Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.
⚠Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.
| Instead of | Type | FEP change | Example: without → with | Hunger Δ | Pairs |
|---|---|---|---|---|---|
| Salmon | adds FEP | Perception +1 +1.94 ×1.45 · +45% 2/10 Charisma +1 -7.64 ×0.35 · -65% 9/12 Agility +1 +3.29 ×0.91 · -9% 7/9 Intelligence +1 -1.42 ×1.91 · +91% 6/12 +4 | Cha+2 3.00, Cha+1 17.34, Per+1 4.54, Agi+1 1.40 → Cha+2 3.00, Cha+1 6.00, Per+1 11.34, Agi+1 1.83 | -0.25 | 12 |
| Mullet | adds FEP | Agility +1 +1.18 ×0.39 · -61% 5/8 Intelligence +1 +0.98 ×1.35 · +35% 6/8 Perception +1 -1.99 ×0.73 · -27% 5/8 Strength +1 -0.13 ×0.88 · -12% 3/8 +3 | Int+2 3.00, Per+1 12.09 → Int+2 3.00, Per+1 4.74, Agi+1 7.44 | +0.03 | 8 |
| Silver Bream | adds FEP | Intelligence +1 -0.29 ×1.94 · +94% 8/8 Agility +1 +4.54 ×1.49 · +49% 4/6 Perception +1 -1.63 ×0.58 · -42% 1/5 Intelligence +2 +0.45 ×1.32 · +32% 5/8 +4 | Int+2 1.80, Per+1 6.00, Int+1 2.41 → Int+2 3.00, Per+1 3.06, Agi+1 7.73 | +0.44 | 8 |
| Zander | adds FEP | Intelligence +1 +1.22 ×1.57 · +57% 6/7 Agility +1 +2.90 ×0.84 · -16% 4/5 Strength +1 -1.10 ×0.79 · -21% 5/7 Perception +1 +0.17 ×0.93 · -7% 1/4 +6 | Int+2 2.79, Per+1 6.00, Int+1 1.80 → Int+2 3.00, Per+1 4.74, Agi+1 7.44 | +0.14 | 7 |
| Asp | adds FEP | Perception +1 -1.84 ×0.87 · -13% 6/7 Intelligence +1 +4.12 ×2.98 · +198% 5/7 Agility +1 +3.36 ×0.84 · -16% 3/4 Strength +1 -2.55 ×0.60 · -40% 4/7 +6 | Int+2 3.26, Per+1 6.00, Dex+1 1.80 → Int+2 3.00, Per+1 4.74, Agi+1 7.44 | +0.01 | 7 |
| Roach | adds FEP | Intelligence +1 +1.48 ×1.80 · +80% 7/7 Strength +1 -1.30 ×0.77 · -23% 5/7 Agility +1 +3.42 ×1.27 · +27% 3/4 Dexterity +1 -1.93 ×0.38 · -62% 3/7 +5 | Int+2 2.40, Per+1 6.00, Int+1 1.93 → Int+2 3.00, Per+1 3.06, Agi+1 7.73 | +0.08 | 7 |
| Cod | adds FEP | Agility +1 +4.44 ×0.40 · -60% 5/6 Perception +1 -3.98 ×0.39 · -61% 1/5 Intelligence +2 -0.89 ×0.86 · -14% 5/7 Intelligence +1 -1.37 ×0.86 · -14% 3/7 +1 | Int+2 3.00, Per+1 12.08 → Int+2 3.00, Per+1 3.06, Agi+1 7.73 | -0.18 | 7 |
| Perch | adds FEP | Perception +1 -1.76 ×0.72 · -28% 6/6 Intelligence +1 +0.87 ×1.96 · +96% 6/6 Strength +1 -0.11 ×1.01 · +1% 5/6 Agility +1 +3.33 ×1.03 · +3% 3/4 +2 | Int+2 2.33, Per+1 6.00, Int+1 2.70 → Int+2 3.00, Per+1 4.74, Agi+1 7.44 | +0.56 | 6 |
| Brill | adds FEP | Intelligence +1 +1.56 ×1.48 · +48% 4/5 Strength +1 -1.31 ×0.69 · -31% 4/5 Dexterity +1 -4.37 ×0.37 · -63% 3/5 Agility +1 +2.71 ×0.51 · -49% 2/3 +3 | Int+2 4.65, Per+1 3.00, Dex+1 5.40 → Int+2 3.00, Per+1 4.74, Agi+1 7.44 | -0.23 | 5 |
| Grayling | adds FEP | Intelligence +1 +2.20 ×1.81 · +81% 5/5 Perception +1 -0.54 ×1.22 · +22% 5/5 Strength +1 -1.73 ×0.69 · -31% 4/5 Agility +1 +1.91 ×0.72 · -28% 2/3 +4 | Str+1 3.53, Int+1 4.50, Int+2 6.00, Per+1 1.50 → Str+1 3.00, Int+1 7.56, Int+2 3.06, Agi+1 4.80 | -0.04 | 5 |
