🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Goat bollock

Par z / bez
0
Par zamiany
56
Porównano w potrawach
0/3
Głód Δ
–
Energia Δ
–

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Mammoth dodaje FEP Constitution +1 +2.71 ×1.87 · +87% 3/3 Will +2 +1.03 ×0.90 · -10% 1/3 Strength +2 -5.14 2/3 Strength +1 +5.28 ×1.81 · +81% 1/3 +4 Wil+2 2.25, Str+1 6.50, Con+1 2.00, Str+2 6.27 → Wil+2 2.03, Str+1 11.78, Con+1 5.25 -0.04 3
Beef bollock dodaje FEP Will +2 +1.46 ×1.20 · +20% 1/3 Psyche +1 -6.00 1/3 Constitution +2 -4.50 1/3 Agility +2 +2.70 1/1 +2 Cha+2 3.00, Con+1 4.50, Wil+1 3.00, Psy+1 6.00 → Cha+2 3.60, Con+1 4.50, Wil+1 3.00, Wil+2 3.60 -0.05 3
Ice Bear dodaje FEP Will +2 +1.53 ×1.80 · +80% 1/3 Constitution +1 +1.39 ×2.66 · +166% 3/3 Strength +2 -7.94 2/3 Constitution +2 -10.00 1/3 +4 Wil+2 3.00, Con+1 1.69, Con+2 10.00 → Wil+2 2.70, Con+1 10.12, Agi+2 2.70 -0.83 3
Wildgoat dodaje FEP Constitution +1 +4.97 ×3.74 · +274% 2/2 Will +2 +1.65 ×0.90 · -10% 1/2 Charisma +1 -3.75 1/2 Agility +2 +2.70 1/1 +3 Wil+2 3.00, Con+1 1.69, Cha+1 3.75 → Wil+2 2.70, Con+1 10.12, Agi+2 2.70 +1.47 2
Badger dodaje FEP Constitution +1 +3.45 ×1.82 · +82% 2/2 Agility +1 -2.45 2/2 Will +2 +1.65 ×0.90 · -10% 1/2 Agility +2 +2.70 1/1 +2 Wil+2 3.00, Con+1 4.72, Agi+1 3.50 → Wil+2 2.70, Con+1 10.12, Agi+2 2.70 +1.18 2
Bear dodaje FEP Will +2 +1.69 ×0.90 · -10% 1/2 Constitution +1 +1.63 ×1.50 · +50% 2/2 Strength +2 -6.00 1/2 Charisma +2 +2.60 ×3.60 · +260% 1/2 +2 Cha+2 1.00, Con+1 3.00, Wil+1 2.00, Str+2 6.00 → Cha+2 3.60, Con+1 4.50, Wil+1 3.00, Wil+2 3.60 +0.35 2
Puffin dodaje FEP Constitution +1 +3.11 ×1.69 · +69% 2/2 Will +2 +1.65 ×0.90 · -10% 1/2 Dexterity +1 -3.00 1/2 Agility +2 +2.70 1/1 +3 Wil+2 3.00, Con+1 5.40, Dex+1 3.00 → Wil+2 2.70, Con+1 10.12, Agi+2 2.70 +1.17 2
Narwhal dodaje FEP Agility +2 -5.96 2/2 Will +2 +2.54 ×3.62 · +262% 1/2 Constitution +1 +2.38 ×2.06 · +106% 2/2 Strength +1 +5.28 ×1.81 · +81% 1/2 +2 Cha+2 1.00, Con+1 3.00, Wil+1 2.00, Agi+2 6.00 → Cha+2 3.60, Con+1 4.50, Wil+1 3.00, Wil+2 3.60 +0.21 2
Lynx dodaje FEP Strength +1 -4.50 2/2 Constitution +1 +4.13 ×2.25 · +125% 2/2 Will +2 +1.65 ×0.90 · -10% 1/2 Agility +2 +2.70 1/1 +2 Wil+2 3.00, Con+1 3.37, Str+1 5.00 → Wil+2 2.70, Con+1 10.12, Agi+2 2.70 +1.24 2
