Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.
⚠Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.
| Instead of | Type | FEP change | Example: without → with | Hunger Δ | Pairs |
|---|---|---|---|---|---|
| Mammoth | adds FEP | Strength +2 -4.43 ×0.28 · -72% 11/12 Intelligence +2 +9.91 10/10 Constitution +1 -2.26 ×0.64 · -36% 10/12 Will +2 +0.57 ×1.14 · +14% 9/12 +5 | Wil+2 3.00, Con+1 5.00, Str+2 5.44 → Wil+2 3.00, Con+1 2.50, Int+2 13.60 | +1.28 | 12 |
| Boar | adds FEP | Constitution +1 -1.34 ×0.76 · -24% 10/10 Intelligence +2 +9.50 9/9 Will +2 +0.67 ×1.21 · +21% 8/10 Strength +1 -5.33 ×0.24 · -76% 7/10 +2 | Wil+2 3.72, Con+1 3.25, Str+1 4.00 → Wil+2 3.00, Con+1 2.50, Int+2 12.40 | +2.16 | 10 |
| Puffin | adds FEP | Dexterity +1 -2.62 10/10 Intelligence +2 +8.72 9/9 Constitution +1 -1.61 ×0.67 · -33% 8/10 Will +2 +0.76 ×1.26 · +26% 8/10 +3 | Wil+2 3.72, Con+1 4.00, Dex+1 3.00 → Wil+2 3.00, Con+1 2.50, Int+2 12.40 | +2.09 | 10 |
| Lynx | adds FEP | Constitution +1 +0.12 ×1.10 · +10% 9/10 Intelligence +2 +9.44 8/8 Strength +1 -4.94 8/10 Will +2 +0.51 ×1.09 · +9% 8/10 +4 | Wil+2 3.72, Con+1 2.50, Str+1 5.00 → Wil+2 3.00, Con+1 2.50, Int+2 12.40 | +2.20 | 10 |
| Beaver | adds FEP | Intelligence +2 +9.44 8/8 Constitution +1 -2.56 ×0.62 · -38% 8/9 Will +2 +1.81 ×2.25 · +125% 8/9 Will +1 -1.72 8/9 +4 | Wil+2 2.60, Con+1 5.00, Wil+1 1.49 → Wil+2 3.00, Con+1 2.50, Int+2 12.40 | +2.65 | 9 |
| Wolf | adds FEP | Agility +1 -3.97 ×0.97 · -3% 7/8 Intelligence +2 +8.85 6/6 Will +2 +0.83 ×1.17 · +17% 6/8 Dexterity +2 +11.30 2/2 +1 | Per+1 2.12, Con+1 3.00, Str+1 8.30, Agi+1 0.38, Dex+1 0.31 → Per+1 2.12, Con+1 3.00, Dex+2 16.60, Agi+1 0.37, Dex+1 0.31 | +2.45 | 8 |
| Ice Bear | adds FEP | Intelligence +2 +8.85 6/6 Constitution +1 +1.14 ×1.68 · +68% 6/7 Constitution +2 -8.37 5/7 Strength +2 -7.63 ×0.22 · -78% 2/7 +2 | Wil+2 3.00, Con+1 1.25, Con+2 10.60 → Wil+2 3.00, Con+1 2.50, Int+2 10.60 | +0.29 | 7 |
| Bee | adds FEP | Agility +1 -1.58 ×1.87 · +87% 6/7 Constitution +1 -1.02 ×1.82 · +82% 6/7 Intelligence +2 +8.62 5/5 Will +2 +3.31 ×4.60 · +360% 5/7 +6 | Wil+2 0.64, Con+1 5.00, Agi+1 3.18 → Wil+2 3.00, Con+1 2.50, Int+2 10.60 | +2.69 | 7 |
| Boreworm | adds FEP | Intelligence +2 +8.85 6/6 Constitution +1 -1.53 ×0.95 · -5% 6/7 Will +2 +2.72 ×3.00 · +200% 5/7 Dexterity +1 -1.97 5/7 +5 | Wil+2 1.80, Con+1 5.00, Dex+1 1.27 → Wil+2 3.00, Con+1 2.50, Int+2 10.60 | +2.68 | 7 |
