🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Grayling

Par z / bez
0
Par zamiany
85
Porównano w potrawach
0/3
Głód Δ
–
Energia Δ
–

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Roach dodaje FEP Perception +1 +0.92 ×1.20 · +20% 4/5 Intelligence +1 -0.52 5/5 Strength +1 +0.10 ×1.06 · +6% 4/5 Dexterity +1 -1.41 2/5 +4 Str+1 3.00, Int+1 6.65, Wil+1 1.92 → Str+1 5.04, Int+1 3.00, Wil+1 1.68, Per+1 1.20 -0.05 5
Haddock dodaje FEP Intelligence +1 -2.20 ×0.61 · -39% 5/5 Perception +1 +0.54 ×0.91 · -9% 3/5 Strength +1 +1.73 ×1.48 · +48% 4/5 Agility +1 -1.91 ×1.39 · +39% 3/5 +4 Str+1 3.00, Int+1 7.56, Int+2 3.06, Agi+1 4.80 → Str+1 3.53, Int+1 4.50, Int+2 6.00, Per+1 1.50 +0.04 5
Burbot dodaje FEP Intelligence +1 -0.84 ×0.92 · -8% 5/5 Perception +1 +0.82 ×1.20 · +20% 4/5 Constitution +1 -0.77 ×0.86 · -14% 5/5 Strength +1 +1.38 ×1.34 · +34% 4/5 +1 Str+1 6.00, Int+1 4.28, Agi+1 0.53, Con+1 0.38 → Str+1 10.08, Int+1 2.55, Agi+1 0.53, Per+1 0.38 +0.03 5
Zander dodaje FEP Perception +1 +0.92 ×1.20 · +20% 4/5 Intelligence +1 -0.38 ×0.90 · -10% 5/5 Strength +1 +0.80 ×1.16 · +16% 4/5 Intelligence +2 -1.80 ×0.77 · -23% 1/5 +4 Str+1 7.80, Int+1 2.57, Agi+1 0.45 → Str+1 10.08, Int+1 2.55, Agi+1 0.53, Per+1 0.38 +0.02 5
Asp dodaje FEP Intelligence +1 +0.75 ×1.36 · +36% 5/5 Perception +1 -0.25 ×0.49 · -51% 2/5 Strength +1 -0.13 ×0.90 · -10% 1/4 Dexterity +1 -3.35 2/5 +4 Int+1 2.00, Con+1 6.21, Dex+1 4.54 → Int+1 2.00, Con+1 4.76, Cha+1 4.48, Per+1 1.00 -0.09 5
Perch podbija Perception +1 -0.84 ×0.52 · -48% 1/4 Strength +1 -0.54 ×0.90 · -10% 4/4 Constitution +1 +1.80 ×2.00 · +100% 1/4 Agility +1 +0.16 ×1.43 · +43% 1/4 Int+1 7.60, Con+1 1.80, Str+1 0.70 → Int+1 4.00, Con+1 3.60, Str+1 0.98, Per+1 0.70 -0.16 4
Salmon dodaje FEP Strength +1 +2.22 ×1.82 · +82% 4/4 Perception +1 +0.70 ×1.20 · +20% 3/4 Intelligence +1 -0.34 ×1.68 · +68% 4/4 Charisma +1 -4.68 3/4 +2 Str+1 2.40, Int+1 10.28, Agi+1 0.75 → Str+1 10.08, Int+1 2.55, Agi+1 0.53, Per+1 0.38 -0.20 4
Smelt dodaje FEP Intelligence +1 +1.13 ×1.49 · +49% 4/4 Strength +1 -0.57 ×0.93 · -7% 4/4 Perception +1 +1.03 3/3 Dexterity +1 -0.97 ×0.78 · -22% 3/4 +4 Str+1 5.04, Int+1 2.55, Dex+1 0.99, Int+2 6.00 → Str+1 3.00, Int+1 2.70, Dex+1 0.77, Int+2 10.08, Agi+1 0.23 +0.15 4
Silver Bream dodaje FEP Intelligence +1 -1.18 ×1.03 · +3% 4/4 Perception +1 +1.02 4/4 Strength +1 +1.54 ×1.35 · +35% 3/4 Agility +1 -1.09 ×1.18 · +18% 2/4 +2 Str+1 6.00, Int+1 4.91, Agi+1 0.45 → Str+1 10.08, Int+1 2.55, Agi+1 0.53, Per+1 0.38 +0.11 4