Walrus dodaje FEP Will +2 +2.44 ×2.71 · +171% 1/2 Constitution +1 +2.38 ×2.06 · +106% 2/2 Agility +2 -6.00 1/2 Agility +1 -5.91 1/2 +3 Cha+2 1.00, Con+1 3.00, Wil+1 2.00, Agi+2 6.00 → Cha+2 3.60, Con+1 4.50, Wil+1 3.00, Wil+2 3.60 +0.43 2
Wild Mutton dodaje FEP Constitution +1 +4.97 ×3.74 · +274% 2/2 Charisma +1 -2.63 2/2 Will +2 +1.65 ×0.90 · -10% 1/2 Agility +2 +2.70 1/1 +2 Wil+2 3.00, Con+1 1.69, Cha+1 3.75 → Wil+2 2.70, Con+1 10.12, Agi+2 2.70 +1.47 2
Troll podbija Agility +2 -12.06 ×0.34 · -66% 2/2 Constitution +1 +3.31 ×2.06 · +106% 2/2 Will +2 -0.26 ×0.90 · -10% 2/2 Strength +1 +5.28 ×1.81 · +81% 1/2 Wil+2 2.25, Str+1 6.50, Con+1 2.00, Agi+2 18.81 → Wil+2 2.03, Str+1 11.78, Con+1 5.25 -2.59 2
Horse bollock zamienia staty Zamienia wartości między statami: Will +2 → Agility +2 ×1 Wil+2 2.70, Con+1 10.13, Str+2 2.70 → Wil+2 2.70, Con+1 10.12, Agi+2 2.70 -0.14 2
Mutton bollock dodaje FEP Dexterity +2 -3.94 2/2 Will +2 +0.40 ×1.20 · +20% 2/2 Agility +2 +2.70 1/1 Strength +1 +2.03 ×1.21 · +21% 1/2 Wil+2 2.25, Con+1 10.13, Dex+2 4.50 → Wil+2 2.70, Con+1 10.12, Agi+2 2.70 -0.48 2
Wild Beef dodaje FEP Will +2 +3.60 1/1 Will +1 +2.50 ×6.00 · +500% 1/1 Charisma +2 -0.40 ×0.90 · -10% 1/1 Cha+2 4.00, Con+1 4.50, Wil+1 0.50 → Cha+2 3.60, Con+1 4.50, Wil+1 3.00, Wil+2 3.60 +1.42 1
Roe Venison dodaje FEP Will +2 +3.60 1/1 Perception +1 -2.40 1/1 Constitution +1 +1.50 ×1.50 · +50% 1/1 Charisma +2 +1.20 ×1.50 · +50% 1/1 +1 Cha+2 2.40, Con+1 3.00, Wil+1 2.00, Per+1 2.40 → Cha+2 3.60, Con+1 4.50, Wil+1 3.00, Wil+2 3.60 +1.55 1
Reindeer Venison dodaje FEP Will +2 +3.60 1/1 Dexterity +2 -2.70 1/1 Charisma +2 +2.00 ×2.25 · +125% 1/1 Constitution +1 +1.50 ×1.50 · +50% 1/1 +1 Cha+2 1.60, Con+1 3.00, Wil+1 2.00, Dex+2 2.70 → Cha+2 3.60, Con+1 4.50, Wil+1 3.00, Wil+2 3.60 +1.32 1
Wild Horse dodaje FEP Will +2 +3.60 1/1 Will +1 +2.50 ×6.00 · +500% 1/1 Constitution +1 +1.50 ×1.50 · +50% 1/1 Agility +1 -1.50 1/1 +1 Cha+2 4.00, Con+1 3.00, Wil+1 0.50, Agi+1 1.50 → Cha+2 3.60, Con+1 4.50, Wil+1 3.00, Wil+2 3.60 +1.42 1
Pork dodaje FEP Constitution +2 -10.00 1/1 Will +2 +3.60 1/1 Charisma +2 +2.60 ×3.60 · +260% 1/1 Constitution +1 +1.50 ×1.50 · +50% 1/1 +1 Cha+2 1.00, Con+1 3.00, Wil+1 2.00, Con+2 10.00 → Cha+2 3.60, Con+1 4.50, Wil+1 3.00, Wil+2 3.60 -0.82 1