| Badger | adds FEP | Agility +1 -3.03 6/6 Intelligence +2 +8.62 5/5 Will +2 +1.26 ×1.36 · +36% 5/6 Constitution +1 -1.03 ×0.77 · -23% 5/6 +3 | Wil+2 3.18, Con+1 3.50, Agi+1 3.50 → Wil+2 3.00, Con+1 2.50, Int+2 10.60 | +2.11 | 6 |
| Wild Mutton | adds FEP | Charisma +1 -2.71 6/6 Intelligence +2 +8.62 5/5 Constitution +1 +1.29 ×1.80 · +80% 5/6 Will +2 +1.21 ×1.32 · +32% 5/6 +2 | Wil+2 3.18, Con+1 1.25, Cha+1 3.75 → Wil+2 3.00, Con+1 2.50, Int+2 10.60 | +2.45 | 6 |
| Wildgoat | adds FEP | Charisma +1 -2.58 ×4.00 · +300% 6/6 Intelligence +2 +8.62 5/5 Constitution +1 +1.29 ×1.80 · +80% 5/6 Will +2 +1.21 ×1.32 · +32% 5/6 +3 | Wil+2 3.18, Con+1 1.25, Cha+1 3.75 → Wil+2 3.00, Con+1 2.50, Int+2 10.60 | +2.45 | 6 |
| Ant | adds FEP | Will +1 -2.81 6/6 Intelligence +2 +8.62 5/5 Will +2 +2.89 ×2.71 · +171% 5/6 Constitution +1 -2.22 ×0.90 · -10% 5/6 +2 | Wil+2 1.27, Con+1 5.00, Wil+1 2.86 → Wil+2 3.00, Con+1 2.50, Int+2 10.60 | +2.43 | 6 |
| Troll | adds FEP | Intelligence +2 +8.62 5/5 Agility +2 -7.44 5/6 Constitution +1 -2.58 ×0.60 · -40% 5/6 Will +2 +0.36 ×1.04 · +4% 5/6 +2 | Wil+2 3.18, Con+1 5.00, Agi+2 8.18 → Wil+2 3.00, Con+1 2.50, Int+2 10.60 | -0.06 | 6 |
| Cave louse | adds FEP | Intelligence +2 +8.62 5/5 Constitution +1 -2.02 ×0.62 · -38% 5/6 Will +2 -0.68 ×0.90 · -10% 5/6 Dexterity +2 +6.00 1/1 +3 | Wil+2 4.45, Con+1 5.00 → Wil+2 3.00, Con+1 2.50, Int+2 10.60 | +2.03 | 6 |
| Pelican | adds FEP | Intelligence +2 +9.15 6/6 Will +2 +2.42 ×2.50 · +150% 6/6 Constitution +1 -2.39 ×0.69 · -31% 6/6 Perception +2 -2.14 6/6 | Wil+2 1.80, Con+1 5.00, Per+2 1.86 → Wil+2 3.00, Con+1 2.50, Int+2 12.40 | +2.63 | 6 |
| Venison | adds FEP | Intelligence +2 +8.85 6/6 Will +2 +0.92 ×1.27 · +27% 6/6 Constitution +1 -0.88 ×0.79 · -21% 6/6 Agility +1 -3.42 4/6 +1 | Wil+2 3.18, Con+1 3.50, Agi+1 3.27 → Wil+2 3.00, Con+1 2.50, Int+2 10.60 | +2.43 | 6 |
| Bear | adds FEP | Constitution +1 -4.03 ×0.63 · -37% 4/5 Intelligence +2 +10.00 3/3 Agility +2 +4.00 2/2 Will +2 -1.20 ×0.78 · -22% 2/5 +4 | Wil+2 5.40, Con+1 8.75 → Wil+2 3.00, Con+1 4.50, Int+2 10.00 | +1.15 | 5 |
| Beef | adds FEP | Intelligence +2 +10.15 4/4 Strength +1 -2.64 ×0.70 · -30% 4/5 Constitution +1 -2.06 ×0.71 · -29% 4/5 Will +2 +1.47 ×1.96 · +96% 3/5 +2 | Wil+2 1.59, Con+1 5.00, Str+1 3.18 → Wil+2 3.00, Con+1 2.50, Int+2 10.60 | +2.06 | 5 |
