constitution +2 -5.41 5/7 Agility +2 +3.25 5/5 +3 Str+1 4.03, Con+1 6.42, Con+2 7.26 → Str+1 3.84, Con+1 5.29, Agi+2 4.35 -0.49 7
Ice Bear dodaje FEP Strength +2 -8.70 ×0.27 · -73% 6/6 Agility +2 +2.56 5/5 Constitution +1 -0.43 ×0.92 · -8% 5/6 Strength +1 +2.62 ×3.07 · +207% 1/4 +3 Agi+1 1.05, Con+1 2.00, Str+2 11.22 → Agi+1 1.80, Con+1 2.00, Agi+2 0.90, Cha+1 3.03 -1.70 6
Narwhal dodaje FEP Agility +2 +0.34 4/6 Constitution +1 -1.42 ×0.87 · -13% 5/6 Constitution +2 -6.89 4/6 Strength +1 +1.72 ×2.28 · +128% 2/4 +5 Str+1 1.60, Con+1 10.72, Con+2 8.64 → Str+1 3.46, Con+1 3.60, Agi+2 5.91, Agi+1 1.34 -1.08 6
Pork dodaje FEP Strength +1 -13.10 ×0.18 · -82% 1/6 Agility +2 +2.95 5/5 Constitution +1 +0.73 ×1.20 · +20% 5/6 Agility +1 -3.51 ×1.71 · +71% 2/6 +4 Str+1 27.10, Con+1 3.60 → Str+1 3.84, Con+1 5.54, Agi+2 3.84 -1.72 6
Bear dodaje FEP Strength +1 +1.44 ×1.97 · +97% 1/6 Constitution +1 +0.38 ×1.50 · +50% 6/6 Strength +2 -8.50 5/6 Agility +2 +4.80 4/4 +3 Str+1 2.34, Con+1 3.60, Str+2 9.60 → Str+1 5.61, Con+1 3.60, Agi+2 3.84 -1.05 6
Reindeer Venison dodaje FEP Strength +1 +1.00 ×1.23 · +23% 2/5 Constitution +1 +0.41 ×1.37 · +37% 4/5 Agility +2 +3.43 3/3 Dexterity +2 -3.71 2/5 +4 Str+1 3.23, Con+1 5.44, Dex+2 4.72 → Str+1 3.84, Con+1 5.29, Agi+2 4.35 +0.12 5
Boar dodaje FEP Strength +1 -5.40 ×0.37 · -63% 5/5 Agility +2 +3.03 4/4 Constitution +1 +1.00 ×1.52 · +52% 4/5 Agility +1 -1.33 ×0.61 · -39% 2/5 +2 Str+1 14.29, Con+1 3.60 → Str+1 3.84, Con+1 5.54, Agi+2 3.84 -0.09 5
Moose dodaje FEP Intelligence +1 -4.98 4/5 Constitution +1 +0.70 ×1.63 · +63% 4/5 Agility +2 +1.70 3/3 Strength +1 +0.27 ×0.92 · -8% 1/3 +5 Agi+1 1.20, Con+1 1.00, Cha+1 1.80, Int+1 6.73 → Agi+1 1.80, Con+1 2.00, Agi+2 0.90, Cha+1 3.03 -0.13 5
Lynx dodaje FEP Strength +1 -1.30 ×0.73 · -27% 1/4 Constitution +1 -0.11 ×1.16 · +16% 4/5 Agility +2 +3.37 3/3 Intelligence +1 -3.50 2/5 +4 Str+1 8.64, Con+1 5.54, Agi+1 3.36 → Str+1 3.46, Con+1 3.60, Agi+2 5.91, Agi+1 1.34 +0.05 5
Boreworm dodaje FEP Agility +2 +2.18 3/3 Constitution +1 +0.67 ×1.39 · +39% 3/4 Strength +1 -0.65 ×0.69 · -31% 1/2 Agility +1 -1.92 ×0.48 · -52% 1/4 +3 Str+1 8.12, Con+1 2.40, Cha+1 1.44 → Str+1 5.61, Con+1 3.60, Agi+2 3.84 +0.38 4
Beef bollock dodaje FEP Constitution +2 -6.69 2/3 Agility +2 +2.68 2/2 Will +1 -1.00 ×0.67 · -33% 2/3 Strength +1 +0.70 ×0.67 · -33% 1/2 +6 Agi+1 4.44, Str+1 3.00, Con+2 8.88 → Agi+1 2.40, Str+1 2.00, Agi+2 3.55 -1.75 3
Troll dodaje FEP Agility +2 -2.97 ×0.17 · -83% 2/3 Strength +2 -9.52 ×0.18 · -82% 2/3 Constitution +1 +0.50 ×1.50 · +50% 2/3 Strength +1 -1.60 ×0.60 · -40% 1/3 +2 Str+1 4.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Agi+2 14.00 → Str+1 2.40, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Agi+2 2.40 -3.01 3
