Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.
⚠Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.
| Zamiast | Typ | Zmiana FEP | Przykład: bez → z | Głód Δ | Par |
|---|---|---|---|---|---|
| Eagle Owl | dodaje FEP | Perception +1 -1.44 ×0.78 · -22% 1/7 Intelligence +1 -3.65 ×0.34 · -66% 6/9 Agility +1 +1.76 ×1.85 · +85% 1/5 Constitution +1 +0.87 ×2.15 · +115% 5/9 +9 | Agi+1 2.00, Wil+1 8.45, Per+1 13.45 → Agi+1 7.04, Wil+1 1.50, Per+1 7.04, Str+1 7.50 | +0.22 | 9 |
| Swan | dodaje FEP | Intelligence +1 -1.70 ×0.36 · -64% 8/9 Strength +1 +2.28 ×0.99 · -1% 3/7 Agility +1 +0.23 ×1.02 · +2% 6/9 Will +1 +1.70 ×0.71 · -29% 3/5 +7 | Agi+1 7.04, Wil+1 3.60, Int+1 3.00, Per+1 7.04 → Agi+1 7.04, Wil+1 1.50, Per+1 7.04, Str+1 7.50 | +0.22 | 9 |
| Mallard | dodaje FEP | Agility +1 +0.69 ×1.17 · +17% 6/8 Intelligence +1 -0.57 6/8 Strength +1 +1.44 ×0.87 · -13% 1/5 Constitution +1 +0.75 ×1.18 · +18% 4/8 +9 | Con+2 5.40, Cha+1 4.32, Int+1 1.08 → Con+2 5.40, Cha+1 1.35, Str+1 6.75 | +0.41 | 8 |
| Crane | dodaje FEP | Agility +1 -1.13 ×0.86 · -14% 6/8 Will +1 +1.90 ×0.33 · -67% 4/5 Strength +1 +1.62 ×0.91 · -9% 1/5 Charisma +1 -1.27 ×0.85 · -15% 5/8 +4 | Agi+1 11.54, Wil+1 4.50, Per+1 7.04 → Agi+1 7.04, Wil+1 1.50, Per+1 7.04, Str+1 7.50 | -0.01 | 8 |
| Pelican | dodaje FEP | Intelligence +1 -1.78 ×0.29 · -71% 6/7 Agility +1 +1.74 ×1.51 · +51% 4/7 Will +1 +0.92 ×0.18 · -82% 3/4 Constitution +1 +1.80 ×1.13 · +13% 1/3 +7 | Agi+1 3.00, Wil+1 8.45, Int+1 2.50, Per+1 8.45 → Agi+1 7.04, Wil+1 1.50, Per+1 7.04, Str+1 7.50 | +0.27 | 7 |
| Puffin | dodaje FEP | Agility +1 +1.21 ×1.36 · +36% 5/6 Dexterity +1 -3.43 ×0.15 · -85% 4/6 Strength +1 +1.80 ×0.66 · -34% 1/4 Perception +1 -1.53 ×1.25 · +25% 3/6 +6 | Agi+1 5.63, Wil+1 6.00, Dex+1 5.28, Per+1 5.63 → Agi+1 7.04, Wil+1 1.50, Per+1 7.04, Str+1 7.50 | +0.02 | 6 |
| Wood Grouse | dodaje FEP | Strength +1 +3.52 ×0.81 · -19% 2/4 Will +1 +0.71 ×0.81 · -19% 2/4 Agility +1 +0.41 ×1.18 · +18% 4/6 Perception +1 -3.67 ×0.40 · -60% 3/6 +6 | Agi+1 7.04, Wil+1 2.40, Per+1 11.84 → Agi+1 7.04, Wil+1 1.50, Per+1 7.04, Str+1 7.50 | +0.14 | 6 |
| Mammoth | dodaje FEP | Strength +2 -3.06 ×1.03 · +3% 3/4 Perception +2 +2.42 2/2 Perception +1 -0.75 ×0.63 · -38% 2/4 Constitution +2 -4.07 1/4 +4 | Agi+1 4.00, Str+1 2.00, Str+2 5.34 → Agi+1 7.12, Str+1 3.00 | -0.84 | 4 |
