Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.
⚠Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.
Adds new FEPs that do not exist without it: Will +1 +3.50 1/1
Average multiplier of FEPs present on both sides: ×0.81, growing in 0% of cases.
| Dish | Type | Effect | Example: without → with | Hunger Δ | Pairs |
|---|---|---|---|---|---|
| Liver Paté | adds FEP | Will +1 +3.50 1/1 Dexterity +1 -1.75 ×0.75 · -25% 1/1 Constitution +1 -0.60 ×0.75 · -25% 1/1 Psyche +1 -0.52 ×0.75 · -25% 1/1 | Psy+1 2.10, Str+1 5.00, Dex+1 7.00, Con+1 2.40 → Psy+1 1.58, Str+1 5.00, Dex+1 5.25, Wil+1 3.50, Con+1 1.80 | +0.08 | 1 |
| FEP | Δ average | Multiplier | Δ median | Only with ingredient | Consistency | Pairs |
|---|---|---|---|---|---|---|
| Will +1 | +3.50 | new FEP | +3.50 | 1/1 | 100% | 1 |
| Psyche +1 | -0.52 | ×0.75 -25% | -0.52 | 0/1 | 0% | 1 |
| Constitution +1 | -0.60 | ×0.75 -25% | -0.60 | 0/1 | 0% | 1 |
| Dexterity +1 | -1.75 | ×0.75 -25% | -1.75 | 0/1 | 0% | 1 |
Multiplier: average of (value with spice ÷ value without), i.e. by what percent the spice raised the stat; "new FEP" = absent without the spice. Only with ingredient: in how many pairs this FEP exists only in the variant with the ingredient. Consistency: share of pairs with a positive change.
| Instead of | Type | FEP change | Example: without → with | Hunger Δ | Pairs |
|---|---|---|---|---|---|
Clove of Garlic🧂 spice |
adds FEP | Will +1 +3.50 1/1 Constitution +1 -1.85 ×0.49 · -51% 1/1 Dexterity +1 -1.75 ×0.75 · -25% 1/1 Psyche +1 -1.61 ×0.50 · -50% 1/1 | Psy+1 3.19, Str+1 5.00, Dex+1 7.00, Con+1 3.65 → Psy+1 1.58, Str+1 5.00, Dex+1 5.25, Wil+1 3.50, Con+1 1.80 | -0.23 | 1 |
Salt🧂 spice |
adds FEP | Will +1 +3.50 1/1 Constitution +1 -1.87 ×0.49 · -51% 1/1 Dexterity +1 -1.75 ×0.75 · -25% 1/1 Psyche +1 -0.52 ×0.75 · -25% 1/1 | Psy+1 2.10, Str+1 5.00, Dex+1 7.00, Con+1 3.67 → Psy+1 1.58, Str+1 5.00, Dex+1 5.25, Wil+1 3.50, Con+1 1.80 | -0.09 | 1 |
| Cowsmilk | adds FEP | Will +1 +3.50 1/1 Strength +1 -3.50 ×0.59 · -41% 1/1 | Psy+1 1.57, Str+1 8.50, Dex+1 5.25, Con+1 1.80 → Psy+1 1.58, Str+1 5.00, Dex+1 5.25, Wil+1 3.50, Con+1 1.80 | 0.00 | 1 |
| Sheepsmilk | adds FEP | Dexterity +1 -3.61 ×0.59 · -41% 1/1 Will +1 +3.50 1/1 | Psy+1 1.57, Str+1 5.00, Dex+1 8.86, Con+1 1.80 → Psy+1 1.58, Str+1 5.00, Dex+1 5.25, Wil+1 3.50, Con+1 1.80 | -0.02 | 1 |
Tansy🧂 spice |
adds FEP | Will +1 +3.50 1/1 Dexterity +1 -1.75 ×0.75 · -25% 1/1 Constitution +1 -0.60 ×0.75 · -25% 1/1 Strength +1 -0.55 ×0.90 · -10% 1/1 +1 | Psy+1 2.10, Str+1 5.55, Dex+1 7.00, Con+1 2.40 → Psy+1 1.58, Str+1 5.00, Dex+1 5.25, Wil+1 3.50, Con+1 1.80 | +0.01 | 1 |
Juniper Berries🧂 spice |
adds FEP | Will +1 +3.50 1/1 Strength +1 -2.65 ×0.65 · -35% 1/1 Dexterity +1 -1.75 ×0.75 · -25% 1/1 Constitution +1 -0.60 ×0.75 · -25% 1/1 +1 | Psy+1 2.10, Str+1 7.65, Dex+1 7.00, Con+1 2.40 → Psy+1 1.58, Str+1 5.00, Dex+1 5.25, Wil+1 3.50, Con+1 1.80 | -0.27 | 1 |