Bee dodaje FEP Dexterity +1 -5.13 2/3 Agility +2 +3.07 2/2 Agility +1 -2.41 2/3 Strength +1 +1.80 ×2.65 · +165% 1/2 +3 Str+1 1.45, Con+1 3.60, Agi+1 2.82, Dex+1 7.26 → Str+1 3.84, Con+1 5.29, Agi+2 4.35 +0.38 3
Goat dodaje FEP Agility +1 -3.50 2/3 Agility +2 +2.10 2/2 Strength +1 +1.40 ×1.20 · +20% 1/2 Charisma +1 -4.00 1/3 +2 Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Agi+1 4.00 → Str+1 2.40, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Agi+2 2.40 +0.09 3
Wild Beef dodaje FEP Strength +1 +0.70 2/3 Will +1 +0.75 ×2.50 · +150% 2/3 Constitution +1 -0.75 ×0.83 · -17% 2/3 Agility +2 +1.80 1/1 +4 Cha+2 4.00, Con+1 4.50, Wil+1 0.50 → Cha+2 2.40, Con+1 3.00, Wil+1 2.00, Str+1 2.40 -0.03 3
Roe Venison zamienia staty Zamienia wartości między statami: Charisma +2 → Strength +1 ×1 Perception +1 → Strength +1 ×1 Cha+2 2.40, Con+1 3.00, Wil+1 2.00, Per+1 2.40 → Cha+2 2.40, Con+1 3.00, Wil+1 2.00, Str+1 2.40 +0.34 3
Walrus dodaje FEP Constitution +1 -2.09 ×1.11 · +11% 3/3 Agility +2 -1.98 ×0.88 · -12% 1/3 Strength +1 +2.37 ×3.09 · +209% 1/2 Agility +1 -1.06 ×0.34 · -66% 1/2 +2 Str+1 1.12, Con+1 10.88, Agi+2 6.75 → Str+1 3.46, Con+1 3.60, Agi+2 5.91, Agi+1 1.34 -0.70 3
Horse bollock podbija Agility +2 -1.35 ×0.50 · -50% 2/2 Charisma +1 -2.02 ×0.60 · -40% 1/2 Will +1 -1.00 ×0.67 · -33% 1/2 Perception +1 -1.00 ×0.67 · -33% 1/2 +3 Agi+1 2.70, Con+1 1.50, Cha+1 5.05, Agi+2 2.70 → Agi+1 1.80, Con+1 2.00, Agi+2 0.90, Cha+1 3.03 -0.93 2
Tame Reindeer Venison dodaje FEP Agility +2 +2.10 2/2 Dexterity +1 -4.80 1/2 Perception +1 -3.60 ×0.36 · -64% 1/2 Strength +1 +0.40 ×1.20 · +20% 1/2 +1 Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Dex+1 4.80 → Str+1 2.40, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Agi+2 2.40 +0.08 2
Wolf dodaje FEP Strength +1 -3.30 ×0.40 · -60% 2/2 Agility +2 +2.10 2/2 Strength +2 +0.30 ×1.20 · +20% 1/2 Str+1 6.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26 → Str+1 2.40, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Agi+2 2.40 +0.20 2
Grey Seal dodaje FEP Agility +2 +2.82 2/2 Intelligence +2 -10.00 1/2 Dexterity +2 -6.00 1/2 Strength +1 +2.32 ×1.71 · +71% 1/2 +2 Str+1 3.29, Con+1 4.88, Int+2 10.00 → Str+1 5.61, Con+1 3.60, Agi+2 3.84 -1.53 2
Golden Eagle dodaje FEP Agility +2 +3.07 2/2 Perception +1 -1.02 ×4.00 · +300% 2/2 Strength +2 -3.70 ×0.33 · -67% 1/2 Strength +1 -3.42 ×0.53 · -47% 1/2 +2 Str+1 7.26, Con+1 3.60, Agi+1 0.71, Per+1 3.53 → Str+1 3.84, Con+1 5.29, Agi+2 4.35 +0.03 2