Pike dodaje FEP Intelligence +1 -1.29 ×0.80 · -20% 3/3 Perception +1 +0.64 ×1.20 · +20% 2/3 Strength +1 -0.20 ×1.07 · +7% 3/3 Charisma +1 +0.90 ×1.25 · +25% 1/3 +2 Str+1 6.00, Int+1 6.43, Agi+1 1.13 → Str+1 10.08, Int+1 2.55, Agi+1 0.53, Per+1 0.38 -0.07 3
Brill dodaje FEP Strength +1 +0.78 ×1.08 · +8% 3/3 Perception +1 +0.60 ×1.08 · +8% 2/3 Intelligence +1 -0.34 ×1.14 · +14% 3/3 Dexterity +1 -4.50 1/3 +2 Int+1 2.25, Per+1 3.00, Dex+1 4.50, Str+1 1.11 → Int+1 5.00, Per+1 3.23, Str+1 0.93 -0.20 3
Mullet dodaje FEP Intelligence +1 -0.58 ×0.87 · -13% 3/3 Perception +1 +0.41 ×0.96 · -4% 2/3 Strength +1 +1.97 ×1.27 · +27% 2/3 Agility +1 -1.35 ×0.54 · -46% 2/3 +2 Str+1 6.00, Int+1 4.28, Agi+1 0.98 → Str+1 10.08, Int+1 2.55, Agi+1 0.53, Per+1 0.38 +0.09 3
Whiting dodaje FEP Will +1 -2.04 3/3 Perception +1 +0.91 ×1.20 · +20% 2/3 Strength +1 -0.44 ×0.99 · -1% 3/3 Intelligence +2 +1.80 ×1.43 · +43% 1/3 Str+1 5.04, Int+1 4.50, Int+2 4.20, Wil+1 4.20 → Str+1 3.53, Int+1 4.50, Int+2 6.00, Per+1 1.50 -0.07 3
Plaice podbija Intelligence +1 +0.67 ×1.39 · +39% 3/3 Perception +1 -0.55 ×0.40 · -60% 1/3 Strength +1 -0.50 ×0.90 · -10% 3/3 Agility +1 +0.08 ×1.18 · +18% 1/3 Str+1 5.04, Int+1 2.10, Per+1 2.70, Int+2 6.00 → Str+1 3.53, Int+1 4.50, Int+2 6.00, Per+1 1.50 -0.07 3
Ide dodaje FEP Perception +1 +1.13 3/3 Intelligence +1 +0.70 ×1.29 · +29% 3/3 Strength +1 -0.55 ×0.86 · -14% 3/3 Dexterity +1 -0.48 2/3 +2 Str+1 5.04, Int+1 2.40, Psy+1 1.13, Int+2 6.00 → Str+1 3.53, Int+1 4.50, Int+2 6.00, Per+1 1.50 +0.10 3
Cod dodaje FEP Intelligence +1 -3.85 ×0.48 · -52% 3/3 Strength +1 +2.22 ×1.51 · +51% 3/3 Perception +1 +1.03 3/3 Agility +1 -0.41 ×0.56 · -44% 1/3 +1 Str+1 3.00, Int+1 9.45, Int+2 6.00 → Str+1 3.53, Int+1 4.50, Int+2 6.00, Per+1 1.50 -0.12 3
Zope niejednoznaczne Perception +1 -0.12 ×0.90 · -10% 2/2 Int+1 4.00, Con+1 3.60, Str+1 0.98, Per+1 0.84 → Int+1 4.00, Con+1 3.60, Str+1 0.98, Per+1 0.70 -0.02 2
Sturgeon dodaje FEP Psyche +1 -3.88 2/2 Intelligence +1 +1.80 ×1.67 · +67% 2/2 Perception +1 +0.61 ×1.20 · +20% 1/2 Strength +1 -0.27 ×0.79 · -21% 2/2 Int+1 3.00, Per+1 2.70, Str+1 1.05, Psy+1 4.76 → Int+1 5.00, Per+1 3.23, Str+1 0.93 -0.28 2
Catfish dodaje FEP Constitution +1 +1.38 ×1.69 · +69% 2/2 Perception +1 +0.85 2/2 Intelligence +1 -0.56 ×0.89 · -11% 2/2 Psyche +1 -3.58 1/2 +3 Int+1 2.00, Con+1 2.00, Cha+1 2.86, Psy+1 3.58, Agi+1 2.69 → Int+1 2.00, Con+1 4.76, Cha+1 4.48, Per+1 1.00 -0.09 2
Chub dodaje FEP Strength +1 +1.97 ×1.28 · +28% 2/2 Intelligence +1 -0.87 ×0.80 · -20% 2/2 Perception +1 +0.54 2/2 Charisma +1 -0.32 2/2 +1 Str+1 6.00, Int+1 4.28, Agi+1 0.60, Cha+1 0.22 → Str+1 10.08, Int+1 2.55, Agi+1 0.53, Per+1 0.38 +0.25 2