| Reindeer Venison | dodaje FEP | Agility +1 +1.87 ×4.45 · +345% 1/3 Dexterity +2 -1.40 ×2.94 · +194% 3/4 Constitution +1 +1.04 ×1.34 · +34% 3/4 Perception +1 -0.43 1/3 +4 | Agi+1 1.60, Str+1 2.00, Per+1 4.81 → Agi+1 7.12, Str+1 3.00 | +0.22 | 4 |
| Wolf | dodaje FEP | Agility +1 +0.15 ×2.34 · +134% 3/4 Strength +1 -3.00 ×0.50 · -50% 2/4 Constitution +1 +2.00 ×1.38 · +38% 2/4 Will +1 +0.94 1/2 +6 | Wil+2 3.00, Con+1 4.50, Agi+1 5.00 → Wil+2 0.75, Con+1 9.00, Per+2 3.75 | +0.12 | 4 |
| Pork | dodaje FEP | Strength +1 -9.73 ×0.31 · -69% 3/4 Constitution +1 -2.38 ×0.83 · -17% 2/4 Perception +1 +1.02 ×0.25 · -75% 1/2 Agility +1 -0.86 ×2.05 · +105% 2/4 +3 | Str+1 19.96, Con+1 3.60, Agi+1 7.76 → Str+1 7.26, Con+1 3.60, Agi+1 0.71, Per+1 3.53 | -1.08 | 4 |
| Beef | dodaje FEP | Constitution +2 -5.79 3/4 Strength +1 +0.41 ×1.65 · +65% 3/4 Agility +1 +2.92 ×3.56 · +256% 1/2 Constitution +1 -1.41 ×0.78 · -22% 2/4 +4 | Str+1 4.03, Con+1 6.42, Con+2 7.26 → Str+1 7.26, Con+1 3.60, Agi+1 0.71, Per+1 3.53 | -0.66 | 4 |
| Boreworm | dodaje FEP | Charisma +1 -0.94 3/4 Agility +1 +1.56 ×1.39 · +39% 2/4 Will +1 +0.94 1/2 Dexterity +1 -0.80 ×0.33 · -67% 2/4 +6 | Wil+2 1.80, Con+1 9.00, Dex+1 1.20 → Wil+2 0.75, Con+1 9.00, Per+2 3.75 | +0.53 | 4 |
| Ice Bear | dodaje FEP | Agility +1 +3.89 ×4.68 · +368% 2/4 Strength +2 -3.63 ×0.81 · -19% 2/4 Constitution +1 +3.13 ×2.38 · +138% 2/4 Will +1 +0.94 1/2 +7 | Wil+2 3.00, Con+1 2.25, Con+2 10.00 → Wil+2 0.75, Con+1 9.00, Per+2 3.75 | -1.00 | 4 |
| Bullfinch | dodaje FEP | Perception +1 -6.96 ×0.38 · -62% 4/4 Agility +1 +2.72 ×5.83 · +483% 2/4 Strength +1 +4.12 ×2.38 · +138% 1/3 Constitution +1 -1.09 ×0.84 · -16% 3/4 +4 | Agi+1 1.41, Wil+1 6.00, Per+1 16.90 → Agi+1 7.04, Wil+1 1.50, Per+1 7.04, Str+1 7.50 | -0.32 | 4 |
| Chicken | dodaje FEP | Strength +1 +1.13 ×0.54 · -46% 1/4 Agility +1 -0.61 ×0.83 · -17% 4/4 Dexterity +1 -0.31 4/4 Charisma +1 -0.10 3/4 +3 | Agi+1 3.52, Wil+1 9.07, Dex+1 0.88 → Agi+1 1.10, Wil+1 9.07, Str+1 5.50 | +0.20 | 4 |
| Boar | dodaje FEP | Strength +1 -3.55 ×0.39 · -61% 2/3 Agility +1 +1.77 ×1.54 · +54% 2/3 Constitution +1 -0.16 ×0.98 · -2% 2/3 Perception +2 +3.75 1/1 +3 | Agi+1 4.63, Str+1 7.70 → Agi+1 7.12, Str+1 3.00 | -0.10 | 3 |
| Lynx | dodaje FEP | Intelligence +1 -5.06 2/3 Strength +1 -2.00 ×1.50 · +50% 2/3 Agility +1 +5.12 ×3.56 · +256% 1/3 Constitution +1 +4.50 ×2.00 · +100% 1/3 +4 | Agi+1 2.00, Str+1 2.00, Int+1 7.12 → Agi+1 7.12, Str+1 3.00 | +0.25 | 3 |