Eagle Owl dodaje FEP Intelligence +1 -3.52 2/2 Agility +2 +3.07 2/2 Constitution +1 +3.85 ×3.67 · +267% 1/2 Agility +1 -1.95 1/2 +3 Str+1 5.00, Con+1 1.44, Int+1 5.04, Agi+1 1.95 → Str+1 3.84, Con+1 5.29, Agi+2 4.35 +0.38 2
Stoat dodaje FEP Strength +1 -0.20 ×0.60 · -40% 1/2 Agility +2 +2.40 1/1 Intelligence +2 +0.90 ×1.66 · +66% 1/2 Agility +1 -0.60 1/2 +1 Str+1 4.00, Con+1 4.00, Wil+1 4.00, Int+2 1.36, Agi+1 0.60 → Str+1 2.40, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Agi+2 2.40 +0.41 2
Wildgoat dodaje FEP Constitution +1 +1.35 ×2.50 · +150% 2/2 Agility +1 -1.20 ×0.60 · -40% 2/2 Strength +1 +0.05 ×0.60 · -40% 1/2 Agility +2 +5.91 1/1 +3 Str+1 5.76, Con+1 0.90, Cha+1 4.16, Agi+1 2.24 → Str+1 3.46, Con+1 3.60, Agi+2 5.91, Agi+1 1.34 +0.51 2
Puffin dodaje FEP Strength +1 +0.62 ×0.75 · -25% 1/2 Agility +2 +5.91 1/1 Dexterity +1 -5.91 1/2 Perception +1 -2.40 1/2 +2 Str+1 4.61, Con+1 3.60, Dex+1 5.91, Agi+1 1.79 → Str+1 3.46, Con+1 3.60, Agi+2 5.91, Agi+1 1.34 +0.22 2
Cave louse dodaje FEP Agility +2 +1.80 1/1 Constitution +2 -1.60 1/1 Strength +2 -1.20 ×0.60 · -40% 1/1 Perception +1 +0.80 ×1.67 · +67% 1/1 Str+2 3.00, Wil+1 2.00, Per+1 1.20, Con+2 1.60 → Str+2 1.80, Wil+1 2.00, Per+1 2.00, Agi+2 1.80 -0.19 1
Pork bollock dodaje FEP Strength +2 -10.58 ×0.15 · -85% 1/1 Agility +2 +1.80 1/1 Will +1 -1.00 ×0.67 · -33% 1/1 Perception +1 -1.00 ×0.67 · -33% 1/1 Str+2 12.38, Wil+1 3.00, Per+1 3.00 → Str+2 1.80, Wil+1 2.00, Per+1 2.00, Agi+2 1.80 -3.13 1
Wood Grouse dodaje FEP Agility +2 +1.80 1/1 Strength +2 -1.20 ×0.60 · -40% 1/1 Perception +1 -0.40 ×0.83 · -17% 1/1 Str+2 3.00, Wil+1 2.00, Per+1 2.40 → Str+2 1.80, Wil+1 2.00, Per+1 2.00, Agi+2 1.80 +0.13 1
Seagull dodaje FEP Agility +2 +1.80 1/1 Dexterity +1 -0.60 1/1 Strength +2 +0.30 ×1.20 · +20% 1/1 Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+1 0.60 → Str+2 1.80, Wil+1 2.00, Per+1 2.00, Agi+2 1.80 +0.57 1
Quail dodaje FEP Dexterity +1 -4.20 1/1 Agility +2 +1.80 1/1 Strength +2 +1.20 ×3.00 · +200% 1/1 Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 → Str+2 1.80, Wil+1 2.00, Per+1 2.00, Agi+2 1.80 +0.29 1
Badger dodaje FEP Strength +1 +2.40 1/1 Charisma +2 -1.60 ×0.60 · -40% 1/1 Agility +1 -1.40 1/1 Will +1 +0.60 ×1.43 · +43% 1/1 Cha+2 4.00, Con+1 3.00, Wil+1 1.40, Agi+1 1.40 → Cha+2 2.40, Con+1 3.00, Wil+1 2.00, Str+1 2.40 -0.26 1
Crane dodaje FEP Strength +1 +2.40 1/1 Charisma +2 -1.60 ×0.60 · -40% 1/1 Agility +1 -1.50 1/1 Will +1 +0.50 ×1.33 · +33% 1/1 Cha+2 4.00, Con+1 3.00, Wil+1 1.50, Agi+1 1.50 → Cha+2 2.40, Con+1 3.00, Wil+1 2.00, Str+1 2.40 -0.29 1
