🧂 What spices do

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Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.

⚠ Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.

or

Goatsmilk

With / without pairs
1
Swap pairs
6
Compared in dishes
1/1
Hunger Δ
+0.08
Energy Δ
0.00

Ingredient character

Adds new FEPs that do not exist without it: Will +1 +3.50 1/1

Average multiplier of FEPs present on both sides: ×0.81, growing in 0% of cases.

Per dish

Dish Type Effect Example: without → with Hunger Δ Pairs
Liver Paté adds FEP Will +1 +3.50 1/1 Dexterity +1 -1.75 ×0.75 · -25% 1/1 Constitution +1 -0.60 ×0.75 · -25% 1/1 Psyche +1 -0.52 ×0.75 · -25% 1/1 Psy+1 2.10, Str+1 5.00, Dex+1 7.00, Con+1 2.40 → Psy+1 1.58, Str+1 5.00, Dex+1 5.25, Wil+1 3.50, Con+1 1.80 +0.08 1

Effect on FEPs (with / without pairs)

FEP Δ average Multiplier Δ median Only with ingredient Consistency Pairs
Will +1 +3.50 new FEP +3.50 1/1 100% 1
Psyche +1 -0.52 ×0.75 -25% -0.52 0/1 0% 1
Constitution +1 -0.60 ×0.75 -25% -0.60 0/1 0% 1
Dexterity +1 -1.75 ×0.75 -25% -1.75 0/1 0% 1

Multiplier: average of (value with spice ÷ value without), i.e. by what percent the spice raised the stat; "new FEP" = absent without the spice. Only with ingredient: in how many pairs this FEP exists only in the variant with the ingredient. Consistency: share of pairs with a positive change.

Instead of another ingredient in the same slot

Instead of Type FEP change Example: without → with Hunger Δ Pairs
Clove of Garlic🧂 spice adds FEP Will +1 +3.50 1/1 Constitution +1 -1.85 ×0.49 · -51% 1/1 Dexterity +1 -1.75 ×0.75 · -25% 1/1 Psyche +1 -1.61 ×0.50 · -50% 1/1 Psy+1 3.19, Str+1 5.00, Dex+1 7.00, Con+1 3.65 → Psy+1 1.58, Str+1 5.00, Dex+1 5.25, Wil+1 3.50, Con+1 1.80 -0.23 1
Salt🧂 spice adds FEP Will +1 +3.50 1/1 Constitution +1 -1.87 ×0.49 · -51% 1/1 Dexterity +1 -1.75 ×0.75 · -25% 1/1 Psyche +1 -0.52 ×0.75 · -25% 1/1 Psy+1 2.10, Str+1 5.00, Dex+1 7.00, Con+1 3.67 → Psy+1 1.58, Str+1 5.00, Dex+1 5.25, Wil+1 3.50, Con+1 1.80 -0.09 1
Cowsmilk adds FEP Will +1 +3.50 1/1 Strength +1 -3.50 ×0.59 · -41% 1/1 Psy+1 1.57, Str+1 8.50, Dex+1 5.25, Con+1 1.80 → Psy+1 1.58, Str+1 5.00, Dex+1 5.25, Wil+1 3.50, Con+1 1.80 0.00 1
Sheepsmilk adds FEP Dexterity +1 -3.61 ×0.59 · -41% 1/1 Will +1 +3.50 1/1 Psy+1 1.57, Str+1 5.00, Dex+1 8.86, Con+1 1.80 → Psy+1 1.58, Str+1 5.00, Dex+1 5.25, Wil+1 3.50, Con+1 1.80 -0.02 1
Tansy🧂 spice adds FEP Will +1 +3.50 1/1 Dexterity +1 -1.75 ×0.75 · -25% 1/1 Constitution +1 -0.60 ×0.75 · -25% 1/1 Strength +1 -0.55 ×0.90 · -10% 1/1 +1 Psy+1 2.10, Str+1 5.55, Dex+1 7.00, Con+1 2.40 → Psy+1 1.58, Str+1 5.00, Dex+1 5.25, Wil+1 3.50, Con+1 1.80 +0.01 1
Juniper Berries🧂 spice adds FEP Will +1 +3.50 1/1 Strength +1 -2.65 ×0.65 · -35% 1/1 Dexterity +1 -1.75 ×0.75 · -25% 1/1 Constitution +1 -0.60 ×0.75 · -25% 1/1 +1 Psy+1 2.10, Str+1 7.65, Dex+1 7.00, Con+1 2.40 → Psy+1 1.58, Str+1 5.00, Dex+1 5.25, Wil+1 3.50, Con+1 1.80 -0.27 1