🧂 What spices do

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Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.

⚠ Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.

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Herring

With / without pairs
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Swap pairs
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Compared in dishes
0/1
Hunger Δ
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Energy Δ
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Instead of another ingredient in the same slot

Instead of Type FEP change Example: without → with Hunger Δ Pairs
Haddock boosts Agility +1 -1.60 2/2 Intelligence +1 +1.51 ×1.76 · +76% 2/2 Perception +1 -1.38 ×0.81 · -19% 2/2 Will +1 +0.28 ×1.27 · +27% 2/2 Per+1 7.36, Int+1 2.00, Wil+1 1.02, Agi+1 1.60 → Per+1 4.60, Int+1 4.32, Wil+1 1.30 -0.19 2
Mullet boosts Perception +1 -1.15 ×0.80 · -20% 2/2 Intelligence +1 +0.91 ×1.35 · +35% 2/2 Will +1 -0.30 ×0.81 · -19% 2/2 Per+1 5.75, Int+1 2.00, Wil+1 1.60 → Per+1 4.60, Int+1 2.70, Wil+1 1.30 -0.09 2