| Plaice | adds FEP | Intelligence +1 +2.09 ×3.23 · +223% 5/5 Perception +1 -2.05 ×0.65 · -35% 5/5 Agility +1 +4.24 ×0.84 · -16% 3/4 Strength +1 -2.72 ×0.60 · -40% 3/5 +2 | Int+2 3.25, Per+1 6.00, Int+1 1.80 → Int+2 3.00, Per+1 4.74, Agi+1 7.44 | +0.16 | 5 |
| Burbot | adds FEP | Intelligence +1 +1.19 ×1.78 · +78% 4/4 Constitution +1 -0.64 4/4 Agility +1 +1.91 ×0.72 · -28% 2/3 Strength +1 +0.22 ×1.05 · +5% 3/4 +2 | Str+1 2.10, Int+1 7.56, Int+2 6.00, Con+1 1.50 → Str+1 3.00, Int+1 7.56, Int+2 3.06, Agi+1 4.80 | -0.04 | 4 |
| Chub | adds FEP | Intelligence +1 +1.00 ×1.36 · +36% 3/3 Charisma +1 -0.37 3/3 Dexterity +1 -1.11 ×0.58 · -42% 2/3 Agility +1 +0.53 ×0.63 · -37% 1/2 +1 | Str+1 2.40, Int+1 5.04, Dex+1 3.60, Cha+1 0.90 → Str+1 3.00, Int+1 7.92, Dex+1 1.84 | +0.08 | 3 |
| Pike | adds FEP | Strength +1 -1.64 ×0.67 · -33% 3/3 Intelligence +1 +0.68 ×1.52 · +52% 3/3 Agility +1 +0.16 ×0.34 · -66% 1/2 Constitution +1 +1.47 ×1.38 · +38% 1/3 +1 | Int+1 2.00, Con+1 3.89, Str+1 3.60, Cha+1 3.58 → Int+1 5.58, Con+1 5.36, Cha+1 2.28 | -0.16 | 3 |
| Whiting | adds FEP | Agility +1 +4.44 3/3 Will +1 -3.11 3/3 Intelligence +1 +1.53 ×1.34 · +34% 2/3 Intelligence +2 -1.40 ×0.69 · -31% 2/3 +2 | Int+2 4.65, Per+1 4.20, Wil+1 4.20 → Int+2 3.00, Per+1 4.74, Agi+1 7.44 | -0.01 | 3 |
| Eel | boosts | Agility +1 +2.64 ×2.21 · +121% 2/3 Intelligence +1 +2.29 ×2.31 · +131% 2/3 Perception +1 -2.94 ×0.51 · -49% 1/3 Charisma +1 -2.20 ×0.51 · -49% 1/3 +2 | Int+2 2.40, Per+1 6.00, Agi+1 1.93 → Int+2 3.00, Per+1 3.06, Agi+1 7.73 | +0.28 | 3 |
| Abyss Gazer | boosts | Intelligence +1 +3.78 ×2.76 · +176% 3/3 Perception +2 -2.25 2/3 Strength +1 -1.17 ×0.79 · -21% 2/3 Charisma +1 -2.20 ×0.51 · -49% 1/3 +3 | Str+1 3.78, Int+1 3.00, Dex+1 3.60, Per+2 1.50 → Str+1 3.00, Int+1 7.92, Dex+1 1.84 | -0.37 | 3 |
| Cavelacanth | adds FEP | Intelligence +1 +2.35 ×2.19 · +119% 3/3 Perception +2 -1.50 2/3 Strength +1 +0.90 ×1.43 · +43% 2/3 Agility +1 +4.80 1/1 +4 | Str+1 2.10, Int+1 7.56, Int+2 6.00, Per+2 1.50 → Str+1 3.00, Int+1 7.56, Int+2 3.06, Agi+1 4.80 | -0.22 | 3 |
| Lavaret | adds FEP | Constitution +1 -2.40 3/3 Intelligence +1 +0.71 ×1.66 · +66% 3/3 Strength +1 -0.34 ×1.09 · +9% 3/3 Perception +1 +2.40 2/2 +1 | Str+1 10.08, Int+1 1.40, Con+1 2.40, Agi+1 0.41 → Str+1 6.00, Int+1 4.88, Agi+1 0.38 | +0.32 | 3 |
| Carp | adds FEP | Constitution +1 -1.33 ×1.77 · +77% 2/2 Perception +1 -1.25 2/2 Charisma +1 -0.54 ×0.84 · -16% 2/2 Charisma +2 +2.25 ×4.00 · +300% 1/2 +3 | Cha+2 0.75, Cha+1 6.00, Per+1 11.34, Con+1 5.00, Dex+1 0.40 → Cha+2 3.00, Cha+1 6.00, Per+1 11.34, Dex+1 0.82, Agi+1 1.28 | +0.13 | 2 |
| Rose fish | adds FEP | Charisma +1 -2.53 ×0.73 · -27% 2/2 Agility +1 +7.44 1/1 Intelligence +1 +3.58 ×2.79 · +179% 1/2 Will +1 -3.14 1/2 +2 | Int+2 4.65, Per+1 4.20, Cha+1 4.20 → Int+2 3.00, Per+1 4.74, Agi+1 7.44 | +0.02 | 2 |