Horse dodaje FEP Will +2 +3.60 1/1 Strength +1 -2.40 1/1 Constitution +1 +1.50 ×1.50 · +50% 1/1 Charisma +2 +1.20 ×1.50 · +50% 1/1 +1 Cha+2 2.40, Con+1 3.00, Wil+1 2.00, Str+1 2.40 → Cha+2 3.60, Con+1 4.50, Wil+1 3.00, Wil+2 3.60 +1.55 1
Beef dodaje FEP Strength +1 -4.00 1/1 Will +2 +3.60 1/1 Charisma +2 +1.60 ×1.80 · +80% 1/1 Constitution +1 +1.50 ×1.50 · +50% 1/1 +1 Cha+2 2.00, Con+1 3.00, Wil+1 2.00, Str+1 4.00 → Cha+2 3.60, Con+1 4.50, Wil+1 3.00, Wil+2 3.60 +1.42 1
Crane dodaje FEP Will +2 +3.60 1/1 Constitution +1 +1.50 ×1.50 · +50% 1/1 Will +1 +1.50 ×2.00 · +100% 1/1 Agility +1 -1.50 1/1 +1 Cha+2 4.00, Con+1 3.00, Wil+1 1.50, Agi+1 1.50 → Cha+2 3.60, Con+1 4.50, Wil+1 3.00, Wil+2 3.60 +1.26 1
Goat dodaje FEP Charisma +1 -4.00 1/1 Will +2 +3.60 1/1 Charisma +2 +1.60 ×1.80 · +80% 1/1 Constitution +1 +1.50 ×1.50 · +50% 1/1 +1 Cha+2 2.00, Con+1 3.00, Wil+1 2.00, Cha+1 4.00 → Cha+2 3.60, Con+1 4.50, Wil+1 3.00, Wil+2 3.60 +1.42 1
Moose dodaje FEP Intelligence +1 -4.80 1/1 Will +2 +3.60 1/1 Charisma +2 +2.00 ×2.25 · +125% 1/1 Constitution +1 +1.50 ×1.50 · +50% 1/1 +1 Cha+2 1.60, Con+1 3.00, Wil+1 2.00, Int+1 4.80 → Cha+2 3.60, Con+1 4.50, Wil+1 3.00, Wil+2 3.60 +1.42 1
Beaver dodaje FEP Constitution +1 +3.37 ×1.50 · +50% 1/1 Agility +2 +2.70 1/1 Will +1 -1.20 1/1 Will +2 +0.60 ×1.29 · +29% 1/1 Wil+2 2.10, Con+1 6.75, Wil+1 1.20 → Wil+2 2.70, Con+1 10.12, Agi+2 2.70 +1.41 1
Grey Seal dodaje FEP Intelligence +2 -10.00 1/1 Constitution +1 +6.75 ×3.00 · +200% 1/1 Agility +2 +2.70 1/1 Will +2 -0.30 ×0.90 · -10% 1/1 Wil+2 3.00, Con+1 3.37, Int+2 10.00 → Wil+2 2.70, Con+1 10.12, Agi+2 2.70 -1.35 1
Boar dodaje FEP Constitution +1 +5.73 ×2.31 · +131% 1/1 Strength +1 -5.40 1/1 Agility +2 +2.70 1/1 Will +2 -0.30 ×0.90 · -10% 1/1 Wil+2 3.00, Con+1 4.39, Str+1 5.40 → Wil+2 2.70, Con+1 10.12, Agi+2 2.70 +0.82 1
Bat dodaje FEP Constitution +1 +3.37 ×1.50 · +50% 1/1 Agility +2 +2.70 1/1 Perception +1 -1.20 1/1 Will +2 +0.60 ×1.29 · +29% 1/1 Wil+2 2.10, Con+1 6.75, Per+1 1.20 → Wil+2 2.70, Con+1 10.12, Agi+2 2.70 +1.41 1