| Bat | adds FEP | Intelligence +2 +8.62 5/5 Will +2 +2.48 ×2.81 · +181% 5/5 Constitution +1 -2.40 ×0.69 · -31% 5/5 Perception +1 -1.97 5/5 | Wil+2 2.10, Con+1 5.00, Per+1 1.27 → Wil+2 3.00, Con+1 2.50, Int+2 10.60 | +2.85 | 5 |
| Wolverine | adds FEP | Intelligence +2 +8.62 5/5 Agility +1 -2.95 5/5 Will +2 +2.46 ×2.15 · +115% 5/5 Constitution +1 -2.34 ×0.73 · -27% 5/5 | Wil+2 1.91, Con+1 5.00, Agi+1 2.54 → Wil+2 3.00, Con+1 2.50, Int+2 10.60 | +2.70 | 5 |
| Mole | adds FEP | Intelligence +2 +8.62 5/5 Will +2 +1.76 ×2.79 · +179% 5/5 Perception +1 -1.55 5/5 Constitution +1 -1.29 ×0.73 · -27% 5/5 | Wil+2 3.18, Con+1 3.75, Per+1 1.00 → Wil+2 3.00, Con+1 2.50, Int+2 10.60 | +2.87 | 5 |
| Hedgehog | adds FEP | Intelligence +2 +8.62 5/5 Constitution +1 -2.57 ×0.65 · -35% 5/5 Will +2 +0.86 ×1.21 · +21% 5/5 | Wil+2 2.54, Con+1 6.05 → Wil+2 3.00, Con+1 2.50, Int+2 10.60 | +2.62 | 5 |
| Fox | adds FEP | Intelligence +2 +8.62 5/5 Perception +1 -2.46 5/5 Constitution +1 -2.40 ×0.69 · -31% 5/5 Will +2 +2.33 ×2.24 · +124% 5/5 | Wil+2 2.23, Con+1 5.00, Per+1 1.91 → Wil+2 3.00, Con+1 2.50, Int+2 10.60 | +2.73 | 5 |
| Narwhal | adds FEP | Agility +2 -7.15 3/4 Constitution +1 -2.53 ×0.73 · -27% 3/4 Dexterity +2 +11.30 2/2 Intelligence +2 +10.00 2/2 +4 | Per+1 2.08, Con+1 2.55, Dex+1 0.45, Agi+2 12.45, Agi+1 0.37 → Per+1 2.12, Con+1 3.00, Dex+2 16.60, Agi+1 0.37, Dex+1 0.31 | +1.44 | 4 |
| Reindeer Venison | adds FEP | Dexterity +2 +1.35 1/4 Constitution +1 +0.59 ×1.23 · +23% 4/4 Intelligence +2 +11.00 3/3 Will +2 -0.30 ×0.92 · -8% 3/4 +2 | Per+1 8.40, Con+1 2.55, Dex+1 0.45, Agi+1 0.37 → Per+1 2.12, Con+1 3.00, Dex+2 16.60, Agi+1 0.37, Dex+1 0.31 | +2.84 | 4 |
| Mallard | adds FEP | Intelligence +2 +10.00 2/2 Constitution +1 -2.10 ×0.63 · -38% 2/3 Will +2 -0.36 ×0.97 · -3% 2/3 Agility +2 +2.00 1/1 +3 | Wil+2 4.32, Con+1 5.60 → Wil+2 3.00, Con+1 4.50, Int+2 10.00 | +2.02 | 3 |
| Moose | adds FEP | Intelligence +2 +10.00 2/2 Charisma +1 -7.23 2/3 Constitution +1 +0.80 ×1.25 · +25% 2/3 Dexterity +2 +6.00 1/1 +2 | Wil+2 3.00, Con+1 3.60, Cha+1 6.00 → Wil+2 3.00, Con+1 4.50, Int+2 10.00 | +1.93 | 3 |
| Beef bollock | adds FEP | Constitution +2 -4.50 3/3 Intelligence +2 +10.00 2/2 Constitution +1 -7.88 ×0.33 · -67% 2/3 Will +2 +0.75 ×1.33 · +33% 2/3 +4 | Wil+2 2.25, Con+1 13.50, Con+2 4.50 → Wil+2 3.00, Con+1 4.50, Int+2 10.00 | +0.47 | 3 |
| Pork | adds FEP | Strength +1 -14.96 ×0.13 · -87% 2/3 Intelligence +2 +10.00 2/2 Constitution +1 -3.99 ×0.84 · -16% 2/3 Dexterity +2 +6.00 1/1 +2 | Str+1 25.70, Con+1 3.60 → Str+1 3.29, Con+1 4.88, Int+2 10.00 | +0.58 | 3 |