| Ant | dodaje FEP | Agility +1 -1.52 ×0.77 · -23% 2/3 Will +1 -0.42 1/2 Perception +2 +3.75 1/1 Dexterity +1 -1.30 ×0.13 · -87% 1/3 +2 | Wil+2 1.20, Con+1 9.00, Wil+1 2.70 → Wil+2 0.75, Con+1 9.00, Per+2 3.75 | +0.11 | 3 |
| Beef bollock | dodaje FEP | Constitution +2 -6.56 3/3 Constitution +1 -4.50 ×0.67 · -33% 1/3 Agility +1 +4.12 ×2.37 · +137% 1/3 Perception +2 +3.75 1/1 +4 | Agi+1 3.00, Str+1 3.00, Con+2 10.68 → Agi+1 7.12, Str+1 3.00 | -1.95 | 3 |
| Narwhal | dodaje FEP | Constitution +2 -7.59 2/3 Agility +1 +6.12 ×7.12 · +612% 1/3 Strength +2 +4.75 ×7.33 · +633% 1/3 Agility +2 -4.50 1/3 +3 | Agi+1 1.00, Str+1 2.00, Con+2 10.68 → Agi+1 7.12, Str+1 3.00 | -1.08 | 3 |
| Troll | dodaje FEP | Strength +2 -7.59 ×0.55 · -45% 2/3 Agility +2 -8.00 1/3 Perception +2 +3.75 1/1 Agility +1 +3.12 ×1.78 · +78% 1/3 +3 | Agi+1 4.00, Str+1 2.00, Str+2 10.68 → Agi+1 7.12, Str+1 3.00 | -2.40 | 3 |
| Quail | dodaje FEP | Intelligence +1 -8.71 2/3 Strength +1 +3.36 ×0.25 · -75% 1/2 Agility +1 +2.82 ×3.00 · +200% 2/3 Will +1 -2.25 ×0.63 · -38% 2/3 +5 | Agi+1 1.41, Wil+1 6.00, Per+1 7.04, Int+1 9.86 → Agi+1 7.04, Wil+1 1.50, Per+1 7.04, Str+1 7.50 | +0.09 | 3 |
| Goshawk | zamienia staty | Zamienia wartości między statami: Perception +2 → Will +2 ×1 Strength +2 → Strength +1 ×1 | Con+2 3.00, Cha+1 5.40, Str+1 0.26, Con+1 5.10, Per+2 1.31, Agi+1 1.98 → Con+2 3.00, Cha+1 5.40, Str+1 0.26, Con+1 5.10, Agi+1 1.98, Wil+2 1.31 | -0.45 | 3 |
| Magpie | dodaje FEP | Agility +1 +0.74 ×1.27 · +27% 3/3 Strength +1 -2.12 ×0.53 · -47% 2/3 Charisma +1 +1.01 ×1.71 · +71% 2/3 Will +1 +0.64 ×0.89 · -11% 1/2 +7 | Con+2 3.60, Cha+1 3.16, Dex+1 0.40, Str+1 4.49, Agi+1 1.75 → Con+2 3.00, Cha+1 5.40, Str+1 0.26, Con+1 5.10, Agi+1 1.98, Wil+2 1.31 | +0.60 | 3 |
| Bee | dodaje FEP | Dexterity +1 -5.13 2/3 Agility +1 -2.55 ×0.25 · -75% 2/3 Perception +1 +1.02 ×0.25 · -75% 1/2 Strength +1 +5.81 ×5.01 · +401% 1/3 +3 | Str+1 1.45, Con+1 3.60, Agi+1 2.82, Dex+1 7.26 → Str+1 7.26, Con+1 3.60, Agi+1 0.71, Per+1 3.53 | +0.54 | 3 |
| Cave louse | dodaje FEP | Will +2 -4.01 ×0.10 · -90% 2/3 Constitution +1 +2.00 ×1.40 · +40% 2/3 Will +1 +0.94 1/2 Perception +2 +3.75 1/1 +4 | Wil+2 7.56, Con+1 5.00 → Wil+2 0.75, Con+1 9.00, Per+2 3.75 | -0.10 | 3 |
| Badger | dodaje FEP | Agility +1 -2.99 ×0.74 · -26% 2/2 Perception +2 +3.75 1/1 Constitution +1 +2.70 ×1.43 · +43% 1/2 Will +2 -2.25 ×0.25 · -75% 1/2 +1 | Wil+2 3.00, Con+1 6.30, Agi+1 3.50 → Wil+2 0.75, Con+1 9.00, Per+2 3.75 | +0.08 | 2 |