Venison dodaje FEP Constitution +1 +5.39 ×2.14 · +114% 1/1 Agility +1 -3.20 1/1 Agility +2 +2.70 1/1 Will +2 -0.30 ×0.90 · -10% 1/1 Wil+2 3.00, Con+1 4.73, Agi+1 3.20 → Wil+2 2.70, Con+1 10.12, Agi+2 2.70 +1.12 1
Hedgehog dodaje FEP Agility +2 +2.70 1/1 Constitution +1 +1.95 ×1.24 · +24% 1/1 Will +2 +0.30 ×1.13 · +13% 1/1 Wil+2 2.40, Con+1 8.17 → Wil+2 2.70, Con+1 10.12, Agi+2 2.70 +1.28 1
Wolverine dodaje FEP Constitution +1 +3.37 ×1.50 · +50% 1/1 Agility +2 +2.70 1/1 Agility +1 -2.40 1/1 Will +2 +0.90 ×1.50 · +50% 1/1 Wil+2 1.80, Con+1 6.75, Agi+1 2.40 → Wil+2 2.70, Con+1 10.12, Agi+2 2.70 +1.31 1
Fox dodaje FEP Constitution +1 +3.37 ×1.50 · +50% 1/1 Agility +2 +2.70 1/1 Perception +1 -1.80 1/1 Will +2 +0.60 ×1.29 · +29% 1/1 Wil+2 2.10, Con+1 6.75, Per+1 1.80 → Wil+2 2.70, Con+1 10.12, Agi+2 2.70 +1.31 1
Mole dodaje FEP Constitution +1 +5.06 ×2.00 · +100% 1/1 Agility +2 +2.70 1/1 Perception +1 -1.00 1/1 Will +2 -0.30 ×0.90 · -10% 1/1 Wil+2 3.00, Con+1 5.06, Per+1 1.00 → Wil+2 2.70, Con+1 10.12, Agi+2 2.70 +1.42 1
Boreworm dodaje FEP Constitution +1 +3.37 ×1.50 · +50% 1/1 Agility +2 +2.70 1/1 Dexterity +1 -1.20 1/1 Will +2 +0.90 ×1.50 · +50% 1/1 Wil+2 1.80, Con+1 6.75, Dex+1 1.20 → Wil+2 2.70, Con+1 10.12, Agi+2 2.70 +1.50 1
Ant dodaje FEP Constitution +1 +3.37 ×1.50 · +50% 1/1 Agility +2 +2.70 1/1 Will +1 -2.70 1/1 Will +2 +1.50 ×2.25 · +125% 1/1 Wil+2 1.20, Con+1 6.75, Wil+1 2.70 → Wil+2 2.70, Con+1 10.12, Agi+2 2.70 +1.45 1
Cave louse dodaje FEP Constitution +1 +3.37 ×1.50 · +50% 1/1 Agility +2 +2.70 1/1 Will +2 -1.50 ×0.64 · -36% 1/1 Wil+2 4.20, Con+1 6.75 → Wil+2 2.70, Con+1 10.12, Agi+2 2.70 +0.93 1
Bee dodaje FEP Constitution +1 +3.37 ×1.50 · +50% 1/1 Agility +1 -3.00 1/1 Agility +2 +2.70 1/1 Will +2 +2.10 ×4.50 · +350% 1/1 Wil+2 0.60, Con+1 6.75, Agi+1 3.00 → Wil+2 2.70, Con+1 10.12, Agi+2 2.70 +1.60 1
Wolf dodaje FEP Constitution +1 +6.75 ×3.00 · +200% 1/1 Agility +1 -5.00 1/1 Agility +2 +2.70 1/1 Will +2 -0.30 ×0.90 · -10% 1/1 Wil+2 3.00, Con+1 3.37, Agi+1 5.00 → Wil+2 2.70, Con+1 10.12, Agi+2 2.70 +1.05 1
Reindeer bollock podbija Perception +2 -25.59 1/1 Strength +1 +6.90 ×2.41 · +141% 1/1 Constitution +1 +2.25 ×1.75 · +75% 1/1 Will +2 -1.34 ×0.60 · -40% 1/1 Wil+2 3.37, Str+1 4.88, Con+1 3.00, Per+2 25.59 → Wil+2 2.03, Str+1 11.78, Con+1 5.25 -5.96 1