| Adder | adds FEP | Intelligence +2 +10.20 3/3 Will +2 -6.65 ×0.33 · -67% 3/3 Constitution +1 +0.17 ×1.06 · +6% 3/3 | Wil+2 7.95, Con+1 3.00 → Wil+2 3.00, Con+1 2.50, Int+2 10.60 | +1.16 | 3 |
| Horse bollock | adds FEP | Strength +2 -1.95 ×0.56 · -44% 2/2 Intelligence +2 +10.00 1/1 Constitution +1 -6.76 ×0.33 · -67% 1/2 Dexterity +2 +6.00 1/1 +4 | Wil+2 2.70, Con+1 10.13, Str+2 2.70 → Wil+2 3.00, Con+1 3.37, Int+2 10.00 | +0.85 | 2 |
| Pork bollock | adds FEP | Strength +2 -14.82 ×0.12 · -88% 2/2 Intelligence +2 +10.00 1/1 Dexterity +2 +6.00 1/1 Will +2 -1.50 ×0.67 · -33% 1/2 +3 | Wil+2 4.50, Con+1 3.38, Str+2 18.75 → Wil+2 3.00, Con+1 4.50, Int+2 10.00 | -2.49 | 2 |
| Horse | adds FEP | Agility +2 -2.82 2/2 Intelligence +2 +10.00 1/1 Dexterity +2 +6.00 1/1 Strength +1 -2.32 ×0.59 · -41% 1/2 +2 | Str+1 5.61, Con+1 3.60, Agi+2 3.84 → Str+1 3.29, Con+1 4.88, Int+2 10.00 | +1.53 | 2 |
| Wild Beef | adds FEP | Intelligence +2 +10.00 1/1 Dexterity +2 +6.00 1/1 Will +2 -2.40 ×0.56 · -44% 1/2 Perception +1 +1.50 ×4.00 · +300% 1/2 +3 | Wil+2 5.40, Con+1 5.00 → Wil+2 3.00, Con+1 4.50, Int+2 10.00 | +1.90 | 2 |
| Golden Eagle | adds FEP | Intelligence +2 +10.00 1/1 Dexterity +2 +6.00 1/1 Constitution +1 -4.50 ×0.50 · -50% 1/2 Strength +2 -4.00 ×0.27 · -73% 1/2 +3 | Wil+2 0.75, Con+1 9.00, Per+2 3.75 → Wil+2 3.00, Con+1 4.50, Int+2 10.00 | +1.44 | 2 |
| Walrus | adds FEP | Intelligence +2 +10.00 2/2 Constitution +1 -7.44 ×0.37 · -63% 2/2 Will +2 +1.95 ×3.11 · +211% 2/2 | Wil+2 1.35, Con+1 9.50 → Wil+2 3.00, Con+1 4.50, Int+2 10.00 | +2.64 | 2 |
| Wild Horse | adds FEP | Intelligence +2 +11.20 2/2 Agility +1 -3.75 2/2 Constitution +1 +1.75 ×2.00 · +100% 2/2 Will +2 -0.36 ×0.90 · -10% 2/2 | Wil+2 3.72, Con+1 1.25, Agi+1 3.75 → Wil+2 3.00, Con+1 2.50, Int+2 12.40 | +3.15 | 2 |
| Tame Reindeer Venison | adds FEP | Dexterity +2 +6.00 1/1 Perception +1 -3.60 ×0.36 · -64% 1/1 | Str+2 1.50, Wil+1 2.00, Per+1 5.60 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+2 6.00 | +1.34 | 1 |
| Goat | adds FEP | Dexterity +2 +6.00 1/1 Agility +1 -3.00 1/1 | Str+2 1.50, Wil+1 2.00, Per+1 2.00, Agi+1 3.00 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+2 6.00 | +1.44 | 1 |
| Wood Grouse | adds FEP | Dexterity +2 +6.00 1/1 Strength +2 -1.50 ×0.50 · -50% 1/1 Perception +1 -0.40 ×0.83 · -17% 1/1 | Str+2 3.00, Wil+1 2.00, Per+1 2.40 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+2 6.00 | +1.38 | 1 |
