Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.
⚠Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.
| Zamiast | Typ | Zmiana FEP | Przykład: bez → z | Głód Δ | Par |
|---|---|---|---|---|---|
| Puffin | dodaje FEP | Agility +1 +0.72 ×1.19 · +19% 3/3 Dexterity +1 -3.13 ×0.27 · -73% 2/3 Perception +1 -1.10 ×1.25 · +25% 2/3 Charisma +1 +0.68 ×2.00 · +100% 2/3 +7 | Agi+1 5.63, Wil+1 6.00, Dex+1 5.28, Per+1 5.63 → Agi+1 7.04, Wil+1 1.50, Str+2 7.50, Per+1 7.04 | +0.33 | 3 |
| Bullfinch | dodaje FEP | Perception +1 -7.07 ×0.42 · -58% 3/3 Agility +1 +3.39 ×5.83 · +483% 1/3 Charisma +1 -0.23 2/3 Constitution +1 -0.22 ×0.74 · -26% 2/3 +6 | Agi+1 1.41, Wil+1 6.00, Per+1 16.90 → Agi+1 7.04, Wil+1 1.50, Str+2 7.50, Per+1 7.04 | +0.25 | 3 |
| Wood Grouse | dodaje FEP | Constitution +1 -0.72 ×0.60 · -40% 2/3 Strength +2 +7.50 1/1 Perception +1 -4.80 ×0.59 · -41% 1/3 Psyche +2 +2.50 1/1 +5 | Agi+1 7.04, Wil+1 2.40, Per+1 11.84 → Agi+1 7.04, Wil+1 1.50, Str+2 7.50, Per+1 7.04 | +0.57 | 3 |
| Golden Eagle | zamienia staty | Zamienia wartości między statami: Will +2 → Perception +2 ×1 Strength +1 → Strength +2 ×1 | Con+2 3.00, Cha+1 5.40, Str+1 0.26, Con+1 5.10, Agi+1 1.98, Wil+2 1.31 → Con+2 3.00, Cha+1 5.40, Str+1 0.26, Con+1 5.10, Per+2 1.31, Agi+1 1.98 | +0.45 | 3 |
| Crane | dodaje FEP | Agility +1 -1.76 ×0.77 · -23% 3/3 Constitution +1 -0.57 ×0.62 · -38% 2/3 Charisma +1 -0.56 2/3 Strength +2 +7.50 1/1 +5 | Agi+1 11.54, Wil+1 4.50, Per+1 7.04 → Agi+1 7.04, Wil+1 1.50, Str+2 7.50, Per+1 7.04 | +0.51 | 3 |
| Eagle Owl | dodaje FEP | Agility +1 +2.34 ×2.26 · +126% 1/3 Perception +1 -4.21 ×0.52 · -48% 2/3 Constitution +1 -1.01 ×0.68 · -32% 2/3 Strength +2 +7.50 1/1 +7 | Agi+1 2.00, Wil+1 8.45, Per+1 13.45 → Agi+1 7.04, Wil+1 1.50, Str+2 7.50, Per+1 7.04 | +0.46 | 3 |
| Pelican | dodaje FEP | Agility +1 +1.28 ×1.42 · +42% 3/3 Intelligence +1 -1.26 3/3 Constitution +1 +2.14 ×0.31 · -69% 1/2 Perception +1 -1.08 ×0.83 · -17% 2/3 +6 | Agi+1 3.00, Wil+1 8.45, Int+1 2.50, Per+1 8.45 → Agi+1 7.04, Wil+1 1.50, Str+2 7.50, Per+1 7.04 | +0.62 | 3 |
| Quail | dodaje FEP | Intelligence +1 -8.71 2/2 Agility +1 +2.82 ×3.00 · +200% 2/2 Strength +2 +7.50 1/1 Will +1 -4.50 ×0.25 · -75% 1/2 +3 | Agi+1 1.41, Wil+1 6.00, Per+1 7.04, Int+1 9.86 → Agi+1 7.04, Wil+1 1.50, Str+2 7.50, Per+1 7.04 | +0.31 | 2 |
| Swan | dodaje FEP | Intelligence +1 -1.77 2/2 Agility +1 -0.09 ×0.96 · -4% 2/2 Strength +2 +7.50 1/1 Strength +1 -5.32 ×0.05 · -95% 1/2 +3 | Agi+1 7.04, Wil+1 3.60, Int+1 3.00, Per+1 7.04 → Agi+1 7.04, Wil+1 1.50, Str+2 7.50, Per+1 7.04 | +0.80 | 2 |