| Venison | dodaje FEP | Perception +1 -4.16 1/2 Constitution +1 +4.00 ×1.80 · +80% 1/2 Perception +2 +3.75 1/1 Will +2 -3.03 ×0.20 · -80% 1/2 +2 | Wil+2 3.78, Con+1 5.00, Per+1 4.16 → Wil+2 0.75, Con+1 9.00, Per+2 3.75 | +0.04 | 2 |
| Bear | dodaje FEP | Agility +1 +5.34 ×4.00 · +300% 1/2 Strength +1 -5.00 ×0.38 · -63% 1/2 Will +2 -4.65 ×0.14 · -86% 1/2 Perception +2 +3.75 1/1 +1 | Agi+1 1.78, Str+1 8.00 → Agi+1 7.12, Str+1 3.00 | -0.09 | 2 |
| Wild Horse | dodaje FEP | Agility +1 -3.21 ×0.73 · -27% 2/2 Constitution +1 +6.75 ×4.00 · +300% 1/2 Perception +2 +3.75 1/1 Strength +1 +2.50 ×6.00 · +500% 1/2 +1 | Wil+2 3.00, Con+1 2.25, Agi+1 3.75 → Wil+2 0.75, Con+1 9.00, Per+2 3.75 | +0.46 | 2 |
| Fox | dodaje FEP | Perception +2 +3.75 1/1 Agility +1 +3.12 ×1.78 · +78% 1/2 Intelligence +1 -2.14 1/2 Perception +1 -1.80 1/2 +2 | Wil+2 2.10, Con+1 9.00, Per+1 1.80 → Wil+2 0.75, Con+1 9.00, Per+2 3.75 | +0.50 | 2 |
| Bat | dodaje FEP | Perception +2 +3.75 1/1 Agility +1 +3.12 ×1.78 · +78% 1/2 Strength +1 +1.60 ×2.14 · +114% 1/2 Intelligence +1 -1.42 1/2 +2 | Wil+2 2.10, Con+1 9.00, Per+1 1.20 → Wil+2 0.75, Con+1 9.00, Per+2 3.75 | +0.62 | 2 |
| Wolverine | dodaje FEP | Agility +1 +0.36 ×1.78 · +78% 2/2 Perception +2 +3.75 1/1 Intelligence +1 -2.85 1/2 Strength +1 +1.80 ×2.50 · +150% 1/2 +1 | Wil+2 1.80, Con+1 9.00, Agi+1 2.40 → Wil+2 0.75, Con+1 9.00, Per+2 3.75 | +0.44 | 2 |
| Roe Venison | dodaje FEP | Perception +2 +3.75 1/1 Perception +1 -1.80 1/2 Agility +1 -1.42 ×0.83 · -17% 1/2 Will +2 -1.05 ×0.42 · -58% 1/2 +1 | Wil+2 1.80, Con+1 9.00, Per+1 1.80 → Wil+2 0.75, Con+1 9.00, Per+2 3.75 | +0.25 | 2 |
| Horse bollock | podbija | Agility +2 -4.56 2/2 Strength +2 +2.80 ×2.04 · +104% 1/2 Perception +1 -2.50 ×0.17 · -83% 1/2 Will +1 -1.00 ×0.67 · -33% 1/2 +1 | Agi+1 6.41, Str+1 3.00, Agi+2 6.41 → Agi+1 7.12, Str+1 3.00 | -1.48 | 2 |
| Wildgoat | dodaje FEP | Charisma +1 -3.21 2/2 Constitution +1 +6.75 ×4.00 · +300% 1/2 Perception +2 +3.75 1/1 Agility +1 +3.12 ×1.78 · +78% 1/2 +2 | Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 0.75, Con+1 9.00, Per+2 3.75 | +0.78 | 2 |
| Beaver | dodaje FEP | Perception +2 +3.75 1/1 Agility +1 +3.12 ×1.78 · +78% 1/2 Strength +1 +1.60 ×2.14 · +114% 1/2 Intelligence +1 -1.42 1/2 +2 | Wil+2 2.10, Con+1 9.00, Wil+1 1.20 → Wil+2 0.75, Con+1 9.00, Per+2 3.75 | +0.62 | 2 |