| Seagull | adds FEP | Dexterity +2 +6.00 1/1 Dexterity +1 -0.60 1/1 | Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+1 0.60 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+2 6.00 | +1.82 | 1 |
| Eagle Owl | adds FEP | Dexterity +2 +6.00 1/1 Intelligence +1 -2.00 1/1 Strength +2 -1.50 ×0.50 · -50% 1/1 Perception +1 +1.20 ×2.50 · +150% 1/1 | Str+2 3.00, Wil+1 2.00, Per+1 0.80, Int+1 2.00 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+2 6.00 | +1.31 | 1 |
| Quail | adds FEP | Dexterity +2 +6.00 1/1 Dexterity +1 -4.20 1/1 Strength +2 +0.90 ×2.50 · +150% 1/1 | Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+2 6.00 | +1.54 | 1 |
| Roe Venison | adds FEP | Intelligence +2 +10.00 1/1 Constitution +1 -4.50 ×0.50 · -50% 1/1 Perception +1 -1.80 1/1 Will +2 +1.20 ×1.67 · +67% 1/1 | Wil+2 1.80, Con+1 9.00, Per+1 1.80 → Wil+2 3.00, Con+1 4.50, Int+2 10.00 | +2.58 | 1 |
| Bog turtle | adds FEP | Intelligence +2 +10.00 1/1 Will +2 -2.40 ×0.56 · -44% 1/1 Perception +1 -1.00 1/1 Constitution +1 +0.75 ×1.20 · +20% 1/1 | Wil+2 5.40, Con+1 3.75, Per+1 1.00 → Wil+2 3.00, Con+1 4.50, Int+2 10.00 | +2.39 | 1 |
| Squirrel | adds FEP | Intelligence +2 +10.00 1/1 Will +2 -2.40 ×0.56 · -44% 1/1 Intelligence +1 -1.50 1/1 Constitution +1 +0.50 ×1.13 · +13% 1/1 | Wil+2 5.40, Con+1 4.00, Int+1 1.50 → Wil+2 3.00, Con+1 4.50, Int+2 10.00 | +2.27 | 1 |
| Caverat | adds FEP | Intelligence +2 +10.00 1/1 Constitution +1 -4.50 ×0.50 · -50% 1/1 Will +2 +1.50 ×2.00 · +100% 1/1 Agility +1 -0.60 1/1 | Wil+2 1.50, Con+1 9.00, Agi+1 0.60 → Wil+2 3.00, Con+1 4.50, Int+2 10.00 | +2.86 | 1 |
| Mutton bollock | adds FEP | Intelligence +2 +10.00 1/1 Constitution +1 -6.76 ×0.33 · -67% 1/1 Dexterity +2 -4.50 1/1 Will +2 +0.75 ×1.33 · +33% 1/1 | Wil+2 2.25, Con+1 10.13, Dex+2 4.50 → Wil+2 3.00, Con+1 3.37, Int+2 10.00 | +0.92 | 1 |
| Goat bollock | adds FEP | Intelligence +2 +10.00 1/1 Constitution +1 -6.75 ×0.33 · -67% 1/1 Agility +2 -2.70 1/1 Will +2 +0.30 ×1.11 · +11% 1/1 | Wil+2 2.70, Con+1 10.12, Agi+2 2.70 → Wil+2 3.00, Con+1 3.37, Int+2 10.00 | +1.35 | 1 |
| Duck | adds FEP | Intelligence +2 +10.00 1/1 Strength +1 -5.03 ×0.40 · -60% 1/1 Constitution +1 +2.48 ×2.03 · +103% 1/1 Agility +1 -1.80 1/1 | Str+1 8.32, Con+1 2.40, Agi+1 1.80 → Str+1 3.29, Con+1 4.88, Int+2 10.00 | +2.51 | 1 |