Carp podbija Perception +1 -2.90 ×0.27 · -73% 2/2 Constitution +1 +2.22 ×2.79 · +179% 2/2 Intelligence +1 -1.00 ×0.75 · -25% 2/2 Charisma +1 +1.12 ×1.33 · +33% 1/2 +1 Int+1 4.00, Con+1 0.90, Per+1 5.00, Str+1 0.35 → Int+1 4.00, Con+1 3.60, Str+1 0.98, Per+1 0.70 -0.13 2
Eel dodaje FEP Perception +1 +0.69 2/2 Intelligence +1 -0.67 ×0.92 · -8% 2/2 Strength +1 +4.08 ×1.68 · +68% 1/2 Agility +2 -0.80 1/2 +2 Str+1 6.00, Int+1 4.28, Agi+1 0.90 → Str+1 10.08, Int+1 2.55, Agi+1 0.53, Per+1 0.38 +0.17 2
Abyss Gazer dodaje FEP Intelligence +1 +0.25 ×1.17 · +17% 2/2 Perception +1 +0.19 1/2 Perception +2 -3.00 1/2 Strength +1 +2.52 ×1.33 · +33% 1/2 +2 Str+1 7.56, Int+1 2.55, Agi+1 0.75, Per+2 3.00 → Str+1 10.08, Int+1 2.55, Agi+1 0.53, Per+1 0.38 -0.34 2
Cavelacanth dodaje FEP Intelligence +1 -1.23 ×1.01 · +1% 2/2 Perception +1 +0.75 1/2 Perception +2 -1.50 1/2 Strength +1 +1.43 ×1.68 · +68% 1/2 +1 Str+1 2.10, Int+1 7.56, Int+2 6.00, Per+2 1.50 → Str+1 3.53, Int+1 4.50, Int+2 6.00, Per+1 1.50 -0.31 2
Tench dodaje FEP Constitution +1 -0.98 ×0.79 · -21% 1/1 Perception +1 +0.70 1/1 Strength +1 +0.14 ×1.17 · +17% 1/1 Int+1 4.00, Con+1 4.58, Str+1 0.84 → Int+1 4.00, Con+1 3.60, Str+1 0.98, Per+1 0.70 -0.03 1
Rose fish dodaje FEP Will +1 -3.14 1/1 Charisma +1 +1.34 ×1.43 · +43% 1/1 Perception +1 +1.00 1/1 Constitution +1 -0.60 ×0.89 · -11% 1/1 Int+1 2.00, Con+1 5.36, Cha+1 3.14, Wil+1 3.14 → Int+1 2.00, Con+1 4.76, Cha+1 4.48, Per+1 1.00 -0.22 1
Lavaret dodaje FEP Constitution +1 -2.40 1/1 Intelligence +1 +1.15 ×1.82 · +82% 1/1 Perception +1 +0.38 1/1 Agility +1 +0.12 ×1.29 · +29% 1/1 Str+1 10.08, Int+1 1.40, Con+1 2.40, Agi+1 0.41 → Str+1 10.08, Int+1 2.55, Agi+1 0.53, Per+1 0.38 -0.15 1
Cave angler dodaje FEP Strength +1 +5.88 ×2.40 · +140% 1/1 Strength +2 -5.40 1/1 Intelligence +1 -1.73 ×0.60 · -40% 1/1 Perception +1 +0.38 1/1 +1 Str+1 4.20, Int+1 4.28, Agi+1 0.75, Str+2 5.40 → Str+1 10.08, Int+1 2.55, Agi+1 0.53, Per+1 0.38 -1.30 1
Bass podbija Strength +1 +2.04 ×1.68 · +68% 1/1 Intelligence +1 -2.04 ×0.60 · -40% 1/1 Perception +1 +0.24 ×1.25 · +25% 1/1 Str+1 3.00, Int+1 5.04, Wil+1 1.68, Per+1 0.96 → Str+1 5.04, Int+1 3.00, Wil+1 1.68, Per+1 1.20 +0.04 1
Trout podbija Perception +1 -3.30 ×0.31 · -69% 1/1 Intelligence +1 -3.06 ×0.60 · -40% 1/1 Intelligence +2 +1.80 ×1.43 · +43% 1/1 Strength +1 +0.53 ×1.18 · +18% 1/1 Str+1 3.00, Int+1 7.56, Int+2 4.20, Per+1 4.80 → Str+1 3.53, Int+1 4.50, Int+2 6.00, Per+1 1.50 -0.44 1
Saithe dodaje FEP Intelligence +1 -9.11 ×0.33 · -67% 1/1 Intelligence +2 +2.40 ×1.67 · +67% 1/1 Perception +1 +1.50 1/1 Strength +1 +0.53 ×1.18 · +18% 1/1 Str+1 3.00, Int+1 13.61, Int+2 3.60 → Str+1 3.53, Int+1 4.50, Int+2 6.00, Per+1 1.50 -0.45 1