| Seagull | podbija | Dexterity +1 -1.01 2/2 Agility +1 +5.12 ×3.56 · +256% 1/2 Strength +2 +4.00 ×3.67 · +267% 1/2 Perception +1 -1.50 ×0.25 · -75% 1/2 +1 | Agi+1 2.00, Str+1 2.00, Dex+1 1.42 → Agi+1 7.12, Str+1 3.00 | +0.94 | 2 |
| Mutton bollock | dodaje FEP | Charisma +2 -10.79 2/2 Strength +1 +0.91 ×1.17 · +17% 2/2 Agility +1 -0.87 ×0.75 · -25% 2/2 Perception +1 +3.53 1/1 +1 | Str+1 5.44, Con+1 5.40, Agi+1 4.23, Cha+2 10.89 → Str+1 7.26, Con+1 3.60, Agi+1 0.71, Per+1 3.53 | -3.71 | 2 |
| Duck | dodaje FEP | Agility +1 -1.72 ×0.60 · -40% 2/2 Charisma +1 +1.26 ×1.58 · +58% 2/2 Will +2 +1.10 2/2 Strength +1 -0.26 ×0.45 · -55% 2/2 +1 | Con+2 3.00, Cha+1 3.60, Agi+1 4.43, Str+1 0.53, Con+1 4.44 → Con+2 3.00, Cha+1 5.40, Str+1 0.26, Con+1 5.10, Agi+1 1.98, Wil+2 1.31 | +0.27 | 2 |
| Moose | dodaje FEP | Charisma +1 -6.00 1/2 Constitution +1 +5.40 ×2.50 · +150% 1/2 Strength +2 +4.30 ×4.58 · +358% 1/2 Perception +2 +3.75 1/1 +3 | Wil+2 3.00, Con+1 3.60, Cha+1 6.00 → Wil+2 0.75, Con+1 9.00, Per+2 3.75 | +0.47 | 2 |
| Pork bollock | dodaje FEP | Strength +2 -12.82 ×0.44 · -56% 2/2 Constitution +1 +5.62 ×2.66 · +166% 1/2 Perception +2 +3.75 1/1 Will +2 -3.75 ×0.17 · -83% 1/2 +2 | Wil+2 4.50, Con+1 3.38, Str+2 18.75 → Wil+2 0.75, Con+1 9.00, Per+2 3.75 | -3.93 | 2 |
| Horse | dodaje FEP | Agility +2 -3.07 2/2 Perception +1 +1.02 ×0.25 · -75% 1/2 Strength +2 +3.70 ×3.06 · +206% 1/2 Strength +1 +3.42 ×1.89 · +89% 1/2 +2 | Str+1 3.84, Con+1 5.29, Agi+2 4.35 → Str+1 7.26, Con+1 3.60, Agi+1 0.71, Per+1 3.53 | -0.03 | 2 |
| Wild Beef | dodaje FEP | Will +2 -4.65 ×0.14 · -86% 1/2 Constitution +1 +4.00 ×1.80 · +80% 1/2 Perception +2 +3.75 1/1 Strength +2 +2.50 ×1.83 · +83% 1/2 +1 | Wil+2 5.40, Con+1 5.00 → Wil+2 0.75, Con+1 9.00, Per+2 3.75 | +0.46 | 2 |
| Grey Seal | dodaje FEP | Intelligence +2 -10.00 1/2 Dexterity +2 -6.00 1/2 Constitution +1 +4.50 ×2.00 · +100% 1/2 Strength +2 +4.00 ×3.67 · +267% 1/2 +3 | Wil+2 3.00, Con+1 4.50, Int+2 10.00 → Wil+2 0.75, Con+1 9.00, Per+2 3.75 | -1.44 | 2 |
| Reindeer bollock | podbija | Perception +2 -16.02 1/1 Agility +1 +4.12 ×2.37 · +137% 1/1 | Agi+1 3.00, Str+1 3.00, Per+2 16.02 → Agi+1 7.12, Str+1 3.00 | -5.59 | 1 |
| Stoat | podbija | Strength +1 +1.80 ×2.50 · +150% 1/1 Agility +1 -1.07 ×0.87 · -13% 1/1 | Agi+1 8.19, Str+1 1.20 → Agi+1 7.12, Str+1 3.00 | +0.14 | 1 |