| Mallard | dodaje FEP | Constitution +1 -0.62 ×0.62 · -38% 2/2 Intelligence +1 -0.26 2/2 Psyche +2 +2.50 1/1 Perception +2 +1.31 1/1 +3 | Agi+1 3.00, Con+1 1.60, Int+1 0.30, Per+1 0.30 → Agi+1 3.00, Con+1 0.37, Psy+2 2.50, Dex+1 0.37 | +0.43 | 2 |
| Magpie | dodaje FEP | Constitution +1 +5.10 1/1 Strength +1 -4.23 ×0.06 · -94% 1/1 Charisma +1 +2.24 ×1.71 · +71% 1/1 Perception +2 +1.31 1/1 +3 | Con+2 3.60, Cha+1 3.16, Dex+1 0.40, Str+1 4.49, Agi+1 1.75 → Con+2 3.00, Cha+1 5.40, Str+1 0.26, Con+1 5.10, Per+2 1.31, Agi+1 1.98 | +0.70 | 1 |
| Chicken | dodaje FEP | Perception +2 +1.31 1/1 Strength +1 -0.58 ×0.31 · -69% 1/1 Dexterity +1 -0.21 1/1 | Con+2 3.00, Cha+1 5.40, Str+1 0.84, Con+1 5.10, Agi+1 1.98, Dex+1 0.21 → Con+2 3.00, Cha+1 5.40, Str+1 0.26, Con+1 5.10, Per+2 1.31, Agi+1 1.98 | +0.29 | 1 |
| Duck | dodaje FEP | Agility +1 -2.45 ×0.45 · -55% 1/1 Charisma +1 +1.80 ×1.50 · +50% 1/1 Perception +2 +1.31 1/1 Constitution +1 +0.66 ×1.15 · +15% 1/1 +1 | Con+2 3.00, Cha+1 3.60, Agi+1 4.43, Str+1 0.53, Con+1 4.44 → Con+2 3.00, Cha+1 5.40, Str+1 0.26, Con+1 5.10, Per+2 1.31, Agi+1 1.98 | +0.38 | 1 |
| Boar | dodaje FEP | Psyche +2 +2.50 1/1 Strength +1 -2.40 1/1 Constitution +1 -1.13 ×0.25 · -75% 1/1 Dexterity +1 -1.13 ×0.25 · -75% 1/1 +1 | Agi+1 1.95, Con+1 1.50, Dex+1 1.50, Str+1 2.40 → Agi+1 3.00, Con+1 0.37, Psy+2 2.50, Dex+1 0.37 | +0.22 | 1 |
| Wolf | dodaje FEP | Strength +2 -3.00 1/1 Psyche +2 +2.50 1/1 Agility +1 +1.88 ×2.68 · +168% 1/1 Constitution +1 -1.63 ×0.19 · -82% 1/1 +2 | Agi+1 1.12, Con+1 2.00, Str+2 3.00, Cha+1 1.12 → Agi+1 3.00, Con+1 0.37, Psy+2 2.50, Dex+1 0.37 | -0.24 | 1 |
| Ice Bear | dodaje FEP | Strength +2 -6.00 1/1 Psyche +2 +2.50 1/1 Agility +1 +2.44 ×5.36 · +436% 1/1 Constitution +1 -1.63 ×0.19 · -82% 1/1 +2 | Agi+1 0.56, Con+1 2.00, Str+2 6.00, Cha+1 0.56 → Agi+1 3.00, Con+1 0.37, Psy+2 2.50, Dex+1 0.37 | -1.02 | 1 |
| Cave louse | dodaje FEP | Psyche +2 +2.50 1/1 Will +2 -1.20 1/1 Constitution +1 -1.13 ×0.25 · -75% 1/1 Dexterity +1 -0.11 ×0.77 · -23% 1/1 | Agi+1 3.00, Con+1 1.50, Dex+1 0.48, Wil+2 1.20 → Agi+1 3.00, Con+1 0.37, Psy+2 2.50, Dex+1 0.37 | +0.22 | 1 |
| Ant | dodaje FEP | Psyche +2 +2.50 1/1 Constitution +1 -1.13 ×0.25 · -75% 1/1 Dexterity +1 -1.13 ×0.25 · -75% 1/1 Agility +1 -0.90 ×0.77 · -23% 1/1 | Agi+1 3.90, Con+1 1.50, Dex+1 1.50 → Agi+1 3.00, Con+1 0.37, Psy+2 2.50, Dex+1 0.37 | +0.30 | 1 |
| Boreworm | dodaje FEP | Psyche +2 +2.50 1/1 Constitution +1 -0.83 ×0.31 · -69% 1/1 Charisma +1 -0.60 1/1 Dexterity +1 -0.23 ×0.62 · -38% 1/1 | Agi+1 3.00, Con+1 1.20, Dex+1 0.60, Cha+1 0.60 → Agi+1 3.00, Con+1 0.37, Psy+2 2.50, Dex+1 0.37 | +0.54 | 1 |