Goat bollock dodaje FEP Will +2 -3.60 1/1 Strength +1 +2.40 1/1 Constitution +1 -1.50 ×0.67 · -33% 1/1 Charisma +2 -1.20 ×0.67 · -33% 1/1 +1 Cha+2 3.60, Con+1 4.50, Wil+1 3.00, Wil+2 3.60 → Cha+2 2.40, Con+1 3.00, Wil+1 2.00, Str+1 2.40 -1.55 1
Wild Mutton dodaje FEP Strength +1 +2.40 1/1 Charisma +2 -1.60 ×0.60 · -40% 1/1 Will +1 +1.50 ×4.00 · +300% 1/1 Charisma +1 -1.50 1/1 Cha+2 4.00, Con+1 3.00, Wil+1 0.50, Cha+1 1.50 → Cha+2 2.40, Con+1 3.00, Wil+1 2.00, Str+1 2.40 -0.13 1
Duck dodaje FEP Agility +2 +3.84 1/1 Strength +1 -2.71 ×0.67 · -33% 1/1 Agility +1 -1.80 1/1 Constitution +1 +1.20 ×1.50 · +50% 1/1 Str+1 8.32, Con+1 2.40, Agi+1 1.80 → Str+1 5.61, Con+1 3.60, Agi+2 3.84 +0.70 1
Bullfinch dodaje FEP Perception +1 -10.16 1/1 Agility +2 +4.35 1/1 Constitution +1 -2.26 ×0.70 · -30% 1/1 Strength +1 +2.23 ×2.39 · +139% 1/1 Str+1 1.61, Con+1 7.55, Per+1 10.16 → Str+1 3.84, Con+1 5.29, Agi+2 4.35 -0.24 1
Mutton bollock dodaje FEP Charisma +2 -10.89 1/1 Agility +2 +4.35 1/1 Agility +1 -4.23 1/1 Strength +1 -1.60 ×0.71 · -29% 1/1 +1 Str+1 5.44, Con+1 5.40, Agi+1 4.23, Cha+2 10.89 → Str+1 3.84, Con+1 5.29, Agi+2 4.35 -3.05 1
Wolverine dodaje FEP Agility +2 +5.91 1/1 Intelligence +1 -4.44 1/1 Strength +1 -2.30 ×0.60 · -40% 1/1 Constitution +1 +1.44 ×1.67 · +67% 1/1 +1 Str+1 5.76, Con+1 2.16, Int+1 4.44, Agi+1 2.24 → Str+1 3.46, Con+1 3.60, Agi+2 5.91, Agi+1 1.34 +0.90 1
Swan dodaje FEP Agility +2 +5.91 1/1 Intelligence +1 -2.77 1/1 Strength +1 -2.30 ×0.60 · -40% 1/1 Constitution +1 +1.44 ×1.67 · +67% 1/1 +1 Str+1 5.76, Con+1 2.16, Int+1 2.77, Agi+1 2.24 → Str+1 3.46, Con+1 3.60, Agi+2 5.91, Agi+1 1.34 +1.17 1
Venison dodaje FEP Agility +1 -2.18 1/1 Strength +1 +1.20 1/1 Will +2 -0.98 ×0.60 · -40% 1/1 Constitution +1 +0.90 ×1.43 · +43% 1/1 Wil+2 2.44, Con+1 2.10, Agi+1 2.18 → Wil+2 1.46, Con+1 3.00, Str+1 1.20 -0.40 1
Beaver dodaje FEP Strength +1 +1.20 1/1 Intelligence +1 -0.80 1/1 Will +2 -0.25 ×0.85 · -15% 1/1 Wil+2 1.71, Con+1 3.00, Int+1 0.80 → Wil+2 1.46, Con+1 3.00, Str+1 1.20 -0.01 1
Caverat dodaje FEP Strength +1 +1.20 1/1 Agility +1 -0.40 1/1 Will +2 +0.24 ×1.20 · +20% 1/1 Wil+2 1.22, Con+1 3.00, Agi+1 0.40 → Wil+2 1.46, Con+1 3.00, Str+1 1.20 +0.26 1
Mole dodaje FEP Strength +1 +1.20 1/1 Will +2 -0.98 ×0.60 · -40% 1/1 Constitution +1 +0.75 ×1.33 · +33% 1/1 Perception +1 -0.60 1/1 Wil+2 2.44, Con+1 2.25, Per+1 0.60 → Wil+2 1.46, Con+1 3.00, Str+1 1.20 -0.12 1
Squirrel dodaje FEP Strength +1 +1.20 1/1 Charisma +1 -0.73 1/1 Will +2 -0.49 ×0.75 · -25% 1/1 Wil+2 1.95, Con+1 3.00, Cha+1 0.73 → Wil+2 1.46, Con+1 3.00, Str+1 1.20 -0.10 1