| Tame Reindeer Venison | podbija | Perception +1 -5.10 ×0.09 · -91% 1/1 Strength +2 +4.00 ×3.67 · +267% 1/1 | Str+2 1.50, Wil+1 2.00, Per+1 5.60 → Str+2 5.50, Wil+1 2.00, Per+1 0.50 | +0.46 | 1 |
| Goat | podbija | Strength +2 +4.00 ×3.67 · +267% 1/1 Agility +1 -3.00 1/1 Perception +1 -1.50 ×0.25 · -75% 1/1 | Str+2 1.50, Wil+1 2.00, Per+1 2.00, Agi+1 3.00 → Str+2 5.50, Wil+1 2.00, Per+1 0.50 | +0.56 | 1 |
| Adder | dodaje FEP | Will +2 -12.75 ×0.06 · -94% 1/1 Constitution +1 +6.00 ×3.00 · +200% 1/1 Perception +2 +3.75 1/1 | Wil+2 13.50, Con+1 3.00 → Wil+2 0.75, Con+1 9.00, Per+2 3.75 | -1.92 | 1 |
| Walrus | dodaje FEP | Perception +2 +3.75 1/1 Will +2 -0.60 ×0.56 · -44% 1/1 Constitution +1 -0.50 ×0.95 · -5% 1/1 | Wil+2 1.35, Con+1 9.50 → Wil+2 0.75, Con+1 9.00, Per+2 3.75 | +0.93 | 1 |
| Bog turtle | dodaje FEP | Constitution +1 +5.25 ×2.40 · +140% 1/1 Will +2 -4.65 ×0.14 · -86% 1/1 Perception +2 +3.75 1/1 Perception +1 -1.00 1/1 | Wil+2 5.40, Con+1 3.75, Per+1 1.00 → Wil+2 0.75, Con+1 9.00, Per+2 3.75 | +0.39 | 1 |
| Squirrel | dodaje FEP | Constitution +1 +5.00 ×2.25 · +125% 1/1 Will +2 -4.65 ×0.14 · -86% 1/1 Perception +2 +3.75 1/1 Intelligence +1 -1.50 1/1 | Wil+2 5.40, Con+1 4.00, Int+1 1.50 → Wil+2 0.75, Con+1 9.00, Per+2 3.75 | +0.27 | 1 |
| Caverat | dodaje FEP | Perception +2 +3.75 1/1 Will +2 -0.75 ×0.50 · -50% 1/1 Agility +1 -0.60 1/1 | Wil+2 1.50, Con+1 9.00, Agi+1 0.60 → Wil+2 0.75, Con+1 9.00, Per+2 3.75 | +0.86 | 1 |
| Mole | dodaje FEP | Perception +2 +3.75 1/1 Constitution +1 +2.25 ×1.33 · +33% 1/1 Will +2 -2.25 ×0.25 · -75% 1/1 Perception +1 -1.00 1/1 | Wil+2 3.00, Con+1 6.75, Per+1 1.00 → Wil+2 0.75, Con+1 9.00, Per+2 3.75 | +0.68 | 1 |
| Hedgehog | dodaje FEP | Perception +2 +3.75 1/1 Will +2 -3.57 ×0.17 · -83% 1/1 Constitution +1 +2.95 ×1.49 · +49% 1/1 | Wil+2 4.32, Con+1 6.05 → Wil+2 0.75, Con+1 9.00, Per+2 3.75 | +0.53 | 1 |
| Wild Mutton | dodaje FEP | Constitution +1 +6.75 ×4.00 · +300% 1/1 Perception +2 +3.75 1/1 Charisma +1 -3.75 1/1 Will +2 -2.25 ×0.25 · -75% 1/1 | Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 0.75, Con+1 9.00, Per+2 3.75 | +0.96 | 1 |
| Rock Dove | dodaje FEP | Strength +2 +2.62 1/1 Will +1 -2.50 ×0.66 · -34% 1/1 Agility +1 +2.00 ×1.67 · +67% 1/1 Perception +1 -1.58 ×0.25 · -75% 1/1 | Agi+1 3.00, Wil+1 7.30, Per+1 2.10 → Agi+1 5.00, Wil+1 4.80, Per+1 0.52, Str+2 2.62 | +0.51 | 1 |