| Herring | adds FEP | Agility +1 +1.60 2/2 Intelligence +1 -1.51 ×0.60 · -40% 2/2 Perception +1 +1.38 ×1.30 · +30% 2/2 Will +1 -0.28 ×0.78 · -22% 2/2 | Per+1 4.60, Int+1 4.32, Wil+1 1.30 → Per+1 7.36, Int+1 2.00, Wil+1 1.02, Agi+1 1.60 | +0.19 | 2 |
| Saithe | adds FEP | Agility +1 +4.32 ×2.07 · +107% 1/2 Intelligence +2 -1.10 ×0.75 · -25% 2/2 Intelligence +1 -6.05 ×0.56 · -44% 1/2 Perception +1 +1.14 ×1.32 · +32% 1/2 | Str+1 3.00, Int+1 13.61, Int+2 3.60 → Str+1 3.00, Int+1 7.56, Int+2 3.06, Agi+1 4.80 | -0.06 | 2 |
| Cave angler | adds FEP | Strength +2 -6.10 2/2 Strength +1 +1.15 ×1.25 · +25% 2/2 Intelligence +1 -0.44 ×0.83 · -17% 2/2 Perception +2 +7.56 1/1 +3 | Str+1 7.06, Int+1 3.00, Str+2 6.80, Con+1 6.80 → Str+1 7.56, Int+1 1.53, Per+1 2.40, Per+2 7.56 | -1.26 | 2 |
| Ide | adds FEP | Intelligence +1 +3.60 ×2.42 · +142% 2/2 Strength +1 -2.04 ×0.60 · -40% 2/2 Agility +1 +4.80 1/1 Intelligence +2 -2.94 ×0.51 · -49% 1/2 +4 | Str+1 5.04, Int+1 2.40, Psy+1 1.13, Int+2 6.00 → Str+1 3.00, Int+1 7.56, Int+2 3.06, Agi+1 4.80 | +0.16 | 2 |
| Ruffe | boosts | Agility +1 +0.71 ×1.63 · +63% 1/1 Charisma +1 -0.56 ×0.91 · -9% 1/1 | Cha+2 3.00, Cha+1 6.56, Per+1 11.34, Agi+1 1.12 → Cha+2 3.00, Cha+1 6.00, Per+1 11.34, Agi+1 1.83 | +0.03 | 1 |
| Zope | adds FEP | Agility +1 +1.07 1/1 Perception +1 -0.63 ×0.81 · -19% 1/1 Strength +1 -0.25 ×0.73 · -27% 1/1 | Int+1 5.00, Per+1 3.33, Str+1 0.93 → Int+1 5.00, Per+1 2.70, Str+1 0.68, Agi+1 1.07 | +0.03 | 1 |
| Sturgeon | adds FEP | Psyche +1 -4.76 1/1 Intelligence +1 +2.00 ×1.67 · +67% 1/1 Agility +1 +1.07 1/1 Strength +1 -0.37 ×0.65 · -35% 1/1 | Int+1 3.00, Per+1 2.70, Str+1 1.05, Psy+1 4.76 → Int+1 5.00, Per+1 2.70, Str+1 0.68, Agi+1 1.07 | -0.33 | 1 |
| Catfish | boosts | Intelligence +1 +3.58 ×2.79 · +179% 1/1 Psyche +1 -3.58 1/1 Constitution +1 +3.36 ×2.68 · +168% 1/1 Agility +1 -2.69 1/1 +1 | Int+1 2.00, Con+1 2.00, Cha+1 2.86, Psy+1 3.58, Agi+1 2.69 → Int+1 5.58, Con+1 5.36, Cha+1 2.28 | +0.02 | 1 |
| Bass | boosts | Perception +1 +0.96 ×2.00 · +100% 1/1 Will +1 -0.46 ×0.73 · -27% 1/1 | Str+1 3.00, Int+1 5.04, Wil+1 1.68, Per+1 0.96 → Str+1 3.00, Int+1 5.04, Wil+1 1.22, Per+1 1.92 | +0.10 | 1 |
| Trout | adds FEP | Agility +1 +4.80 1/1 Perception +1 -4.80 1/1 Intelligence +2 -1.14 ×0.73 · -27% 1/1 | Str+1 3.00, Int+1 7.56, Int+2 4.20, Per+1 4.80 → Str+1 3.00, Int+1 7.56, Int+2 3.06, Agi+1 4.80 | -0.45 | 1 |
| Smelt | adds FEP | Intelligence +1 +5.46 ×3.60 · +260% 1/1 Agility +1 +4.80 1/1 Intelligence +2 -2.94 ×0.51 · -49% 1/1 Strength +1 -2.04 ×0.60 · -40% 1/1 +1 | Str+1 5.04, Int+1 2.10, Dex+1 1.80, Int+2 6.00 → Str+1 3.00, Int+1 7.56, Int+2 3.06, Agi+1 4.80 | +0.11 | 1 |